![]() ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() I will take the AoO, though this attack will finish the fight. Arbiter:
Spiked chain AoO: 1d20 + 8 ⇒ (10) + 8 = 18
Spiked chain damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8 I am now at -9 hp. Trying once more, the monk sees an opening and swings the chain in. Though he tries valiantly, the substance tossed by the kobold melting his flesh, the pain is too great and he swings short. As he sinks to the sand, in what must surely be agony, his face shows only serenity. Hit: 18 Damage: 8 I am going to assume that is a miss and that will finish me off. Just FYI, my normal AC is only 19. From what I have seen, your odds of hitting me should be pretty good. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() This time, the flask connects and the monk winces in pain as he is covered in whatever it contained. Arbiter:
Now at 13 hp. Again the spiked chain lashes out, seeking to shred the flesh of the kobold. Arbiter:
Spiked chain attack: 1d20 + 8 ⇒ (12) + 8 = 20
Spiked chain damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7 As the last attack did not hit, I harbor no illusions that this one will, either. Attack = 20, Damage = 7 The chain lashes out, but misses the agile little reptile. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() This is the second character I've faced that I can't seem to hit with less than a 20, and they don't seem to be wearing any armor! And they attack with a 48? At third level? How are you people doing this? I don't mind losing, but cheese and rice! I am severely under-optimized! ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() Arbiter:
Touch AC is 19, so that's a miss.
Reflex save: 1d20 + 7 ⇒ (11) + 7 = 18 I have evasion, so no damage from the splash. The nimble man easily avoids the flask and the splash from its contents. (Reflex save = 18). Rolling forward from his dodge (move to I10), he whips the chain at his opponent. Arbiter:
Chain attack: 1d20 + 8 ⇒ (14) + 8 = 22
Chain damage: 2d4 + 2 ⇒ (3, 4) + 2 = 9 Attack = 22, damage = 9 ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() Arbiter:
Spiked Chain AoO: 1d20 + 8 ⇒ (1) + 8 = 9 Spiked Chain Damage: 2d4 + 2 ⇒ (2, 1) + 2 = 5 The chain lashes out again as Basha nears, but the distance is short. The barbarian (?) moves in for the kill and makes a wild swing, but misses cleanly. Attack for AoO = 9, Damage would have = 5. Arbiter:
Spiked Chain Attack: 1d20 + 8 ⇒ (4) + 8 = 12 Spiked Chain Damage: 2d4 + 2 ⇒ (4, 3) + 2 = 9 Move to I11. Swiftly gathering up the slack, the monk tries again before dashing across the sandy floor. Attack = 12, Damage = 9. Move to I11. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() EDIT: Forgot that this character is 3rd level and has more hit points, duh! The sword slashes deeply into the agile monk, despite his best efforts to evade, and he cries out in pain. Fortunately, the second attack cleaves only air as the man gracefully evades the blow. He whips the spiked chain around for another strike, grimacing as he does so. No sooner has the attack been made than he is moving again. Arbiter:
Spiked Chain Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Spiked Chain Damage: 2d4 + 2 ⇒ (2, 4) + 2 = 8 Moving to F17. Currently at 4 hp. Attack = 21, Damage = 8. Move to F17. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() "Very well, I shall take the advantage!" the smaller man shouts, closing from Basha's right. Arbiter:
Move to E9.
Spiked Chain Attack: 1d20 + 8 ⇒ (8) + 8 = 16 Spiked Chain Damage: 2d4 + 2 ⇒ (3, 3) + 2 = 8 The wickedly barbed chain lashes out at the larger opponent. Move to E9. Attack = 16, damage = 8. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() Ah, okay. I see now. Sorry. My first time and all. The man eyes his opponent. The seven-foot mountain of muscle is impressive, but fails to intimidate. Still, the lithe monk decides that it is best to keep his distance at first. He skirts the outside wall of the arena, whirling his chain above his head to create a droning sound. Move to G-3. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() The thin man closes quickly with his opponent, bridging the gap between them swiftly in hopes of ending the battle with a quick victory. Arbiter:
Close with opponent
Spiked Chain Attack: 1d20 + 8 ⇒ (14) + 8 = 22 Spiked Chain Damage: 2d4 + 2 ⇒ (1, 1) + 2 = 4 The man closes with his opponent and whirls the chain above his head in a widening arc. Suddenly, he releases his grip on the chain, letting it lash toward his enemy. ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() The human male enters the arena, taking careful note of the area around him. He wears no armor, and carries only a length of spiked chain. His head is clean-shaven and his brown eyes move to examine every sound, wary of what direction his opponent may come from. Initiative:
1d20 + 4 ⇒ (4) + 4 = 8 Initiative: 8. Perhaps a bit too wary... ![]()
Wins: 2, Loses: 2, Ties: 0; Fame: 8
![]() I really like the idea of different arenas. When I ran a tabletop gladiator game with PF, I used different flip-maps to simulate different arenas (I have quite a collection). I explained that the arena-builders had some very powerful magic going for them and could simulate nearly any environment. It made for a much more entertaining game. Sign in to create or edit a product review. |