Cleric of the Moon

Ic's page

167 posts. Organized Play character for Kludde.


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Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Checking back in (Kludde here, bringing a level 3 Magus). I could bring Frindlikh as well, but I have to check his GM credit first, to see if he's still in range...

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

I'm a bit woozy, and there's bits of me outside of me.

I'm at 2/24hp

He then looks up at Liam

..thank you for saving me. That dog was strong.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Shirt sticky Ic adds unhelpfully.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

I'm here, Liam Ic says hazily, my shirt is sticky.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

That last knock on the head was too much, and Ic goes down.

Stabilize: 1d20 + 2 ⇒ (8) + 2 = 10 DC 16

HP -7/24 (Con 14)

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

HP 3/24

His head ringing from the the blow, Ic wipes the blood off his face. That's lady-dog is spooky!

Will: 1d20 + 2 ⇒ (11) + 2 = 13

He steps back up, and starts using his full magus abilities. Unfortunately, the blow to his head was so bad that he fails to concentrate on his spell

Shocking Grasp, Defensive casting, Conc DC 17: 1d20 + 6 ⇒ (10) + 6 = 16 CR*P!

Attack, hex: 1d20 + 7 - 2 ⇒ (16) + 7 - 2 = 211d6 + 5 ⇒ (6) + 5 = 11

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

After Anaristiel attacks with her pole arm, Ic moves up, drawing his rapier and stabbing at the dog.

Attack: 1d20 + 7 ⇒ (20) + 7 = 271d6 + 5 ⇒ (6) + 5 = 11
Confirm: 1d20 + 7 ⇒ (12) + 7 = 191d6 + 5 ⇒ (6) + 5 = 11

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

There is something Ic doesn't quite understand. Why do you want us to guess the password?

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic, completely misreading the situation, reaches for a healing potion to offer as a gift.

I won't be contributing to the puzzle, because I know the answer from GM-ing it.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic takes a moment to rummage through the chest and gather up all of his equipment. He then moves to the door. Giving Liam the chance to look for traps, he'll open it afterwards.

Just moving this along a bit...

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Bad doggie! Stay dead, now, doggie!

Ic looks around to check if that was the last of them

Perception: 1d20 - 1 ⇒ (9) - 1 = 8

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

There's nothing I can do to heal Ana...

Ic rages at the nasty piece of wildlife, trying to growl as menacingly as he can muster, while slashing with his blade.

Scimitar, Hyena: 1d20 + 7 ⇒ (18) + 7 = 251d6 + 5 ⇒ (1) + 5 = 6
Confirm, Hyena: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 5 ⇒ (2) + 5 = 7

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic, no less mad than Farug, slices again at the big gnoll Down, stupid doggie! Down!

Scimitar, Farug: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 5 ⇒ (5) + 5 = 10

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic steps up and strikes his blade at Farug

Scimitar, Farug: 1d20 + 7 ⇒ (19) + 7 = 261d6 + 5 ⇒ (4) + 5 = 9
Confirm, Farug: 1d20 + 7 ⇒ (6) + 7 = 131d6 + 5 ⇒ (1) + 5 = 6

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Readied Action:

Ready attack against first creature in range.
Scimitar: 1d20 + 7 ⇒ (5) + 7 = 121d6 + 5 ⇒ (3) + 5 = 8

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic moves to the middle of the room, and tries to get his scimitar back into workable form. He looks expectantly at Anaristiel, who has his spell component pouch.

I'd ready an attack if that is still possible after enlarging the weapon, but I'm fine if enlarging and moving is all I can do this round

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic will not move into the kennels, but keep an eye out to jump in whenever his aid is needed.

I'm all in favour of pushing :)

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

I'm completely dependent on the skills of the other pcs to break out. I'll support with spells once I get my spell components and activate my scimitar.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic looks expectantly at Liam... with big staring eyes.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Let's wait until nightfall, then, then we break out. If you can keep Ic from freaking out for that long.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic is somewhat happy to hear the orphan's language, and adds

Shoanti:
I don't like being locked in. I want out. There's big dogs, and men that look like dogs. If they drink wine, they might not fight so well. I have my sword, and Ana has my components, so I'll show them for punching me. If they are drunk tonight, our best chance is tonight.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic is locked in, which he doesn't like. He also doesn't quite like the idea of big hyenas being in the room next to him, so he tries to figure out is there's a pattern to their presence. He's good at patterns.

He also has a good look at the room, the floor and the ceiling. He wonders how hard it would be to tunnel through.

So basically, he's just nervously ogling everyone and everything, without saying anything.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Fort: 1d20 + 5 ⇒ (3) + 5 = 8

Ic's stomach still hurts, and it makes marching hard. He arrives at the fort ready to drop dead.

He looks like he's ready to complain, but swallows his comments when he sees a gnoll staring at him.

