Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Just because someone's on the take, that's not call for a blade in the guts. Leastwise, not how I see it, not even in Riddleport. I agree we should talk with Saul, see just what kind of trouble he pulled us into." Herman moves towards the entrance to Saul's office, but lets the others take the lead, keeping a wary eye on the gambling floor.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman moves to introduce himself to the new person. "Hi, I'm Herman. I guess I am the big scary guy who hits things and gets hit when needed. Pleased ta meetcha." He extends his hand and offers a firm, but not bone crunching, grip for the handshake.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman helps clean up and then stomps upstairs with the others. "Looks like we just got targets pai Ted on our backs, folks. Better be on our guard all the time, now."
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Hm. I woulda preferred we whoop dem boys and toss me out the back. Wasn't gonna stab them, 'less they took a swing first. No call ta worry 'bout it now, anyways, dead is dead, after all. At least noone is gonna try an' rip off da Goblin on our watch now." Herman helps to divest the recently departed of their worldly possessions, then carts their bodies out.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman moves up quickly, getting close to the loudest fellow with his shield already on his arm. "Listen closely, friend. Stop with the ruckus, and let's step outside to discuss your beef."
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Seeing as how Herman's 'profession' skills consist of Perception or Stab, I figure I'll go with the former. Standing guard, pulling out cheats and pickpockets and the like, etc. 1d20 + 7 ⇒ (5) + 7 = 12
153×10=1530gp?
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Uh, I guess I can bounce and watch the door. So long as no-one uses more crazy fire blinding spells, I'm pretty good in a scrap. At the least, I can certainly take a punch from anything short of a troll!"
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Er...yeah, I can do that. Seems like your little place got kinda busted up, that normal around here?" Sheathing his blade, Herman looks around the room, wondering if the little devil creature is still around.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Sounds like a madhouse out there. Stupid blind spell, I coulda done some good work against these fools, but I can't see a thing!" Herman draws his sword, but keeps it low and by his leg, where he is unlikely to accidentally stab anyone.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman does not resist Keybella's guidance, holding his shield at the ready. "Yeah, got flashed by whatever that thing was. Hope it ain't gonna stay like this, tough to fight if I can't see."
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman instinctively draws his shield to his arm, dropping into a defensive spot and feeling around for Keybella. "Key! You okay? Zarine?" Move action: ready shield. Standard action: ready punch to someone if they attack me.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"So, when do we win this game or what? Do we just keep dropping coins in the thing forever or do we win ever?" Herman digs another coin out of his pouch with exaggerated motions, dropping it onto 1d12 ⇒ 8
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman let's out a belch, partially hidden behind his hand, before laughing at Keybella's line. "Sure, sure, keep Ol' Herman outta trouble. Ain't much in this town to get in trouble with, though." He places another silver down on a random spot. 1d12 ⇒ 8
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Watch out for all that caffeine, btw. Jittery hands, lack of attention, blurry vision are all signs of caffeine (and any stimulant reall) overdose. Been there, done that, be careful, GM.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman moves to the spinning wheel game, with both Keybella and his own mug in one hand. He reaches for his coin purse to lay some bets down. Did our sneak thief leave me with anything? And do I see her in the room still? 1d20 + 7 ⇒ (12) + 7 = 19 perception (if applicable)
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"Yeah, okay. If you need a hand, just say the word and I'll be there right quick." Herman sets Keybella's mug in clear sight and makes sure he has a decent line towards the door. As they head out he glares at the scholar types as if daring them to start trouble.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman looks at the pretty lady when she says he looks lucky, then laughs loudly. "Lucky! HA! Yeah, that's a good one, lass. Take a good look at this face, tell me it's seen good luck so far." Seeing her not drinking, Herman downs his mug of ale and reaches over to rescue hers from loneliness. "Course, I ain't dead yet, either, so there's gotta be something to what you say." Scratching his ears, he mulls over her question for a bit before answering. "Nope. Ain't no cloud or nothing I ever seen. Course, I ain't been here in Riddleport too long, but sorry, can't help you there."
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman raises an eyebrow as the tall brunette sits next to Keybella, then turns and holds up three fingers to the bartender. Once served, he hands the cleric her mug without a word, then offers the new one to the newcomer. "Hey, I'm Herman. This is Keybella. You here to win big, too?" He sips from his mug and leans against the bar again.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
1d20 + 7 ⇒ (5) + 7 = 12 perception "Hey there. I'm Herman, miss. How you doin'?" Oblivious to the woman's interests, Herman nods his head towards her and continues to drink his ale.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
"So...what do we do now? I don't see no-one else that wrote their name down sitting down to play, do you? Do we just belly up to a table and start betting, or what?" Herman orders an ale for himself after downing his shot of whiskey and sips it alongside the cleric.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
A priest of Cayden Cailean? Heck yeah we're friends! "Good idea, bad idea, meh. Seems like a chance to make some coin where I don't have to get cut or smashed up. If I lose, well, I can always go pick up a guardsman job or something, right?" Looking at the thing hanging from the ceiling and offering Keybella a mug of ale, Herman chuckles. "What, that little old thing? I bet one good smack and it'd go flying like a clubbed trout. Probably a fake, anyways, right?"
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman smiles crookedly at the bored guard after signing on the dotted line. "So, do I just sit down at any of these tables? Or is there a place for the big game I'm supposed to join?" In his confusion, Herman manages to wander near the bar, where he orders an ale and a whiskey, then sits to look around the room.
Male Human Fighter 2 AC 24 | T 14 } FF 20. HP: 19/19; Fort +6, Ref +3, Will +2 Init +3, Perception +8, Longsword +7 (1d8+4); Javelin +5 (1d6+4)
Herman enters the room and stops just past the doorways, mouth slightly open. "Huh? This place is bigger than I thought it'd be. Say, fella, where do I go to put my name in for that competition thingy?" He addresses the nearest guard before being directed to the scantily clad ladies. Once he signs his name, with blocky and sloppy writing, he winks at the "succubi" in a garish manner then heads to the gambling tables set up for the tournament. He doesn't think twice about his appearance, big and scarred human wearing battle worn breastplate with a utilitarian longsword at his hip and large round wooden shield across his back. |