Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Honestly I think the GMing was perfectly fine. The persistence in taking it all the way when you put in mythic which makes it even harder to balance is pretty damned respectable. I have a face to face table of WotR and a pbp table here. They are completely divergent in levels of optimization so far. Hence I won't even be able to just reuse the face to face encounters for the pbp bunch. Of course the stuff from the actual module was seemingly written with the expectation that the players optimized as well as stones.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
I guess that means Hemket didn't get grappled, and was unharmed by the meteor swarm other than being prone and deaf now. He will get back up and take a shot at the golem. to hit: 1d20 + 35 ⇒ (3) + 35 = 38 damage: 1d8 + 27 ⇒ (3) + 27 = 30
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
At one point Amarantha said he cast a list of spells on the group. Some of them were single target, so I'm a bit fuzzy on if she meant everyone. If so Freedom of Movement was among them and Hemket was not grappled. Need to know what she actually did. reflex: 1d20 + 28 ⇒ (7) + 28 = 35 no point in boosting that, he's prone and deaf.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
to hit: 1d20 + 32 ⇒ (10) + 32 = 42 damage: 2d8 + 54 ⇒ (5, 5) + 54 = 64 hit
"Ow! What the hell was that?"
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
There's a chance he fails his save. You can roll the big damage too. Hemket will activate his boots of speed and unload on the big baddie. deadly aim, rapid shot for 2 extra, studied target, manyshot, beacon of hope, haste, clustered shot
spend a mythic point for distant barrage
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
I fully sympathize. I'm running both an online of WotR as well as a home game of it. The home game has 7 players on top of it being mythic. Every encounter has to be fully reworked to not be a joke. I had one encounter where you are to fight 1 mythic baddie, with 2 CR 12 demons on their side, with 1 mythic baddie helping you (grudge). I switched it so they fought 3 CR 19 demons as well as both mythic baddies. They weren't terribly threatened. I've learned that the mythic they wrote up is generally laughable.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Hemket will shoot at the stunned critters since he knows he can't hurt the boss. deadly aim, rapid for 2 extra, studied target, manyshot, haste, beacon of hope, clustered shot
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Hemket seeing his chance, will open up on the enemy caster. He will spend a surge for distant barrage deadly aim, rapid for 2 extra, studied target, manyshot, haste, beacon of hope, clustered shot
distant barrage
confirm: 1d20 + 31 ⇒ (4) + 31 = 35 damage: 2d8 + 54 ⇒ (4, 2) + 54 = 60
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Still waiting for information on what was done to me. As I don't have spellcraft, I do have to wait for someone to clue me in before I do something or I am metagaming a bit much for comfort.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
I'll be on vacation starting this evening until next Sunday (22nd). As I won't have a laptop (and thus Herolab), I'll not really be likely to post much. Bot me as needed.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Just realized they were blind and I should be doing sneak attack. Moot anyway. Hemket will check out the secret door to see if it is trapped. perception: 1d20 + 32 + 8 ⇒ (7) + 32 + 8 = 47
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Next. deadly aim, rapid for 2, studied target
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
With the fog gone, Hemket will engage the NE statue. deadly aim, rapid for 2, studied target
He will rotate through clockwise if it drops.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Hemket will continue to volley at his target. point blank, rapid for 2, deadly aim, studied target, sneak attack, manyshot
confirm: 1d20 + 31 ⇒ (4) + 31 = 35 damage: 2d8 + 56 ⇒ (5, 4) + 56 = 65
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Hemket will take his shot at the closest one. (to the east assuming north is up) deadly aim, point blank shot, studied target
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
Hemket moves back to his position on the party behind his tanky comrade. over the mindlink I rather think we should destroy these things before they activate. We certainly can't leave them in here behind us.
Male Ifrit Slayer 17(Perception +33, Stealth +29 Disable Device +45 Init +21, HP 199/199, AC 22, CMD 41, Fort+19, Ref +25, Will +15)
"Perhaps I should check for traps in there?" and he sneaks his way in looking around. stealth: 1d20 + 28 + 2 ⇒ (5) + 28 + 2 = 35 perception: 1d20 + 32 + 2 ⇒ (13) + 32 + 2 = 47 the +2s are for favored terrain
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