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Ian RVA's page

Organized Play Member. 35 posts (1,241 including aliases). No reviews. No lists. 1 wishlist. 6 Organized Play characters. 7 aliases.


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personality: 2d8 ⇒ (7, 2) = 9
ideal: 1d6 ⇒ 2
bond: 1d6 ⇒ 6
flaw: 1d6 ⇒ 3

trinket: 1d100 ⇒ 15
magic item: 1d100 ⇒ 71

What list of magic items are we pulling from?


If we're playing humans can we take the race variant traits?


I wanted to play a bard or a ranger though!


4d6 ⇒ (2, 6, 6, 4) = 18
4d6 ⇒ (1, 1, 3, 3) = 8
4d6 ⇒ (3, 6, 6, 5) = 20
4d6 ⇒ (5, 3, 1, 4) = 13
4d6 ⇒ (1, 1, 1, 5) = 8
4d6 ⇒ (5, 2, 2, 2) = 11

Hahaha a 7,7,9 !!!!! Guess I'm rolling a simpleton!


Also interested if you're looking for an additional character. I have a dwarf cleric already drawn up. Could easily rework an array or roll for stats. [hand wave=wondering_monster]


EltonJ wrote:
Ian RVA wrote:
Wait should I reskin the half-orc as an outlander? Maybe aim for a gruff "Little John" type?
Whoa. I'm not running a "Players are Outlaws" game. I'm running "Players are loyal to Richard" game. That being said, you can "reskin."

OK just checking, in case I was on the wrong path with my character... seemed like there was a lot of outlaw talk all of a sudden. I'll stick with what I've got.


Wait should I reskin the half-orc as an outlander? Maybe aim for a gruff "Little John" type?


[EDIT]
I'd like to submit Nazskab Naffront. Half-Orc Fighter (Battle Master) Nobility: Knight. Nazskab is the bastard son of a Hebride tribe's chieftain. He grew in the ranks of the army as a youth but due to his half breed nature was always looked down upon by his more pure blood brothers. Nazskab realized he would have to fight for his life and for the acceptance of his tribe. So, one day he set sail south from the isles in the hope he could find glory in conquest and service. Glory from which he could grow strong enough to return one day and prove his worth.

Nazskab Naffront


3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (6, 5, 4) = 15
3d6 ⇒ (6, 6, 4) = 16
3d6 ⇒ (5, 1, 4) = 10
3d6 ⇒ (6, 2, 6) = 14
3d6 ⇒ (6, 3, 1) = 10

I'd like to submit Nazskab Naffront. Half-Orc Fighter (Battle Master) Nobility: Knight. Nazskab is the bastard son of a Ukrainian mountain tribe's chieftain. He grew int he ranks of the army as a youth but was captured by Austrian forces inthe hopes of exploiting his human heritage and fighting prowess for their own gain. Nazskab realized he would never be more than a prisoner beneath the Austrian thumb. So, when opportunity for escape arose, he lent his tactical might to the cause and stole away to England.

Crunch to follow. Also, it's been since the mid-80's that I last read Ivanhoe. If that backstory doesn't work I am open to suggestions.


When is recruitment closing for this?


keith goudreau wrote:

Thanks

I did see them. The dragonlance game looks awesome but unfortunately I do not know the story as well as the others submitting, which would make me a squeaky 3rd wheel. And the other game on sounds neat but has not sparked my interest too much.

I know very little about the Dragonlance world of Krynn but I submitted 2 characters for that campaign. There is at least one role the DM is looking for that has yet to be filled and finished character submissions are due by tomorrow night.

The realms campaign that Supreme Being is running had one slot left open and is in preliminary "tavern" stages but not sure how big a party he was looking to run.


Interested strongly for the setting. Have several builds in mind, I ordered my book and it wont be delivered til the 28th... :C .


Male Human Merchant 15
GM Brute Squad wrote:

Broot, what kind of Fighter?

After further review of the fighter archetypes I think Two-Weapon Warrior would fit perfect for what I have in mind. Although, It seems like it would take forever if I dipped Cleric.


1 person marked this as FAQ candidate.

RAW: You do not suffer any penalties on attack rolls made with a shield while you are wielding another weapon. Add your shield’s enhancement bonus to attack and damage rolls made with the shield as if it were a weapon enhancement bonus.

Level 11 Fighter: BAB 11/Str 19/Dex 17 ...TWF/ITWF/WF:Sword/WT:Close(Lv5)Swords(Lv9)/Shield Master

I think I have included all the relevant stuff above. My question is does Shield Master negate the -5 penalty on iterative attacks?

At level 11 my single weapon attack with a:

sword (no enhancements) BAB11+Str4+WF1+WT1= +17
light shield (no enhancements) BAB11+Str4+WT2= +17

FRA(ITWF): +15/+17/+10/+17 <------is this correct according to the rules?


Male Human Merchant 15

City of Strangers sounds promising! I should have a Dwarf Cleric of Torag ready by tonight.


Male Human Merchant 15

Should be ready with the cleric in another day or so. Been real busy outside of work lately so I haven't had much time to focus.


I've got a Tiefling Witch that's interested in this. Get back to you on stats and backstory.


Dracarius wrote:

I realize the game rules are meant to be bent (sometimes broken), but how do you make the game fun for those that are dead set on exact rules? I'm at a loss on how to overcome this obstacle. I want my players to have fun, but being quoted rules from players that say "NO, you can't do that" has started taking a toll. Or, do I keep plodding along and glaze over obvious errors and tell them to deal with it?

What would you do?

From a players perspective, I hate it when rules lawyers go on rants. It's one thing to point out a mistake. It's another to berate a GM and take a stubborn single-minded stance. Sometimes the rules don't make sense for circumstantial purposes. It's your call as a GM.

