Classes/Levels |
1/2 Orc Cleric/3 ; HP 28 (28); AC: 18; Passive Perception 13; Init +1 |
About Imsh the Pious
Male Half-Orc Soldier Cleric 3
Neutral Good
Strength 15 (+2)
Dexterity 12 (+1)
Constitution 14 (+2)
Intelligence 12 (+1)
Wisdom 16 (+3)
Charisma 13 (+1)
Size: Medium
Height: 6' 3"
Weight: 310 lb
Skin: Greyish-Green
Eyes: Yellow
Hair: Black
Maximum Hit Points: 28
Speed: 30 feet
Inspiration:
Armor Class: 18 = 10 + 6 [chain mail] + 2 [steel shield]
Proficiency bonus: +2
Initiative modifier: + 1 = + 1 [dexterity]
Attack (handheld / thrown):+ 4 = + 2 [proficiency] + 2 [strength]
Attack (missile / finesse):+ 3 = + 2 [proficiency] + 1 [dexterity]
Strength save: + 2 = + 2 [strength]
Dexterity save: + 1 = + 1 [dexterity]
Constitution save:+ 2 = + 2 [constitution]
Intelligence save: + 1 = + 1 [intelligence]
Wisdom save: + 5 = + 2 [proficiency] + 3 [wisdom]
Charisma save: + 3 = + 2 [proficiency] + 1 [charisma]
Insight (passive):13 (18 with advantage)
Perception (passive): 13 (18 with advantage)
Languages: Common Orc
Unarmed strike [+4 to hit; 1+2 bludgeoning]
Crossbow, light [+3 to hit; 1d8+1 piercing, 6 lb, ammunition (range 80/320), loading, two-handed]
Flail [+4 to hit; 1d8+2 bludgeoning, 6 lb]
Chain mail [heavy; + 6 AC; max dex + 0; stealth disadvantage; 55 lb.]
Steel Shield [+2 AC; 6 lb.]
Skills
Acrobatics: +1
Animal Handling: +3
Arcana: +1
Athletics: +4
Deception: +1
History Int: +1
Insight: +3
Intimidation: +3
Investigation: +1
Medicine: +5
Nature: +1
Perception: +3
Performance: +1
Persuasion: +3
Religion: +3
Sleight of Hand: +1
Stealth: +1
Survival: +3
Cleric spells:
Cantrips: 3
Mending, Sacred Flame, Thaumaturgy
First-level castings: 4/day
Bane
*Bless
Command
Create or Destroy Water
*Cure Wounds
Detect Evil and Good
Detect Magic
Detect Poison and Disease
*Divine Favor [domain spell]
*Guiding Bolt
Healing Word
Inflict Wounds
Protection from Evil and Good
Purify Food and Drink
Sanctuary
*Shield of Faith [domain spell]
Second-level castings: 2/day
Aid
Augury
Blindness / Deafness
Calm Emotions
Continual Flame
Enhance Ability
Find Traps
Gentle Repose
Hold Person
Lesser Restoration
Locate Object
*Magic Weapon [domain spell]
*Prayer of Healing
Protection from Poison
*Silence
*Spiritual Weapon [domain spell]
Warding Bond
Zone of Truth
(*Regularly taken spells (including Domain Spells)
Half-Orc
+ 2 strength, +1 constitution (already included)
Darkvision (see 60 feet black-and-white in pitch-dark)
Bonus proficiency in Intimidation.
Relentless endurance: If reduced to 0 hp, but not killed outright, can drop to 1 hp instead. This recharges after a long rest.
Savage attacks: On scoring a critical hit with a melee weapon, add one additional damage die for extra damage.
Soldier
Other military folks will defer to your rank.
You know how to ride a horse.
You are proficient with at least one kind of gaming set, mounts and land vehicles.
Cleric
Proficient in using a healer kit (for resuscitations).
Ritual caster.
Three cantrips
The DC to resist your spells is 8 + proficiency bonus + your wisdom modifier (DC-13).
Level 2: Channel Divinity (1 use between short rests)
Channel Divinity -- Turn Undead
War Cleric (domain)
Domain spells.
Can use martial weapons, heavy armor and shields.
One extra attack per turn.
Level 2: Channel Divinity -- Guided Strike. Add +10 to an attack roll, after you see the roll but before you are told whether it hit.