Trinia Sabor

Ignatius SFS's page

55 posts. Organized Play character for R D.


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Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Thanks GM! :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

Having run away and then back, the human envoy is too out of breath to notice much.

*wheeze* *pant*

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"I'm almost there!"

Round 2 of 3 running back to the fight.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Wait up, everybody! I feel better!"

Round 1 of 3 running back to the fight.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Aaaah! I'm still scared!"

I think this is round 3 of frightened.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Aaaaah! I'm scared."

Running away, round 1 of 3.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Free Action: "Hey, that wasn't nice!"

Move Action: Get 'Em!

Standard Action: Draw weapon.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
GM Sasha wrote:
Please place yourselves before we proceed.

Placed

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"That's an awfully specific request, given that this creature greeted us with 'who dares' when we arrived."

Sense Motive: 1d20 + 4 ⇒ (17) + 4 = 21

"I wonder what's up..."

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

The human envoy smiles and nods, trying to be helpful. "We would be honored to learn more about this place and you."

Diplomacy: 1d20 + 6 ⇒ (13) + 6 = 19

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

No worries from me. Like I said before: life happens. This is just a game. :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

No worries here. Life happens! :) Thanks for the update.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

ditto

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Athletics: 1d20 + 4 ⇒ (11) + 4 = 15

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Acrobatics: 1d20 + 6 ⇒ (20) + 6 = 26

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
GM Sasha wrote:
Ignatius, if you rebalance the shields (which you succeeded) please tell us what you are rebalancing to.

Evenly distribute to all four quadrants, putting any excess SP in the forward quadrant.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Science officer rebalance shields: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Round 2:

Guess I'll move back to science and try to balance the shields.

Computers: 1d20 + 6 ⇒ (5) + 6 = 11

Whoops! Nope.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Since you allowed me to scan already, I'll switch to guns. Will defer to our other gunner and shoot whichever one they don't want.

Pew Pew!: 1d20 ⇒ 16

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Aye aye, cap'n!"

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

May I roll a culture check to see if I've heard of "Mr. Smiles" and/or this "Her humble grandchildren" group?

Culture: 1d20 + 6 ⇒ (10) + 6 = 16

(reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld)
__________________________________________________

"Hey Mr. Smiles. Thanks for the offer of help! Whatcha doin' way out here?"

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12
__________________________________________________

Not to eat up too many actions. But, since we're not in combat, can we have run a scan of their ship as soon as we detected it?

Science Officer Computers check + Ship Bonus: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
GM Sasha wrote:
Do ya'll have the stats for the ship or would you like me to post it?

This is the Tier 2 Drake, right? I believe the stats were updated slightly in version 1.1 of the Roleplaying Guild Guide

--------------------------------------------------
STARFINDER SOCIETY DRAKE TIER 2
--------------------------------------------------
Medium transport
Speed 8; Maneuverability average (turn 2); Drift 1

AC 12; TL 12
HP 70; DT —; CT 14

Shields light 40 (forward 10, port 10, starboard 10, aft 10)

Attack (Forward) gyrolaser (1d8)
Attack (Turret) coilgun (4d4), high explosive missile launcher
(4d8)

Power Core Arcus Heavy (130 PCU); Drift Engine Signal Basic;
Systems budget medium-range sensors, crew quarters (good), mk 1 trinode computer, mk 2 armor, mk 2 defenses; Expansion Bays cargo hold, escape pods
Modifiers +1 to any three checks per round;
Complement 4–7

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Aegis-9 wrote:

I propose the following starship assignments:

Anuzoreus: Captain
Gulkyn: Pilot
Navasi: Science (jump to Gunner if need a backup)
Aegis-9: Gunner (jump to Engineer if taking on damage)

Works for me

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Happy Thanksgiving to all of you and yours! Enjoy the long weekend. :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Ignatius SFS
755-702
Wayfinders

Thank you! :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Good work, Aegis!"

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Gulkyn wrote:
Spend the RP to wake up and regain my stamina. Anyone mystic healing?

The envoy moved to help the injured Solarian. "Here. I have a serum."

Serum: 1d8 ⇒ 5

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

full attack at Bogdin with Aegis' get'em

Pew pew!: 1d20 + 2 - 4 + 1 ⇒ (15) + 2 - 4 + 1 = 14, Damage: 1d4 ⇒ 1
Pew pew!: 1d20 + 2 - 4 + 1 ⇒ (17) + 2 - 4 + 1 = 16, Damage: 1d4 ⇒ 2

"Androids are not property!"

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Gulkyn wrote:
Da Map

Thanks! :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Sorry, I've lost the link to the map. Could someone please post it? Thanks! :)

Move Action: Draw Pistol
Standard Action: Fire at Bogdin Pew pew!: 1d20 + 2 ⇒ (13) + 2 = 15; Damage: 1d4 ⇒ 2

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Thanks, Sasha!

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Thanks, Aegis.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Unsure how to contribute to this situation, the human envoy remains silent, and on the lookout for trouble.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

If we're starting at the bar with the collared androids, I'd like to recruit them.

