Sajan Gadadvara

Honorable Apprentice's page

34 posts. Alias of WhtKnt.


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Wins: 2, Loses: 2, Ties: 0; Fame: 8

Honorable Apprentice has been waiting in Arena Two for a week, now. I'm declaring myself the winner by default!


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Just in case...

The Honorable Apprentice of the East Wind enters the arena at A10 and readies himself for what is to come.

Arbiter:
Initiative: 1d20 + 4 ⇒ (9) + 4 = 13

Initiative 13


Wins: 2, Loses: 2, Ties: 0; Fame: 8

So, are we ready for Apprentice versus Sariras?


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Yeah, I'm in for another trouncing.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

My apologies. I just noticed what you were talking about in your previous post. Yes, two of those attacks did hit, and I accounted for the damage, but I should have clued you in. In this case, it doesn't change the outcome of things. Dead is dead. I'm at -9.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

I will take the AoO, though this attack will finish the fight.

Arbiter:
Spiked chain AoO: 1d20 + 8 ⇒ (10) + 8 = 18
Spiked chain damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8
I am now at -9 hp.

Trying once more, the monk sees an opening and swings the chain in. Though he tries valiantly, the substance tossed by the kobold melting his flesh, the pain is too great and he swings short. As he sinks to the sand, in what must surely be agony, his face shows only serenity.

Hit: 18 Damage: 8

I am going to assume that is a miss and that will finish me off.

Just FYI, my normal AC is only 19. From what I have seen, your odds of hitting me should be pretty good.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Arbiter:
Now at 8 hp.

Still showing no emotion, the agile monk slashes again with the wicked chain, but misses cleanly.

Arbiter:
Spiked chain attack: 1d20 + 8 ⇒ (4) + 8 = 12
Spiked chain damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Hit: 12. Damage: 7


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The monk dashes forward (Move to K12) and strikes again with the chain, missing his opponent by a wide margin.

Arbiter:
Spiked chain attack: 1d20 + 8 ⇒ (4) + 8 = 12
Spiked chain damage: 2d4 + 2 ⇒ (4, 2) + 2 = 8

Attack = 12, Damage = 8


Wins: 2, Loses: 2, Ties: 0; Fame: 8

This time, the flask connects and the monk winces in pain as he is covered in whatever it contained.

Arbiter:
Now at 13 hp.

Again the spiked chain lashes out, seeking to shred the flesh of the kobold.

Arbiter:
Spiked chain attack: 1d20 + 8 ⇒ (12) + 8 = 20
Spiked chain damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7

As the last attack did not hit, I harbor no illusions that this one will, either.

Attack = 20, Damage = 7

The chain lashes out, but misses the agile little reptile.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

This is the second character I've faced that I can't seem to hit with less than a 20, and they don't seem to be wearing any armor! And they attack with a 48? At third level? How are you people doing this?

I don't mind losing, but cheese and rice! I am severely under-optimized!


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Arbiter:
Touch AC is 19, so that's a miss.
Reflex save: 1d20 + 7 ⇒ (11) + 7 = 18
I have evasion, so no damage from the splash.

The nimble man easily avoids the flask and the splash from its contents. (Reflex save = 18). Rolling forward from his dodge (move to I10), he whips the chain at his opponent.

Arbiter:
Chain attack: 1d20 + 8 ⇒ (14) + 8 = 22
Chain damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9

Attack = 22, damage = 9


Wins: 2, Loses: 2, Ties: 0; Fame: 8

"You are ready, then?" the man asks.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The human does not move, nor does his stoic expression change.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The human merely raises an eyebrow and warily steps forward, swinging his chain in front of his body.

Arbiter:
Readying an action. If she comes within range of the spiked chain, Apprentice attacks!

Move to F10


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The monkish-looking gentleman enters, wearing only a sarong and sandals, and carrying a wickedly-spiked chain. He regards his opponent with an air of calm.

Arbiter:
Initiative: 1d20 + 4 ⇒ (1) + 4 = 5

Initiative: 5


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Not much. Would give me a chance to get "revenge" for the Reign of Winter game. ;)


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Throw me in as a 3rd level, please.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Once more into the breach...

Arbiter:
Chain Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Chain Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

Attack: 17
Damage: 4


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Again, the vicious chain lashes out at the dwarf.

