Clausyre

Huckle Jim's page

405 posts. Organized Play character for DoubleGold.


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Acquisitives 2/5 5/5 ***

Level 13 here. You can play at level 12, but once you reach 13, that is it for a while. 2/3 of these credits however are Dming credits.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Thanks, updated him already to level 10.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I have a question. Where are the Jinsul from? Why don't we just build a death star and blow up their planet to end the war?

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Also put Nufriend Skittermander +1 on my chronicle.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim helps gather the dropped items, gets his portable gangway and heads out the exit. Good job guys, lets go home. Does Quirk finally spend the resolve to get back up at one?

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

My Scoured Stars Survivor now comes into play: When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of Resolve
Points required to stabilize by 1 (to a minimum of 0 RP.) When you use this ability to stabilize, you also immediately gain
1d6 Hit Points for every 2 character levels you have. (Unlocked boon)

So I spend 1/4 of my RP-1 to stablize (1 RP) and immediately regain hit points: 4d6 ⇒ (4, 6, 1, 4) = 15

Huckle Jim will then grab his baton and strike from prone, cause I believe standing up will provoke hit: 16 + 1d20 - 4 ⇒ 16 + (17) - 4 = 29 vs KAC The -4 penalty is to hit from prone.
dmg: 1d4 + 6 ⇒ (3) + 6 = 9 I am invincible

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

um yeah right, just kill it. He coming for you next. Good job T'kai, use your automatic damaging spells next and don't worry about getting me up or him next.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I guess quirk won't care if I borrow his laser pistol and use his charges to help down the boss, I'm out of charges for my weapon.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I forgot about the shot landing somewhere else, so I marked it on the map, exactly where I'm aiming to be sure it didn't hit an ally.
Through the intercoms, ship we on taking heavy dmg. Don't worry, I won't spoil it, just couldn't resist the sarcastic joke.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Sarcastic joke, on the running out of time part, more like one of the teams would go down before then. Hopefully him and not all of us.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Was able to move myself up one square on my labtop when I got home.
On another note, we only have 12 rounds to defeat the boss once he is up, we are running out of time.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle moves up and fires. on a phone someone please move me up one square . hit square: 1d20 + 16 ⇒ (1) + 16 = 17 dmg: 2d10 + 9 ⇒ (6, 5) + 9 = 20

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

“I recommend you both move away in different directions . Then attack at range.”

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim fire his explosive weapon at an intersection hit: 16 + 1d20 ⇒ 16 + (3) = 19 the corner, as long as I don't roll a 1 I hit, that is what I like about the explosive weapon.
dmg: 2d10 + 9 ⇒ (8, 4) + 9 = 21 electric and fire, reflex 20 for half
He then moves.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Posting from a phone. Navasi u ain’t up yet. Pretty sure he went twice that round. The something means he acts again I believe

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Ah, what the heck, fight or flight, I don't plan on running until we have to. We have the RP to stablize and be back up at 1 if needed. I suggest spread out so his line attack can't get us, and so that he will have to move all over the place just to get to all of us.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Ah what the heck, assuming the boss does take the aoo bate, I will move away and pull out my red star plasma cannon while dropping the sword where I end my movement. hit square: 16 + 1d20 ⇒ 16 + (7) = 23 aiming at a point so only the boss gets caught in the blast.
dmg: 2d10 + 9 ⇒ (7, 8) + 9 = 24 electric and fire, reflex 20 for half

If the boss does not take the aoo, I withdraw or disengage to that position. It is called different things in different editions.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Well, if we flee, I for one like perfection when playing a scenario, getting it perfect, all objectives complete. So I'd have to revisit this scenario again with a SS-JA decked out character. I'm sure many of you as well would too return to this scenario, or maybe it doesn't bother you the scenario wasn't played to perfection.

On another note, I used the wrong modifier on the aoo, I should be +12 to hit not +14, still a miss though and doesn't change a thing.

Not doing anything until I see what everyone wants to do.

