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![]() If Alia remains in Brunterton (presumably with Ilvah), she would run into the Lord Mayor's messengers before they find the rest of the party in the woods. Ilvah for her part does not reveal much--instead she changes the topic of discussion when ever things veer too close to her own past. "But what of you, and your past?" ![]()
![]() Alia of the Blade wrote: Coming to a stop some distance away, after rounding a corner or two, Alia turns to Ilvah to console the girl:"They mean well. I know you are afraid. And it's not ok unless you say it's ok. You are with us, and I'll try and make sure they understand that. They are...worried about you. We will return to our new home soon...which is far to the southwest. That means if you come with us, there is no chance we may find whoever took care of you previously. They hope to find your family, and reunite you, but I have a feeling that is not your desire. You gave me your name before, so I know you understand us. Can you help me on this, too? Do you want to come with us, and leave all that was, and whoever raised you, behind?" {Huge-eyed hopeful expression, on a head that slowly nods up and down.} ![]()
![]() Illthir Winlowe wrote:
As realization seems to dawn the girl's expression changes to one of fear and horror. She turns, and runs sobbing to Alia as she is in the middle of discussing rings with Zokon. Continue? ![]()
![]() Alia of the Blade wrote:
After her bath Ilvah sniffs herself warily and smiles. With her hair washed and dirt scrubbed from her she looks like any other girl. ![]()
![]() Bathing Ilvah in the Tub Upstairs in Talasia's Room There's a lot of suspicious looks, some sniffing of the soap cake, and surprise at the slipperiness of the tub itself, but eventually Ilvah settles in and seems to enjoy it even if she is apparently unfamiliar with process. Perception DC 18: There are some men's work boots sitting on the floor by the tub behind the privacy screen. ![]()
![]() Alia of the Blade wrote: Alia meant to peruse the bath at some point during their stay. Thanks to prestidigitation she is usually clean - it is less a necessity for being presentable and more about the sensation of enjoying a hot bath. But she would do so on an evening with no other plans or events. Not on the first night and staying away from festivities - I'll assume Ilvah may want to take a bath as well then? When asked, Ilvah looks at Alia as if to ask "What is this 'bath' thing you speak of?" ![]()
![]() In the days that follow the girl keeps close Alia. When the elf turns around the waif always seems to be there. Alia of the Blade wrote:
The girl looks up with her big eyes that always seem to threaten tears and says: "Ilvah."
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![]() Thanks so much for featuring us! With 6 days to go we're hoping for as many stretch goals as we can reach, including the addition of daemons and the universal monster rules and unique creature abilities from other Pathfinder bestiaries! Use our unique system to quickly build any creature you can imagine from the ground up! Make your Pathfinder games new again by reskinning your encounters and sing a system that makes infinite bestiaries possible! ![]()
![]() So I'm curious whether anyone is planning to use the Southlands Bestiary or the Southlands Campaign Setting as a supplement to Mummy's Mask? They were written with that sort of use in mind, so I'm a little bit hopeful that it happen. ![]()
![]() Could not be prouder of this series by RPG Superstar Mike Welham! It starts off with a shout to a very traditional style giant, the thursir, who is keen on working at the forge and making armor and weapons for his larger kin. The thursir might not be much bigger than ogres, but they are smarter, more skilled, and more interesting in every way. Check them out! ![]()
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![]() The Hero Lab files you’ve been waiting for are here at last! Deep Magic has arrived, and you can get it at Lone Wolf. These new Hero Lab data files contain:
Many thanks to Karen McDonald, Rob Smith, and Jeff Hersh for compiling these, and also to Aaron Beal of Lone Wolf for his help and testing! ![]()
![]() The bundleofholding.com has done a lot of great RPG bundles for lots of different games. The latest and greatest is a Pathfinder-specific set of player options from Kobold Press, and it's available for 5 days only. For $11.95 or more (up to you), you get a slew of PDFs expanding the races, classes, feats, and treasures available to your game. And a chunk goes to charity. The average price tends to drift up over the course of the bundle offer, so for the best deal, grab it today. The Bundle of Pathfinder Player Options includes:
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![]() Thank you, Paizonians! And thank you, backers. This book is pretty much the dream I had at age 12, when I first decided to railroad my players by making them work for an archmage. I'm still not sure it was *that* bad an idea for one session, but I confess that being assigned quests by an archmage every session might have gotten stale pretty fast. Thank goodness they talked me out of it. Eventually. :) ![]()
