HumanBard's page

Organized Play Member. 12 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



3 people marked this as a favorite.

I'm not really a fan of the non-human thing, cause I would probably run a lvl 5 adventure to a party of PCs with a couple of quests behind. If it were lvl 1 adventure I wouldn't have this complain though, it's interesting a non-human focused one which is not tied to only a particular ancestry (like the we be goblins module).

I hope there is the possibility to change that premise (just in case) without it feeling too forced.


1 person marked this as a favorite.

I always liked minflayers, but of course there aren't any in pathfinder for copyright issues. I created a similar creature (WHICH IS TOTALLY NOT A MINDFLAYER, DID YOU HEAR ME WOTC,THIS IS TOTALLY DIFFERENT. NO, DON'T BRING THE LAWYERS), may be useful for some dms, I hope. Also I'd like some opinions or tips on how to improve it, cause I just started as a player in path 2 (although I have experiences with other systems, played a lot pathfinder 1e also), so I ain't that expert in monster building.

The Mentefleia:

Mentefleia Creature 8
LE, Medium, Aberration
Perception +18; darkvision
Languages Aklo, Common, Undercommon; telepathy 100 ft
Skills Arcana +19, Deception +16, Diplomacy +16, Intimidation +18, Occultism +19, Stealth +14
Str +3 Dex +4 Con +4 Int +7 Wis +6 Cha +6

AC 24, Fort +12, Ref +15, Will +19; +1 status to all saves vs. magic
HP 134

Heightened Brainwaves (aura, mental) 20 ft. Any creature in the aura takes a –2 circumstance penalty to checks and DCs to oppose the mentefleia’s spells and mental abilties.
Intellect seeker (manipulate) A mentefleia attempting to Grapple a creature after a successful Tentacles strike can use their Occultism bonus instead of Athletics.
Memory adjustment ◇ (concentrate, mental) Trigger: A target creature fails a save against one of the mentefleia occult innate spells with the enchantment and incapacitation traits Effect: The target memory is altered and they don't remember the encounter with the mentefleia. Instead, the encounter is replaced with a similar one with a normal humanoid creature. Whichever the race and shape, every mentefleia leaves unconsciously a personal recurring "trace": small details all the victims remembers clearly and have in common. Every 24 h and every time the victim is left with some doubt of their recollection or the true nature of the humanoid in their memories, they may roll a DC 24 Will save. This effect lasts until the victim rolls a success, they are met with undeniable proofs or they see the mentefleia themselves. While under the effect of the spell that triggered this effect, the creature cannot roll a save to end Memory adjustment.

Speed 25 ft

Melee ◆ Tentacles +17 (attack) Damage 3d6+4 bludgeoning plus grab

Occult Innate Spells (DC 24, attack +16); 5th Dimension door, 4th Confusion, Suggestion (at will), 3rd Levitate (at will), Mind reading (at will), 2nd Telekinetic maneuver (x4), 1st Charm (at will), Command (x2) , Mindlink (x2), Cantrips (3rd) Telekinectic projectile, Daze

Brain eater ◇ (manipulate) Trigger: The mentefleia deals damage to a creature with Constrict. Effect: The mentefleia heals a number of Hit Points equal to half the total damage dealt by Constrict. If the creature is reduced to 0 HP by the damage of Constrict, or if it's used while it’s already at 0 HP, then the creature dies.

Constrict ◆ 2d6+4 bludgeoning DC 27

Mental Blast ◆◆ (concentrate, enchantment, incapacitation, mental, occult) The mentefleia syphon its psychic powers in a 30 ft cone. Creatures within the cone must attempt a DC 22 Will save. The mentefleia can't use Mental Blast again for 1d4 rounds. If the damage of this ability would bring a creature to 0 hp or below, it instead leaves them with 1 hp. However, they must roll a will save as if targeted by the charm spell of the mentefleia's spell list. Critical Success: The creature is unaffected. Success: The creature is stunned 1. Failure: The creature is stunned 2 and takes 3d8 mental damage. Critical Failure: The creature is stupified 1, stunned for 1 round and takes 3d8 mental damage.

Occult reposte ↻ Trigger: A creature in the Heightened Brainwaves aura attacking the mentefleia missed or used an effect or a spell against which the mindflayer succesffuly saved. Effect: The mentefleia casts one of its cantrips against the creature.

So, you may notice a few differences. Here is what and why:
1- Being a cr 8 I had to add some things. The aura and the reaction are a good example of this.
2- Spell list changed. Some spells are really different between path 1, more similar to dnd spells, and path 2, where some are really different, also in the reasoning on what a monster cr-wise should have. So, no planeshift, no command. I tried to give it some manner of escape anyway, some few more spells in its psionic horror theme. Also, I created the Memory Adjustment so it may charm better things. I mean, it's a whole different thing after the charm ends thinking it wasn't a lovecraftian-like abomination to approach you (also may create some cool plot hooks I hope).
3- I changed the brain extraction dynamic. I don't like instakills, but this should make it interesting, nasty and deadly anyway.