Thousand Bones

Igmutanka Hanhepi's page

64 posts. Alias of Jereru.


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HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Arite, I'll be around waiting. Have luck with your medics!


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-So- Igmutanka whispers, -what's the plan then?

He produces a small straw from somewhere and starts chewing it.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Hi! Back from holidays!


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-By the way- says Igmutanka while looking around in suspicion, -We should check how your little friend is faring, just in case.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Cuursed Manitou...- says Igmutanka when they finally rejoin. -We must find what is this 'bane metal' it talked about, and whether there's some in here.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Yeah, we'll try to follow the way we figure they went... so I'll read a pair of spoilers until I see weird options or something.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

I want to leave notice that I'm going on holidays to France, starting Friday and for a whole week. I'll try to log in, but can't asure anything. Please bot me as needed. Sorry about the inconvenience.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Well, I'd say we go back till we reunite with the others and share info.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy

-Arite, shall we go back, then?


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Alright, I'll have a look...

Perception: 1d20 + 12 ⇒ (2) + 12 = 14


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy

-I think we should turn back, we've got several options and, after all, we're not stealthy anymore since we 'picked' the other door.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

I'm too new here to be of any use in that matter, sorry.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy, yeah, what else

Accepting Jacomo's invitation, Igmutanka walks up the stairs. Even after all the noise, he can't help but trying to be sneaky, just in case.

Sneaky: 1d20 + 15 ⇒ (19) + 15 = 34


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy (not for long though)

-I guess this is the end of the stealthy party. Go on.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Stealthy

Igmutanka turns to talk to Jacomo.

(Whispering) -Have you got any means of opening this?- he says signaling the door.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka taps on Jacomo's shoulder and whispers:

-Maybe you want to turn off that- pointing to the continual flame effect on the ioun stone.

Then he adopts his stealthy stance and they both lose themselves into the darkness...


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Alright, trying to be sneaky, then.

Stealth: 1d20 + 15 ⇒ (9) + 15 = 24


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Say if you need Perception or Stealth rolls, or whatever.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Let's find out, then.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Yes, doing this is not much of my liking, but letting the monster wake up again is something which I like even less.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-You mean this?

Starts chopping BBQ wings again.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Uhh... drive into... What do you mean 'drive into the floor', exactly?


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Anyone has any idea how to stop it from coming alive again? This bane metal... what can it be? Or should fire suffice?


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-I also think we could try to get some answers, then put it to rest forever. It will be a respectful death.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka looks at Jacomo while pointing at White Knight.

-What is he saying? I don't understand a @*!#...


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka keeps using his axe on the chimera, chopping random limbs like heads, wings, etc.

-You, the girl with the strange thing on her head! What have you tried damaging the beast with? Was fire effective? I could summon an elemental spirit to rain fire, frost or lightning on him.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30

-This thing is healing!

5 ft step, full attack

Piranha strike (-2), Bless (+1), Prayer (+2)

+1 Cold Iron Tomahawk vs Chimera, Dex denied, Injured: 1d20 + 10 - 2 + 1 + 2 ⇒ (5) + 10 - 2 + 1 + 2 = 16
Damage if successful: 1d6 + 6 + 4 + 2 + 4d6 ⇒ (4) + 6 + 4 + 2 + (5, 3, 3, 4) = 31

+1 Mithril Tomahawk vs Boar: 1d20 + 10 - 2 + 1 + 2 ⇒ (8) + 10 - 2 + 1 + 2 = 19
Damage if successful: 1d6 + 6 + 4 + 2 ⇒ (2) + 6 + 4 + 2 = 14

If attack vs boar is successful:
Spend an Arcane Point to ignore his Dex Mod vs me for 1 round


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Sorry guys, Saturdays are always busy, gf comes on visit. Will post something later tonight.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

MAP
Round 5 Block 3

-So it has some kind of guardian medicine... well, I guess we should have to be a bit more careful...

Igmutanka sidesteps to put himself in a better position, then lets his tomahawks shower death on the chimera.

5 ft step, Full Attack

Both attacks benefit from: Piranha Strike (-2), Flanking (+2), Bless (+1), Prayer+Fate's Favoured (+2)

+1 Cold Iron Tomahawk: 1d20 + 10 - 2 + 2 + 1 + 2 ⇒ (16) + 10 - 2 + 2 + 1 + 2 = 29
Damage if successful: 1d6 + 6 + 4 + 2 + 4d6 ⇒ (1) + 6 + 4 + 2 + (6, 3, 4, 6) = 32

+1 Mithril (Truesilver) Tomahawk: 1d20 + 10 - 2 + 2 + 1 + 2 ⇒ (15) + 10 - 2 + 2 + 1 + 2 = 28
Damage if successful: 1d6 + 6 + 4 + 2 + 4d6 ⇒ (2) + 6 + 4 + 2 + (4, 1, 1, 6) = 26

If 1 attack hits:
Spend an Immediate action and 1 Arcane Point to negate his Dex vs me for 1 full round. Debilitating Injury (-2 AC, -4 vs me).

If both attacks hit:
Additional Debilitating Injury (-2 to hit, -4 vs me).

If both attacks fail:
White Knight II can spend an Immediate to make an attack vs the chimera.

Also I would like to notice if any of the metals used cause him special pain or makes him feel afraid.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka noticed. Igmutanka hopes the 'bane-metal' is one of the metals he had his axes made with.

It also sounds like a very Norwegian crying-metal style.

