HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
-Cuursed Manitou...- says Igmutanka when they finally rejoin. -We must find what is this 'bane metal' it talked about, and whether there's some in here.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
I want to leave notice that I'm going on holidays to France, starting Friday and for a whole week. I'll try to log in, but can't asure anything. Please bot me as needed. Sorry about the inconvenience.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Stealthy -I think we should turn back, we've got several options and, after all, we're not stealthy anymore since we 'picked' the other door.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Stealthy, yeah, what else Accepting Jacomo's invitation, Igmutanka walks up the stairs. Even after all the noise, he can't help but trying to be sneaky, just in case. Sneaky: 1d20 + 15 ⇒ (19) + 15 = 34
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka taps on Jacomo's shoulder and whispers: -Maybe you want to turn off that- pointing to the continual flame effect on the ioun stone. Then he adopts his stealthy stance and they both lose themselves into the darkness...
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka keeps using his axe on the chimera, chopping random limbs like heads, wings, etc. -You, the girl with the strange thing on her head! What have you tried damaging the beast with? Was fire effective? I could summon an elemental spirit to rain fire, frost or lightning on him.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Perception: 1d20 + 12 ⇒ (18) + 12 = 30 -This thing is healing! 5 ft step, full attack Piranha strike (-2), Bless (+1), Prayer (+2) +1 Cold Iron Tomahawk vs Chimera, Dex denied, Injured: 1d20 + 10 - 2 + 1 + 2 ⇒ (5) + 10 - 2 + 1 + 2 = 16
+1 Mithril Tomahawk vs Boar: 1d20 + 10 - 2 + 1 + 2 ⇒ (8) + 10 - 2 + 1 + 2 = 19
If attack vs boar is successful: Spend an Arcane Point to ignore his Dex Mod vs me for 1 round
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
MAP
-So it has some kind of guardian medicine... well, I guess we should have to be a bit more careful... Igmutanka sidesteps to put himself in a better position, then lets his tomahawks shower death on the chimera. 5 ft step, Full Attack Both attacks benefit from: Piranha Strike (-2), Flanking (+2), Bless (+1), Prayer+Fate's Favoured (+2) +1 Cold Iron Tomahawk: 1d20 + 10 - 2 + 2 + 1 + 2 ⇒ (16) + 10 - 2 + 2 + 1 + 2 = 29
+1 Mithril (Truesilver) Tomahawk: 1d20 + 10 - 2 + 2 + 1 + 2 ⇒ (15) + 10 - 2 + 2 + 1 + 2 = 28
If 1 attack hits:
Spend an Immediate action and 1 Arcane Point to negate his Dex vs me for 1 full round. Debilitating Injury (-2 AC, -4 vs me). If both attacks hit:
Additional Debilitating Injury (-2 to hit, -4 vs me). If both attacks fail:
White Knight II can spend an Immediate to make an attack vs the chimera. Also I would like to notice if any of the metals used cause him special pain or makes him feel afraid.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka noticed. Igmutanka hopes the 'bane-metal' is one of the metals he had his axes made with. It also sounds like a very Norwegian crying-metal style. Edit: I think it's the chimera's turn, btw.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka sees an opening, closes range with the chimera and wields both tomahawks lethaly against it. -Iaaaaaahhhhh!!! 5ft step, Full Attack vs Chimera, which should have Dex denied due to last round attack. Cold Iron Tomahawk + Piranha Strike + Bless: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
Mithril Tomahawk + Piranha Strike + Bless: 1d20 + 10 - 2 + 1 ⇒ (12) + 10 - 2 + 1 = 21
If 1 attack is successful:
Igmutanka spends an Arcane Point to deny the chimera's Dex bonus vs him for 1 round. The chimera suffers Debilitating Injury (Half Speed and no 5ft steps) for 1 round. If both attacks are successful: Add another Debilitating Injury (-2 to Hit, -4 vs Igmutanka).
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Ahhh, sorry, I thought finalizing the spell was end of round 2. I'll post my round 3 actions then, based on the fact that Pawn VIII hasn't put the chimera down yet. -Damn, he's too high... Igmutanka's attempt has been futile, and the chimera is still further away. -Let's go back to javelins, then Move: Retrieve a javelin. Standard: Throw it. Then 5 ft step. Though I have to say it's quite weird acting when a lot of things that go after are already resolved. Javelin Throw: 1d20 + 10 ⇒ (20) + 10 = 30
Edit: Critical Threat 1d20 + 10 ⇒ (8) + 10 = 18
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
DM Nate wrote: Everyone may act now except Jacomo (who already posted his round 3 action)- Igmutanka for round 2, everyone else for round 3. My action for round 2 was the jump, then the chimera ended round 2 by summoning. Now being round 3, I guess I act after the chimera again.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka can't find a way to make the monster go down... -If he doesn't want to come down, I'll come up! Running at full speed, Igmutanka steps on one of the chairs to get some impulse and jumps right on to the beasts back, trying to get a hold on it and stay there, while producing one of his tomahawks. Running jump, helping myself with the chair's height, and you decide what do I need to roll to stay gripped at its back and start hacking it. Acrobatics: 1d20 + 17 ⇒ (18) + 17 = 35
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka feels a warm sensation of confidence coming from Ariok. He knows he can severely hurt the beast, though he only needs one thing... -Can anyone put this 'thing' to ground so I can slice it, please?
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka moves forward to get some angle and, producing a javelin, tries a shot at the beast with the aid of his killer instinct. Move action, draw weapon for free during a move, ranged attack. Javelin Attack: 1d20 + 10 ⇒ (6) + 10 = 16
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
-Well, if we manage to remain a bit quiet for some moments, we might be able to hear if someone's approaching or laying an ambush on us. Call me paranoic.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka sharpens his senses as much as he can, trying to find anything that sets a difference between the three paths ahead, from a small change in light to a certain blowing of the wind. Perception: 1d20 + 12 ⇒ (17) + 12 = 29
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Sharing the info: GM wrote: The bones bare the marks of large teeth and claws. These bones were not gnawed by rats or beetles, something big chewed on them. The depth of some of the claw marks indicates fighting, as if the people and creatures had been alive and trying to protect themselves. Also, I'll be a bit slow until tomorrow, sorry.
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
Igmutanka reaches where the others are gathering and talking with curiosity. -There seems to be nobody inside the houses. What is so interesting that's capturing the attention of you all? Which skill should be used to get some info from the bones?
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
-It seems there's nob- Igmutanka realises everyone is going elsewhere, and runs back to the courtyard. -Hey! Wait for me! At least, if there's some peril, we'll be together...
HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
-There must be someone in this town who can give us further information. Maybe something happened? Igmutanka is naturally inclined to be under the open sky, so he wanders around a bit looking for any sign. Survival (possible tracks): 1d20 + 13 ⇒ (5) + 13 = 18 While searching for anything that can give him a clue, he looks at what the other people are doing. -Does any of you have a clue why this place seems abandoned?
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