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I always liked minflayers, but of course there aren't any in pathfinder for copyright issues. I created a similar creature (WHICH IS TOTALLY NOT A MINDFLAYER, DID YOU HEAR ME WOTC,THIS IS TOTALLY DIFFERENT. NO, DON'T BRING THE LAWYERS), may be useful for some dms, I hope. Also I'd like some opinions or tips on how to improve it, cause I just started as a player in path 2 (although I have experiences with other systems, played a lot pathfinder 1e also), so I ain't that expert in monster building.

The Mentefleia:

Mentefleia Creature 8
LE, Medium, Aberration
Perception +18; darkvision
Languages Aklo, Common, Undercommon; telepathy 100 ft
Skills Arcana +19, Deception +16, Diplomacy +16, Intimidation +18, Occultism +19, Stealth +14
Str +3 Dex +4 Con +4 Int +7 Wis +6 Cha +6

AC 24, Fort +12, Ref +15, Will +19; +1 status to all saves vs. magic
HP 134

Heightened Brainwaves (aura, mental) 20 ft. Any creature in the aura takes a –2 circumstance penalty to checks and DCs to oppose the mentefleia’s spells and mental abilties.
Intellect seeker (manipulate) A mentefleia attempting to Grapple a creature after a successful Tentacles strike can use their Occultism bonus instead of Athletics.
Memory adjustment ◇ (concentrate, mental) Trigger: A target creature fails a save against one of the mentefleia occult innate spells with the enchantment and incapacitation traits Effect: The target memory is altered and they don't remember the encounter with the mentefleia. Instead, the encounter is replaced with a similar one with a normal humanoid creature. Whichever the race and shape, every mentefleia leaves unconsciously a personal recurring "trace": small details all the victims remembers clearly and have in common. Every 24 h and every time the victim is left with some doubt of their recollection or the true nature of the humanoid in their memories, they may roll a DC 24 Will save. This effect lasts until the victim rolls a success, they are met with undeniable proofs or they see the mentefleia themselves. While under the effect of the spell that triggered this effect, the creature cannot roll a save to end Memory adjustment.

Speed 25 ft

Melee ◆ Tentacles +17 (attack) Damage 3d6+4 bludgeoning plus grab

Occult Innate Spells (DC 24, attack +16); 5th Dimension door, 4th Confusion, Suggestion (at will), 3rd Levitate (at will), Mind reading (at will), 2nd Telekinetic maneuver (x4), 1st Charm (at will), Command (x2) , Mindlink (x2), Cantrips (3rd) Telekinectic projectile, Daze

Brain eater ◇ (manipulate) Trigger: The mentefleia deals damage to a creature with Constrict. Effect: The mentefleia heals a number of Hit Points equal to half the total damage dealt by Constrict. If the creature is reduced to 0 HP by the damage of Constrict, or if it's used while it’s already at 0 HP, then the creature dies.

Constrict ◆ 2d6+4 bludgeoning DC 27

Mental Blast ◆◆ (concentrate, enchantment, incapacitation, mental, occult) The mentefleia syphon its psychic powers in a 30 ft cone. Creatures within the cone must attempt a DC 22 Will save. The mentefleia can't use Mental Blast again for 1d4 rounds. If the damage of this ability would bring a creature to 0 hp or below, it instead leaves them with 1 hp. However, they must roll a will save as if targeted by the charm spell of the mentefleia's spell list. Critical Success: The creature is unaffected. Success: The creature is stunned 1. Failure: The creature is stunned 2 and takes 3d8 mental damage. Critical Failure: The creature is stupified 1, stunned for 1 round and takes 3d8 mental damage.

Occult reposte ↻ Trigger: A creature in the Heightened Brainwaves aura attacking the mentefleia missed or used an effect or a spell against which the mindflayer succesffuly saved. Effect: The mentefleia casts one of its cantrips against the creature.

So, you may notice a few differences. Here is what and why:
1- Being a cr 8 I had to add some things. The aura and the reaction are a good example of this.
2- Spell list changed. Some spells are really different between path 1, more similar to dnd spells, and path 2, where some are really different, also in the reasoning on what a monster cr-wise should have. So, no planeshift, no command. I tried to give it some manner of escape anyway, some few more spells in its psionic horror theme. Also, I created the Memory Adjustment so it may charm better things. I mean, it's a whole different thing after the charm ends thinking it wasn't a lovecraftian-like abomination to approach you (also may create some cool plot hooks I hope).
3- I changed the brain extraction dynamic. I don't like instakills, but this should make it interesting, nasty and deadly anyway.


Hello everyone. I created something for my personal use, but then I thought: why not make it usefull for all my group. Then I made it usefull for... Well, almost everyone, I think. I just wanted a sheet where I had a lot of space to write notes and every bonus my stats/throws/anything could have.
It's a first attempt to anything more than a simple table, so you are welcome to create your own version or improve it if you like it.

So, if you want to see all the features and modify it, you must create a copy. As I have written, DO NOT modify red numbers.

You can find it here

As for what my sheet lacks or could be improved:
-Doesn't have a companion/familiar sheet. Not gonna have one for a while. I will start to play a melee character cause I don't want to study everything of the system for my first time.
-Bulk issues: "L" is written as 0,1. You need to add by yourself in "Current bulk" all the bulk you are carrying. I took this decision cause someone could have a pack mule or a magical storing item. Or maybe doesn't want coins to weigh anything.
-In AC you must add by yourself the lowest between Armor Cap or Dex.

As I said, first time trying (I must say it is pretty easy, and I am not the sharpest tool when it comes to these things), so if you have some tips and you give me formulas you must explain them to me really basic. This said, leaving aside some errors or little modifications don't expect great changes to it (for now, at least). It was mostly created for personal use and, as I said, first time reading the rules of this edition, leaving aside a little of playtest. So, if there are some errors or I ignored something important, tell me. I hope it will be usefull to anyone. I wish you all great games and thanks for your time.


Hi everyone, I am currently gmming and this came up multiple times: if a creature grappled attacks, can it use its multiple attacks?
It says that you can do just a single attack, but it also says that under the examples about anything done with hands. I could say claws is involved in it, but tentacles? Wings? Tail? Bite?
And what about multiple limbs? If you have 4 hands, or maybe 8, you get just one attack?
A player is sure that it's so, reading the Raw. I say its the opposite, and reading online seems everyone thinks the same. But I'd like a sure answer, where it's explained. Thanks in advance.