Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
No worries. Thank you for letting us know!
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"We should see if these Khajit have anything to trade, even just information about the road behind them."
With that in mind, Hisstla walks towards them and says "Greetings friends. Do you have a moment to talk?"
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Sure. I didn't see there was a roll attached.
Wisdom: 2d6 ⇒ (2, 6) = 8
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
I'll be the Quartermaster, I guess.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Then let us make a trek there and see what there is to see."
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"I suppose we can Lion-el, but why would you ask?
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Time to head back home. I'm disappointed that we didn't find a scroll, but somewhat relieved at the same time."
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
I'll throw a Spout Lore as well: 2d6 + 2 ⇒ (2, 1) + 2 = 5
"I'm pretty sure this book is the autobiography of a mentally retarded Runed Dragon."
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla would examine the book and then open it to read the first page and see what it is about.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
End of Session wrote:
When you reach the end of a session, choose one your bonds that you feel is resolved (completely explored, no longer relevant, or otherwise). Ask the player of the character you have the bond with if they agree. If they do, mark XP and write a new bond with whomever you wish.
It doesn't look like we actually ever did bonds!
Once bonds have been updated look at your alignment. If you fulfilled that alignment at least once this session, mark XP. Then answer these three questions as a group:
Did we learn something new and important about the world? That we were sold false information about an Elder Scroll.
Did we overcome a notable monster or enemy? I would say yes, that undead Altmer thing.
Did we loot a memorable treasure? I wish!
For each “yes” answer everyone marks XP. My votes would be yes, yes, no.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
I'm still here. Just letting Geetra get some screentime in, since I don't want to hog it all.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Yess, and it looks like a way out!" shouts Hisstla back down.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla quickly looks around and sees if there is anything currently being held in the pentagram. If not, she will grab the soul gems.
Discern Realities: 2d6 ⇒ (5, 3) = 8
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"There is a way up here!" says Hisstla as she plunges inside.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla will take a deep breath, then move and do so.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Did anyone see the scroll?" asks Hisstla as the water subsides enough for them to not be knocked around.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Defy Danger +Dex: 2d6 ⇒ (6, 5) = 11
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
As the water comes, Hisstla does the first thing that comes to mind: She begins radiating heat and dissipating the water; She knows she can't hold back the ocean, but if she can slow the rush around her enough to buy time for her escape, she will.
Defy Danger (+Int): 2d6 + 2 ⇒ (2, 3) + 2 = 7
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Find the Scroll! We need to leave quickly!" shouts Hisstla as her eyes widen and she begins frantically searching.
Discern Realities: 2d6 ⇒ (1, 5) = 6
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Da Pains!: 1d6 ⇒ 4
As the Gem begins to do...something, Hisstla takes a moment to study it to try and guess what it is going to do.
Discern Realities: 2d6 ⇒ (2, 6) = 8
Of all the possible questions I can get, What is about to happen? seems the most appropriate.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
You certainly caught ME off guard!
Lionel Redwing wrote: Lionel attacks Hisstla, hoping to catch him off-guard
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Defy Danger (Again, Dex feels right here): 2d6 ⇒ (5, 2) = 7
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Back off, or I destroy the gem." Threatens Hisstla.
Parlay: 2d6 + 2 ⇒ (2, 1) + 2 = 5
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Defy Danger (Dex seems best here): 2d6 ⇒ (6, 4) = 10
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"What is this madness!" snarls Hisstla as the undead beg flying like ragdolls towards the Altmer. Changing tactics, Hisstla will attempt to dive under the creature's outstretched arms and get behind it to get the object of their mission, the Scroll!
Defy Danger (Dex): 2d6 ⇒ (3, 5) = 8
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla tries to pull her arm free of it's grasp, the fire blade dropping in the process.
Defy Danger (str makes the most sense to me): 2d6 - 1 ⇒ (6, 6) - 1 = 11
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla will quickly walk up to the man and stab him with her beam of fire.
Hack n Slash!: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
An Altmer is a high elf. Smug, arrogant bastards. do a google search for Elder Scrolls Wiki, and it should get you where you need to go.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"We should just open in and go through, assuming that there are no traces of magic on the door."
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
1d6 ⇒ 1
Fighting Fire with Fire!: 1d4 ⇒ 2
Where Hisstla would be injured by the claws of the Gargoyle, there is a hissing sound, and a small amount of steam billows out, and when it clears there is no wound on Hisstla.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
I get to add my int mod to damage instead of my strength.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla recovers her blade of flame and then attacks the Gargoyle with it.
Hack n Slash: 2d6 + 2 ⇒ (3, 2) + 2 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"We need to harm them to the point of unconsciousness, and then break apart their bodies."
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Spout Lore: 2d6 + 2 ⇒ (3, 5) + 2 = 10
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Aid Dal-Jerei: 2d6 + 1 ⇒ (6, 1) + 1 = 8
Hisstla charges towards Dal-Jerei and uses her momentum to knock the Gargoyle off of her.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla leaves her brand sitting where it stays and goes to help Dal-Jerei.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Also, if there were other immolators, they couldn't pick up each other's brands.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
The blade remains, but she is the only one who can wield it. For anyone else, it would be like sticking your hand in a campfire.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
As the creature falls on her, Hisstla scrambles back to avoid being pinned underneath it. After it lands, she attacks it with her blade of flame.
Hack and Slash! (using Int): 2d6 + 2 ⇒ (2, 3) + 2 = 7
Damage Roll: 1d6 + 2 ⇒ (1) + 2 = 3
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
The rumbling in the floor shaking her from her stupor, Hisstla will summon her blade of fire.
Burning Brand: 2d6 + 1 ⇒ (2, 6) + 1 = 9 I will remove Dangerous tag.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla seems genuinely confused by what happened, looking from her hands to the stone and back again. "This has never happened before." she mumbled to no one in particular.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Int: 2d6 + 2 ⇒ (3, 1) + 2 = 6
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Okay, what would I be rolling? the ability doesn't mention a specific roll I need to make.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Sorry, didn't see the last post.
Hisstla calls upon her inner flame and then...
I would like to use Hand-Crafted here to melt these statues. I know that it specifically calls out metal, but I could I have it apply to stone?
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"All bow before the power of flame." says Hisstla.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"We should melt the statues before they become active." says Hisstla more as a demand than a suggestion.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
"Do we have one among our number that might be able to deal with these animals without harming them?" asks Hisstla of the group.
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
Hisstla will summon a small ball of fire in her hand to better assess the situation.
Discern Realities: 2d6 + 1 ⇒ (2, 6) + 1 = 9
Str: -1; Dex: 0; Con: +1; Int: +2; Wis: 0; Cha: +2
One of the two weapons located is a black iron Atheme: a wavy bladed knife with runes etched into it.
|