{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Player: Greymore
Willing to play one of the 3rd lvl pregen characters.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Wow! Glad that we got to 25 after the aid other and that diplomacy worked. Thanks for playing everyone and thanks Doom 'n Gloom for running! No day job yet sadly, but as soon as possible I will take the PFS Vanity for Diplomacy. It seems to fit after this one.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
While Eberwolf talks, Hob takes the time to reign in his disdain before he speaks. Enough blood has been spilled, and while I think this man vile, perhaps he can be redeemed. Looking directly into Zamir's eyes, Hob speaks with determination. "My friend here has the right of it. We made a promise that we would make you the offer to join us, as someone above us sees great value in your particular skills. We've been lead to believe you are a reasonable man that not only values profit, but one that prefers profit from a bloodless encounter, to profit gained through violence. If that sounds interesting to you, we should continue to talk on the way back to our local lodge. There are some people there you should meet." Diplomacy: 1d20 + 7 ⇒ (16) + 7 = 23
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Sorry to everyone for my lack of posting recently. Life has really ticked up much more than normal; and it really has been impacting my ability to post for the last few days. I should be able to catch up Sunday, but I do still want to apologize. Feel free to bot me as needed so as not to delay the group.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob looks over the guard's things, searching for any kind of healing to help the wounded. No healing here. I will be buying a wand of cure light with 2 prestige right after this adventure, but till then, I have nothing to help. I believe we are all in the same boat, unless they have something I missed. If someone does have a CLW wand, I can use it to heal them since it's on my spell list.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Freeing these slaves is our first priority." Hob says to the group. While the guard answers Eberwolf's question, Hob searches for keys to the slaves chains. "The keys to these restraints. Give them to me and be quick about it. These people have suffered long enough."
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"The Inheritor doesn't suffer fools." Hob says as the flying staff bashes the guard in front of him. "I tried to warn you..." and he stabs the guard once again. Rapier: 1d20 + 5 ⇒ (9) + 5 = 14
"...but you just wouldn't listen."
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob pierces the guard again, doing his best to end the fight quickly. He then directs his next words to anyone still standing against his friends. "Don't make the mistake that our initial reluctance to kill you means that we won't. Surrender and you will be spared. Fight and you will likely die. Remember, we are only here for Zamir." Rapier: 1d20 + 5 ⇒ (19) + 5 = 24
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"It looks like you made your choice." Hob sets his jaw, draws his weapon and thrusts in one smooth motion before the remaining guard can react. Rapier: 1d20 + 5 ⇒ (17) + 5 = 22
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Bristling at the sight of the people in chains, Hob narrows his eyes. He slings his bow over his shoulder and marches straight up to the man in red leather. "First off, pipe down. You are not in a position to be demanding anything. I don't think you realize who we are and why we are here." he says with his surprisingly deep voice and a tone of authority. "We will give you the chance to do the right thing. There has already been more bloodshed than there needed to be. You may have had your reasons for banditry, but murder and slavery is something else altogether. Free these people and we will allow you to leave unharmed. Do the right thing." diplomacy: 1d20 + 7 ⇒ (7) + 7 = 14
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"He's almost down!" shouts Hob as he sends another arrow sailing to toward hatchet man attacking Zaldur... Arrow: 1d20 + 5 ⇒ (5) + 5 = 10
...but this one is not quite on the mark.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob takes another shot at the hatchet-man in an effort to help his allies. Arrow vs hatchet-man: 1d20 + 5 ⇒ (9) + 5 = 14
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Nice shooting, Arindel. That will win the day. Now let's help Zaldur and Eberwolf take their target down." Hob takes aim at the yellow archer flanked by his friends and lets loose an arrow... Arrow: 1d20 + 5 ⇒ (17) + 5 = 22
...just nicking the the other archer with a minor flesh wound.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob takes another shot at the same archer as before, this time his arrow going wide of the mark. Arrow: 1d20 + 5 ⇒ (2) + 5 = 7
"Focus your shots, take one down, then move to another target." he calls to the group.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Having only recently readied his bow, Hob lets his arrow fly toward the teal archer across the way. Arrow: 1d20 + 5 ⇒ (12) + 5 = 17
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
I think you mean setting a small fire by any other wall than the one we are going to climb. Archybald had said he was willing to make a distraction, and then he wiggled his fingers suggesting he had an idea, so I would like to hear that idea. If he doesn't post soon, we can just go with the mundane tree on fire idea Zaldur suggested.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob pads softly after the others once the distraction comes into effect, his natural grace helping him move quietly despite his lack of any formal training. Stealth: 1d20 + 6 ⇒ (10) + 6 = 16
