Jeb Graden

Huckleberry Buck's page

101 posts. Organized Play character for Codanous.


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Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Slinging his rifle across his back, Huck wipes his hands on his trousers, Looking around at his allies, "Well, dat der was quite the adventur'! Now how do we get home,?"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck, listening to Fentar will step back, reloading his rifle!

"Go Get 'em!" he shouts, fiddling with his rifle, trying to pour black powder in it and load a bullet, as quick as he can!

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck loads his rifle once more with a standard bullet and moves to a better angle for firing.

"WHOOO, look at dem rock dino's!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck loads his rifle and aims at one of the warding stones.

Attack + PBS - DA: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
damage: 1d12 + 1 + 2 ⇒ (8) + 1 + 2 = 11

YEEEE-HAW, we dun a'most ther!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck tries to solve one of the many facets of the polyhedron.

"Dat der don't look right, hmmmm"

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

Reflex: 1d20 + 6 ⇒ (6) + 6 = 12

Survival 3a: 1d20 + 3 ⇒ (15) + 3 = 18
Survival 3b: 1d20 + 3 ⇒ (20) + 3 = 23
Survival 3c: 1d20 + 3 ⇒ (15) + 3 = 18

Huck searches for a good vantage point to being climbing and traversing the adamantine shell before helping his team with the navigation of the inner maze!

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck steps over, lines up a clear shot and fires at the undead abomination!

"Watch out, pretty sur' if that kills ya, ya die!"

Musket + PBS - DA: 1d20 + 5 + 1 - 1 ⇒ (16) + 5 + 1 - 1 = 21
damage: 1d12 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Standing up, Huck spits out some tobacco he had tucked away in a cheek, before lookin for the next foe.

Throwing a glare at the rope as he rubs his behind, he'll load his rifle to prepare to shoot skeleton.

"Hang in der, Ree"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck holds his gun as best he can between his teeth while trying to shimmy down the rope.

Climb check: 1d20 + 1 ⇒ (3) + 1 = 4

lol really

However he slides down, dropping his gun, and slipping off the rope, howling the whole way down.

"Damn dat der greased son o' a troll rope, not er funny joke,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck keeps his gun locked and loaded, ready for anything to spring out.

"Dis here one crazy adventur'"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry stands in awe of the massive creature, leaning over to whisper to an ally "Dat der's a biggun, not sure we coul' take it,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry can barely how many undead there are to face on this asteroid hurtling through space

"Day dee just ain't right"

He grabs his musket and shoots the nearest enemy.

attack: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d12 ⇒ 4

-Posted with Wayfinder

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Phew this special has my head spinning lol

Huckleberry, saddened to not fight the ifrits is somewhat gladdened at the opportunity to fight an oread!

"Dat der rock-guy betta naht be resistant to mah bullets!"

Huck hustles away from the group to line up a better shot, kneels down and blasts at the Oread!

Attack + PBS - DA: 1d20 + 5 + 1 - 1 ⇒ (18) + 5 + 1 - 1 = 23
damage: 1d12 + 1 + 2 ⇒ (10) + 1 + 2 = 13

"Whhoooo Weeey! I gawt dat der sum o' b&@$~, yas I did!" Huck hoots and hollers at what looks like a successful shot!

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

I'm fine staying to fight

"Yeeehaaaaw! Dun' be sum good fightin', I'm a renown'd monsta hunter!"

Buck grabs some jerky from his belt pouch, shovin' it in his mouth while he readies his rifle for combat!

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck'll wander over to the table and try and eat some of the food, his belly is startin' grumble after all this fighting.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck tries to remain quiet, knowing when its better to keep his mouth shut than to open it and ruin things.

he is wise enough to not say anything but not smart enough to say the right things

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Holding his rifle ready, Huck nods to Kaya and the group, "Aye, let's get ta it,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck loads his rifle before the next encounter, he picks up the weird metal device, "Looks ta be some sert o' gun but heck if I know how to use it,"

Huck'll load up one of the fancy armors suit ma jigs before moving forward. "Let's not let all the monsta's get killed b'fore we get a chance at 'em!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry, his sweat starting to soak through his clothing, draws the endure elements potions, popping the cork off and drinking it.

At the ship and the bulbous eyed creatures, "Dat der is a mighty fine lookin' monsta, gonna shoot it dead,"

Huck moves forward and fires at the red creature with his rifle.

