Barbarian

Hule's page

153 posts. Organized Play character for D-Kal.


Full Name

Hule Pirium

Race

Half-Orc Inquisitor 4 - Init +6 - HP: 34/34, - AC: 22/T: 11/FF: 21 - Perception: +7 <Darkvision 60ft>

Classes/Levels

F: +7/R: +4/W: +8 - CMB: +7 - CMD: 18, Speed: 20ft

Gender

Male

Alignment

LN

Deity

Irori

Languages

Common, Orc

Homepage URL

PFS # 37563-8

Strength 18
Dexterity 12
Constitution 15
Intelligence 8
Wisdom 16
Charisma 7

About Hule

About:
Male Half-Orc Inquisitor (Heretic) 4 - Heresy Inquisition
CN Medium Humanoid
Favored Class: Inquisitor
Speed: 30 ft.
Init +6 (+1 Dex, +3 Wis, +2 Trait)
DEFENSE:
AC 22 (10 Base, +1 Dex, +10 armor, +1 shield)
Touch 11 (10 Base, +1 Dex)
Flat Footed 21 (10 Base, +10 armor, +1 shield)
HP 34 (4d8, +4x2 Con, +3 FC)
Fort +7 Ref +4 Will +8
CMD 18 (10 Base, BAB +3, Str +4, Dex +1)
OFFENSE:
BAB +3

Melee:
MW Longsword +8 (1d8 +4, 19-20/x2)
Whip +7 (1d3 +4, x2) or
CI Morningstar +7 (1d8 +4, x2) or
Dagger +7 (1d4 +4, 19-20/x2) or
Silver Cestus +7 (1d4[-1] +4, 19-20/x2) or
Unarmed Strike +7 (1d3 +4, x2)
Ranged:
Sling +4 (1d4 +4, x2, 50ft)

CMB: +7 (+3 BAB, +4 Str)

STATISTICS:
Str 18 (+4) [7 pts, +2 racial, +1 HD]
Dex 12 (+1) [2 pts]
Con 15 (+2) [7 pts]
Int 8 (-1) [+2 pts]
Wis 16 (+3) [10 pts]
Cha 7 (-2) [+4 pts]

Feats:
Power Attack - -1 attack, +2/3 dmg
Improved Unarmed Strike (bonus feat) - No -4 penalty & don't provoke.
Heavy Armor Proficiency - proficient with heavy armor
Tandem Trip (bonus feat, teamwork) - on trip attempt vs enemy threatened by ally with this feat, roll twice & take better
(planned: 5-Snake Style; 6-TW:Shake It Off; 7-Toughness; 9-Vital Strike, TW:Stealth Synergy; 11-Ironhide)

Traits:
Deft Dodger - +1 reflex saves
Adtoped (Elven Reflexes) - +2 Initiative

SKILLS & ABILITIES:
Skills: +1FC
Climb +2 (7) [1 Rank, +3 Str, +3 Class]
Swim +2 (7) [1 Rank, +3 Str, +3 Class]
Stealth +4 (9) [2 Rank, +1 Dex, +3 Class, +3 inquisition]
Intimidate +13 [4 Rank, +3 Wis, +3 Class, +2 racial, +1 class]
Bluff +10 [4 Rank, +3 Wis, +3 Class]
Diplomacy +2 [1 Rank, -2 Cha, +3 Class]
Perception +7 [1 Rank, +3 Wis, +3 Class]
Heal +7 [1 Rank, +3 Wis, +3 Class]
Sense Motive +10 [2 Rank, +3 Wis, +3 Class, +2 class]
Survival +7 [1 Rank, +3 Wis, +3 Class]
Profession(slaver) +7 [1 Rank, +3 Wis, +3 Class]
Knowledge(religion) +3 [1 Rank, -1 Int, +3 Class]
Spellcraft +3 [1 Rank, -1 Int, +3 Class]

Abilities:
Intimidating - +2 to intimidate
Orc Ferocity - 1/day, below 0 HP, fight 1 round as if 0 HP
City-Raised - proficient with Whips, Longswords; +2 Kno(local)
Favored Weapon - Improved Unarmed Strike
Hide Tracks - creatures suffer -5 penalty to track
Stern Gaze - +1/2 lvl (min 1) on Intimidate & Sense Motive
Judgement (2/day)
Detect Alignment - Use Detect Good/Law/Chaos/Evil at will
Cunning Initiative - +Wis to Initiative
Track - +1/2lvl to Survival to track
Solo Tactics - receive teamwork feat bonuses as though allies had feats
Blessed Infiltration (WIS/day) - roll bluff/diplomacy/stealth twice & take better result

JUDGEMENTS:
Destruction: +1 sacred bonus on all weapon damage rolls. +1/3 levels.

