Zolerim

Igor of Orlov's page

14 posts. Alias of Great Green God.


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"One-and-a-half pages of NPC overviews done, Mathterth."


"Thomething to drink?" offers the strangely scarred servant holding a tray. Like the others the party no doubt has thoughts about his his name. He seems to appear suddenly behind each guest at least once possibly by surprise* causing many to jump.

* stealth: 1d20 + 12 ⇒ (15) + 12 = 27


"Walk thith way." lisps the servant before leading everyone to the pavilion in his shuffling gait.


Stealth: 1d20 + 15 ⇒ (14) + 15 = 29

The servant arrives unexpectedly and sounds a handheld gong shattering the mood.

Once he has everyone's attention he announces that "Dinner ith therved!"


The passes much like the one prior. Workmen and servants clamoring about the estate with purpose and noise, followed by a small (by noble-standards) banquette. The strange scarred, stooped and pop-eyed servant seems ever-present to aid his 'Mathter'th guethtth'.

Folks can try to find/chat-up NPCs prior to the evening festivities if they like. Otherwise the day is theirs to do with as they like.


Once the barbarian is settled the servant informs the party that "Mithter Dag ith--in thpite of hith appearanth a man of thome wealth, here to finance a dominion."


dice:
1d2 ⇒ 1 1d20 ⇒ 1
1d2 ⇒ 1 1d20 ⇒ 7

Later, when everyone is dried and dressed, they are summoned a purpose-built pavilion with a half-dozen large banquet tables set within its well-lit interior. All of the many windows are cast open to the clear evening sky inviting in the scent of the fields of flowers all around it.

In attendance are Baron Hannis Drelev and one of his men, Sandralane of Rahadoum, Mother Hellana Vorst, the wizard Alak Dool, a contingent of three dwarves (an nobleman and two guardsmen?) from Glimmerhold, the Swordlord Maegar Varn, and as his dashing second Matheus Castigan serving as his aid.

In addition, there are newcomers in the room, a trio of Glimmerhold dwarves, and two human men. one is a stout middle-aged man with a white bristly mutton-chop mustache and monocle covered in regiment showing his allegiance to the Lady of Valor, Iomedae. The other is a gnarled root of man with long gray hair, dressed in second-hand noble attire, wearing too many rings. Igor introduces them as "Balthur Mithtbreather and company" and "Ther Ernetht Daye" and "Thith ith-"


Fergus Bouldershoulder Ironmug wrote:
Fergus goes about finding any sort of a library or study. Eager to try and find some information. On dragons, werewolves, and fey.

"Mathter?" The creep servant appears suddenly from behind the Fergus as he muses upon finding a library, while standing on stair balcony.

He leads the wizard down to the first floor meeting room and it's three large free-standing shelves of books. Someone is already here seated at the table surrounded by a few small piles of books.

"Motht of thethe are hithtorieth." he explains damply and then sponges the dwarf off with a towel.

The servant makes introductions. "Mathter Alak Dool thith ith-" and at this point the servant pulls out his clipboard and flips though the list of names to get Fergus's. "Lord Nanseeplantz Brightbow of Kyonin. I will leave to your work gentlemen." And with that he leaves.

The place is not very quiet though, what with workmen hammering, sawing and calling to one another in the spaces around the room.

Wander amid the book shelves?:
The books do indeed seem to be mostly historical reference pieces. You can make a perception check to try to find one of the items on your list of topics, but before you do make this--
Perception check DC 23
Spoiler:
There is one one else here amid the bookshelves. A tall, bulky, shadowy thing too big to hide so well. It smalls of damp fur.


dice:
3d5 ⇒ (4, 4, 5) = 13

Durgan Far-Walker wrote:
"Have any other clergy of Abadar arrived yet?"

"No Mathter, not to my knowledge, though Mother Vortht of Our Lady of Mythterieth and Lady Thandralane, a clergywoman from foreign partth, are both in attendanthe. They are thtaying in the village. The lodge houthe hath been retherved for the ecthplorerth and their partieth."

The party is lead up to the house past a few wagons around which several workman move construction material about. They move past more gardens and into the house under a front portico festooned with more spring flowers. The stylish hall is filled with even more picked flora. The hall itself is three stories tall and well-appointed, but the thick, musky scent of flowers makes it feel enclosed like a hot house. Igor leads the party past other servants in the midst of their preparations and up a metal spiral stair to the second floor balcony and from there down the hall to the south.

