![]() ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() Kristeva could act. She acts right after Armand, anyway, so it's unlikely to make any major difference, unless one of them is going to buff the other or something. ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() Ah, I forgot we were in a tunnel... Okay. How far are the ghouls? EDIT: Nevermind... I'll just use a move action to use Study Target on the nearest Ghoul and then ready an action to strike any enemy that comes within striking distance. ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() Kristeva lacks initiative! Hoenn jumps down the burrows entrance (assuming it's not high enough for me to suffer damage) and slashes any threat he might detect. Kogo no Ha: 1d20 + 5 ⇒ (15) + 5 = 20 damage: 1d8 + 7 ⇒ (7) + 7 = 14 ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() Since it's a maintenance room, I assume it has a door. I ready an action to kick it as soon as an enemy opens/unlocks it. That's gotta be fun! If there is no door, just the archway in the wall then, I hide by its side and ready the action to attack any enemy that walks through it. Kōgō no Ha: 1d20 + 5 ⇒ (14) + 5 = 19 damage: 1d8 + 7 ⇒ (3) + 7 = 10 ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() I do have Drow Sign Language as one of my known languages. I've long learned to always take some sort of non-verbal language and advise the other party members to do the same. ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() Did everyone remember to pick Drow Sign Language as one of their known languages this time? "Careful now..." whispers Hoenn "A dark presence dwells in that room..." the half-orc then slowly draws his Kōgō no Ha, his silversheen katana. ![]()
Male Half-Orc Inquisitor 3 - HP 26/26 AC 20 (tch 13, ff 18) CMD 21 Fort +7, Ref +6, Will +7; Darkvision, Perception +8, Sense Motive +9; Initiative +6
![]() "Let's find these spawn of darkness and banish them to the hell whence they came. The wisdom of the empress shall aid my senses." Perception: 1d20 + 8 ⇒ (18) + 8 = 26 Also activating and sustaining Detect Evil, which allows me the presence of evil auras in a 60ft radius. |