Thank you for steering us through this whole adventure, even if the wheels came off the wagon at the end. I think the sense that we could not succeed at anything was just too demoralizing and likely contributed to players dropping out. Regardless, having a DM stick through to the end is certainly meritorious and uncommon.
"I uh... I uh... darn it!" says Lily, frustrated, as she can't seem to get the words out (thanks to Charisma damage).
"Yes! Yes. We need to recuperate and... and... get more information. About this thing. Undead. Whatever! And finish it before it comes back and finishes us."
Lily withes under the continued punishing attack of the vetala, unable to figure out how it can still be hurting her as she tries to stay out of range.
She launches another spell converted into a positive energy blast, this time scoring a hit.
Due to my Deathbane feature, this is treated as a maximized cure critical wounds. 40 positive energy damage, DC 23 Will save for half.
Fort save vs. gaze attack:1d20 + 3 ⇒ (18) + 3 = 21
Lily somehow resists the vetala's horrid presence. She releases another controlled necromantic wreath of complex power, a webwork of violet and black that surges through the zombies to force them into submission, before she backs away out of the range of the creature's terrible gaze.
Turn undead again, Will save DC 15. Then move.
So this creature can apparently raise corpses as zombies even after they are killed, then possess those corpses, and doesn't actually take damage when the corpse is destroyed. Meaning that we cannot defeat it, it is effectively immortal.
Lily says, "I have to put these bodies to rest... the last thing we need is for the dead to come back and haunt the poor survivors of this village. I may not know all the details of the local religions but at the very least I can give them a reasonable burial or cremation."
I may actually get use out of Profession: Mortician.
"Or she's afraid," says Lily. "She's already lost her voice. She has to stay and live here after we leave, and so many of them got away... and some of them were locals. Who's going to protect her when they come back?"
"Thank you SO MUCH for saving me," says Lily. "I'm sorry about that. I feel like I keep causing more problems than I solve." She ducks her head and blushes slightly.
Hey DM, is it reasonable - since Lily has a 22 Intelligence - that she would remember if any of the people who tried to grab her were people that she saw around the village earlier in the day?
"I'm not sure," says Lily. "Thanks Jaed... they tried to get me to come with them by gesturing, since I don't really understand the language, and then they suddenly grabbed me and tried to drag me off when I went to wake someone else up!"
Since I'm tied up, and I can't hit the break DC of rope, and you can't Escape Artist out while someone is watching and working to stop you, I can't take any actions.
Oh, I'm not injured yet, but I am pinned and unable to escape! Which means, I suspect, that I will soon be rendered helpless and then it's coup de grace time. :)
Lily holds up one finger. "I'll be right back."
She races over to Finnrick and shakes him awake.
"Finn... some of the villagers are trying to get me to go see something. I don't know why they didn't wake us all up... something's off. I'm going to check... but uh, maybe just keep an ear out, all right?"
I didn't tag Finn in the spoiler in case the villagers stop me before I reach him!
Lily gets up a bit hesitantly, then folds her robe over herself and follows as directed for a few moments. Then she hesitates and points back in the direction of Finnrick and makes a motion like shaking someone awake. "Yes?" she says hopefully.