Full Name |
Kato Koisumi |
Race |
CG Kitsune Unchained Rogue Init: +6 (8 in urban areas) HP: -4/52. | Fort: +5 Ref +12 Will +7 (+ 2 to resist charm, compulsion, and fear effects) | AC 23 T 16 FF 18 CMD 20 | Major Magic 2/3 | Per +16 (+3 to find traps and +2 in urban areas) SM: +1 |
Gender |
Male |
Languages |
Common Tien Auran Sylvan |
Occupation |
Opera Singer |
Strength |
10 |
Dexterity |
20 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
12 |
Charisma |
14 |
About Kato Koisumi
Kato Koisumi
Male kitsune unchained rogue 6/rose warden 1 (Pathfinder Player Companion: Paths of the Righteous, Pathfinder RPG Bestiary 4 175, Pathfinder Unchained 20)
CG Medium humanoid (kitsune, shapechanger)
Init +6 (+8 in urban areas); Senses low-light vision; Perception +16 (+18 in urban areas)
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Defense
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AC 23, touch 16, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +2 shield)
hp 52 (7d8+14)
Fort +5, Ref +12, Will +7; +2 to resist charm, compulsion, and fear effects
Defensive Abilities danger sense +2, evasion, uncanny dodge
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Offense
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Speed 30 ft.
Melee
+1 cold iron short sword +9 (1d6+10/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
silversheen short sword +9 (1d6+9/19-20) or
bite +2 (1d4+2)
Special Attacks sneak attack (unchained) +3d6
Spell-Like Abilities (CL 7th; concentration +9)
3/day—dancing lights
Rogue (Unchained) Spell-Like Abilities (CL 6th; concentration +8)
At will—minor magic
3/day—major magic
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Statistics
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Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 14
Base Atk +4; CMB +2; CMD 20
Feats Bookish Rogue[ACG], Fox Shape, Iron Will, Piranha Strike, Realistic Likeness[ARG], Weapon Finesse, Weapon Focus (short sword)
Traits trustworthy, watching taldor (qadira)
Skills Acrobatics +16, Bluff +14 (+15 to fool others, +15 to conceal your true identity), Diplomacy +12, Disable Device +18, Disguise +13 (+14 to conceal your true identity, +23 circumstance to fool others with impersonation), Escape Artist +15, Intimidate +11, Perception +16 (+18 in urban areas), Perform (sing) +6, Stealth +14 (+16 in urban areas), Survival +1 (+3 in urban areas), Use Magic Device +12;
Racial Modifiers +2 Acrobatics, +2 Bluff, +2 Disguise
Languages Auran, Common, Sylvan, Tien
SQ anonymity, change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, duplicitous, insurgent technique (trap spotter), liberated mind, rogue talents (combat trick, major magic, minor magic, weapon training), street sentinel, trapfinding +3
Combat Gear kitsune star gem (1st level)[ARG], oil of bless weapon (2), wand of cure light wounds, wand of false life (7 charges), liquid blade[UE]; Other Gear +1 mithral chain shirt, +1 buckler, +1 cold iron short sword, dagger (2), dagger, silversheen short sword, belt of incredible dexterity +2, cloak of resistance +1, eyes of the eagle, handy haversack, headband of vast intelligence +2, ring of protection +1, sleeves of many garments[UE], bedroll, belt pouch, concealable thieves' tools[UI], disguise kit, fishhook (2), flint and steel, liquid chaos (+1 anarchic shortsword as liquid blade) (worth 400 gp, 2 lb), mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), whetstone, wrist sheath, spring loaded, 3,075 gp
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Special Abilities
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Anonymity +1 (Ex) Bonus on Bluff and Disguise checks to conceal true identity,
Bookish Rogue By studying a spellbook for 10 min, you can change your minor magic spell.
Change Shape (Su) Assume a single human form.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Duplicitous +2 racial bonus on Bluff and Disguise checks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fox Shape (Fox) You can take the form of a specific fox, as beast shape II.
Liberated Mind +2 (Su) Bonus on saving throws to resist charm, compulsion, and fear effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Major Magic (Ear-Piercing Scream, 3/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Message, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Sentinel +2 (Ex) Bonus to init, Know (local), Percep, Stealth, Survival, can't be tracked in urban areas.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Spell-book
0: all
1: ear-piercing scream, comprehend languages, magic missile, monkey fish, true strike, vanish, heightened awareness, shield,