Inside the slave cell - as he sees it - Ic just listens sullenly to Korshad, while feeling sorry for himself and wallowing a bit in his self-pity.

Can't succeed at the perc check

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic smiles at Liam, and happily answers back in their established code language, taking slight care not to raise his voice.

Es esmu diezgan pārsteigts, tie ne tikai Vau visu laiku.

Shoanti:

I'm quite surprised they don't just Woof all of the time.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic looks sullenly at the Gnolls. Collar dogs he mumbles. He tries to see if he spots anything special about the slaves, staring at them with a smile that may be slightly disturbing.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Could we actually combine spell components into one pouch?

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic will pose as a slave, and hands in his scimitar as item to shrink. His other possession - not many - he'll put in the trunk.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

SIlly Ic says to Liam it's the one that has divination magic.

No offense, Liam, Ic is just being playful.

Ic understands that his role is to be a slave, not a slave master. Slaves should just be quiet and do as they're told. Ic feels he's quite good at being quiet, and remains so to prove his point.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic is his usual quiet self, though he seems a bit more graceful than the last time anybody saw him. His rapier has been exchanged by a curved blade, while his erstwhile chainmail has been replaced by a studded leather armour.

He is completely mesmerised by Lady Darchana, and only once loudly wonders something: Will we run into Muhlia?

He whispers to Wulfren I know a good command word. Kitty, kitty, kitty....

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

PFS 108716-7
Dark Archive
Day Job: Perform(Dance) 1d20 + 0 ⇒ (8) + 0 = 8
Perception -1
Init +4
Sense Motive -1

Apologies for causing a delay, this one slipped through the cracks (I thought dotting in the gameplay thread was enough).

Will update stats today (Biggest changes: Level up, Dervish dancer feat, Wand Wielder arcana)

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Two thirds dot

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Sounds great to me!

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Thanks for the scenario, Mark. That was really ace GMing, amazing! It was a pleasure to see all the backdrop you've added - I can see you gave this a lot of thought.

I really liked that touch in the debriefing, and it also serves a good purpose in making the debriefing an integral part of the scenario. Often the conclusion of a scenario doesn't rely too heavily on a report, but here is really is an integral part of the story.

When running the scenario, I really appreciated the enigmatic questioning style of Darchana. I tried to put a touch of that in the Hellknight's feast game I ran lately (in which her personality is portrayed as a bit more jaded). And I think you saw I really digged the Chelaxian lawyer.

It's a fun scenario, and I'm seeing myself running this again for newer players.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

No day job. PFS is 108716-7

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic goes all-out, casting Shocking grasp just before he steps up and attack with his rapier.

Spellstrike: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 231d6 + 2d6 ⇒ (6) + (2, 4) = 12
Confirm...: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d6 ⇒ 6

Regular attack: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 91d6 ⇒ 4

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Got. It.

Ic moves over to the door, rapier stlll in hand, and opens it.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic looks at the pathfinder and says Pleased. To. Meet. You. uttering the words in an extremely slow pace.

Ic is experimenting whether the gnome can actually follow such slow talk.

Where. Is. Captain. Wardakshesanasty?

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic does as he's told, and heads down, rapier in hand...

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic moves up and attacks with his rapier.

Rapier: 1d20 + 5 ⇒ (12) + 5 = 171d6 ⇒ 3

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic climbs up the ladder and, once on deck, casts an acid splash at the left (for him right) gnoll before drawing his rapier.

Attack, RT: 1d20 + 5 ⇒ (9) + 5 = 141d3 ⇒ 2

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Psst. Wulfren. Make boom!

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic suppresses a snigger as he hears the reply of the half-orc.

And I have to clean my keyboard again. :)

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic tries his best to remain unseen.

Stealth: 1d20 + 2 ⇒ (19) + 2 = 21

If Anaristiel just started climbing, I'm still in the boat, right?

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic will wait to see how the talking goes with the three topside. He'll climb the ladder, but wait somewhere half-way.

Taking 10 on climb

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic nods at the navigator Only if things go horribly, horribly wrong, he states, matter-of-factly.

Ic is ready

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

With a smile and a bow, Ic hands over the letter.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

As said aid is entirely in line with the initial boundary conditions of our mission, I see no objection to providing such. Ic says, as he accepts the letter and blows another bubble from his nose.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

Ic patiently waits, blowing a bubble from his nose.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

The ship is... Ic says, his face splitting into that wide grin before even finishing his sentence.

...At Sea really is the best name for a ship. Ever.

Dark Archive

Human Magus 3 |HP 24/24 | AC 17, T 14, FF 13, CMD 16| FRT +5, RFX +5, WLL + 2 | Init +4, Perc -1 |

And where does anyone get? Ic asks, skipping a couple of steps of reasoning. He wants to know what other nobles got sold slaves through this captain, but isn't terribly effective in asking.