Edit: I think it's the chimera's turn, btw.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

MAP

Igmutanka sees an opening, closes range with the chimera and wields both tomahawks lethaly against it.

-Iaaaaaahhhhh!!!

5ft step, Full Attack vs Chimera, which should have Dex denied due to last round attack.

Cold Iron Tomahawk + Piranha Strike + Bless: 1d20 + 10 - 2 + 1 ⇒ (10) + 10 - 2 + 1 = 19
Damage if successful, Sneak Attack: 1d6 + 6 + 4 + 4d6 ⇒ (2) + 6 + 4 + (2, 1, 3, 5) = 23

Mithril Tomahawk + Piranha Strike + Bless: 1d20 + 10 - 2 + 1 ⇒ (12) + 10 - 2 + 1 = 21
Damage if successful, Sneak Attack: 1d6 + 6 + 4 + 4d6 ⇒ (3) + 6 + 4 + (1, 6, 5, 6) = 31

If 1 attack is successful:
Igmutanka spends an Arcane Point to deny the chimera's Dex bonus vs him for 1 round. The chimera suffers Debilitating Injury (Half Speed and no 5ft steps) for 1 round.

If both attacks are successful:
Add another Debilitating Injury (-2 to Hit, -4 vs Igmutanka).


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

My action goes before Pawn grabs the chimera.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Ahhh, sorry, I thought finalizing the spell was end of round 2. I'll post my round 3 actions then, based on the fact that Pawn VIII hasn't put the chimera down yet.

-Damn, he's too high...

Igmutanka's attempt has been futile, and the chimera is still further away.

-Let's go back to javelins, then

Move: Retrieve a javelin. Standard: Throw it. Then 5 ft step. Though I have to say it's quite weird acting when a lot of things that go after are already resolved.

Javelin Throw: 1d20 + 10 ⇒ (20) + 10 = 30
Damage if successful: 1d6 ⇒ 6
If successful, Immediate action and spend 1 Arcane Pool to deny its Dex bonus vs me for 1 full round.

Edit: Critical Threat 1d20 + 10 ⇒ (8) + 10 = 18


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.
DM Nate wrote:
Everyone may act now except Jacomo (who already posted his round 3 action)- Igmutanka for round 2, everyone else for round 3.

My action for round 2 was the jump, then the chimera ended round 2 by summoning. Now being round 3, I guess I act after the chimera again.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Drugs? Man, share! :P

Hope it went everything ok.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka can't find a way to make the monster go down...

-If he doesn't want to come down, I'll come up!

Running at full speed, Igmutanka steps on one of the chairs to get some impulse and jumps right on to the beasts back, trying to get a hold on it and stay there, while producing one of his tomahawks.

Running jump, helping myself with the chair's height, and you decide what do I need to roll to stay gripped at its back and start hacking it.

Acrobatics: 1d20 + 17 ⇒ (18) + 17 = 35


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

And except me, I guess, who acts after the chimera.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Good luck! :)


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka feels a warm sensation of confidence coming from Ariok. He knows he can severely hurt the beast, though he only needs one thing...

-Can anyone put this 'thing' to ground so I can slice it, please?


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Map

Igmutanka moves forward to get some angle and, producing a javelin, tries a shot at the beast with the aid of his killer instinct.

Move action, draw weapon for free during a move, ranged attack.

Javelin Attack: 1d20 + 10 ⇒ (6) + 10 = 16
If it's a hit, which is not likely, using immediate action to kick in Killer Instinct (Prescient Attack) and deny his DEX for me for 1 round)
Damage if successful: 1d6 + 5 ⇒ (4) + 5 = 9


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-We have to pay to be in your lands? I have some things for trading...

Igmutanka shows him a handful of jewels and shells.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

(Whispering) -Pssst, guys... I think I know where everybody went...- and signals the keep with his finger.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-Well, if we manage to remain a bit quiet for some moments, we might be able to hear if someone's approaching or laying an ambush on us. Call me paranoic.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka sharpens his senses as much as he can, trying to find anything that sets a difference between the three paths ahead, from a small change in light to a certain blowing of the wind.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Sharing the info:

GM wrote:
The bones bare the marks of large teeth and claws. These bones were not gnawed by rats or beetles, something big chewed on them. The depth of some of the claw marks indicates fighting, as if the people and creatures had been alive and trying to protect themselves.

Also, I'll be a bit slow until tomorrow, sorry.


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Check the bones: 1d20 + 4 ⇒ (14) + 4 = 18


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka reaches where the others are gathering and talking with curiosity.

-There seems to be nobody inside the houses. What is so interesting that's capturing the attention of you all?

Which skill should be used to get some info from the bones?


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-It seems there's nob-

Igmutanka realises everyone is going elsewhere, and runs back to the courtyard.

-Hey! Wait for me! At least, if there's some peril, we'll be together...


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

Igmutanka walks to one of the houses and knocks on the door.

-Maybe it's the time of some local rites? I hope I'm not interrupting...


HP 85/85 | AC 17 | Str +8 Dex +2 Con +7 Int +0 Wis +6 Cha +0 | Init +1 | Perc +3 (Blindsight 10ft) Speed 40ft | Rage 4/4 | SupD8 5/5 | Active conditions: None.

-There must be someone in this town who can give us further information. Maybe something happened?

Igmutanka is naturally inclined to be under the open sky, so he wanders around a bit looking for any sign.

Survival (possible tracks): 1d20 + 13 ⇒ (5) + 13 = 18

While searching for anything that can give him a clue, he looks at what the other people are doing.

-Does any of you have a clue why this place seems abandoned?

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