Hungerseed Human Scholar of the Ancients Runesmith 1
Focusing on both remaining foes, Hezrioux swings heartily at the hound, tracing a quick side note to the shadow; promising both future punishment as lightning crackles all around her, her club vibrating on a low frequency! ◆) Stride
Engraving Strike: Frequency: once per round Requirements: You are wielding a melee weapon. You draw a rune onto the surface of your weapon in reverse, the mark branding or bruising itself into your target in the moment of impact. Make a melee strike with the weapon. On a success, you Trace a Rune onto the target of the Strike.
Hungerseed Human Scholar of the Ancients Runesmith 1
Sensing her end near, Hezrioux writes an entire Paragraph about Lightning, and invokes an electrical storm, standing at it’s center! ◆) Trace Rune vs Shadow: Ranshu
Ranshu (electricity) Basic Fortitude Save vs Red Hellhound (DC 19): 4d6 ⇒ (2, 3, 5, 1) = 11
Hungerseed Human Scholar of the Ancients Runesmith 1
Pinched between crocks, Hez lays low, and drawing a line between them, clenches her fist, arcing more electricity between them! ◆) Trace Rune: Ranshu (Red Crock)
Ranshu (electricity) Basic Fortitude Save vs Red Crock (DC 19): 4d6 ⇒ (2, 5, 3, 5) = 15
Persistent Bleed (DC 15): 1d6 ⇒ 61d20 ⇒ 8
Hungerseed Human Scholar of the Ancients Runesmith 1
Coming to, Hezrioux remains low, and forks her runic brand with a low hum, arcing a bolt from her near predator and striking the other out of the sky! ◆) Trace Rune: Ranshu (Red Crock)
Ranshu (electricity) Basic Fortitude Save vs Red Crock (DC 19): 4d6 ⇒ (3, 3, 2, 1) = 9
Hungerseed Human Scholar of the Ancients Runesmith 1
Hezrioux gets a running jump, and clears the river, then calls down the sky's wrath! With a waving motion, she clenches her fist, and lightning strikes Red Pumpkin! Athletics (Trained) vs DC 15: 1d20 + 8 ⇒ (14) + 8 = 22 ◆◆) Long Jump
Basic Reflex (electricity) vs Class DC 19: 4d6 ⇒ (6, 3, 2, 3) = 14 Invoke Rune (◆):
You utter the name of one or more of your runes within 30 feet. The rune blazes with power, applying the effect in its Invocation entry. The rune then fades away, its task completed. You can invoke any number of runes with a single Invoke Rune action, but creatures that would be affected by multiple copies of the same specific rune are affected only once, as normal for duplicate effects. Ranshu: Rune of Thunder [primal] Usage: drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation: The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2): The damage increases by 1, and the damage of the invocation increases by 2d6
Hungerseed Human Scholar of the Ancients Runesmith 1
Invigorated by a hearty hike, Hezrioux strides towards the river's edge, and etches a bolt of thunder into the air, which brands itself neatly on the distant leshy. ◆) Stride
Trace Rune (◆ or ◆◆):
Requirements: You have a hand free or are holding an artisan’s toolkit. Your fingers dance, glowing light leaving behind the image of a rune. You apply one rune to an adjacent target matching the rune’s Usage description. The rune remains until the end of your next turn. If you spend 2 actions to Trace a Rune, you draw the rune in the air and it appears on a target within 30 feet. You can have any number of runes applied in this way. Ranshu: [primal] Usage: drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation: The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2): The damage increases by 1, and the damage of the invocation increases by 2d6 Electricity Damage vs Red if he doesn't move: 1d4 ⇒ 3
Hungerseed Human Scholar of the Ancients Runesmith 1
Struggling to collect herself, Hezrioux rises, the spinning in her head obscuring her calligraphy... ◆) Stand
Engraving Strike (Blunt) w/ Marssyl plus 1 splash vs Red Mantis: 1d20 + 9 ⇒ (3) + 9 = 121d10 + 3 ⇒ (2) + 3 = 51 = 1
Hungerseed Human Scholar of the Ancients Runesmith 1
Her club still reverberating with force, Hezrioux steps to put an end to the Yellow bug, using the large implement like a blunt quill pen, and calling down lightning! Engraving Strike (Blunt) w/ Marssyl plus 1 splash vs Yellow Mantis: 1d20 + 9 ⇒ (12) + 9 = 212d10 + 3 ⇒ (8, 3) + 3 = 141 = 1 ◇) Marssyl primed until end of this round
Ranshu (electricity) Basic Save vs Yellow Mantis (DC 19): 4d6 ⇒ (2, 4, 5, 1) = 12 Obliterating her prey!
