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49 posts. Organized Play character for jimmypuma.


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Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck rewards Underthunder for being a such a good girl with a feast of jinsul kibble with a demigod demi-glace.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Hey Underthunder, have you ever wondered what a demigod tastes like? That one you can definitely eat!

"Once Stees is done with it, of course."

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Varuthalla wrote:

Varuthalla lets out a long breath, and pumps her fist. After savouring the moment, she gets onto comms.

"Elsebo, Jadnura, this is Strikeforce Vorpal Kickass'o. Dhurus is down - repeat, Dhurus is down!"
"...also I took the liberty of naming our Strikeforce."

"That name works for me!"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck reaches down to pet the nape of Underthunder's neck. "You were so brave, UT, way to charge and smash something so big!"

Huck will spend an RP to recharge his stamina.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Round 4 Turn

"Yeah, you better run! Move to the far side, UT, don't let 'em get away!" Underthunder will circle around behind Dhurus while Huck readies a single strike with his whip.

Entropic Strike: 1d20 + 15 ⇒ (19) + 15 = 34 vs. EAC
Acid Damage: 2d6 + 14 ⇒ (2, 2) + 14 = 18

Exo-Guardians

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Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Yes, UT targeted KAC+8. I didn't mean to imply otherwise, I only wanted to be specific that UT's maneuvers target KAC while Huck's target EAC.

Huck braces himself and flexes as the first blow hits him, spending an Entropy Point to reduce the damage from it by 9. Also, Huck's purple core shield emits a bright flash with the hit. Dhurus must make a DC 17 reflex save or be dazzled for 1d4 rounds.

Round 3 turn

Huck will launch into a full attack on Dhurus. The first attack aims to hurt but the second goes low to entangle his legs. Obnoxious trickster with entangling dirty trick

First Attack: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
Damage: 2d6 + 14 ⇒ (1, 2) + 14 = 17 acid
Dirty Trick: 1d20 + 15 + 6 ⇒ (13) + 15 + 6 = 34 vs. EAC+8

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Hey UT, you haven't gotten to smash a demigod yet, have you? Knock 'em away from Stees!" Underthunder roars and rushes headlong at Dhurus. (Pachycephalosaurid body slam attack)

Bull Rush: 1d20 + 16 ⇒ (16) + 16 = 32 vs. KAC

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Double-time it down to that far pillar, UT!"

Underthunder will full-action run down to the T pillar.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck will continue to try grappling the jinsul.
Grapple vs grappled EAC: 1d20 + 15 + 8 ⇒ (10) + 15 + 8 = 33

"They're still at the end of my pole UT, get 'em!"

Underthunder will blindly thrash at the jinsul with both talons.
Miss Chance: 1d2 ⇒ 1
Slash vs grappled KAC: 1d20 + 9 - 4 ⇒ (8) + 9 - 4 = 131d8 + 7 ⇒ (1) + 7 = 8
Miss Chance: 1d2 ⇒ 2
Slash vs grappled KAC: 1d20 + 9 - 4 ⇒ (20) + 9 - 4 = 251d8 + 7 ⇒ (2) + 7 = 9

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Ah no worries!

Huck lashes out at his trapped prey as he sees them begin to cast something.

Attack of Opportunity: 1d20 + 15 + 2 ⇒ (2) + 15 + 2 = 19 vs grappled EAC

Acid Damage: 2d6 + 14 + 3 ⇒ (2, 1) + 14 + 3 = 20

Huck Reflex: 1d20 + 13 ⇒ (16) + 13 = 29
UT Reflex: 1d20 + 4 ⇒ (2) + 4 = 6

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

If the jinsul moves or casts a spell, Huck can make an attack of opportunity, but I'm guessing the GM will want to redo the jinsul's turn since the turn didn't account for the jinsul being grappled. I'll wait to make my current turn until I hear more.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Did the jinsul try to move while Huck had it grappled?

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Roger that! Onward UT, that one you CAN eat!" Huck says, pointing his capture pole at the Jinsul caster.

Underthunder rumbles forward with another roar, then Huck grabs at the Jinsul with his pole.

Grapple: 1d20 + 15 + 8 ⇒ (10) + 15 + 8 = 33

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Let's get in there UT and wreck some Jinsul clowns!

Underthunder will double-move into the fray, tromping over the low walls with a roar.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Yeah, two god-things fighting is a new level of chaos for a Society mission! I agree, those perimeter buildings look like they could use a big dose of entropy. Wanna go break stuff, UT?" Underthunder roars in response.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

As nice as it felt to take out that blue ship, I think we should call that good and fast forward to Part 4 so we don't fall too far behind.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Thanks Omni-Lithic!