![]() Richard Pett has been writing the Whispering Homunculus column over at Kobold Press for a long time. Sometimes, though, he outdoes himself, as with this List of 100 Strange Pets. Chimera pig, double-ended dog, extremely orange snake, ghoul mouse... Which one is your favorite? And what sort of bizarre pets are there in your Pathfinder campaign? ![]()
![]() Ok, this is slightly tangential to this board, but if you like writing fantasy fiction, Kobold Press has opened up a contest for fiction and is looking to work with the winner on future stories. Judges for the contest include me, Ed Greenwood, Scott Gable, and Bantam Spectra acquisitions editor Janna Silverstein. ![]()
![]() There's a sale on this week for 40 Kobold Press products, up to 30% off. Details here. ![]()
![]() I'm very pleased to say that Kobold Press tradition of monster design continues! This year's contest has four distinguished judges, a great set of prizes, and a deadline before the end of the month. Full details here. ![]()
![]() This is an expansion on an existing bit of lore, but it's absolutely dead-on awesome (and hey, free). Ether Mages of the Celestial Sea Part 2 coming soon. ![]()
![]() This project turned out stunningly well, with 13 adventures by some of the best adventure designers: Richard Pett, Ben McFarland, Tim Connors, and Crystal Frasier all did great work on this one. And the maps (also by Crystal) and art are just beautiful frosting on adventures that redefine the nature of adventure, especially at the low-and-mid-levels. My only regret is that the Mythic rules were still in playtest when this was designed! ![]()
![]() You may have heard of the humble bundles of indie games. The Bundle of Holding is the same sort of deal: A top-quality collection of DRM-free Pathfinder sourcebooks — pay what you want and support charity. This Pathfinder Bundle offers an outstanding collection of Kobold Press Pathfinder sourcebooks — characters, locations, magic, and adventures. For one price you set yourself, you can get the complete collection — over 500 pages of DRM-free watermarked PDFs including the bustling, ever-ticking Free City of Zobeck, heart of the Midgard campaign setting. Though these ebooks include many details about Midgard’s deities, clockwork technology, and neighboring territories, you can easily transplant the Free City to your existing fantasy campaign with only slight modifications. Every Bundle includes PDF versions of the 96-page Zobeck Gazetteer (retail price US$10) and the large Zobeck City Map (retail $4). And if you pay more than the current average price, you also receive these bonus ebooks: * Midgard Campaign Setting (298 pages, retail $20) – the complete ENnie-nominated worldbook
If you paid full price for all these PDFs, you’d spend nearly US$74. But we let you set your own price for the entire collection. You can designate a portion of your payment for two of my favorite charities: Heifer International and the American Association for the Advancement of Science (AAAS). Act fast — this Pathfinder-specific Bundle of Holding is a time-limited offer. ![]()
![]() A new adventure by Mike Franke, this one a great crawl with a few twists. It's been fairly heavily playtested in some convention games, and backers of the Midgard Tales project got copies of this adventure as well. Which leads me to ask: Who will review it first? Or who can tell the tale of playing it or running it? ![]()
![]() I'm happy to say that Kobold Press has published version 1.0 of its Community Use Policy. Full details and the first package are now available. ![]()
![]() Lost Magic is a contest brought to you by Kobold Press, and it promises to enrich campaigns with more magic—magic designed by some of those who choose to enter. If you wish to show the world your mighty arcane or divine spellcrafting abilities by using the Pathfinder Roleplaying Game or 13th Age system, write and submit a spell of no more than 500 words by noon Pacific, March 29. A panel of industry professionals will pick five finalists from these submissions, and the voting public will choose the winner from among those
This contest is an open call contest! We will take pitches for both 13th Age and Pathfinder RPG. You can flavor your spell to suit the Midgard Campaign Setting if you wish, but it’s not required. Now, you have the basics, right? What do you need to do next? More details at Kobold Press. ![]()
![]() Wow, an absolutely MASSIVE sale for GM's Day and not a word in the comments? Maybe everyone is too busy picking up the deals, but let me just say "THANK YOU PAIZO!" This is a great sale from all the big and little names in our field. And every GM appreciates being remembered at least once a year.... I have my eye on a few things--but what great deal have YOU found? ![]()
