Azlanti Scientist

Hester Motts's page

62 posts. Organized Play character for Pete H..


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Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Looks good, thanks again!

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Thank you for the game as well.

I'll have to remember how brutal fatigued is if I ever run this for a group.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester seems ready to just find an inn and crash, but he powers through. "Had to maneuver through patrols, but managed to do that without incident. Made it to the town, immediately attacked by undead. Fought them off, but that triggered reinforcements headed our way. We did a quick scan of the buildings, collected a cart and a horse and headed to the college. Pretty much grabbed everything of value not nailed down and any bodies or other evidence we ran across. Found Larraz there and encouraged him to recover his fighting spirit. Got attacked by some centipedes and then a necromancer came up with some minions. They were tough, but we sent him running... well we tried to take him out, but he got away. With the reinforcements closing in we decided to get outta there and return. The others know more about what we found, I wasn't much help with that stuff."

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA
Olnik Shadowstone wrote:

Bloated zombie: Clement Martin

Charred goblin: Assuming there was no eye patch or wooden boot, then Gibb Potsmasher.

Man killed in debris: Osprey Pierces the Tide

As for the two gnome/halfling bodies ... Were they male or female? I don't think either of them fit the gnome/halfling we were sent after, so I'm leaning toward "not a pathfinder"

Agreed about Clement Martin, Gibb Potsmasher and Osprey.

I also have no clue about the other two halfling/gnome characters, they don't seem to match any of the info we have from the dossiers.

Did any of the zombies we encountered in the last fight appear to be recently converted undead?

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester vaults down the last stair and heads out after Louis, sling still in hand. He stops at the top of the stairs, aims and whips a stone down at the fleeing Necromancer.

Stride 2x 50 ft, Strike Red.

Sling + IC: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 for Bludgeoning + IC: 1d6 + 1 ⇒ (5) + 1 = 6

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester moves up the stairs and takes a breath to calm himself. "Easy there, I think I can help." He tries to quickly patch up the wounds of their ally.

Stride, Battle Medicine

Medicine (T): 1d20 + 3 ⇒ (14) + 3 = 17 for 2d8 ⇒ (2, 5) = 7 healing

With some success helping with the half-orc's injury, he heads back down the stairs.

Stride

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester reaches deep into his core, drawing out all of his remaining energy and just lets it build until exploding outward with positive energy. He gasps, trying to catch his breath.

3 action cast Heal, positive energy in 30 ft burst for 1d8 ⇒ 4 healing for living and harm for undead (basic fort DC 17). Should heal all allies and hit skeleton and blue/yellow zombies.

Bloodline power will grant +1 Status to all saves for Bella for 1 round.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester spreads his knowledge, "Hit the skeleton with something solid, don't waste time poking or slashing at it. Casters don't waste time with cold, electricity and fire either."

He pulls his sling out and loads it.

Interact 2x

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

That works, thanks!

Recall Knowledge:
Religion (T) Skeletal Champ: 1d20 + 3 ⇒ (17) + 3 = 20

Religion (T) Zombie: 1d20 + 3 ⇒ (1) + 3 = 4

If Arcana fits better, it is at a +1 instead of +3.

Edit: Just realized that takes an action to do, which is fine. He'll do that as his first action when he goes. If each check takes one action each, please disregard the second check.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester, when he finally gets to act, will grab an edge to help set it down if you wish to wait for that. That's what I was trying to get across with what he said. I think we are pretty much waiting on the GM to return from vacation though.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester yells out, "Hold on, I'll help. Gimme a second to catch my balance here!"

I'm not finding whether or not V2 allows you to speak outside your turn, if not then just ignore what was said.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester gasps as the rubble appears to completely impale Olnik, but finds himself just a hair behind helping as their new ally manages to get him back to consciousness. He reaches deep into himself and accesses his reservoir of celestial energy, simply saying "Empower!"

A glowing light seems to emanate from around his head, casting warmth into a small area before him. He then reaches out into the room, but instead of healing his hand glows with dark energy and touches the nearest centipede, "BEGONE!"

Focus Point to Cast (Verbal) Angelic Halo 0 pts remain, Cast (Verbal, Somatic) Chill Touch vs. Red Square for 1d4 + 4 ⇒ (4) + 4 = 8 negative damage, Basic Fort DC 17 + extra effect if crit fails.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester holds any doors as they leave, since he likely can't provide much in the realm of lifting assistance.

"We better get outta here, those giants are closing in. Any last things to check?"

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Seems that this would not be an option for Hester, since it takes a lot of concentration and ten minutes to do, but I'll throw out a roll anyway just in case. It also appears that one doesn't need 'detect magic' to id stuff, so that is cool.