Healing: Fast healing 1. +1/3 levels.

Justice: +1 sacred bonus on all attack rolls. +1/5 levels. At 10th level, this bonus is doubled on all attack rolls made to confirm critical hits.

Piercing: +1 sacred bonus on concentration checks and caster level checks made to overcome a target’s spell resistance. +1/3 levels.

Protection: +1 sacred bonus to Armor Class. +1/5 levels. At 10th level, this bonus is doubled against attack rolls made to confirm critical hits against the inquisitor.

Purity: +1 sacred bonus on all saving throws. +1/5 levels. At 10th level, the bonus is doubled against curses, diseases, and poisons.

Resiliency: DR 1/magic. +1/5 levels. At 10th level, this DR changes from magic to chaotic.

Resistance: 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared. +2/3 levels.

Smiting: Weapons count as magic for the purposes of bypassing damage reduction. At 6th level, the inquisitor’s weapons also count as lawful for the purpose of bypassing damage reduction. At 10th level, the inquisitor’s weapons also count as adamantine for the purpose of overcoming damage reduction (but not for reducing hardness).

Escape: Each time the inquisitor using this judgment hits an opponent with a melee or ranged attack, she can use a move action attempt to create a diversion to hide (see the Stealth skill).

SPELLS:
LVL0/DC13/k6+1FC
Daze, Create Water, Detect Magic, Disrupt Undead, Guidance, Read Magic, Sift

LVL1/DC14/k4/c4
Cure Light Wounds - touch - 1d8+1/lvl cure
Inflict Light Wounds - touch - 1d8+1/lvl negative energy damage (will for half)
Cause Fear - close, 1d4 or 1 round - frightened; On save, shaken 1 round
Expeditious Retreat - 1min/lvl - +30 speed (enhancement)

LVL2/DC15/k2/c2
Cure Moderate Wounds - touch - 2d8+1/lvl cure
Brow Gasher - slashing melee weapon touched, 1rnd/lvl - on hit living creature, discharge to inflict [1/2lvl] bleed, cumulative -1 penalty on attack rolls; -3 = concealment (20% miss); -5 = blinded; stopping bleed damage ends all effects


Inventory:
+1 Full Plate(+9/1, -5, 50lb, 2650gp), MW Longsword (1d8, 4lb, 315gp, 19-20/x2)
Cold Iron Morningstar (1d8, 6lb, 16gp, x2), Whip (1d3, 2lb, 1gp, x2, disarm/nonlethal/reach/trip)
Dagger (1d4, 19-20/x2, 1lb, 2gp), Sap (1d6, x2, 2lb, 1gp, non-lethal)
Silver Cestus (1d4, 19-20/x2, 1lb, 25gp, B or P), Masterwork Buckler (+1, -0, 5lb, 155gp)
Cloak of Resistance +1 (1lb, 1000gp)
Acid Flask (x2)(1d6, 2lb, 20gp), Alchemist's Fire x2/x1 (1d6/1d6, 2lb, 40gp)
Scroll of Lesser Restoration (150gp)

Antiplague (50gp), Antitoxin (50gp), Bladeguard (40gp), Meditation Tea (30gp), Smelling Salts (25gp), Twitch Tonic (45gp), Vermin Repellent x2(10gp), Wismuth Salix (30gp), Alchemist's Fire (1d6/1d6, 1lb, 20gp)

Spell Component Pouch (2lb, 5gp), Crowbar (5lb, 2gp)
Silk Rope (50ft)(5lb, 10gp), Manacles (2lb, 15gp, DC30 EA/26 STR; 10hp/10hd)
Waterskin (1gp, 4lb), Trail Rations x4 (2gp, 4lb)
Sling (1d4, x2, 50ft), Bullets (10) (1sp, 5lb)
Winter Blanket (5sp, 3lb), Cold Weather Outfit (8gp, 7lb)
Bedroll (5lb, 1sp), Backpack (2lb, 2sp)
Parchment x5 (1gp), Ink (8gp), Inkpen (1sp)

119 lb (86/173/260) 4698gp/6139gp

Supplies:
Wand of CLW (35/50)
Scroll of Lesser Restoration (1/1)
XP & PP:
XP: 9
PP: 15/17