Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Hey Underthunder, have you ever wondered what a demigod tastes like? That one you can definitely eat! "Once Stees is done with it, of course."
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Varuthalla wrote:
"That name works for me!"
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck reaches down to pet the nape of Underthunder's neck. "You were so brave, UT, way to charge and smash something so big!" Huck will spend an RP to recharge his stamina.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Round 4 Turn "Yeah, you better run! Move to the far side, UT, don't let 'em get away!" Underthunder will circle around behind Dhurus while Huck readies a single strike with his whip. Entropic Strike: 1d20 + 15 ⇒ (19) + 15 = 34 vs. EAC
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Yes, UT targeted KAC+8. I didn't mean to imply otherwise, I only wanted to be specific that UT's maneuvers target KAC while Huck's target EAC. Huck braces himself and flexes as the first blow hits him, spending an Entropy Point to reduce the damage from it by 9. Also, Huck's purple core shield emits a bright flash with the hit. Dhurus must make a DC 17 reflex save or be dazzled for 1d4 rounds. Round 3 turn Huck will launch into a full attack on Dhurus. The first attack aims to hurt but the second goes low to entangle his legs. Obnoxious trickster with entangling dirty trick First Attack: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Hey UT, you haven't gotten to smash a demigod yet, have you? Knock 'em away from Stees!" Underthunder roars and rushes headlong at Dhurus. (Pachycephalosaurid body slam attack) Bull Rush: 1d20 + 16 ⇒ (16) + 16 = 32 vs. KAC
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck will continue to try grappling the jinsul.
"They're still at the end of my pole UT, get 'em!" Underthunder will blindly thrash at the jinsul with both talons.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Ah no worries! Huck lashes out at his trapped prey as he sees them begin to cast something. Attack of Opportunity: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 vs grappled EAC Acid Damage: 2d6 + 14 + 3 ⇒ (2, 1) + 14 + 3 = 20 Huck Reflex: 1d20 + 13 ⇒ (16) + 13 = 29
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
If the jinsul moves or casts a spell, Huck can make an attack of opportunity, but I'm guessing the GM will want to redo the jinsul's turn since the turn didn't account for the jinsul being grappled. I'll wait to make my current turn until I hear more.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Roger that! Onward UT, that one you CAN eat!" Huck says, pointing his capture pole at the Jinsul caster. Underthunder rumbles forward with another roar, then Huck grabs at the Jinsul with his pole. Grapple: 1d20 + 15 + 8 ⇒ (10) + 15 + 8 = 33
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Let's get in there UT and wreck some Jinsul clowns! Underthunder will double-move into the fray, tromping over the low walls with a roar.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Yeah, two god-things fighting is a new level of chaos for a Society mission! I agree, those perimeter buildings look like they could use a big dose of entropy. Wanna go break stuff, UT?" Underthunder roars in response.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
As nice as it felt to take out that blue ship, I think we should call that good and fast forward to Part 4 so we don't fall too far behind.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Thanks Omni-Lithic! "Yeeeehaaaaw!" Huck yells out as the ship executes a textbook-perfect fly-by. He has all six hands furiously working the gunnery console as the ship flies past Blue's forward arc. "All the chaos, right in their face!" Broadside Persistent Particle Beam: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23
Torpedo: 1d20 + 15 + 3 ⇒ (13) + 15 + 3 = 31
Light Particle Beam: 1d20 + 15 ⇒ (5) + 15 = 20
Missile Launcher: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 37
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck starts to get frustrated with missing and switches to focusing on just landing a hit with the big particle beam. Fire with the computer bonus going towards the particle beam Particle Beam: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 37
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Varuthalla wrote:
"Hey, I'm bringing more hands on deck than you are!" Huck retorts as he holds up all six hands. "That torpedo just got wrecked by some floating debris. I still got this!"