The human sits on the floor while Olnik works on bracing the ceiling. He looks over the magical item for a while, checking for inscriptions and inspecting it to try to figure out the use.

Secret Religion check to ID item:
Religion (T): 1d20 + 3 ⇒ (11) + 3 = 14

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

The very tired healer yawns, but takes a look at the stuff from the doorway after being warned of the possible collapse.

Religion (T): 1d20 + 3 ⇒ (16) + 3 = 19

*Yawn* "Iomedae Symbol." He looks up at the ceiling and jumps back as it cracks and pops again, "Woah! You think maybe someone small might be hiding up there or is it just a critter?"

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester peruses the book, something seems familiar to him about it. He flips through the pages, eyes growing wide. ” This is a copy of the Acts of Iomedae and this beautifully illustrated volume would be of great sentimental value to the Church of Iomedae.”

Religion (T): 1d20 + 3 ⇒ (15) + 3 = 18

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester grabs one or both of the holy waters, depending on interest. He gives a small smile, ”Thanks.”

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester sticks with the group, keeping his eye out for any ambushing undead.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Second floor it is! Or at least that is what I vote we do next.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

The medic drags the body and wayfinder outside to the cart, then returns for the next room.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester moves in, poking the bits of undead with his foot before kneeling down by the body whispering a prayer, "May your path to the afterlife be swift and glorious. Your battle here will not be a waste, we shall make sure your body is properly cared for and your story told."

When everything is done in this room, he helps carry the fallen warrior to the cart.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Do you wish us to declare an exploration activity for each room or can our actions just continue from when we first started checking this location? I do recognize that we should still physically search each room.

Hester moves in once no enemies present themselves and starts skimming papers to determine if any might be or lead to info they are looking for.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester follows the group over, the others in tow.

Moved everyone over to the door that wasn't there.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester thanks Larraz, "I think we are okay, so you should save those spells. We have only had a few encounters with undead so far, I doubt we will continue our luck." He thinks for a second, "How did you survive so long under a couch?"

He points to one of the doors out of the room and nods to his allies, "Shall we continue? We are already well ahead of what we hoped to find here."

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester slowly puts his hand on the half-orc's shoulder, "We would love it if you could come with, strength in numbers and all that. We need to search for anyone else, then get out of here quickly. Are you hurt? Can you move quickly if we need to travel fast out of town?"

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester moves forwards, crouching down with his hands out palms up, ”Easy friend, we are the rescue party. Take a slow breath and look around. We can get you out of this nightmare.”

Diplomacy (T): 1d20 + 7 ⇒ (14) + 7 = 21 Make an Impression

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester's adrenaline spikes a bit and he follows close to his friend as waved.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester moves up to the painting, wracking his brain to recall who it might be.

Society (U): 1d20 + 1 ⇒ (6) + 1 = 7

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Explore Action: Yawn & blink a lot.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Society (U) Architecture: 1d20 + 1 ⇒ (6) + 1 = 7

Society (U) Blood: 1d20 + 1 ⇒ (12) + 1 = 13

Medicine (T) Body: 1d20 + 3 ⇒ (20) + 3 = 23

Religion (T) Clothing: 1d20 + 3 ⇒ (4) + 3 = 7

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Any of these skills doable untrained and/or by a person who is fatigued?

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester looks at the collected items and sighs, "No survivors, place checked, let's go to the college."

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

I suggest everyone who can roll Religion try those checks next round. Everyone else just pile onto attempting to fix the cart. Hopefully we can get the cart running and maybe hook up the horse and pile in all the stuff we have gathered. But if not, we at least move onto the college and try to find actual survivors. Of course, Hester can't do anything but he'll cheer from the stump where he is resting.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Maybe, or maybe they just thought that hustling should have a pretty harsh penalty vs. trying a skill in the first part. I honestly figured it would leave me fatigued if I bombed it, but had no clue at that point how brutal fatigued is in exploration mode for this scenario.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Thanks!

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester is down a bit, but is planning on saving his last spell for a big channeling heal if they run across undead again. What he really needs though is a nice night of rest.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester most definitely passes on the information, happy to at least be an extra set of eyes as everyone works on gathering information.

He stands back and talks quietly with Louis to avoid startling the creature, "It's not calmness, I'm just as terrified of dying as anyone else. But I've been through a lot of combats, so... you get used to the adrenaline dump and recovery after. It doesn't make it easier really, but I at least know what is happening. It helps if I have something to do, so thanks for letting me give it a go. Hope you feel better!"