"Thith hall hath been retherved for you Mathter, and there is a bath houthe we pathed on the way here if you withh to clean. If thith ith all well, I will have the thervantth bring your thingth up. Ser Richard thhall be by to greet you later thith evening after dinner."

So you have the whole 2nd floor southern hall to spread out in. The room to the southwest is meant for the "expedition leader" being the biggest, but you can divide the rooms here as you like. All seem spotless, with fresh linen and plenty of fresh-cut flowers. Lemme know where everyone is staying.


dice:
1d20 + 12 ⇒ (9) + 12 = 21
1d20 + 3 ⇒ (7) + 3 = 10
1d20 + 6 ⇒ (2) + 6 = 8
1d4 ⇒ 3

Alia:
Alia notes an emblem she saw on some of the dwarf carts that arrived in Brunderton while the party was there--a chain-lashed pentagon.

Zokon Santyev wrote:

Zokon wakes from his stunned stupor at the greeters mannerisms

"Yes I am Zokon Santyev of the Medvyed family, please guide us."

The servant pauses.

"Of courthe you are Mathter." he says reassuringly. "Follow me and I thall thow you to your accomidathionth."

He pauses again, produces a handkerchief and dabs Zokon with it. When he is done, he draws close to Zokon and confidentially tells him "You are favored Mathter. You and your companionth have roomth in the main houthe. Your hortheth will be thtabled in the thmall thable over there."

Then the curious servant dabs his damp hanky at Zokon again.

Meanwhile, stable hands are already walking the horses through the gates and over to the two-story barn in the manor's bailey.


Illthir Winlowe wrote:
"Illthir Winlowe, we are the company of Zokon Santyev."

*Blink*

"Whatever." says the servant. He adds a few random checks to one of the sheets. "Come, Mathterth. Walk thith way."

He heads off at a stiff trundle, heading presumably to your accomidations.

As you shuffle along the manicured grounds of the estate there is buzz of activity. A dozen or more peasants work the abundant flower beds. Various wagons and a few coaches with heraldry dot the path leading to the stables.


The man looks back from wiggling the silent door on its hinges, and back to his list sheets.

After a moment's search he smiles horribly. "Oh! A guetht!" he makes a little mark on the sheet with his quill. "We have arranged guetht accommodathionth for you, while the latht few preparathionth are made for your thummit*."

* Remember, you are three days early.


The scarred man eyes the gates suspiciously, rocking the door slightly back and forth his asymmetrical head cocked to one side listening, but the only sounds around are the birds and breeze. He frowns and looks back at the party.

"Tho, your nameth. I need to thee if they are on the litht if you are to enter."


The bell sounds unusually loud in the spring air.

The gates open quietly and a dark, hunched figure appears from around it holding a quill, and a small board with a bit of scrollwork pinned to it.

"Nameth?"



Can you use your general feats, to grab archtype feats?


If you have not been asked to play, please refrain from posting here


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So this will be my 2nd Game that I have Dm'ed on these boards. As such I may not include all the information that is needed but I will try to keep everything running smoothly, that said I have a few rules that need be followed.

1: This game will be run for 6 players
2: Summoners are not allowed, I simply don't like the flavor of them
3: Yes you can be a gunslinger, and Yes I have read up on them
4: At the end of every book you will be given time to Craft
5: Rebuilding rules will be in affect, though I hope they won't be needed
6: 1 of the slots is already spoken for
7: Heres where it gets intersting...Please build Gestalt
8: Burdenless and Bouyant will be MUCH cheaper to help any that wish to wear heavy armor.[as long as they are put on heavy armor]
9: Everyone gets +1 Skillpoint per level to apply to ONE profession.[Please run by me all professions]

Build rules:

15 point buy
Gestalt, [this applies to any prestige classes you take as well]
No summoner
Max HP
2 Traits [1 free from the Book]
1 Free Story Feat
I will be looking at backstories and I want all of you to think hard on them.
I am looking for: Caster [arcane], Healer, Tankish, Skilled [disarm trpas], Ranged
The person with a seat saved is going Barb/Sorc
Burdenless and Bouyant will cost 1k, flat rate. For heavy armor ONLY.