"Yeeeehaaaaw!" Huck yells out as the ship executes a textbook-perfect fly-by. He has all six hands furiously working the gunnery console as the ship flies past Blue's forward arc. "All the chaos, right in their face!" Broadside

Persistent Particle Beam: 1d20 + 15 + 3 ⇒ (5) + 15 + 3 = 23
P Particle Beam Damage: 10d6 ⇒ (6, 4, 2, 1, 6, 5, 3, 4, 3, 6) = 40

Torpedo: 1d20 + 15 + 3 ⇒ (13) + 15 + 3 = 31
Torpedo Damage: 5d10 ⇒ (4, 10, 4, 2, 9) = 29

Light Particle Beam: 1d20 + 15 ⇒ (5) + 15 = 20
L Particle Beam Damage: 3d6 ⇒ (2, 2, 2) = 6

Missile Launcher: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 37
Missile Damage: 10d10 ⇒ (2, 4, 1, 2, 7, 2, 2, 1, 10, 3) = 34

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck starts to get frustrated with missing and switches to focusing on just landing a hit with the big particle beam.

Fire with the computer bonus going towards the particle beam

Particle Beam: 1d20 + 15 + 3 ⇒ (19) + 15 + 3 = 37
PM Damage: 10d6 ⇒ (3, 1, 6, 5, 3, 1, 2, 5, 2, 4) = 32

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Varuthalla wrote:

"Damnit Huck, stop letting the dinosaur push the Fire button! We need all hands on deck here!"

I gotta assume a Nat 1, with a dinosaur companion, is, well, UT trying to shoot the guns with stubby lil' theropod arms XD

"Hey, I'm bringing more hands on deck than you are!" Huck retorts as he holds up all six hands. "That torpedo just got wrecked by some floating debris. I still got this!"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

No worries, that makes sense!

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire
Quote:

The Starfinder team moves forward in evasive pattern alpha as the Jinsul vessels split to form a pincer. The blue slightly smaller ship seems to be a bit less powerful in the engines, but they both fly with purpose....

...

GUNNERY PHASE:
Captain (Name): Available
►Gunner 1 (Omni): Fire At Will, Shoot, Broadside, Precise Targeting
►Gunner 2 (Huck): Fire At Will, Shoot, Broadside, Precise Targeting

Huck will fire at will with the forward weapons at Blue, using the Computers to assist with the particle beam.

Forward Torpedo Launcher: 1d20 + 15 - 4 ⇒ (1) + 15 - 4 = 12
Torpedo Damage: 5d10 ⇒ (1, 1, 3, 1, 6) = 12

Forward Particle Beam vs Blue TL: 1d20 + 15 + 3 - 4 ⇒ (8) + 15 + 3 - 4 = 22
Particle Beam Damage: 10d6 ⇒ (3, 3, 2, 1, 5, 3, 5, 2, 5, 2) = 31

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck will hop into the second gunner chair.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"No way, we can't leave Fitch all alone to get overrun by Jinsul! No trading lives! Let's stay and help Fitch! The Jinsuls on the ground will still be there to squash when were done."

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck will spur UT on towards Blue and then try to trap it in his capture pole.
Grapple: 1d20 + 23 ⇒ (15) + 23 = 38

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Oh yeah, sweet entropy, come to papa!"Huckleknuckle flexes all six of his arms and absorbs some of the fireball's energy with Dampen, so it only deals half damage. He also has Fire resistance 9.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck Reflex: 1d20 + 13 ⇒ (17) + 13 = 30
UT Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
Where is Purple on the map? I see blue, red, and black, but not purple. I want to try to get adjacent to Purple.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck will direct UT to move up towards the threat in the NE and readies his capture pole to grapple the first Jinsul who comes within 10' of him.

Readied Action:
grapple: 1d20 + 23 ⇒ (5) + 23 = 28

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Yeeeeehaaaaw!" Huck belts out in glee as he plummets to the surface. "Chaos cowboy!"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Paradropping? Don't tempt me with a good time!"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Eat my entropy, Jinsul scum!" Huck uses the computers to boost his shot with the missles
Gunnery: 1d20 + 15 + 3 ⇒ (4) + 15 + 3 = 22
Antimatter Missles: 10d10 ⇒ (4, 3, 10, 3, 10, 1, 2, 7, 10, 10) = 60

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck will jump into the second gunner chair.

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"The Drake is the best choice for a lot of missions, but especially blowing up other ships. Drake!"

