So I'm starting lvl 10 in the middle of a Rise of the Runelords campaign, we've got two full Martials and 2 full casters(arcane), so I wanted to build him as a melee support-ish.
Only using APG, UM and Inner Sea World Guide as sources.
Koth - Battle Oracle 10
STR: 14 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16
post levels and racial
STR: 18 DEX: 12 CON: 14 INT: 10 WIS: 8 CHA: 16
Level choices:
1: Battle Mysteries: Skill at Arms
Curse: Clouded Vision
Feat: Improved Initiative
Bonus Feat: Noble Scion of War
3: Feat: Power Attack
Revelation: Weapon Mastery (Falchion? not sure yet)
5: Feat: Big Game Hunter
7: Revelation: War Sight
Feat: Combat Casting
9: Feat: Extend Spell
Not really sure about feat choices, I was thinking of going Extra Revelations into Maneuver Mastery instead of Big Game Hunter.
Also not sure how to spend Wealth by Level (62k GP)
I'm pretty sure he'll wear a Full Plate, one Weapon +1 Giant Bane, Belt +2 STR, Headband +2 Cha, Buckler, +2 Ring of Protection, +3 Cloak of Res, +1 Amulet of Natural Armor.
Maybe upgrade some of those items and get rods/consumables?
I'm going to be joining the Rise of the Runelords AP at 4th level. The group currently has a Paladin, an Oracle, a Ranger and a Wizard.
The Wizard is leaving, and I'm joining together with another player that is going as a Sorcerer.
The DM has spoken, and we're only allowed to use Core, APG, Ultimate Magic, Inner Sea World Guide and the Rise of the Runelords Player's Guide, obviously.
I was thinking of just building a melee, and trying out horse combat. So I went to a Barbarian, obviously. But a Human Barb would be too polarizing, I'd either destroy most combats, or be a subpar melee character(as built for mounted combat).
Now, I was reading the player guide, and it said Mounts probably won't get used on the dungeons themselves, but I suppose that means Large mounts, which brings us to....
Small characters can go Mounted with Medium mounts so it shouldn't be that hard, and I can do my "thing" often enough, but I'm not going to be demolishing like the human barbarian would either, and that's exactly what I want.
I want to improve this, and plan where to go after this, until about lvl 10, but I want to keep it Gnome AND Barbarian(maybe 1 dip or something, if it's REALLY GOOD). Mounted combat is heavily preferred, but I just want to make him the best gnome barbarian I know he can be.
This is what I have for now:
STR 18 DEX 14 CON 14 INT 7 WIS 11 CHA 7 10 pt buy
STR 16 DEX 14 CON 16 INT 7 WIS 11 CHA 9 (After racials)
I'm having some doubts.
A) Does this look good enough vs pure Inquisitor? Anything to change up?
B) Trait choices. Should I still pick Reactionary? What else is good for Ranged?
C) What Teamwork feats to pick?
D) Where to spend money? WBL, so 410.000 GP. I'd rather avoid Ioun Stones.
Also, how would I play this out when starting an Encounter?
So, I've been plaing a game Core only, and we had a TPK when the party decided to fight a Frost Worm. Sadly, that's how my Rogue passed away.Killed in one hit.
Now the DM allowed everyone to start at the same level as we were, so I'm going to build a Sorcerer, at 6th level. We have Wealth by Level(so, 16.000), and I can also pick one magic item worth 2.000 or less outside of that spending money.
20 PT buy, Bestiary 1 races are also allowed(Aasimar, Goblin, Tiefling, etc...)
I was thinking of going Fey Bloodline Gnome Sorcerer.
5 STR(-2) 12 DEX 16 CON(+2,+1) 10 INT 12 WIS 20 CHA(+2)
I play with multiple random people, so I can't build around them, but there should be a healthy mix of martial/casters.
I was thinking of going Toughness, Spell Focus and Greater Spell Focus(Enchantment), and try to pick any spell that gets boosted by Fey bloodline to pump those saves.
Also, 3rd level spell and purchase advices.And what skills to throw my points on, since I only get 2 per level....(which after playing a Rogue hurts)
So I'm building a Character to play From Shore to Sea (no spoilers), and we currently have a Barbarian, Sorcerer and a Oracle. I was building a Swashbuckler and this is what I currently have.
We rolled stats and I got 18, 15, 15, 14, 13, 10, also using Character Wealth by Level.
Spoiler:
Thinter Shemegal
Half-elf Swashbuckler 6
Str 10, Dex 22, Con 15, Int 14, Wis 13, Cha 18
Traits: Criminal(Disable Device) and Elven Reflexes
1: Ancestral Arms(Katana),Weapon Focus(katana)
3:Steadfast Personality
4:Slashing Grace(Katana)
5:Iron Will
Then I went with common purchases I thought would be the most useful.
mithral shirt, katana +1, headband of aerial agility (cha) +2, ring of protection +1, belt of incredible dexterity +2, cloak of resistance +1, quick runner's shirt, outfit (explorer's), buckler, fighter's kit
+15/+10 to hit for 1d8+13
23AC 5 Fort 12 Reflex 4(7) Will
I wanted to know if there is something that I could just do better, even maybe switching up the class, or a dip? Though not multiclass heavy.
With the other classes we already have a nice damage and buffs/debuffs + control, so I just wanted to play buddy with the barbarian(Maybe Butterfly Sting?) and be able to protect the casters if need be. Even a switch hitter maybe?
Plus I was told to get Disable Device as class skill should we need it.(which I don't have a problem with)
I'm joining a group mid adventure, so I'm starting third level. 20 point buy. Only 3K to spend.
Pretty much anything that's not third party or really campaign specific goes, but I'm a bit new to pathfinder, and I want to play a Kobold, and I don't want to go there and feel useless.
The party right now is: Dragon Oracle, Old Wizard,Synthesist Summoner, Half Orc Barbarian, Dwarf Fighter.
I want to either focus on natural attacks(probably with Dex), with a bit of spellcasting, or pure blasting. Any bloodline is fine for Bloodrager, but Sorcerer would have to be Dragonic. Kobold is obviously non-negotiable.
S: 8 D: 16 C: 12 I: 10 W: 8 Ch: 14 (after Kobold racial mods) is what I was thinking for the Rager, probably going Urban so I can live with the dump on STR.
S: 8 D: 14 C: 12 I: 13 W: 8 Ch: 16 For the blasting Sorc, maybe going tatooed sorc? I don't really know.
Please help me, either one would be fine.(changing stats is obviously fine, those are just what I thought would be good)