If you have any other questions please feel free to ask me.

May the Goddess protect you and shelter you from the waves and storms.


Discussion for OOC and any other questions you might have


The sleepy village of Heldren has rarely seen so much excitement or concern. Hunters from the nearby Border Wood speak of unnaturally cold weather at the height of summer that descended on the forest just days ago. Heavy snow followed, and those who returned spoke of an uneasy presence in the woods, as well as new, dangerous predators. No one knows what this event means, but the town's soothsayer, Old Mother Theodora, claims dark times lie ahead.

As if in proof of that dire prophecy, a badly wounded mercenary arrived in town yesterday, claiming to be a bodyguard of Lady Argentea Malassene. He told the village council that the noblewoman's escort came under attack by bandits and strange, wintry creatures near the edge of the Border Wood. He alone escaped, and Lady Argentea was dragged away into the forest. Now the townsfolk cast fearful eyes toward the snowy forest, worried what else might emerge to threaten their peaceful village.

If you wish to gather knowledge on the place let me know, otherwise welcome to the Adventure Path, I am assuming you are all in the local tavern

Map of area:
https://docs.google.com/drawings/d/1onllt-lBj2jQjLYR4DkfU5-QjZeLyrtLIcqitz7 zLFE/edit


I live in Tuscaloosa Alabama, we have lost our Venture Lt. and becasuse of it have lost most of our players.

My question is how do I find the Venture Captain in charge of my region, and what do I need to do in an attempt to fill in for our lost Lt.
This comes from the fact that I am sick of doing online games and or doing it randomly at the University and then not having the DM/ST ever show back up for running, or finding out that the society numbers I am given do not exist.

Theres gotta be something I can do in order to save Pathfinder in my home town.


Well then Balls to messing something up


First things first, Hi, I am GM Grog, and this will be my first time GMing pathfinder over play by post. I just want to give everyone a thank you that posts here and Want each and everyone of you to know that I will be looking at your characters with and eye towards not only Role Play, but Roll play. Characters that can't pull weight need not apply Looking at you int 9 wizards

Second thing, you will need a pathfinder society number as I will be running this for credit and will be reporting it, as such there will be no third party content allowed.

Third is for Things not allowed, No Gunslingers, Only Unchained Summoners, No High Tech, No psycic classes, strongly discouraging ultimate intrigue class. Reason behind this, you may be asking why all these restrictions in a PFS game, well to be fair mostly as I don't know enough about the specified classes to be able to run for them.

I will be looking for 3 people, as I already have 3 spots taken.

I would like a backstory, some interesting fluff, and crunch provided here. May the odds ever be in your favor.

Starting Level: 1st like all APs.
Abilities: We'll be using a 15 point buy.
Alignment: No evil.
Traits: Two traits, one being a Campaign trait
Starting Gold: Average for your class
Classes: Paizo legal unless otherwise specified
HP: Max first, 1/2 hit die +1

If there are any other questions please feel free to post them below

Scarab Sages

So I have a player come up to the table with a 9int wizard, the rest of the table seeing this, decides it doesn't want to play.

Now that the table has 1 player [and 5 frustrated people] I as a GM can leave the table since it isn't legal to run for 1 person. If the players ask me to run a scenario for them some place else, as a private session and request that I not invite teh 9 int wizard I as a GM can do this yes, as long as its not at a Con or a Gameday for a store yes?

Scarab Sages

Several members of the Red Mantis group will be showing up to do away with the leader of the organization due to her betrayal of Cheliax. Praise Asmodius and pass the wands for we are going to war against her

The Exchange

If I have multiple home games that have been completed and what not, but they were from the adventures what do I need to do in order to record them and what not for the star system?

The Exchange

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So this is going up at a moments notice,

I am going to start, running pathfinder games on Monday Nights and Wensday Nights

It is going to be at the 5pm central time [GMT -6]

I am willing to run something now, Just give me a mod that 5 people can agree too

The Exchange

So rumor mills around where I have been playing as well as online play says that somewhere out there, there is a mod that allows you to have Mythic Tier 1.

Now I don't want to know what the mods name is that would be against the spirit of the rules I think, however can anyone answer Yay or Nay to this mod actually existing, or is it just rumors that have widely spread that are just that rumors