He nimbly climbs up the rope trailing from the grappling hook as if it was second nature to him. Once up top, he quietly grabs for his bow and quickly nocks an arrow.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob thrusts his blade at the escaping green clad bandit. AoO Rapier thrust+bless on Green: 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13
He then steps around to get at the one wearing teal that he struck before. "I'll take at least one more of you down before you go you bastards! Run while you can! Justice will find you!" he shouts as he skewers the remaining bandit. Rapier thrust+bless on Teal: 1d20 + 5 + 1 ⇒ (19) + 5 + 1 = 25
After the bandits run away, he turns back to the group, his face deadly serious. "They took up a life of evil, and have hurt others for personal gain. They just paid the price for that choice. Maybe the rest of them will rethink that choice now." He casts his eyes on the still dead and now cooling corpse of Nelk that Eberwolf is ransacking. After a brief pause he continues. "Besides, since we are going to find them again, it will be in our best interest to have done some damage now so they will be weakened when we face them later. Well done everyone. Now, did you find anything of value on the fallen, Eberwolf?"
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Would Nelk have ever turned away from the life of a bandit? Would Nelk have somehow learned a lesson by which he might have become a better, possibly even great, man? Or did we just save the world from a terrible future at the hands of a one day bandit king of frightening wickedness? "DAMN IT! I said no one had to die! Why didn't you listen!? I hope it was worth it you fools!" Hob shouts to the bandits with a surprisingly loud voice for one so small. He stabs once again at the man flanking Arindel, more in the hopes of chasing him off than to do harm. rapier thrust+bless: 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8
It's almost like I meant to miss...
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob contemplates stepping out of position to cause the bandits to do the same but then decides against it. Wound them, even make a fight out of it, but ultimately let them win. No one needs to die here. "No one has to die here! Back away and we won't have to kill you!" he says threateningly. "We simply want to keep our goods and be on our way. Make no mistake though, as you can see we will defend ourselves." With rapier in hand, he stabs at one of the bandits near him that is flanking both him and Arindel. marked with a teal arrow Rapier thrust+bless: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
diplomacy aid: 1d20 + 7 ⇒ (6) + 7 = 13 "I'd hate to move on from here as I am sure this spot is safe. You see we didn't see anyone on our way here, and you've been here for some time already from the look of it without any sight of bandits, so if there were any, they likely moved on." Hob says by way of steering the constables out of the area. "If I were looking for bandits I would probably be looking elsewhere at this point." Taking Arindel's 19 and adding 2 for each aid over 10 we should be at 23, but Archibald never rolled(remember you can do it untrained) so we might be able to hit 25 if he succeeds. I don't know if that's enough.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
His eyes going wide with surprise at both Arindel's and Eberwolf's comments, Hob says with interest, "Really? That is certainly unexpected. My friend asks a very important question, the answer to which I hope is no, but expect to be yes, what with your presence here."
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Hob cozies up to the fire, seemingly completely enthralled by the dancing flames.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Well met Phalgun and friends. You've met Zaldur, and my name is Hob and these are the rest of my friends, Eberwolf, and Arindel. We would be glad to share your fire and offer the best company we can." Hob says with as friendly a smile as he can manage. As the group approaches the fire, he takes a seat nearest Phalgun and politely inquires, "So where do you hail from and how has your travel been?" diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27 Zaldur->>Read this: Zaldur, you should choose an avatar for your character, and then copy and paste it to the map. The map is accessible via the link under the GM's name. Also you may have noted that we are using bold text and italics on occasion and that is something you can figure out how to do via the how to format your text spoiler under every text box. We use bold to denote speaking, and italic to denote thought, while normal text is best for everything else.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
With a grim shake of his head, Hob whispers his reply, "Not like fools. Like respectable travelers." He then bravely takes point and marches forward, with hardly a single distinction from what Eberwolf had just said.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Grabbing a three holy waters before the trip. Running a hand through his hair to remove any loose strands from his face, Hob clears his throat, announcing his presence before he speaks. "The Aspis are thieves and murderers with no honor at all. I joined the society to stop people like them from succeeding in their nefarious plans!" comes his passionate response. His dark eyes narrow and grow very serious as he continues. "I'm normally not one for playing games, but I see the logic behind this ruse so I will do my best to play along. One way or another, Zamir won't be a problem for the Society after this mission." and that murderer Waman better face justice or I will certainly have something to say about it."