If a player is so hellbent on rules lawyering and can't enjoy themselves any other way then it's your right to ask them to depart the game.


My main question involves a rogue using Offensive Defense; hits with his attack dealing sneak attack damage, gets a bonus to AC for 1 round.

Does this AC bonus end at the beginning of his next turn? or does it persist through the end of his next turn?


Consider a character has proficiency using the net. They also have the Net Adept feat from UC. Now this feat allows the character to use the neat as a reach melee weapon. It does not, however, determine the class (light, martial) of the weapon used in melee.

Is 6lbs considered light enough to be used off-hand in a TWF build?


Male Human Merchant 15

Once again, bare with me folks. This is my first PBP and introduction to PFS. Hope my intro was ok. diplomacy: 1d20 + 1 ⇒ (7) + 1 = 8


Our starting wealth is 150gp and a set of clothing. Is this correct according to PFS rules. I'm not totally familiar with all of them yet. Also, Thod, do you have a trait restriction?


a) Ian PFS-55917

b) None. This is my first PBP post.

c) Level 1 Elf Rogue (Scout)

d) I am looking for a level 1 campaign I can get into. I am brand new to PFS and PBP. There were no first steps campaigns starting up and this one seems less daunting (between overbearing players and new GM's) than some of the others. I understand I may be getting in over my head but you can't swim if you don't get wet.

/edit I don't have swim trained.


RAW: Talents marked with an asterisk add effects to a rogue's sneak attack. Only one of these talents can be applied to an individual attack and the decision must be made before the attack roll is made.

I guess my question is, what is defined as an individual attack?
Obviously a single weapon strike under flanking or flatfooted circumstances gets one talent applied to the sneak attack bonus. What about a TWF rogue? Can I choose a different talent bonus for the off-hand? What about iterative attacks at higher BAB's? Are each of the subsequent attacks "individual" enough?


Character is dual wielding a whip and dagger. Drag and reposition definitions state they are standard actions. My question is, once an enemy has been dragged or repositioned does the off-hand dagger still get an attack?


Perfect. This worked. Thanks Gary.


I am extremely new to PFS. The closest PFS meetup is a 45 minute drive out in suburbia. I've been interested in PBP lately too and thought I could knock out both these interests at once.

I have run into a problem with registering characters through the site though. Upon clicking "save changes" it takes me back to the registration window and says I have no characters. I have read at least 2 long since dead threads about the same issue I am experiencing. I have also emailed one tech about this issue. Any thoughts?


Ross Byers wrote:
I've found the problem, and should be fixing it shortly. I'll let you know when it's ready.

I know this is 2 years later but I am having this problem for the first time. Wasn't sure if I was doing something wrong. Not sure what my best course of action is.


Zesty Mordant wrote:
Erik Mona wrote:
I've brought WizKids attention to the case-cracking thread here, but I honestly don't expect major collation changes between the sets to kick in this rapidly.
Where is that?

http://tinyurl.com/6vah7

Cut and paste this link. It will take you to the case content thread. Or just scroll down to the bottom of this page and look for the link that says Pathfinder Battles Case Content Experience. I don't know why I can't get the html to work for the link. [New to this]


Erik, These look great. I am concerned about your statement It probably goes without saying, but this guy is a rare. Does this mean I will get 3 in a case like Seelah or Ogre? That would be great! I only got 1 Orc Warrior and that is a "common." Not so great. This has been addressed in other threads but rares don't actually seem all that rare. Is that going to remain the case with future sets?

Also, Is there a chance we'll get new variations of skeletons and goblins and zombies and "common" monsters that GM's need more of?


sveden wrote:
Swiftbrook wrote:
Some really sensible comments based on great data.
Swiftbrook for Space Pope!

x2


Hey guys, I'm new to all this and was curious about the product you're using and its effects. Are you simply dipping miniatures into a wash product to add depth to the recesses of the mold? How does this work?


Mazra wrote:
Ianal wrote:
I have, to date, opened 1 case, 1 brick and 11 boosters. I currently possess 1 zombie and 6 half-orc barbarians after all this. I feel there is no justice left in the world.

Sell 5 Half-Orc Barbarians and buy Zombies. You may get more than 5 Zombies for the money. There maybe some out there that may be willing to trade with you too. ;)

Since the Half-Orc sells for $12 and the Zombie $3 on Paizo's website, I would say you are well ahead of the game.

I'm not terribly upset by this development. I just wish the uncommons and commons would have been more plentiful. I'll end up mod'ing the hobars and making bloodied variants to give away eventually.

As far as selling them? I'd be shocked if someone was paying $12 for a hobar ($2-2.50) that only goes for a half dollar more than a zombie ($1-2) on ebay. That being said, anyone that would like to trade 4 zombies or skeletons for a hobar or two, feel free to contact me.


I have, to date, opened 1 case, 1 brick and 11 boosters. I currently possess 1 zombie and 6 half-orc barbarians after all this. I feel there is no justice left in the world.


I'm new to the whole mini market but I was curious as to what constitutes "rare." I assume it's Paizo's production team that sets that classification but in one instance I am just not seeing the justification. Specifically I am referring to the Half-Orc Barbarian.

I have a buddy who unpacked 3 from his case. I pulled 1 from a brick and another off a single booster buy. I know my experience is inadmissible as evidence of its rarity but it made me wonder about how rare is "rare." According to your aggregate data there are other "rares" that are more common than several "uncommon" and even one (#10 Lizardfolk Champion) "common."

When I opened the single booster that contained the HO Barbarian I was excited with the prospect of trading a rare I already possessed for something else I needed. After discovering they sell for $3.00 online (not including shipping) I began to wonder if they had any trade value at all. Any thoughts on this?