1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Hey. I recently had eye surgery and as such will not be able to post for awhile. Sorry about that, but I will try to get back asap....but it might be a few weeks
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh speaks out loud what he thinks.
"The only problem with each of those is that they are extremely rare, or not even found in this area. Maybe it is something Bargle brought to the area to protect him, and now that he is gone, it has got loose?"
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh scratches his head and tries to think if he has heard of any such creature that might fit the hermit's description.
Know-Nature: 1d20 + 1 ⇒ (18) + 1 = 19
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh nods his thanks to Borle and heads to speak to the old hermit.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
"A boat would be a blessing to us. We might need some time to learn how to become sailors, but I also think that removing an evil that plagues these people would be a worthwhile cause!"
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh looks out over the desolate lands of the island, his heart heavy. Not only had they failed to confront Bargle the murderer and bring peace to their friends soul, but another of their number had left without so much as a good-bye.
Shaking his head, he tried to gain some insight as to what they should now do. Artius' idea was as good as any, so he follows the warrior down into the village.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
I myself would like to continue on with 5th edition. It was one of the things that drew me into this game.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
My vote is #2 also...I really enjoy the group and your DM'ing and would like to continue, if possible!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh follows up behind the rest of the party, trying to keep his eyes and ears open so as not to be taken unaware.
Perception: 1d20 + 3 ⇒ (3) + 3 = 6
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh will take the next shift...then sleep and pray..
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
A long rest might be a good idea...Imsh is running low on spells too, althought I am not too sure how long it has been since our last long rest
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh rushes over to Mandraiv and, calling on his god, places his hands on the warlock's chest and lets the healing magic flow through him and into the human.
Cure Wounds: 1d8 + 5 ⇒ (7) + 5 = 12
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Unfortunately you are rolling as well as I usually do!
Imsh follows the elf warrior after the wayward tapestry, once again attempting to help her free their companion.
With the healing I provided, can Mandraiv try to break free with advantage now?
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh moves over to where Aredhel is trying to free Mandraiv from the tapestry. He adds his strength to try and free his friend, while under his breath he calls upon the healing powers of his god to restore consciousness to Mandraiv.
Healing Word: 2d4 + 3 ⇒ (3, 3) + 3 = 9 *cast at second level
Does this give Aredhel advantage to freeing Mandraiv?
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh takes his flail and strikes at the tapestry that is lying crumpled on the ground, fearing his attack might otherwise harm Mandraiv.
Attack-melee: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Sounds good to me.
Imsh looks into the dining room and his eyes spot the golden amulets, but he stays where he is and follows the group, but might examine the items if they return this way again.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
congrats...cannot wait to see what it is!!!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
no problem...I know what you mean!!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Sounds good to me as well!!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh fallows up in the rear of the group, keeping his eyes out for anything sneaking up on them as they progress down the corridor.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh waits for someone to translate what is going on.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh readies his flail and shield, standing to one side of the stairway.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
"Wait Oso. We need to rest. Not all of us are as hearty as you, and a moment to catch our breath would do us a world of good.", the half-orc says as diplomatically as possible.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh looks over his friends and tries to gauge their health and if anyone need intimidate healing, otherwise he will go among them with his healer's kit and patch up their lesser wounds.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
If possible, Imsh moves up to stand beside Oso, preparing to attack if any of the ogre-kin get within range.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Now that Aredhel is healed, Imsh once again begins to call the holy fires of his god down on the ogre.
Damage: 1d8 ⇒ 5
Ogre needs a dex save against DC-13
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Indeed I will!
Seeing Aredhel stumble into their midst, blood streaming from the nasty wound the ogre inflicted upon her, Imsh quickly alters the words of his prayer, instead asking for healing for his wounded comrade.
Cure Wound (cast at Lvl2): 2d8 + 5 ⇒ (8, 5) + 5 = 18
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
If Imsh can see the Ogre he will drop a Sacred Flame on him!
Holding out his holy symbol, Imsh calls down a holy flame upon the Ogre.
Damage: 1d8 ⇒ 4
Ogre needs a dex save against DC-13
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh brings up the rear, and seeing there is no space for him to even see what is happening, he waits impatiently at the back of the group.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
It takes all of Imsh's willpower not to move forward and smash the statue.
"Whoever it is, they are here! Lets keep going."
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh keeps a look-out behind the party...do not want anything sneaking up on us!!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh claps the big barbarian on the shoulder.
"I hope we do not have to break in anywhere else for awhile. We may need to slip by some pesky kobold traps, however!"
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Dm-Could I use my healing spell on Aredhel instead of Oso?
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
"Sounds like a good play. Let us catch our breath so we are better prepared for whatever welcome Bargle has planned for us!"
He helps to move the tables and such over to the door Oso "opened" and will stand watch there.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
"I still have some healing within me, but my abilities are running down. '
Cure Wounds on Oso: 1d8 + 5 ⇒ (8) + 5 = 13
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Yes, so you (Oso), Artius and Aredhel....sorry should have said who I was targeting...Me and Mandraiv will stand back and let you guys have all the fun..since you are already in the room fighting!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Standing at the back of the group, Imsh holds out his holy symbol and intones a blessing onto his friends.
Bless: Roll an extra d4 to attack roll or saving throws.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh smiles at the barbarians particular method of diplomacy! He readies his flail and settles his shield onto his arm, preparing for the inevitable combat.
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Making sure everyone is close at hand, Imsh begins a long prayer to the glory of Gorum; extolling the martial virtues of all the party. He ends the sermon with a request of healing for all.
Prayer of Healing: 2d8 + 6 ⇒ (5, 4) + 6 = 15
Everyone gets to go back up 15 hp...not the kobold, however lol!!
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh checks over the party for any untended wounds.
"How is everyone? Anyone in need of Gorum's touch?"
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Thats what I'm here for! lol Can't seem to hit the side of a barn otherwise....haha
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Moving away from the now healed elf, Imsh moves towards the kobolds, his flail swinging.
Attack-melee: 1d20 + 4 ⇒ (6) + 4 = 10
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
Attack-melee: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d8 + 2 ⇒ (8) + 2 = 10
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh, seeing Aredhel go down, moves towards her, a prayer of healing on his lips and hand outstretched to apply the curative.
Casting cure wounds at 2nd level
Cure Wounds: 2d8 + 5 ⇒ (8, 3) + 5 = 16
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh continues to flail about, hoping that his god will break this streak of bad luck and allow him to defeat these enemies.
Current HP: 23/28
Attack-melee: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 2 ⇒ (1) + 2 = 3
Attack-melee: 1d20 + 4 ⇒ (10) + 4 = 14
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Imsh again swings his flail at the kobolds.
Attack-melee: 1d20 + 4 ⇒ (4) + 4 = 8
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
Attack-melee: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (4) + 2 = 6
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Moving forward into the sea of small, reptilian bodies, Imsh gives out a roaring challenge and swings his flail.
Attack-melee: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Attack-melee: 1d20 + 4 ⇒ (2) + 4 = 6
Damage: 1d8 + 2 ⇒ (3) + 2 = 5
sigh...this die roller can eat a d#&k
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
Sorry internet was down...then site was down...will catch up now!!
Seeing Oso caught under the heavy net, Imsh stops and conjures a glowing bolt of energy that he sends at the Kobolds.
Guiding Bolt: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 4d6 ⇒ (3, 6, 3, 4) = 16
"May the might of Gorum smite you all and leave us victorious over your smoldering bodies!"
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1
I would suggest we try and lure them out from behind their barricade.
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