No RP use yet for Huck

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Fortitude: 1d20 + 12 ⇒ (1) + 12 = 13
Fortitude: 1d20 + 12 ⇒ (16) + 12 = 28
Huck nods to Omni and then goes after the weak one. He lashes out with his Singing Star to injure, then goes for the legs with his capture pole to entangle it. Obnoxious Trickster
Full Attack Lash: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Acid Damage: 3d6 + 14 ⇒ (6, 1, 6) + 14 = 27
Dirty Trick to Entangle: 1d20 + 15 + 7 ⇒ (1) + 15 + 7 = 23

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Let's try strength in numbers, people and arms!"
Huck applies all six arms to opening the door.
Athletics with Aid: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Underthunder leans in as Varuthalla pets her. "She seems to especially like you. Maybe a Vesk looks a little like a kid dinosaur to her?"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"You stay here for this one, UT, I don't think it will be very safe for you in a cramped, zero-g wreck with potential radiation leaks."

Underthunder looks sad as the team heads off without her.

[ooo]No Underthunder for this one.[/ooo]

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Culture: 1d20 + 4 ⇒ (3) + 4 = 7

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck and UT will move closer to both Orange and Black, then try to grapple Black.
Grapple: 1d20 + 23 ⇒ (15) + 23 = 38

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck readies his capture pole to grapple. "Let's help gang up on that one, UT. Charge!" Huck spurs UT into the fray, then grapples the northern robot when in range.

Grapple: 1d20 + 15 ⇒ (8) + 15 = 23

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huck gets to scaling down, hand over hand over hand over hand over hand over hand.

Acrobatics: 1d20 + 18 ⇒ (6) + 18 = 24

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huckleknuckle will try to nab a key card with one hand while keeping a guard distracted with his other five.

SlightOfHand: 1d20 + 6 ⇒ (17) + 6 = 23

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

After Stees:
Huck will try to be sneaky.
Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

Exo-Guardians

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Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Seems like the best way to sneak a dinosaur into a Jinsul city is to find an unoccupied back route.

Survival: 1d20 + 15 ⇒ (11) + 15 = 26

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

I vote #2

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"Hmm, let me see if I can find a better vantage point out there."

survival: 1d20 + 15 ⇒ (8) + 15 = 23

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

"I've never been accused of being quiet or sneaky but I'm sure I can find some way to help with it!"

+1 vote for #1

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

Huckleknuckle moves to check in with Radaszam. "Hey chief, thanks again for vouching for Underthunder! Can I help with the topography assessment?"
Survival: 1d20 + 15 ⇒ (12) + 15 = 27

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

An avalanche of limbs, weapons, fur, scales, and thunderous footfalls interrupts the conversation as a blue-furred skittermander riding a dinosaur bursts into the room. "Howdy, nufriends!" exclaims the skittermander as he quickly doffs and dons a ten-gallon hat with his one free hand while pulling his mount to a halt. "I'm Huckleknuckle, the chaos cowboy of Vesk-V." His other hands are full with a capture pole, some sort of flail, a shield, and the reins, his arms wrapped in D-Suit as they jut out from the sides of a tactical vest.

"My apologies for the delay," he says as he climbs down from the dinosaur. "There was an incident upon arrival when one of the docking bay workers was harsh with my sweet Underthunder here and she reacted… well, we rescued her a little while back from the private menagerie of some DragonCorp exec who got himself assassinated, and she's not quite done transitioning from cruel captivity to normal life, so she doesn't take kindly to mistreatment. But I got Radazam to vouch for her, and the doctors expect the worker to make a full recovery, so we were given clearance to proceed!"

"Like I said, I'm a chaos cowboy. I take the chaos we find in the field - and boy howdy do we find a lot of it - and wrangle it from where we don't want it to where we do. I hear we get to wrangle some Jinsuls on this mission and that sounds like a dee-light! I can't stand those ornery spider-freaks. Looking forward to putting their particular brand of chaos under my boot!"

"You've got nothing to fear from Underthunder here, just treat her kindly and she'll love you soon enough. Isn't that right, UT?" Underthunder seems to be ignoring Huckleknuckle at the moment, and looks instead at one of the rookies and growls.

"Hey! What did I tell you?" Huckleknuckle moves in front of Underthunder to face her, puts a hand on each side of her snout and leans in close. "Only. Eat. The people. I tell you. To eat. It's important!"

Underthunder's only response is to lick Huckleknuckle's face. "Aww, I can't stay mad at you!" Huckleknuckle coos as he pats her kindly on the snout.

"Anyway," he says as he turns back to the group. "What are we up to now? How can I help?"

Exo-Guardians

Male Skittermander Vanguard 9 | SP 108/108 HP 65/65 | RP 9/9 | EAC 29, KAC 30 | Fort +12 Reflex +13 Will +4 | Init +6 | Speed 30; 40 mounted | Perception +12 DV | Resist 9 Fire

OK got it, thanks!