![]() My original goal for Courts of the Shadow Fey was the not-terribly-modest ideal of finally doing the adventure on the Plane of Shadow that I have wanted to run since I first heard about that plane, back in the days of AD&D and the Manual of the Planes. This particular adventure has gone down a couple wrong turns but has been completely rewritten and updated to bring it up to snuff for Pathfinder--and gained about 30% in length in the process. It is meaty enough to run for several levels, but with notes on how to speed play if that's desirable. Most of all, it achieves the original design goal of "still waters run deep" and a sense of strange mystery to unsettle players who visit this dark realm and its (literal) demons. My sincere thanks to all its playertesters, the deft development of Gold ENnie-winner Ben McFarland, and the folks who made the Shadow Fey look good. It's about time Pathfinder fans got to visit this twisted version of the First World, or rather, its dark Shadows. ![]()
![]() Ok, while reading through the Round 2 submissions, I could not help putting together a class breakdown of all the Top 32 + 4 Alternates archetypes. With Paizo's kind permission, I'm posting it here. The archetypes are these: Alchemist = 4
There are no submissions for the bard, cleric, sorcerer, summoner, or wizard. A full 10 of the archetypes are water-or-river themed (for obvious reasons, but still). ![]()
![]() This is a massive update to the original Elven Archer base class by designer John Ling, Jr. It includes new spells, expanded archetypes, and clarified class tables and tracking sheets. If you play any kind of archer or sling-oriented character, the feats alone are worth it. If you play a druid or ranger, there's some archer-style spells to add to your arsenal. Give it a look! ![]()
![]() The full Table of Contents was listed here, and I'll copy-paste:
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![]() Do you love the RPG Superstar contest to start? Yes? Then take a look at Valhalla Calling, the adventure design contest over at Kobold Press. The winner has their adventure published! ![]()
![]() I am rather proud of this strange little adventure. I decided to design a low-level scenario as if the PCs were not just some noobs, but as if they were characters of destiny who could meet a lich-queen or hear the songs of the sirens, and live. Probably one of the wilder low-level adventures you'll see for Pathfinder, and that's saying something! ![]()
![]() I have to say, this is one of those issues that is both really dark and really entertaining. I know I'm biased, but ... Well, lots of great Pathfinder material here. As Monte Cook said yesterday: Monte wrote: If you're a D&D gamer of any edition (including Pathfinder) and not getting Kobold Quarterly, you are sooooo missing out.
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![]() That's an awesome list of good stuff, and I like the fact that Paizo is highlighting some newcomers like Abandoned Arts. There's now a cool expansion for the Dark Roads & Golden Hells book, called Shadow Planes & Pocket Worlds. Also, one extra plane that didn't make it into the print book! ![]()
![]() Ok, I know everyone is excited about 5E and the playtest. But hey, players for 4E deserve some 4E content in this forum too! So, just a heads-up that the Midgard Bestiary is being made available for 4th Edition D&D, with 150 monsters. The book is designed, playtested, edited, and the presses are ready to roll--it just needs help funding a print run. Please support 4E gaming with the Midgard Bestiary Kickstarter today! ![]()
![]() The kobolds are doing the monster dance, and everyone is invited! This contest is a straight-up monster design gig, which has been won by such gaming luminaries as Adam Daigle and others. You've got 800 words to write a cool new monster! The winner will be published in a future issue of Kobold Quarterly. The judges this time out include Ben McFarland (Streets of Zobeck), Adam Roy (Journeys to the West), and Sigfried Trent (Complete Advanced Feats). They'll choose 5 nominees, and the gaming public picks the winner! Deadline? Friday, May 18, noon Pacific. Details? King of the Monsters ![]()
![]() The biggest badass of the Divine Favor series arrives with a bang. The Inquisitor offers something for everyone who likes kicking down doors and taking names. Also, a pretty good short-short story about the Inquisitor over on the KQ site. Reminds me a lot of Fafhrd and the Grey Mouser. ![]()
![]() Well, sure I'll kick things off. This issue includes the new Savant base class for Pathfinder for advanced players, plus cavalier orders, dragon lairs, a dragon encounter, and Pathfinder advice from Skip Williams. My personal favorite is either the Tim Connors Pathfinder RPG adventure "The Exorcists" (with one of the GREAT twist openings ever, it should be in the Pathfinder movie) or the Synergistic Magic, which sets up a method for spellslingers to combine spells into new and better combos. The examples are amazing. Anyway, lots to love here.
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