The Fifth Archdaemon

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Full Name

Kato Koisumi

Race

CG Kitsune Unchained Rogue Init: +6 (8 in urban areas) HP: -4/52. | Fort: +5 Ref +12 Will +7 (+ 2 to resist charm, compulsion, and fear effects) | AC 23 T 16 FF 18 CMD 20 | Major Magic 2/3 | Per +16 (+3 to find traps and +2 in urban areas) SM: +1

Gender

Male

Languages

Common Tien Auran Sylvan

Occupation

Opera Singer

Strength 10
Dexterity 20
Constitution 14
Intelligence 14
Wisdom 12
Charisma 14

About Kato Koisumi

Kato Koisumi
Male kitsune unchained rogue 6/rose warden 1 (Pathfinder Player Companion: Paths of the Righteous, Pathfinder RPG Bestiary 4 175, Pathfinder Unchained 20)
CG Medium humanoid (kitsune, shapechanger)
Init +6 (+8 in urban areas); Senses low-light vision; Perception +16 (+18 in urban areas)
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Defense
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AC 23, touch 16, flat-footed 18 (+5 armor, +1 deflection, +5 Dex, +2 shield)
hp 52 (7d8+14)
Fort +5, Ref +12, Will +7; +2 to resist charm, compulsion, and fear effects
Defensive Abilities danger sense +2, evasion, uncanny dodge

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Offense
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Speed 30 ft.

Melee
+1 cold iron short sword +9 (1d6+10/19-20) or
dagger +7 (1d4+4/19-20) or
dagger +7 (1d4+4/19-20) or
silversheen short sword +9 (1d6+9/19-20) or
bite +2 (1d4+2)

Special Attacks sneak attack (unchained) +3d6

Spell-Like Abilities (CL 7th; concentration +9)
3/day—dancing lights

Rogue (Unchained) Spell-Like Abilities (CL 6th; concentration +8)
At will—minor magic
3/day—major magic

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Statistics
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Str 10, Dex 20, Con 14, Int 14, Wis 12, Cha 14

Base Atk +4; CMB +2; CMD 20
Feats Bookish Rogue[ACG], Fox Shape, Iron Will, Piranha Strike, Realistic Likeness[ARG], Weapon Finesse, Weapon Focus (short sword)

Traits trustworthy, watching taldor (qadira)

Skills Acrobatics +16, Bluff +14 (+15 to fool others, +15 to conceal your true identity), Diplomacy +12, Disable Device +18, Disguise +13 (+14 to conceal your true identity, +23 circumstance to fool others with impersonation), Escape Artist +15, Intimidate +11, Perception +16 (+18 in urban areas), Perform (sing) +6, Stealth +14 (+16 in urban areas), Survival +1 (+3 in urban areas), Use Magic Device +12;

Racial Modifiers +2 Acrobatics, +2 Bluff, +2 Disguise

Languages Auran, Common, Sylvan, Tien

SQ anonymity, change shape, debilitating injury: bewildered, debilitating injury: disoriented, debilitating injury: hampered, duplicitous, insurgent technique (trap spotter), liberated mind, rogue talents (combat trick, major magic, minor magic, weapon training), street sentinel, trapfinding +3

Combat Gear kitsune star gem (1st level)[ARG], oil of bless weapon (2), wand of cure light wounds, wand of false life (7 charges), liquid blade[UE]; Other Gear +1 mithral chain shirt, +1 buckler, +1 cold iron short sword, dagger (2), dagger, silversheen short sword, belt of incredible dexterity +2, cloak of resistance +1, eyes of the eagle, handy haversack, headband of vast intelligence +2, ring of protection +1, sleeves of many garments[UE], bedroll, belt pouch, concealable thieves' tools[UI], disguise kit, fishhook (2), flint and steel, liquid chaos (+1 anarchic shortsword as liquid blade) (worth 400 gp, 2 lb), mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), whetstone, wrist sheath, spring loaded, 3,075 gp

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Special Abilities
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Anonymity +1 (Ex) Bonus on Bluff and Disguise checks to conceal true identity,
Bookish Rogue By studying a spellbook for 10 min, you can change your minor magic spell.
Change Shape (Su) Assume a single human form.
Danger Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Debilitating Injury: Bewildered -2/-4 (Ex) Foe who takes sneak attack damage takes AC pen (more vs. striker) for 1 rd.
Debilitating Injury: Disoriented -2/-4 (Ex) Foe who takes sneak attack damage takes attack pen (more vs. striker) for 1 rd.
Debilitating Injury: Hampered (Ex) Foe who takes sneak attack damage has speed halved (and can't 5 ft step) for 1 rd.
Duplicitous +2 racial bonus on Bluff and Disguise checks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fox Shape (Fox) You can take the form of a specific fox, as beast shape II.
Liberated Mind +2 (Su) Bonus on saving throws to resist charm, compulsion, and fear effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Major Magic (Ear-Piercing Scream, 3/day) (Sp) Gain the chosen 1st-level spell as a spell-like ability.
Minor Magic (Message, At will) (Sp) Gain the chosen cantrip as a spell-like ability.
Piranha Strike -2/+4 You can subtract from your attack roll to add to your damage with light weapons.
Realistic Likeness Change shape can mimic individuals you've met, gain a +10 bonus to Disguise to impersonate.
Sneak Attack (Unchained) +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Street Sentinel +2 (Ex) Bonus to init, Know (local), Percep, Stealth, Survival, can't be tracked in urban areas.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.

Spell-book

0: all
1: ear-piercing scream, comprehend languages, magic missile, monkey fish, true strike, vanish, heightened awareness, shield,