Arbiter:
Chain Attack: 1d20 + 8 ⇒ (6) + 8 = 14
Chain Damage: 2d4 + 2 ⇒ (2, 2) + 2 = 6

Attack: 14
Damage: 6


Wins: 2, Loses: 2, Ties: 0; Fame: 8

No, it stands. I can swing at you and miss just as easily from an adjacent square as from 5 feet away.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Switching tactics, the monk takes a step back (5-foot step to H10) and draws forth his spiked chain. Whirling it about his body, he lashes out at the dwarf.

Arbiter:
Chain Attack: 1d20 + 8 ⇒ (9) + 8 = 17
Chain Damage: 2d4 + 2 ⇒ (1, 3) + 2 = 6

Attack: 17
Damage: 6


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The eastern man ducks behind a pillar.

Move to K9.

Arbiter:
Ignore, please. Just keeping my opponent on his guard.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The man with the Eastern looks is unarmed and wears only a monk's robe and sandals. He enters the arena with an air of calm.

Initiative:
1d20 + 4 ⇒ (1) + 4 = 5

Initiative 5


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Here.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Yeah, that will about do it.

The monk sees the blow coming and tries to dodge, but there is nowhere to run. Instead, his face becomes serene as the greatsword splits him from the top of his head to his midsection.

Good fight.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Arbiter:

Spiked Chain AoO: 1d20 + 8 ⇒ (1) + 8 = 9
Spiked Chain Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5

The chain lashes out again as Basha nears, but the distance is short. The barbarian (?) moves in for the kill and makes a wild swing, but misses cleanly.

Attack for AoO = 9, Damage would have = 5.

Arbiter:

Spiked Chain Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Spiked Chain Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9
Move to I11.

Swiftly gathering up the slack, the monk tries again before dashing across the sandy floor.

Attack = 12, Damage = 9. Move to I11.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

EDIT: Forgot that this character is 3rd level and has more hit points, duh!

The sword slashes deeply into the agile monk, despite his best efforts to evade, and he cries out in pain. Fortunately, the second attack cleaves only air as the man gracefully evades the blow. He whips the spiked chain around for another strike, grimacing as he does so. No sooner has the attack been made than he is moving again.

Arbiter:
Spiked Chain Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Spiked Chain Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8
Moving to F17.

Currently at 4 hp.

Attack = 21, Damage = 8. Move to F17.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

"Very well, I shall take the advantage!" the smaller man shouts, closing from Basha's right.

Arbiter:
Move to E9.
Spiked Chain Attack: 1d20 + 8 ⇒ (8) + 8 = 16
Spiked Chain Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8

The wickedly barbed chain lashes out at the larger opponent.

Move to E9. Attack = 16, damage = 8.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

Ah, okay. I see now. Sorry. My first time and all.

The man eyes his opponent. The seven-foot mountain of muscle is impressive, but fails to intimidate. Still, the lithe monk decides that it is best to keep his distance at first. He skirts the outside wall of the arena, whirling his chain above his head to create a droning sound.

Move to G-3.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The thin man closes quickly with his opponent, bridging the gap between them swiftly in hopes of ending the battle with a quick victory.

Arbiter:
Close with opponent
Spiked Chain Attack: 1d20 + 8 ⇒ (14) + 8 = 22
Spiked Chain Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4

The man closes with his opponent and whirls the chain above his head in a widening arc. Suddenly, he releases his grip on the chain, letting it lash toward his enemy.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

The human male enters the arena, taking careful note of the area around him. He wears no armor, and carries only a length of spiked chain. His head is clean-shaven and his brown eyes move to examine every sound, wary of what direction his opponent may come from.

Initiative:
1d20 + 4 ⇒ (4) + 4 = 8

Initiative: 8. Perhaps a bit too wary...


I'm good with whatever is best with everyone else, but... that being said, I've been watching the HBO series Rome and they had a great arena scene, so I'm a bit anxious to get underway.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

I really like the idea of different arenas. When I ran a tabletop gladiator game with PF, I used different flip-maps to simulate different arenas (I have quite a collection). I explained that the arena-builders had some very powerful magic going for them and could simulate nearly any environment. It made for a much more entertaining game.


Wins: 2, Loses: 2, Ties: 0; Fame: 8

My character has been submitted (under a different alias; this one was created for this character).


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