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![]() I remember having a DM that allowed the ranger to make up some details himself depending on his roll. He give the base details the amount and type, but then the ranger could choose some details as long as he rolled well enough and it was his favorite enemy. as example.
This probably wouldn't work on all tables, but I liked it. It added some character to the smaller throwaway minions. the best one was when he rolled a natural 20 and turned a pack of dire wolfs into a bunch of bandits wearing shoes with wolf paws on the bottom by saying the spacing was all wrong. ![]()
![]() Im kinda curious on ki progression. Like for me personally the only ki power i'd want would be abundant step (cause teleportie monk is fun). Going by the blog i'd have ki equal to my wisdom from ki strike and then the bonus to ki I'd get from taking the abundant step feat.
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![]() Biztak wrote: The info about Barbarian's fatigue was really interesting, they don't become useless in between rages, which is good, but they potentially open themselves to attacks. This open up some strategy for barbarian players on whether or not taking all of their actions while fatigued, each -1 to AC increases the enemy's chance to crit by 5% up to a total of 20% counting the -1 they start with that round making it the smart move to maybe take only one or two actions while fatigued Might also allow for hp tanking mechanic. Enemies might be more inclined to attack the durable barbarian if he leaves himself open during his fatigue. ![]()
![]() Could we have the possibility to combine legendary feats. Cause all I am imagining right now is buying ballerina dresses at level 1 leaving the DM wondering, and once I get both those feats just redress all npc in silly costumes. "Before you stands king Leoford, a champion of the people, a god among men, a legen.... Who is now wearing a nothing but female lingerie." ![]()
![]() I don't mind that the pool of skills capable of reaching legendary is small, but I do want to have some choice on what those are. I can understand if a rogue always has stealth and thievery as signature skills. but that there are 2 i can choose myself. (social skills for face character, athletics and acrobatics for assassin/swashbuckler character) ![]()
![]() graystone wrote:
Athletics is more of a check on physical endurance or capability. it is capable to be used for swimming and climbing but that does not mean it always encompases it. swim, climb and fly capabilities are determined by their respective movement speeds, you would use athletics to determine their endurance on actually moving that way. ![]()
![]() John Lynch 106 wrote:
Knowledge religion might still be an int skill. Like lore religion to recall information on religious subjects. Always felt that wisdom is more spiritual/emphatic
Wis religion would in this case be sensing the presence or power of deities. connecting to that power. Just speculation but we have not yet had a list of all lore sub thingies ![]()
![]() I like what we are getting so far with backgrounds, simple and general.
On the AoO, It's odd that only the fighter gets it, but that's mostly since that is a main reaction for them. And we don't know many of the class related reactions of other classes, like the paladins support reaction.
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![]() Thebazilly wrote:
Given that they are domain powers wouldn't they cost spell points instead of spell slots ![]()
![]() About the spell slots, I think, well speculate that we might be getting more spells than just the spell slots. In pathfinder 1e your cleric domain gives you specific spells you can cast. So I think that your domain might give you access to more spells (that might be outside the divine spell list) and these spells would be cast by spell points. So we would have
Also if this is the case domain might also give access to spells from the non-divine spell list, like a nature domain cleric has spells from druid spell list. Friday blog will tell I guess |