Edit: I think the fight is doable. I'll probably back up or move away if the boss did take that aoo. If I go down, someone can grab my plasma gun, since all you have to do is hit an intersection dc 5. It will deal 2d10+level if you have weapon specialization in heavy weapons and dc is dependent upon your dexterity and other things. It has three charges left.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle swings as he tries to use his ability hit: 14 + 1d20 + 2 ⇒ 14 + (5) + 2 = 21 vs KAC
dmg: 2d6 + 11 ⇒ (1, 5) + 11 = 17 Looks like my aoo missed, sorry guys. Almost forgot the get em.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim shifts over or guarded steps toward the creature and swings his new borrowed sword hit: 14 + 1d20 ⇒ 14 + (2) = 16 vs KAC? dmg: 2d6 + 11 ⇒ (2, 2) + 11 = 15

Acquisitives

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Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

We would have to be next to each other, so I would pick up my weapons sheath them and move to you, when I can do in 2 rounds and accept your sword. I moved over to you Thanks, this should slash well.
The sword will do 2d6+11 for me (str of 2 and weapon specialization is 9 to dmg) and I'd have a +12 to hit with it. +9 bab, +2 str and versatile focus

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Pick back up my baton sheath it and stay put

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Drop Baton and pull out red star plasma gun, 5 foot radius explode hit corner dc 5: 1d20 + 16 ⇒ (13) + 16 = 29 dmg: 2d10 + 9 ⇒ (10, 2) + 9 = 21 electric and fire reflex 20 for half

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim does another total defense action.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle will stay put and use a total defense action. My baton is almost useless against it, I'll keep him at bay. and thanks Navasi

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckles shifts over and strikes again hit: 16 + 1d20 ⇒ 16 + (19) = 35 dmg: 1d4 + 6 ⇒ (3) + 6 = 9 blunt
will save: 1d20 + 8 ⇒ (18) + 8 = 26

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

will save: 1d20 + 8 ⇒ (18) + 8 = 26 Not today.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

will save: 1d20 + 8 ⇒ (9) + 8 = 17
will save: 1d20 + 8 ⇒ (12) + 8 = 20
He will also shift towards the monster on his turn
hit: 16 + 1d20 ⇒ 16 + (19) = 35 dmg: 1d4 + 6 ⇒ (2) + 6 = 8 and in case I need another will save for hitting him again, here it is will save: 1d20 + 8 ⇒ (3) + 8 = 11

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

yeah 40 speed movement, I have just enough to get to the boss and swing with my tactical baton
hit: 16 + 1d20 ⇒ 16 + (18) = 34 vs KAC
dmg: 1d4 + 6 ⇒ (4) + 6 = 10 blunt

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim will unfold his portable gangway and take a shortcut to move to the yellow guy. Portablegangway from the Starfinder Armory, let me know if I can't do this. As far as I understand it, the gangway would unfold at the edge of the walkway or I can make it stop there, not sure. If not, feel free to extend it another 10 feet.

portable gangway:
When activated, this heavy, 1-foot-square metal box unfolds into a flat gangway up to 30 feet long and 10 feet wide that is capable of supporting up to 2 tons. The gangway is selfsupporting with struts that automatically unfold and brace it in place, as long as there is terrain to support the gangway on at least one end. The gangway can have an angle of up to 45 degrees when it is created, forming a ramp instead of a bridge. The portable gangway unfolds only partway if there isn’t room
for the entire gangway, supporting as much of its size as can fit into the area. When a control stud at any of the gangway’s corners is pressed as a move action, the gangway refolds into a box around that stud, as long as there are no creatures or objects on the gangway.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

acrobatics: 16 + 1d20 ⇒ 16 + (4) = 20 Huckles is lagging this time, but he is still good at it.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Stealth not good for me, neither is perception.
Not much help here, except for the acrobatics and athletics to move quickly, but we would all have to do that.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim picks back up his gun. May I have the Jetpack. And can we all get a short rest in? looks like we can spend RP to regain SP and I will do so, cause I might as well use the RP unless we are on a time limit and I doubt we are.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle moves over and swings with his tactical baton hit: 16 + 1d20 ⇒ 16 + (20) = 36 vs KAC
dmg: 1d4 + 6 ⇒ (2) + 6 = 8
crit dmg: 1d4 + 6 ⇒ (1) + 6 = 7