Hungerseed Human Scholar of the Ancients Runesmith 1
Hezrioux brands her captor with a dual jagged yellowish stroke - lightning calls from the sky to jolt him, and stunned by it, she swings wildly with her club, grounding the electricity ◆) Rune Singer to Trace Rune: Ranshu (1/min, No manipulate trait - brands blue mantis)
Ranshu (electricity) Basic Save vs Blue Mantis (DC 19): 2d6 ⇒ (1, 1) = 2
Rune Singer:
You practice the lost art of using music to guide the act of carving your runes, singing them into existence as much as crafting them. You can use Performance instead of Crafting when attempting Crafting checks related to runes. Once per minute, you can Trace a Rune with song alone, removing the need to have a free hand, removing the manipulate trait from Trace Rune, and allowing you to use the 2-action version of Trace Rune as a single action. You don’t need to be able to move your hands when Tracing a Rune using song, but you do need to be able to sing in a clear voice. Trace Rune:
Requirements: You have a hand free or are holding an artisan’s toolkit. Your fingers dance, glowing light leaving behind the image of a rune. You apply one rune to an adjacent target matching the rune’s Usage description. The rune remains until the end of your next turn. If you spend 2 actions to Trace a Rune, you draw the rune in the air and it appears on a target within 30 feet. You can have any number of runes applied in this way. Ranshu:
Rune of Thunder [primal] Usage: drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation: The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2): The damage increases by 1, and the damage of the invocation increases by 2d6 Invoke Rune:
You utter the name of one or more of your runes within 30 feet. The rune blazes with power, applying the effect in its Invocation entry. The rune then fades away, its task completed. You can invoke any number of runes with a single Invoke Rune action, but creatures that would be affected by multiple copies of the same specific rune are affected only once, as normal for duplicate effects. Marssyl:
Rune of Impact Usage: drawn on a bludgeoning weapon or unarmed Strike This rune magnifies force many times over as it passes through the rune’s concentric rings. The weapon deals 1 bludgeoning splash damage per weapon damage die. If the weapon is a melee weapon, the rune-bearer is immune to this splash damage. Invocation: The weapon vibrates as power concentrates within it. The next successful Strike made with the weapon before the end of its wielder’s next turn deals an additional die of damage and the target must succeed at a Fortitude save against your class DC or be pushed 10 feet in a straight line backwards, or 20 feet on a critical failure. Engraving Strike: Frequency: once per round Requirements: You are wielding a melee weapon. You draw a rune onto the surface of your weapon in reverse, the mark branding or bruising itself into your target in the moment of impact. Make a melee strike with the weapon. On a success, you Trace a Rune onto the target of the Strike.
Hungerseed Human Scholar of the Ancients Runesmith 1
Crafting (Trained): 1d20 + 7 ⇒ (11) + 7 = 18 Hezrioux inspects the building for further damage as well. And assesses general damages, but with lesser expertise… Nature (Trained): 1d20 + 3 ⇒ (13) + 3 = 16
Hungerseed Human Scholar of the Ancients Runesmith 1
Religion (Trained) vs DC 18: 1d20 + 5 ⇒ (20) + 5 = 25 "I believe that we just bore witness to the death of a god. Gorum, god of battle, strength, and weapons, slain by Achaekek, god of assassins and the Red Mantis!" she reels from the academic gravity of this moment, knowing that many may live long lives and never lay eyes on such a momentous occurance "Auspicious is this day. I'm certain the ley lines will react strangely" She goes outside to investigate! Arcana (Trained): 1d20 + 9 ⇒ (11) + 9 = 20
Hungerseed Human Scholar of the Ancients Runesmith 1
Voron Keyphyra wrote: Squinting he leans harder on his staff and looks into Hezrioux's face. What makes a form truer, and what does one achieve by studying them beyond their evident function? "Your question is legitimate" Hezrioux straightens her glasses, and opens her eyes quizzically, searching for her most delicate and concise words "I'd say that there is something to be gained once one has mentally eschewed, momentarily at least, the lens of functionality" she pulls an apple from her pocket "If I may: Do you believe this object is looked upon by all in the same manner? Say, someone possessed of physical hunger - how do they see the apple? Or say, an artist with a paintbrush, belly full and not in immediate need of money - how do they see the apple?" Unsure her analogy worked - or worse: mischaracterized her conversationalist by likening him with base misappropriation! - she leaves the proverbial trees and again tries to explain the forest "If you accept my premise - that studying something without the explicit intent to make use of it has merit - then I will claim that what is left over is just the essential state of being. That is, in my study of runes, their true form, their true meaning, their true expression, in not looking to make use of them by employing their inherent magic with innovation and iteration, instead I am able to discover a simpler, more distilled understanding of what they are" she emphasizes the final word. And smiles, and her eyes return to her fellow academic, wondering if what she had intended to communicate had successfully been transcribed by spoken word...
