Azlanti Scientist

Hester Motts's page

62 posts. Organized Play character for Pete H..


Race

HP 18/18 | AC 14 | F/R/W +6/+4/+5 (Toughness & Fast Recovery) | Perc +3 | Stealth +4 |

Classes/Levels

Speed 25 | (Spells) Focus: 1/1, Level 1: 3/3 | Hero Points 1/1 | Active Conditions: NA

Gender

NG Male Human (Field Medic) Sorcerer 1 |

About Hester Motts

Notes: NA
To Buy/Do: Crying Angel Talisman 7g (only good to help stop bleeds).
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Boons Slotted:

Faction
Radiant Oath

Advanced: NA
General: NA
General: NA

General
Team Player Boon: Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.
(reaction to use) ☐ ☐ ☐; Trigger - An ally fails a check on which you Aided; Effect - The ally can reroll the check and use the better result.


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SENSES
Perception Calculation (wis 0) + (prof 3) + (item 0) [T/E/M/L]
Special Senses: None
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DEFENSES

ARMOR CLASS
AC Calculation (Unarmored): 10 + (dex 1) + (prof 3) + (item 0) [T/E/M/L]
Shield (Spell): +1 AC, Hardness 5, Max HP NA

HIT POINTS
HP Calculation: (race 8) + (class 6) + (con 3) + (toughness 1)

SAVING THROWS
Fortitude Calculation: (con 3) + (prof +3) + (item +0) [T/E/M/L]
Reflex Calculation: (dex +1) + (prof +3) + (item +0) [T/E/M/L]
Will Calculation: (wis +0) + (prof +5) + (item +0) [T/E/M/L]
Notes: Toughness & Fast Recovery Feats
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OFFENSE

Speed: 25 Movement Types: NA

Melee Strikes
Dagger +4 (Dex +1) + (prof +3) + (item +0) [T/E/M/L]
damage (1d4 + (str +0)) [B/P/S] Agile, Finesse, Thrown 10, Versatile S
[dice=Dagger]1d20+4[/dice] for [dice=P]1d4[/dice]

Spiked Gauntlet +4 (Dex +1) + (prof +3) + (item +0) [T/E/M/L]
damage (1d4 + (str +0)) [B/P/S] Agile, Free-Hand
[dice=Spiked Gauntlet]1d20+4[/dice] for [dice=P]1d4[/dice]

Ranged Strikes
Sling +4 (dex +1) + (prof +3) + (item +0) [T/E/M/L]
Damage (1d6 + 0 (special)) [B/P/S] Propulsive, Range 50 ft
[dice=Sling]1d20+4[/dice] for [dice=B]1d6[/dice]

Weapon Proficiencies
Simple: [T/E/M/L]
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MAGIC

Magic Traditions: Divine Spell List
Blood Magic: If you cast a Bloodline Spell or a Focus Spell, you or an ally gains a +1 status effect to saves for 1 round. Must be someone affected by the spell or effect.

Spell Attack Roll (Divine): +7 = (key +4) + (prof +3) [T/E/M/L]
[dice=Spell Attack]1d20+7[/dice]
Spell DC (Divine): 17 = (10 + (key +4) + (prof +3)) [T/E/M/L]

Spells Known
Cantrips (cantrip level): Light (Bloodline), Chill Touch, Prestidigitation, Stabilize, Shield
1st: Heal (Bloodline), Command, Sanctuary

Focus Spell: Angelic Halo (boosts Heal spells)
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Skills:

[dice=Acrobatics (T)]1d20+4[/dice]
[dice=Arcana (U)]1d20+1[/dice]
[dice=Athletics (U)]1d20[/dice]
[dice=Crafting (U)]1d20+1[/dice]
[dice=Deception (T)]1d20+7[/dice]
[dice=Diplomacy (T)]1d20+7[/dice]
[dice=Intimidation (U)]1d20+4[/dice]
[dice=Lore - Herbalism (T)]1d20+4[/dice]
[dice=Lore - Warfare (T)]1d20+4[/dice]
[dice=Medicine (T)]1d20+3[/dice]
[dice=Nature (U)]1d20[/dice]
[dice=Occultism (U)]1d20+1[/dice]
[dice=Perception (E)]1d20+3[/dice]
[dice=Performance (U)]1d20+4[/dice]
[dice=Religion (T)]1d20+3[/dice]
[dice=Society (U)]1d20+1[/dice]
[dice=Stealth (T)]1d20+4[/dice]
[dice=Survival (U)]1d20[/dice]
[dice=Thievery (U)]1d20+1[/dice]

