Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule laughs off the attack as he returns the swing.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule moves into combat while drawing his longsword. He prays for an aura of healing before slashing hard at the gnoll. "I'll take it from here, priesty."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
"I'll take Kaz and Jam through the front. You two-" Hule says as he gestures to Fuzzfoot and Scarvane "-stay here and throw spells through these grates."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Would entering through the grates give us any kind of advantage (such as surprise)? And are there more potentially armed individuals besides the gnolls (and maybe Pild)?
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule whispers to the others assuming more than just one other "Looks like pudgy is under some pressure from a couple of gnolls. We should take them out."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
"Nice work squat." Hule says as he moves to slap the halfling on the back, stopping when he realized he'd have to bend down. "Now let's move in quiet."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
I feel that I've gotten us in enough trouble, catching the eye of the crowd whilst we broke down the door, provoking the guards on the boat... last thing I want to do is carry this one myself and end up failing the mission or earning a TPK. Deferring to others on this one.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
You'd want to roll Diplomacy(gather info) or Knowledge(local). Diplomacy is just diplomacy, and that's probably what you want. Knowledge of course has different modifiers for each kind (such as local). As a bard, you can try that as well.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
"Seems that way, though for our part we've so far only managed to break a door and anger some guards. It's just as likely we're just making people irritated."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule draws out a wand and touches it to the fallen dwarf. -Posted with Wayfinder
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule takes another swing at the halfling stabbing Fuzzfoot.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule approaches the nearby healthy-looking halfling and attempts to remedy his condition. -Posted with Wayfinder
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule casts a spell, his hand glowing with warm energy. He then shifts towards Fuzzfoot and touches him with the glow. -Posted with Wayfinder
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule moves forward while drawing his whip, then lashes out at the feet of a halfling next to Fuzzfoot.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule pulls out a pouch of coins and shifts it from hand to hand. "Maybe you're not understanding what brings us here in the first place. Everyone stands to gain something from us getting on this boat."
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
"We were told to meet a man here about a slave problem. Probably just a misunderstanding. Just give us a moment to clear it up and we'll be on our way and out of yours." -Posted with Wayfinder
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule skulks around in the shadows a few buildings down, keeping his eye on the approaching guards in case some kind of intervention is needed.
Stealth T20: 20 + 4 = 24
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule presses his weight into the door.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule casts a spell and peers through the window.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
"Ah, nevermind all this. You all do what you want. I need a couple of minutes." Hule says as he detects for magic and various alignments in the building.
Male Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft> F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft
Hule moves forward, frustrated by the hindrance of chaos. He pauses, casting a spell to move more quickly.
|