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

If Louis says yes:
[dice=Medicine (T) DC 15 + Guidance: 1d20 + 3 + 1 ⇒ (18) + 3 + 1 = 22 for 2d8 ⇒ (4, 6) = 10 Hitpoints.

Hester reminds his allies grimly, "Don't forget the wayfinder in the horse's throat. We need to figure out whose that was... and if they are also in there."

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester attempts to bandage his injuries up quickly, without doing more harm.

Medicine (T) DC 15: 1d20 + 3 ⇒ (7) + 3 = 10

And nothing happens with that result, but at least no crit fail!

He moves over to Louis, "I can try to help ya out, but there is a tiny risk I can make things worse or just not do anything. Do you accept the chance?"

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester probably wanders around, too tired to do anything. He sticks close to Bella.

I'm assuming I still can't do any exploration actions and that would normally include Treat Wounds. However, Hester has the Battle Medicine feat, would that allow him to attempt to heal the injuries?

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

If this is wrong, let me know!

Hester squirms and shoves, trying to work himself free while yelling to his allies, "KILL IT, I'M NOT A SNACK!"

Acrobatics (T) to Escape: 1d20 + 4 ⇒ (2) + 4 = 6
Acrobatics (T) to Escape - MAP: 1d20 + 4 - 5 ⇒ (19) + 4 - 5 = 18

The third action depends on if the second escape attempt worked AND if the first attempt wasn't a crit fail. If he is free, he strides 25 ft straight south. If he is not, he casts shield and prays for the best.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester moves forwards and his hand begins to glow with a cold energy. He reaches out to release the energy into the creature. He turns to JJ, "GET THE HELL OUTTA HERE!"

Stride 10 ft, Cast Chill Touch, Basic Fort Save DC 17. FF on a failed save, FF + Fleeing on Crit Fail.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester takes a deep breath as the undead fall, but hearing combat from behind the building he realizes one ally is missing. "Coming to help, hold on!"

The white clothed human rushes past Olnik and moves up right behind JJ, "Get behind me if you are hurt, I'll hold it off long enough for our big hitters to get here!" His glass shield snaps into place in front of him, providing some protection.

Stride 2x, Cast Shield.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

With three enemies close, Hester focuses again on his heritage. He holds on to it though instead of directing the energy towards a creature. It grows and grows until it becomes too powerful to grasp and blasts out from him in a wave of positive energy, bringing health to any living creatures and harm to any undead!

Panting he looks at the group, "That has yet to get easier to do, jeeze."

Three Action Heal, should heal every ally and harm every enemy EXCEPT Red Square and Olnik for 1d8 ⇒ 7 positive energy. Basic Fort Save DC 17, 1 (lvl 1) spell remains.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

NP!

I freaked for a bit there that I had completely misread how it worked, but tis all good.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA
GM Blake wrote:
Two Action Heal is ranged, fixed 8 points of healing per spell level. The d8+8 was the playtest.

Could I get a faq or paizo post or errata or something to show that interpretation because the crb does not say any different from the link I gave.

If it said it increased it to 8, I'd certainly agree. But it says it increases it by 8. I'd think that would be adding it to the 1d8 healing that is given in the text of the spell. What am I missing?

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester focuses on his celestial heritage as he was taught from a young age to do. He repeats the words associated with the spell and reaches out towards Tarku, letting the power flow through him, "Buzhe'k’ dzez!"

Celestial:
"Heal thyself!"

With his glass shield melting into the ether he moves cautiously forwards, stopping just outside the range of the undead.

2 actions to cast Heal for 1d8 + 8 ⇒ (8) + 8 = 16 HP back to Tarku (2 lvl 1 spells remain), Stride 15 ft.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester looks at the beasts, "Well crap guys, I think we've been noticed. No worries, I can hurt undead with the good stuff if close enough. Draw 'em in and I'll try my mojo." He whispers a word and a glistening shield of glass embossed with a faint red cross appears strapped to his arm, ready to be raised to block any incoming blows. Now what the heck do I know about these types of abominations?

Action to cast Shield. Action to Recall Knowledge on the horse. Action to Recall Knowledge on the shamblers. GM discretion on what he might recall as being 'useful'.

Recall Horse:
Religion (T): 1d20 + 3 ⇒ (19) + 3 = 22

Recall Shambler(s):
Religion (T): 1d20 + 3 ⇒ (6) + 3 = 9

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester keeps up, but seems to be battling to catch his breath. He spends most of his time sticking with the group and trying to stretch out his sore muscles.

Exploration Actions available to everyone else.

Radiant Oath

NG Male Human (Field Medic) Sorcerer 1 | HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 | Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Hester again just tries to keep up, hustling around the impediment.

Fort: 1d20 + 6 ⇒ (6) + 6 = 12

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