Languages: Common, Varisian, Elven
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ABILITY SCORES

STR 10 (+0), DEX 12 (+1), CON 16 (+3), INT 12 (+1), WIS 10 (+0), CHA 18 (+4)
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FEATS:

Ancestry Feats and Abilities
Heritage: Versatile Heritage (Fast Recovery)
1st: General Training (Toughness)
5th: NA

Skill Feats
Background: Field Medic
2nd: NA

General Feats
1st: Toughness & Fast Recovery
3rd: NA

Class Feats and Abilities
Feature 1st: Angelic Bloodline
Feature 1st: Spellcasting Divine
2nd: NA

Bonus Feats
NA
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EQUIPMENT

Combat Gear: Explorer’s Outfit, Dagger, Sling w/ 10 Bullets, Lesser Acid Flask, Lesser Elixir of Life, Lesser Alchemist's Fire, Spiked Gauntlet
Items Gained from Training (Spells 3 pts): 2x Scrolls of Heal (lvl 1)
Magic Items (*0/10 Invested):
Other Gear: Adventurer’s Kit, Healer’s Tools in Bandolier, Compass, Crowbar, Flint & Steel, Scroll Case, Signal Whistle, Writing Set

Bulk: 2 + 12L = 3 total (Encumbered at: 5 = 5 + (str +0); Maximum at: 10 = 10 + (str +0))

Coins: 5 copper 9 silver 0 gold 0 platinum (14g and 4s from 1-03)
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CHRONICLES

1. PFS(2) 1-03: Escaping the Grave:

Team Player Boon: Your time in the Gravelands included many harrowing trials that required you to learn how to work especially well with your companions.
(reaction to use) ☐ ☐ ☐; Trigger - An ally fails a check on which you Aided; Effect - The ally can reroll the check and use the better result.
Reputation(s): +4 Vigilant Seal, +2 Envoy’s Alliance
Experience Earned: +4
Fame Earned: +4
Fame Spent: 0
Gold Earned: 14 gold
Downtime: 4 silver

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Ethnicity: Varisian
Nationality: Varisian
Birthplace: Varisia
Age: 29
Gender & Pronouns: Male & Him, His, He
Height: 5’10”
Weight: 160
Physical Appearance: A human male is right behind the dwarf. He has smoldering golden/brown eyes, bronzed skin and dark brown hair that effortlessly stays combed back. A fit but not muscular build is covered with a crisp white explorer’s outfit. His matching cloak has a large red cross stitched onto the back.
Ancestry Human
Background Descended from a long line of divine blessed temple servants. Rejected the call to stay as an acolyte and enlisted in the military to defend his nation. While he rejected his status of birth, the divine did not reject him and grant him significant healing abilities. Served his army with distinction, saving many lives. When the war, as all wars, eventually ended, he joined up with the Pathfinder Society to help them rebuild their ranks.
Class; Sorcerer Level: 1
Size Medium traits Humanoid Human
Alignment; NG deity Believes strongly they all exist, but that they just don’t have enough time to care about most humans. So he simply uses his gifts to help others as much as he can.

PFS Information:

PFS Number: 123584-2002
Experience: 4
Fame: 4
Gold: See Equipment Section

Major Factions
Envoy’s Alliance: 2
Grand Archive: 0
Horizon Hunters: 0
Vigilant Seal: 0
Minor Factions
Radiant Oath: 4
Verdant Wheel: 0
All Faction Reputation 0
Total (Sum of the Above) Reputation: 6

Purchased Boons
Radiant Oath (Faction) (0* Fame) (*the Champion boon for your first faction is free)
Boon #2 (type) (cost) NA