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim continues to attack the purple thing in front of him hit: 16 + 2 + 1d20 ⇒ 16 + 2 + (20) = 38 dmg: 1d4 + 6 ⇒ (4) + 6 = 10
additional crit dmg: 1d4 + 6 ⇒ (4) + 6 = 10

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim tries again to swing at the purple one in front of him hit: 1d20 + 16 ⇒ (11) + 16 = 27 dmg: 1d4 + 6 ⇒ (4) + 6 = 10 blunt
I'm fine but thanks take your time, it will take me about five blows before I'm feeling it hours from now.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Drop gun to pull out tactical baton and swing at the purple in front of me

Tactical Baton: attack: 16 + 1d20 ⇒ 16 + (4) = 20 vs KAC dmg: 1d4 + 6 ⇒ (2) + 6 = 8 blunt

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim fires at the intersection between red and blue. my gun has the explode property 5ft radius, so I'm targetting an intersection dc 5, as long as I don't roll that one
hit: 16 + 1d20 ⇒ 16 + (8) = 24
dmg: 2d10 + 9 ⇒ (2, 8) + 9 = 19 electric and fire, reflex 20 for half.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim in surprise round will single move 40 feet toward the Jinsuls while pulling out his plasma cannon.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

piloting: 15 + 1d20 ⇒ 15 + (13) = 28 Sorry better pilot, but we have them favors if this don't work. Nevermind, I believe I got it, unless DC =30.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle will help blast them gunnery: 1d20 + 15 ⇒ (17) + 15 = 32

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Aid the computers computers aid: 1d20 + 2 ⇒ (11) + 2 = 13

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I can aid right piloting aid: 1d20 + 15 ⇒ (11) + 15 = 26

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Huckle Jim is using his bounty hunter profession to explain how the Jinsul, act, think, feel, where they would be next, and who they like to pick on.
Not everyone can be warriors, but we can be smarter than them. Set up traps and ambushes.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

profession bounty hunter: 1d20 + 15 ⇒ (6) + 15 = 21 on Xirillis normally +16, but professionals clothing doesn't count since I'm not making a day job check, but the tools do

Infinite professions, but the book only suggests so many. I doubt Starfinder would ever call for a profession not on the suggested list from the book.

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

I'm likely to fail them all, is not talking to any of them an automatic failure?

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Fire missile at purple hit: 15 + 2 + 1d20 ⇒ 15 + 2 + (17) = 34
dmg: 10d10 ⇒ (1, 6, 6, 10, 4, 10, 2, 3, 10, 2) = 54 missile dmg.
reroll 1: 1d10 ⇒ 8

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

Quirk, I think it is 8d6, not 10d6
Anyway, Huckle Jim will fire at purple with a missile hit: 15 + 2 + 1d20 ⇒ 15 + 2 + (20) = 37
dmg: 5d10 ⇒ (7, 5, 10, 4, 9) = 35
edit: a crit which system did I damage: 1d100 ⇒ 47

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

It don't look like we are facing the right way, but here is the missile shot at green. Also, I've never used missiles
hit: 15 + 2 + 1d20 ⇒ 15 + 2 + (12) = 29 Not including range penalties.
dmg: 5d10 ⇒ (7, 2, 3, 10, 5) = 27

Acquisitives

Male Human Arcane-Blitz Soldier 14: Spd:65, Init:14, SP:168/168, HP:130/130, RP:13/13, EAC:30, KAC:33, DR/5- 14 Fire Resistance, Fort:15, Reflex:12, Will:11, Perc:0, Darkvision

My vote is for the pegasus, if we can't get behind the enemies, we are doomed.

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