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Fort Save: 1d20 + 5 ⇒ (12) + 5 = 17
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob swats at the crawling and biting spiders swarming over him as he rushes to get out of their path and take another shot at the magic using trog near Arindel. "It will take more than that to win the day you ugly cur!" Arrow+IC: 1d20 + 5 + 1 ⇒ (16) + 5 + 1 = 22
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Like everyone eles, Hob sees and hears the trog chanting. He knows it can't be good, even if he doesn't understand exactly what the trog is doing, so he moves around behind the staircase and then north to get a clear shot, where he lets an another arrow fly in the hopes to disrupt whatever the evil trog has planned... Interruption attack!: 1d20 + 5 ⇒ (7) + 5 = 12
If we end up with inspire courage from Arindel on round 1 then add +1 to hit and damage.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob drops his sword when he sees how far away the Trog is and takes out his bow and shoots. shortbow: 1d20 + 5 ⇒ (16) + 5 = 21
He then steps to the side, making room for the others.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
After a quick sigh, Hob responds curtly, "If he was dead. He isn't. I would give you back your own things if I rescued you." then with an even sharper edge of finality to his tone, "I am passed discussing this. Give him his things." As Hob goes up the stairs, he readies his own weapon, ready to open the door for Avasir once his crossbow is loaded. He then throws open the door...
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Glad to hear it. Let's move people. The tower isn't going to conquer itself!" and with that Hob starts up the stairs.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Just let him have his things and quit playing around. We've still got a tower to clear." comes the exasperated voice of the overly serious halfling. Facing Balenar he says, "You said he has a giant frog on this level? I suppose we could deal with that later, after the trog leader is taken care of..." then turning to the group,"...unless someone thinks otherwise...?"
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob steps into the room, and begins to free the man while the elven barbarian says her peace. "What Selfi means is, yes, we found your things." he says simply.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
BTW, I forgot to include the sickened penalty again. Sorry about that. fort save: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4 Since I was already sickened, this will just prolong it.
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
"Not likely." growls Hob through gritted teeth. He points his rapier at the large trog and a dark smile crosses his face. His voice low, he pronounces, "May heaven smite thee unto death." and he rushes in to strike. Swift action=smite evil(+3 to hit and AC, +1 to damage), move action=close to melee, standard=attack(Hob will charge if necessary and possible. The map is covered and I'm not sure where the trog is specifically. Hob would try not to get in a sight line if he can avoid it so archers don't have to deal with cover.) Righteous fury!: 1d20 + 8 ⇒ (18) + 8 = 26
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob will open the door, rapier in hand and ready should something dangerous come within range of his sword. readied action: readied attack: 1d20 + 5 ⇒ (18) + 5 = 23
piercing damage: 1d4 + 1 ⇒ (4) + 1 = 5 Confirm: 1d20 + 5 ⇒ (7) + 5 = 12 crit bonus damage: 1d4 + 1 ⇒ (1) + 1 = 2
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Round 2 Hob drops his bow and steps over to offer a flank on the green clad trog, drawing his rapier as he does. He readies to attack when a flank presents itself. readied action+flank: 1d20 + 5 + 2 ⇒ (8) + 5 + 2 = 15
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
Hob rushes forward, before the others can get in his way, and he lets fly with an arrow. "Die foul things!" Ranged death to trogs!: 1d20 + 5 ⇒ (10) + 5 = 15
{CORE}Halfling Paly 2 | HP 22/22 | AC:19 T:14 FF:16,CMD: 14| F+9* R+7* W+7*( +2 vs. fear )| Init +3 | Perc +1|SM+3 |Smite Evil 1/1| Beneficent touch 1/1 | LoH 4/4 |Conditions: | Effects none:
stealth: 1d20 + 6 ⇒ (7) + 6 = 13 Hob lets go of the door and retrieves his rapier from where he dropped it. Can't leave this behind. Nib would never have let me live it down. As he ascends the stairs, he wonders, Why be stealthy when the others are making such a racket? and just shakes his head. Reaching the landing, he nocks an arrow and stands ready behind the others. |
