Zolerim

Igor of Orlov's page

14 posts. Alias of Great Green God.


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"One-and-a-half pages of NPC overviews done, Mathterth."


"Thomething to drink?" offers the strangely scarred servant holding a tray. Like the others the party no doubt has thoughts about his his name. He seems to appear suddenly behind each guest at least once possibly by surprise* causing many to jump.

* stealth: 1d20 + 12 ⇒ (15) + 12 = 27


"Walk thith way." lisps the servant before leading everyone to the pavilion in his shuffling gait.


Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

The servant arrives unexpectedly and sounds a handheld gong shattering the mood.

Once he has everyone's attention he announces that "Dinner ith therved!"


The passes much like the one prior. Workmen and servants clamoring about the estate with purpose and noise, followed by a small (by noble-standards) banquette. The strange scarred, stooped and pop-eyed servant seems ever-present to aid his 'Mathter'th guethtth'.

Folks can try to find/chat-up NPCs prior to the evening festivities if they like. Otherwise the day is theirs to do with as they like.


Once the barbarian is settled the servant informs the party that "Mithter Dag ith--in thpite of hith appearanth a man of thome wealth, here to finance a dominion."


dice:
1d2 ⇒ 1 1d20 ⇒ 1
1d2 ⇒ 1 1d20 ⇒ 7

Later, when everyone is dried and dressed, they are summoned a purpose-built pavilion with a half-dozen large banquet tables set within its well-lit interior. All of the many windows are cast open to the clear evening sky inviting in the scent of the fields of flowers all around it.

In attendance are Baron Hannis Drelev and one of his men, Sandralane of Rahadoum, Mother Hellana Vorst, the wizard Alak Dool, a contingent of three dwarves (an nobleman and two guardsmen?) from Glimmerhold, the Swordlord Maegar Varn, and as his dashing second Matheus Castigan serving as his aid.

In addition, there are newcomers in the room, a trio of Glimmerhold dwarves, and two human men. one is a stout middle-aged man with a white bristly mutton-chop mustache and monocle covered in regiment showing his allegiance to the Lady of Valor, Iomedae. The other is a gnarled root of man with long gray hair, dressed in second-hand noble attire, wearing too many rings. Igor introduces them as "Balthur Mithtbreather and company" and "Ther Ernetht Daye" and "Thith ith-"


Fergus Bouldershoulder Ironmug wrote:
Fergus goes about finding any sort of a library or study. Eager to try and find some information. On dragons, werewolves, and fey.

"Mathter?" The creep servant appears suddenly from behind the Fergus as he muses upon finding a library, while standing on stair balcony.

He leads the wizard down to the first floor meeting room and it's three large free-standing shelves of books. Someone is already here seated at the table surrounded by a few small piles of books.

"Motht of thethe are hithtorieth." he explains damply and then sponges the dwarf off with a towel.

The servant makes introductions. "Mathter Alak Dool thith ith-" and at this point the servant pulls out his clipboard and flips though the list of names to get Fergus's. "Lord Nanseeplantz Brightbow of Kyonin. I will leave to your work gentlemen." And with that he leaves.

The place is not very quiet though, what with workmen hammering, sawing and calling to one another in the spaces around the room.

Wander amid the book shelves?:
The books do indeed seem to be mostly historical reference pieces. You can make a perception check to try to find one of the items on your list of topics, but before you do make this--
Perception check DC 23
Spoiler:
There is one one else here amid the bookshelves. A tall, bulky, shadowy thing too big to hide so well. It smalls of damp fur.


dice:
3d5 ⇒ (4, 4, 5) = 13

Durgan Far-Walker wrote:
"Have any other clergy of Abadar arrived yet?"

"No Mathter, not to my knowledge, though Mother Vortht of Our Lady of Mythterieth and Lady Thandralane, a clergywoman from foreign partth, are both in attendanthe. They are thtaying in the village. The lodge houthe hath been retherved for the ecthplorerth and their partieth."

The party is lead up to the house past a few wagons around which several workman move construction material about. They move past more gardens and into the house under a front portico festooned with more spring flowers. The stylish hall is filled with even more picked flora. The hall itself is three stories tall and well-appointed, but the thick, musky scent of flowers makes it feel enclosed like a hot house. Igor leads the party past other servants in the midst of their preparations and up a metal spiral stair to the second floor balcony and from there down the hall to the south.

"Thith hall hath been retherved for you Mathter, and there is a bath houthe we pathed on the way here if you withh to clean. If thith ith all well, I will have the thervantth bring your thingth up. Ser Richard thhall be by to greet you later thith evening after dinner."

So you have the whole 2nd floor southern hall to spread out in. The room to the southwest is meant for the "expedition leader" being the biggest, but you can divide the rooms here as you like. All seem spotless, with fresh linen and plenty of fresh-cut flowers. Lemme know where everyone is staying.


dice:
1d20 + 12 ⇒ (9) + 12 = 21
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 6 ⇒ (2) + 6 = 8
1d4 ⇒ 3

Alia:
Alia notes an emblem she saw on some of the dwarf carts that arrived in Brunderton while the party was there--a chain-lashed pentagon.

Zokon Santyev wrote:

Zokon wakes from his stunned stupor at the greeters mannerisms

"Yes I am Zokon Santyev of the Medvyed family, please guide us."

The servant pauses.

"Of courthe you are Mathter." he says reassuringly. "Follow me and I thall thow you to your accomidathionth."

He pauses again, produces a handkerchief and dabs Zokon with it. When he is done, he draws close to Zokon and confidentially tells him "You are favored Mathter. You and your companionth have roomth in the main houthe. Your hortheth will be thtabled in the thmall thable over there."

Then the curious servant dabs his damp hanky at Zokon again.

Meanwhile, stable hands are already walking the horses through the gates and over to the two-story barn in the manor's bailey.


Illthir Winlowe wrote:
"Illthir Winlowe, we are the company of Zokon Santyev."

*Blink*

"Whatever." says the servant. He adds a few random checks to one of the sheets. "Come, Mathterth. Walk thith way."

He heads off at a stiff trundle, heading presumably to your accomidations.

As you shuffle along the manicured grounds of the estate there is buzz of activity. A dozen or more peasants work the abundant flower beds. Various wagons and a few coaches with heraldry dot the path leading to the stables.


The man looks back from wiggling the silent door on its hinges, and back to his list sheets.

After a moment's search he smiles horribly. "Oh! A guetht!" he makes a little mark on the sheet with his quill. "We have arranged guetht accommodathionth for you, while the latht few preparathionth are made for your thummit*."

* Remember, you are three days early.


The scarred man eyes the gates suspiciously, rocking the door slightly back and forth his asymmetrical head cocked to one side listening, but the only sounds around are the birds and breeze. He frowns and looks back at the party.

"Tho, your nameth. I need to thee if they are on the litht if you are to enter."


The bell sounds unusually loud in the spring air.

The gates open quietly and a dark, hunched figure appears from around it holding a quill, and a small board with a bit of scrollwork pinned to it.

"Nameth?"