The human envoy approaches the bar. "Excuse me, please." She says very politely and sincerely. "My friend and I have some business with Karelite Bogdin." She purposefully says the word 'business' with a subtle degree of distaste.

"We'd appreciate it if you could tell us where his office is." She gently places a hand atop the bartenders hand to convey the sentiment: "I'm so sorry that you're in this predicament/that you have to work for someone who traffics in androids."

Bluff to convey meaning: 1d20 + 6 ⇒ (17) + 6 = 23
Diplomacy to influence attitude: 1d20 + 6 ⇒ (17) + 6 = 23

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Sure

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Stimpius wrote:
Any prep you would like to conduct before marching to the club?

Since I'm using the Navasi pregen, and her backstory says she was raised with privilege and some degree of wealth, I'd like to use that to look more "appropriate" for clubbing in a place like this.

Culture Check to Look Appropriate: 1d20 + 6 ⇒ (10) + 6 = 16

Navasi gets to reduce the DCs of Culture checks by 5 when recalling knowledge about the criminal underworld.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Stimpius wrote:
Culture for Recalling Knowledge of Diplomacy for Gathering it from general chit-chat and on the radio on the way in

Culture: 1d20 + 6 ⇒ (9) + 6 = 15; Diplomacy: 1d20 + 6 ⇒ (4) + 6 = 10

The human envoy is surprised and distracted by the android's sudden, erudite inquisitiveness. :)

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"That guys was tough, but we're tougher!" exclaims the human.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Following Aegis-9's advice, the human envoy opts to fire her energy weapon twice:

Laser Pistol + Get 'em: 1d20 + 2 - 4 + 1 ⇒ (14) + 2 - 4 + 1 = 13; Damage: 1d4 ⇒ 3
Laser Pistol + Get 'em: 1d20 + 2 - 4 + 1 ⇒ (13) + 2 - 4 + 1 = 12; Damage: 1d4 ⇒ 1

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

The envoy once again exclaims: "Get 'em!"

Then she fires her weapon at the boss:
Pistol+Get'em: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d4 ⇒ 2

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Round 2

Move Action: Still focusing on the boss, the envoy says, "Get 'em!"

Standard Action: If he's still standing, shoot at the mook that Aegis-9 targeted

Pistol+Get 'em from Aegis: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
Damage: 1d4 ⇒ 3

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Move Action: Noting the person who ordered the attack, the envoy points and says: "Get 'em!" (+1 morale bonus on attacks against the boss untill the end of my turn in round 2)

Standard Action: Draw pistol

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Stealth: 1d20 + 6 ⇒ (17) + 6 = 23
Initiative: 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

Nice rolls!

The envoy tags along, ready to help when possible.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

No worries here. Thanks for checking in. Wishing you and yours all the best--especially during these difficult days. Times like these are always challenging.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Stimpius wrote:
I'm OK with wrestling to see who wins the Captains chair....

ROFL! :-) I'm totally fine filling in as Science Officer.

__________

Stimpius wrote:
You could attempt to review all info on the local planetary network Computers check

Computers: 1d20 + 6 ⇒ (19) + 6 = 25

The envoy exclaims with youthful exuberance: "Hey! I think I found something!"

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4
Gulkyn wrote:
Looking at the little human woman, "A captain? Really? What is your name again, child?".

With a friendly laugh, the envoy points at her name tag. Then, she attempts her best baritone voice: "You may call me 'Captain' old man," she jokes.

Gulkyn wrote:
Thinking a moment, he continues "Training in computers you say, perhaps you can serve as my science officer."

With another easy laugh, she adds: "Explore, report, cooperate. Right? I'll fill in wherever the team needs me." Holding out her hand in friendship, she continues: "Glad we're on the same side, Gulkyn."

____________________________________________________________

Anuzoreus wrote:
With two solarians and an envoy we are captain rich for sure. I don't think this one has any starship combat though.

It does. :-) This adventure is tagged with "Quest, Repeatable, Starship" on the Paizo product page.

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

As Arvin shares the Dreamer's prophecy, the envoy repeats it in her head:

“A made real one runs for fear of untruths
A piece of the prize stolen brought close to the sun
Under the shadow of a false-made tower”

She shakes her head and thinks: "How did they get Aballon from that?!?" Then she shrugs her shoulders and just accepts that they have a mission.

During the trip, she informs her fellow field agents: "Hey. If we run into trouble in space, I could be your captain. I mean, I'm pretty good at encouraging and demanding. I also have some training in Computers and Piloting."

"If we get into a scrap on the ground I like to improvise. A lot of Starfinders seem to like it," she adds. (+1 morale bonus to attack rolls made against an enemy)

"I'm not too good with engineering or science, though."

Wayfinders

Human Envoy | Init +2; Perception +4 | SP 6 HP 10 RP 3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4

"Er, Venture-Captain? What's a Liavaran Dreamer?"

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