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Quote:
Huck will fire at will with the forward weapons at Blue, using the Computers to assist with the particle beam. Forward Torpedo Launcher: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Forward Particle Beam vs Blue TL: 1d20 + 15 + 3 - 4 ⇒ (8) + 15 + 3 - 4 = 22
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"No way, we can't leave Fitch all alone to get overrun by Jinsul! No trading lives! Let's stay and help Fitch! The Jinsuls on the ground will still be there to squash when were done."
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Oh yeah, sweet entropy, come to papa!"Huckleknuckle flexes all six of his arms and absorbs some of the fireball's energy with Dampen, so it only deals half damage. He also has Fire resistance 9.
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck will direct UT to move up towards the threat in the NE and readies his capture pole to grapple the first Jinsul who comes within 10' of him. Readied Action: grapple: 1d20 + 23 ⇒ (5) + 23 = 28
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Eat my entropy, Jinsul scum!" Huck uses the computers to boost his shot with the missles
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Fortitude: 1d20 + 12 ⇒ (1) + 12 = 13
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"Let's try strength in numbers, people and arms!"
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Underthunder leans in as Varuthalla pets her. "She seems to especially like you. Maybe a Vesk looks a little like a kid dinosaur to her?"
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
"You stay here for this one, UT, I don't think it will be very safe for you in a cramped, zero-g wreck with potential radiation leaks." Underthunder looks sad as the team heads off without her. [ooo]No Underthunder for this one.[/ooo]
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huck readies his capture pole to grapple. "Let's help gang up on that one, UT. Charge!" Huck spurs UT into the fray, then grapples the northern robot when in range. Grapple: 1d20 + 15 ⇒ (8) + 15 = 23
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huckleknuckle will try to nab a key card with one hand while keeping a guard distracted with his other five. SlightOfHand: 1d20 + 6 ⇒ (17) + 6 = 23
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Seems like the best way to sneak a dinosaur into a Jinsul city is to find an unoccupied back route. Survival: 1d20 + 15 ⇒ (11) + 15 = 26
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Huckleknuckle moves to check in with Radaszam. "Hey chief, thanks again for vouching for Underthunder! Can I help with the topography assessment?"
Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
An avalanche of limbs, weapons, fur, scales, and thunderous footfalls interrupts the conversation as a blue-furred skittermander riding a dinosaur bursts into the room. "Howdy, nufriends!" exclaims the skittermander as he quickly doffs and dons a ten-gallon hat with his one free hand while pulling his mount to a halt. "I'm Huckleknuckle, the chaos cowboy of Vesk-V." His other hands are full with a capture pole, some sort of flail, a shield, and the reins, his arms wrapped in D-Suit as they jut out from the sides of a tactical vest. "My apologies for the delay," he says as he climbs down from the dinosaur. "There was an incident upon arrival when one of the docking bay workers was harsh with my sweet Underthunder here and she reacted… well, we rescued her a little while back from the private menagerie of some DragonCorp exec who got himself assassinated, and she's not quite done transitioning from cruel captivity to normal life, so she doesn't take kindly to mistreatment. But I got Radazam to vouch for her, and the doctors expect the worker to make a full recovery, so we were given clearance to proceed!" "Like I said, I'm a chaos cowboy. I take the chaos we find in the field - and boy howdy do we find a lot of it - and wrangle it from where we don't want it to where we do. I hear we get to wrangle some Jinsuls on this mission and that sounds like a dee-light! I can't stand those ornery spider-freaks. Looking forward to putting their particular brand of chaos under my boot!" "You've got nothing to fear from Underthunder here, just treat her kindly and she'll love you soon enough. Isn't that right, UT?" Underthunder seems to be ignoring Huckleknuckle at the moment, and looks instead at one of the rookies and growls. "Hey! What did I tell you?" Huckleknuckle moves in front of Underthunder to face her, puts a hand on each side of her snout and leans in close. "Only. Eat. The people. I tell you. To eat. It's important!" Underthunder's only response is to lick Huckleknuckle's face. "Aww, I can't stay mad at you!" Huckleknuckle coos as he pats her kindly on the snout. "Anyway," he says as he turns back to the group. "What are we up to now? How can I help?" |
