James Jacobs wrote:
I see. After looking at all the material, even the pantheon in gods and magic, I have to guess that Zon-Kuthon didn't turn out to be the "sixth finger"... Yet, at least :P
While we are in topic, what order of the hellknights do you prefer and why? Even in the minor ones (for example I find fascinating there is one of pretty good guys in Ravounel).
Hello, starting fall of plaguestone soon as a cleric of Iomedae. In my bg I decided that I defected from the hellknights, the godclaw to be more precise (then went to Lastwall, but that is OT). I escaped from Citadel Dinyar around the time of the Glorious Reclamation assault (4715 ar).
Ps: is it just me or behind the crimson reclaimers rituals is Arazni? I mean, it makes sense, considering Arazni mindset, the goals and feelings about the past of that faction and even tollerance of lots of non-evil undead in their ranks.
Thanks for the praise. About grab, you are totally right! Damn. I also thought about the stupified when they grab people, actually. I really like the stupified take on the brain extraction. I might add that instead of intellect seeker. Of course it would be a Fortitude save, to add to the disgusting factor of having your mind probed. Literally, that is :D or I would just add every round ended in grapple the stupified 1. I mean, I don't want to bog down too much the rolls, even more considering that if you go in a lair full of these guys (maybe in search of an "ancient synapsis center", WOTC STAND DOWN I DIDN'T SAY THE NAME ELDER B-) it could become more annoying than anything. For AC,saves and hps, I feared I was making them too much OP, so why I held back. For the heightened brainwaves and reactions, it seems like all creatures with a cr near that and that can cast decently have a sort of aura. Also, I needed a decent reaction for the creature, seemed being able to do a little more damage or dazzle someone could be nice, but it's also contained in an area and activates when someone miss or the mindflayer saves, so it's not too much.
Anyway I am really happy if it inspires someone else to make its own version, thank you for the kind words and for taking some of your time to comment it :D
I always liked minflayers, but of course there aren't any in pathfinder for copyright issues. I created a similar creature (WHICH IS TOTALLY NOT A MINDFLAYER, DID YOU HEAR ME WOTC,THIS IS TOTALLY DIFFERENT. NO, DON'T BRING THE LAWYERS), may be useful for some dms, I hope. Also I'd like some opinions or tips on how to improve it, cause I just started as a player in path 2 (although I have experiences with other systems, played a lot pathfinder 1e also), so I ain't that expert in monster building.
Mentefleia Creature 8
LE, Medium, Aberration
Perception +18; darkvision
Languages Aklo, Common, Undercommon; telepathy 100 ft
Skills Arcana +19, Deception +16, Diplomacy +16, Intimidation +18, Occultism +19, Stealth +14
Str +3 Dex +4 Con +4 Int +7 Wis +6 Cha +6
AC 24, Fort +12, Ref +15, Will +19; +1 status to all saves vs. magic
Heightened Brainwaves (aura, mental) 20 ft. Any creature in the aura takes a –2 circumstance penalty to checks and DCs to oppose the mentefleia’s spells and mental abilties.
Speed 25 ft
Melee ◆ Tentacles +17 (attack) Damage 3d6+4 bludgeoning plus grab
Occult Innate Spells (DC 24, attack +16); 5th Dimension door, 4th Confusion, Suggestion (at will), 3rd Levitate (at will), Mind reading (at will), 2nd Telekinetic maneuver (x4), 1st Charm (at will), Command (x2) , Mindlink (x2), Cantrips (3rd) Telekinectic projectile, Daze
Brain eater ◇ (manipulate) Trigger: The mentefleia deals damage to a creature with Constrict. Effect: The mentefleia heals a number of Hit Points equal to half the total damage dealt by Constrict. If the creature is reduced to 0 HP by the damage of Constrict, or if it's used while it’s already at 0 HP, then the creature dies.
Constrict ◆ 2d6+4 bludgeoning DC 27
Mental Blast ◆◆ (concentrate, enchantment, incapacitation, mental, occult) The mentefleia syphon its psychic powers in a 30 ft cone. Creatures within the cone must attempt a DC 22 Will save. The mentefleia can't use Mental Blast again for 1d4 rounds. If the damage of this ability would bring a creature to 0 hp or below, it instead leaves them with 1 hp. However, they must roll a will save as if targeted by the charm spell of the mentefleia's spell list. Critical Success: The creature is unaffected. Success: The creature is stunned 1. Failure: The creature is stunned 2 and takes 3d8 mental damage. Critical Failure: The creature is stupified 1, stunned for 1 round and takes 3d8 mental damage.
Occult reposte ↻ Trigger: A creature in the Heightened Brainwaves aura attacking the mentefleia missed or used an effect or a spell against which the mindflayer succesffuly saved. Effect: The mentefleia casts one of its cantrips against the creature.
So, you may notice a few differences. Here is what and why:
Hello everyone. I created something for my personal use, but then I thought: why not make it usefull for all my group. Then I made it usefull for... Well, almost everyone, I think. I just wanted a sheet where I had a lot of space to write notes and every bonus my stats/throws/anything could have.
So, if you want to see all the features and modify it, you must create a copy. As I have written, DO NOT modify red numbers.
As for what my sheet lacks or could be improved:
As I said, first time trying (I must say it is pretty easy, and I am not the sharpest tool when it comes to these things), so if you have some tips and you give me formulas you must explain them to me really basic. This said, leaving aside some errors or little modifications don't expect great changes to it (for now, at least). It was mostly created for personal use and, as I said, first time reading the rules of this edition, leaving aside a little of playtest. So, if there are some errors or I ignored something important, tell me. I hope it will be usefull to anyone. I wish you all great games and thanks for your time.
Hello, I was playing around with some guys on how much could a bard get on a knowledge check, and then some questions arised:
tl;dr and mechanically speaking, what is the difference in limit for your knowledge checks with the material plane resources and with Akashic Records, and is there even a limit?
Chess Pwn wrote:
Sorry, I'll try to be more clearer. He says that natural weapons are considered light, in which case "An attack or fullattack with A light weapon" means the creature grappled can make an attack(or fullattack) with a single natural attack, not with multiple ones(taking the dragon example, he can only use the bite, one of the claws, one of the wings or the tail).In my opinion, it should be seen as an example of the sentence you can take any action that doesn’t require two hands to perform.
The fact is: how do I make it clear?
Chess Pwn wrote:
That's what I thought. But here's the thing(sorry if I seem repetitive, but the argument isn't ended, and we didn't get to a point we agree both) from the srd."Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you."
Now, I say: anything not requiring two hands, and "such as" thing is just an example. I don't see a problem with mouth, wings, tentacles and tails.
He says: It says you can make a full attack with "A" light or onehanded weapon, so also for natural attacks.
If I am right, how should I make it more clearer?
Or am I just wrong?
So if, for examples, the target is a dragon, he can only use the bite, no claws, wings and tail to what should be the stupid guy who grappled it? Well, if it is so I'll abide to rules.
Hi everyone, I am currently gmming and this came up multiple times: if a creature grappled attacks, can it use its multiple attacks?