Hungerseed Human Scholar of the Ancients Runesmith 1
Tall and broad, but bespectacled with thin wires supporting small reading lenses, there is a bit of an erudite air that hangs about the confident posture our runic hero poses in her standing gait. Strapped to her torso, a breastplate emblazoned with intricate lines in an old language - a similar pattern circumscribing every inch of the large club secured to her back. This crisp morning at the port in Sakakabe, she focuses her energies in a short series of rites that refresh the soft lustre of dweomercraft etched into her greatclub that reads: Sun-Marssyl.
Hungerseed Human Scholar of the Ancients Runesmith 1
Hezrioux opens her hands wide, and duplicates the symbol on the (green) fisherman onto another (yellow) across the room. ◆◆) Trace Rune w/ Ranshu vs Yellow Seaborn Fisher
With a final punctuation, she presses with a special hand motion, and the runes arc together in a clap of thunder! Ranshu vs Green (Electricity vs Basic Fortitude 17): 2d6 ⇒ (1, 4) = 5
And all traces of what they were disappear... Ranshu, Rune of Thunder:
[primal] Usage: drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation: The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2): The damage increases by 1, and the damage of the invocation increases by 2d6 Invoke Rune: (◆) You utter the name of one or more of your runes within 30 feet. The rune blazes with power, applying the effect in its Invocation entry. The rune then fades away, its task completed. You can invoke any number of runes with a single Invoke Rune action, but creatures that would be affected by multiple copies of the same specific rune are affected only once, as normal for duplicate effects.
Hungerseed Human Scholar of the Ancients Runesmith 1
Hezrioux narrows her eyes as Fane disappears and the bar patrons begin to advance upon the party. Unwilling as yet to draw her weapon, she assumes a defensive posture. ◆) Raise Buckler (to AC 19)
With a few graceful gestures of calligraphy, she traces her fingers with the likeness quillstrokes, zig-zagging a pattern that appears with a violet coloration between her and the nearest knife-wielding fisherman: a bolt of lightning! The symbol brands on the would-be assailant, threatening menace should he continue his intended path. Trace Rune (◆◆ or ◆):
Requirements: You have a hand free or are holding an artisan’s toolkit. Your fingers dance, glowing light leaving behind the image of a rune. You apply one rune to an adjacent target matching the rune’s Usage description. The rune remains until the end of your next turn. If you spend 2 actions to Trace a Rune, you draw the rune in the air and it appears on a target within 30 feet. You can have any number of runes applied in this way. Ranshu, Rune of Thunder:
[primal] Usage: drawn on a creature or object This vertical rune is often carved on tall towers to draw lightning and shield the buildings below it. If the bearer does not take a move action at least once on its turn, lightning finds it at the end of its turn, dealing 1d4 electricity damage. Invocation: The preliminary streaks of lightning braid together into a powerful bolt. The rune-bearer takes 2d6 electricity damage, with a basic Fortitude save. Level (+2): The damage increases by 1, and the damage of the invocation increases by 2d6 If Green fails to Move on his turn: Electricity Damage (automatic, no save): 1d4 ⇒ 4
Hungerseed Human Scholar of the Ancients Runesmith 1
”Fun, of course, is not why we are here. But you already knew that. And holding the reins to our little carriage, with your jurisprudence at keeping you operating costs low - spirits of special caveat notwithstanding - might be well appreciated by those of even less patience than we” snark with snark like fire with fire ”I could almost say that I am looking forward to the next preceeding” Standing her ground as their contact openly chides them with clever language. Where Hezrioux comes from, the devil-tongued verge on being a common encounter.