Attack + PBS - DA: 1d20 + 5 - 1 + 1 ⇒ (11) + 5 - 1 + 1 = 16
damage: 1d12 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Wow, my d12 is on fire this game, I think that is the third time I've rolled max damage

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry hustles over to get a better shot on the ifrit and reloads his rifle!

"Car'ful o' that lava, looks hot!"

standard action to reload

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Yeah thinks have been a little crazy lately. Definitely added a level of stress to this.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry hustles over, holding his pants up while he runs levels his rifle and fires at the Yellow ifrit.

"Dat der red-skinned devil looks jus' like ya, Ree!"

Musket - Deadly Aim + PBS: 1d20 + 5 - 1 + 1 ⇒ (10) + 5 - 1 + 1 = 15
damage: 1d12 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Drooling slightly as hew looks on in awe at the Crater, "Ai vote fer the Crater, all those monsters need killin', stuffin' and mounting on the walls of me cabin back home!"

Huckleberry clears his gun as a standard action.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

YEEEEEHAAAAWWW" Huckleberry spits out his chew as he lines up a shot and blasts the rock monster!

"Dat der gonn' look real pretty on my porch, yeaaah!"

Musket + Point Blank + Deadly Aim: 1d20 + 5 + 1 - 1 ⇒ (2) + 5 + 1 - 1 = 7
Damage: 1d12 + 1 + 2 ⇒ (12) + 1 + 2 = 15

And the gun backfires sending black powder into his beard and face, sputtering! "Wooooo Whey this gun is rarin' to hunt some monsters! Its just toooooo excited!"

Gun misfire, lol great way to start

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

He stares at the tall eleven wizard with a blank expression on his face before snappin' too!

"What ya mean, we gonna go up into the skies and fight tha giant comet monster? Well heck yes give me som' of that sweet magical protection!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

A large human with a big pot belly, trousers barely held up by worn suspenders. His big old white beard has bits of dirt, food, twigs and leaves in it and his large brimmed hat doesn't do much to cover his bald head.

"Well Howdy-do ther' folks, ma name's Huckleberry Buck, monster hunter at yer service, Heh heh," He loads his rifle and fires it into the ceiling, "YEEEEEE HAW, we gonna hunt us some monstars t'day!"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

1. Codanous
2. Huckleberry Buck
3. Muster Master Gunslinger 1
4. 60921 - 15
5. Liberty's Edge
6. Craft Alchemy: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Oh cool, I'll shoot this bird too, though she is in melee now, makes it harder to hit so no deadly aim!

Huckleberry'll load his rifle again, swearing at the never ending enemies pouring from the mist, and level it in the girls face before firing.

Attack + PBS - melee: 1d20 + 5 + 1 - 4 ⇒ (16) + 5 + 1 - 4 = 18
Damage: 1d12 + 1 ⇒ (7) + 1 = 8

"Ya betta run soon,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry'll can't load his rifle without provoking, so he'll load his rifle anyways, loading it up quickly with a paper cartridge, he'll fire a shot down the alleyway.

Rifle + PBS - Deadly Aim: 1d20 + 5 + 1 - 1 ⇒ (12) + 5 + 1 - 1 = 17
Damage + PBS + DA: 1d12 + 1 + 2 ⇒ (3) + 1 + 2 = 6

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Looks like it was during a surprise round

Huckleberry'll call out to the mist, "Just be on yer way now, ya don't want none o' this,"

He'll level his rifle, readying a shot for the first target to come out of the mist, taking aim for a rather deadly shot.

Readied Attack:

Gun + PBS - Deadly Aim: 1d20 + 6 + 1 - 1 ⇒ (15) + 6 + 1 - 1 = 21
Damage: 1d12 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Well away from the rats now, Huckleberry’ll pull his rifle out and fire at one of the rats.

Attack + Point Blank Shot - Combat: 1d20 + 6 + 1 - 4 ⇒ (16) + 6 + 1 - 4 = 19
Damage: 1d12 + 1 ⇒ (10) + 1 = 11

”Dang nabbit, these rats,”

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry will run over to the boxes on the edge and start climbing up them to gain some space.

"Damn rats, ruinin' e'rything"

Climb: 1d20 + 1 ⇒ (7) + 1 = 8

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry'll work with Jidai to move the crane around to latch onto the box.