Hungerseed Human Scholar of the Ancients Runesmith 1
Hezeu politely refuses both drinks. ”In the company of brutes, though it may be prudent for social fabrics, I retain my discipline. My allies inbibe politely in my stead” finding Fane brash and downright rude - if clever - our book savvy hero instead keeps her dignity.
Hungerseed Human Scholar of the Ancients Runesmith 1
”Unreasonably high” she intercedes between Morthos and the Kriedoros, blocking the exchange of cash ”We will do without your costly information, good sir” not the intimidating sort, her tone is matter-of-fact. Turning to her party ”Easy enough to comb the downtown, no?” used to being underestimated, she casually walks past the dwarf, half-expecting him to stop her!
Hungerseed Human Scholar of the Ancients Runesmith 1
"Hezru" the tiefling woman pronounces her name phonetically. Tall and broad, but bespectacled with thin wires supporting small reading lenses, there is a bit of an erudite air that hangs about the confident posture our runic hero poses in her standing gait. Strapped to her torso, a breastplate emblazoned with intricate lines in an old language - a similar pattern circumscribing every inch of the large club secured to her back. She steps between the company rogues, unafraid to let them flank her "I am new to the Society, but have read up enough to know that our aims are shared. You might not be surprised to discover that those who sail the high seas often possess a wide array of bits of powerful knowledge. The synthesis of which might be a greater sum than it's parts. I myself am no sailor, but my ambition is that the knowledge I have accumulated over my time shall suffice as Protection over our band" During the several-days voyage, she helps with the manual labor by day, and burns through many candles by night, a collection of manuscripts and journals feeding her voracious appetite for the written word. Each morning, she focuses her energies in a short series of rites that refresh the soft lustre of dweomercraft etched into her greatclub that reads: Sun-Marssyl Sun-:
Sun-, Diacritic Rune of Preservation Usage: drawn on a rune This spiraling diacritic channels the magic of a rune outwards, then back to the same location, allowing a rune to reconstitute itself. After the base rune is invoked, the rune automatically Traces itself back upon the same target. Special: You can have only one copy of sun-, diacritic rune of preservation applied at a given time, and once you invoke it, you cannot Etch or Trace it again for 10 minutes. Marssyl: Marssyl, Rune of Impact Usage: drawn on a bludgeoning weapon or unarmed Strike This rune magnifies force many times over as it passes through the rune’s concentric rings. The weapon deals 1 bludgeoning splash damage per weapon damage die. If the weapon is a melee weapon, the rune-bearer is immune to this splash damage. Invocation: The weapon vibrates as power concentrates within it. The next successful Strike made with the weapon before the end of its wielder’s next turn deals an additional die of damage and the target must succeed at a Fortitude save against your class DC or be pushed 10 feet in a straight line backwards, or 20 feet on a critical failure.
Hungerseed Human Scholar of the Ancients Runesmith 1
"It looks like a toad..." The first, and last, words our future brave hero would hear from her male progenitor, who not without some biological statistical backing, had reason to believe the human baby - born with an odd color, a stubby tail, and warts all over - was not rightfully his by paternal rite. Truth is, "tainted" blood can easily manifest qualities - even unusual qualities - in non-repeating generations, casting credulity over the declinement of hereditary belonging. Some demon creeping between supposed lovers, leaving it's corrupted seed in a cold nest to fester the bond it's presence had interrupted. Or so the dark fantasy crawls through the mind like some stinging shadow. "Rospo" or not - as the Chelaxian Mythos calls the namesake taken by a powerful race of the Outer Rifts - Hezrioux had grown up always liking her name, and in her home of Westcrown, has always enjoyed the company of the other children that were like her, even as she had never come to know her father, whom too, she had heard her mother describe him as a "man of words" - an axiom that would blossom in the very depths of her being, and resonate at her soul's core, to ignite a burning passion for literature, history, cosmology, and religion. An apple not fallen far, perhaps. |