"Be careful now,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Looking around at the warehouse, "We're just lookin' fer a package,"

Perception: 1d20 + 6 ⇒ (4) + 6 = 10

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Grumbling, "Well lets jus' get 'is stuff and get on wit' it, aye"

Huckleberry, Amba, Seleena and Jidai and the rest of the group, head off to the docks, keen on recovering this package.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Frowning in agreeance with Seleena, "Tough bein' a Pathfinder, have ta know when tha Societay comes before yer personal morals," Still he will follow along, not keen on breaking and entering either.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

I'm traveling for work tomorrow, will be unable to really post from 7:30 AM Pacific Standard Time until about 10 pm PST. If we are all waiting for me at 10 pm, I'll be sure to post.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Loading up his rifle, muttering under his breath about the damn contraption, "Aye, docks, finally sumthin' Ai'll know,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry will load an Alchemical Paper Cartridge into his gun and then fire,

Attack + PBS - Melee: 1d20 + 6 + 1 - 4 ⇒ (12) + 6 + 1 - 4 = 15
Damage: 1d12 + 1 ⇒ (4) + 1 = 5

"Damned imp," Huckleberry'll take a step forward.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

I added you to the map Seleena, I hope that was okay!!

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huckleberry will move so the creature doesn't have cover and level his gun and aim as carefully as he can at the red-winged creature.

Attack + PBS - Melee vs Touch: 1d20 + 6 + 1 - 4 ⇒ (9) + 6 + 1 - 4 = 12
Damage + PBS: 1d12 + 1 ⇒ (6) + 1 = 7

"Blasted rifle," He'll bang his gun on the ground a bit.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck'll level his rifle and fire at the creature as well, assuming Amba doesn't destroy it outright.

"No place fer ya here, demon,"

Attack - Cover + PBS vs Touch: 1d20 + 6 - 4 + 1 ⇒ (3) + 6 - 4 + 1 = 6 Goodness at least it wasn't a misfire
Damage + PBS: 1d12 + 1 ⇒ (9) + 1 = 10

"blasted hunk of junk," He'll bang on his rifle a bit before reloading it.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Looking around the room, eyes lingering on some of the more out of place items, finally acknowledging the small, squat devilish creature,

"HEY, stop er ya gunna get a wuppin!"

He'll load his rifle with a regular bullet.

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Perception: 1d20 + 9 ⇒ (5) + 9 = 14

Looking around at the extravagant room and the gaudy fixtures, Huckleberry'll whistle, "Phew, we dun got nuttin' like this back home in Turtleback Ferry,"

Listenin' to the briefin', "Aye, ya just got sum knuckle'ead givin' ya trouble? We'll take care o''em fer ya,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Startled by the flash, "Ahhhjjj, ha, ah, hah, yer blue,"

Slingin' his rifle, "Well, let's get ta goin' ta the Paracountess," He'll adjust his gear, grab the dead snake and roll it up and put it in backpack, "Snake's good eatin', make a nice snack,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Helping stabilize the table for Amba, "Good call Amba, seemed like an outta-place spot fer a key,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Hearing a sound from the ceiling, Huck'll startle, load and level his rifle at the ceiling, seeing it is a key he'll put the gun back down, "Thought we be unda attack there fer a sec, just a key though,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Huck'll try and interact with the copper-banded chest as well, "Gotta feelin' this chest ain't right,"

Will Save: 1d20 + 2 + 4 ⇒ (14) + 2 + 4 = 20

"Dang nabbit, its an Illoosion, just ignore tha' one,"

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Spittin' "Sumtimes, a snakes a snake, ya can't blame it,"

attack + PBS - deadly aim: 1d20 + 5 + 1 - 1 ⇒ (11) + 5 + 1 - 1 = 16
damage + PBS + deadly aim: 1d12 + 1 + 2 ⇒ (1) + 1 + 2 = 4

Grand Lodge

HP: 12/12 |AC:17 T:14 FF:13,| CMD: 14 | Fort: +4, Refl: +6, Will: +2 | Perc: +6, Init: +4, Speed 30ft 2 of 2/day Grit left, CG Human Musket Master 1, Battered Rifle +6, 1d12 (20/x4)

Scowlin' a bit, "Ai just din't want sumone ta get hurt, ya nevah know with snakes,"

He'll sit content to just keep an eye on the snake.

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