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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() To hit bow: 1d20 + 8 ⇒ (17) + 8 = 25
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk will pick up his bow and lend his attacks as well as the fliers come back for another try. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() #1 Hekk will move next to Riko round 1 and drop his bow. #2 Then he continuelly full attack with tooth and claw.
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (5) + 15 - 2 + 2 = 20
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (1) + 15 - 2 + 2 = 16
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (20) + 15 - 2 + 2 - 5 = 30
#3
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (11) + 15 - 2 + 2 = 26
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (20) + 15 - 2 + 2 = 35
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (4) + 15 - 2 + 2 - 5 = 14
#4
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (14) + 15 - 2 + 2 = 29
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (10) + 15 - 2 + 2 - 5 = 20
#5
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (12) + 15 - 2 + 2 = 27
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (15) + 15 - 2 + 2 - 5 = 25
If it goes longer than this I'm thinking he might need to reevaluate before he uses up his rage. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Did Hekk not attack with his readied action because I said he would target guards instead of bombardiers? Which is the icon for Riko? Could you make all baddies circular or outlined in a certain color to make it more obvious? And just to be clear, Riko is no longer protected behind a force field, correct? ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Goran Baldaros wrote:
No need! See first line of this post @GM
To hit bow: 1d20 + 8 ⇒ (16) + 8 = 24
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk considers his targets and decides to peg the one in his field of vision that is furthest away (since they are off the map and I'm not sure what you want to do about line of sight, I will leave it up to you, GM Ansha, to determine who if any Hekk may target. Not that it matters with those crappy rolls!). To hit bow: 1d20 + 8 ⇒ (3) + 8 = 11
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Missing anything of worth, he lets voice his signature "Aw, heck!". ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk looks around in bewilderment as all his opponents go dashing off in different directions. "Aw, heck!" Not about to sip a fly potion to chase them down he simply stashes his melee weapon and draws his composite longbow with an annoyed grunt. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Typical burning hands damage :( ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Goran Baldaros wrote: is the blight fire actually fire? if so I have resistance 10....might mae a difference depending on save..will hold my action. See the OOC text in this post for info on the blight fire. With a sigh of annoyance, Hekk pokes at the remaining enemy in front of him. To hit bardiche, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (1) + 15 - 2 + 2 = 16
To hit bardiche, power attack, rage, iterative: 1d20 + 15 - 2 + 2 - 5 ⇒ (9) + 15 - 2 + 2 - 5 = 19
meh ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk rushes up along side Khugron to deliver his own attack on the foe straight ahead of him. To hit bardiche, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (8) + 15 - 2 + 2 = 23
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk sneaks in a casting of resist cold ASF, 5% chance of spell failure: 1d100 ⇒ 42 and also rages. He moves up as far as he can get after the delay. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk releases his rage post combat, a bit disappointed that the battle was over so quick. But with a bloodrager at his side, he suspects that will be common. Hekk wants to examine the blade, but does not want to reveal he can cast spells and holds back. "So, Aoi, what did you find?" ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() If it matters the bardiche is cold iron. Are you saying it did no damage at all? What type of knowledge check should we do on it? Nature or arcana? knowledge: 1d20 ⇒ 6; see spoiler for mods by type. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Thanks so much. In that case my numbers should be reduced by 2. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() @Omar
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk flies into a rage, finding his rage augumented by the performance. It is a good day to fight. Moving towards the massive tiger he lashes out with his bardiche. Note that Hekk is an unchained barbarian and gets a flat bonus to hit and damage and not a str/con bonus, so I believe they stack. Thoughts? If I am wrong, deduct 2 from both rolls. To hit bardiche, power attack, rage, raging song: 1d20 + 15 - 2 + 2 + 2 ⇒ (6) + 15 - 2 + 2 + 2 = 23
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk will snatch the oil of bless weapon. He will take an oil of magic weapon too, thinking it will work on his teeth. He has really big pointy teeth. Then again he does have an amulet of mighty fists so it would be wastefully redundant, so someone else can take it. It would make his teeth extra shiny though. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() sense motive (Commander Gu Xiang): 1d20 + 5 ⇒ (19) + 5 = 24
Hekk talks to the soldiers about unlocking their full potential using some mental exercises outlined in the book on Psionicsology by Dr.
diplomacy (Scout Noro Yuto): 1d20 + 7 ⇒ (17) + 7 = 24 (Crap. I didn't think he would actually succeed. I might even be able to sell a couple books! ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() kn(religion, Lord in Iron): 1d20 + 5 ⇒ (5) + 5 = 10 "Psychiatrists? Dr. Bibble hates them. Seems that they mess with your mind and do other horrible, terrible stuff. Once we went to a facility for old folks and found a ghost or something and he said it was because of the psychiatrists. But I've never heard him called the Lord in Iron." I played a bunch of games with said 'doctor' who was basically a scam artist and Hekk fell for it hook, line, and sinker. Bought his book and became a disciple during the course of a few adventures, which amounted to nodding at whatever he said and paying to be 'cleared' without knowing, really, what it all meant. But Hekk has faith! He blamed a lot on psychiatrists. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Khugron wrote: Khugron frowned. "Well, we can start here. This place isss ripe for burning to the ground, judging from the lack of "backbonesss" from these guardsss. he said. "You up for getting these guysss to do their jobsss?" the Nagaji asked Hekk. "Weeelll. I might suggest Diatribics written by Doctor Leopold R. Bibbard. It has been an inspiration to me and, at the very least, has inspired me to avoid psychiatrists. We could try forming a study session." ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() "Well, let's get our bearings and figure out where we go next. I don't suppose we have a map or some indication of where to look other than this general area? Heck, I don't remember any additional information other than that there was some kind of 'evidence' of problems." ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() knowledge (planes): 1d20 + 5 ⇒ (16) + 5 = 21 Hekk is embarrassed of his sorcerer abilities and rarely speaks of them, attributing them to his draconic influences when he can, or outright hiding them. He most definitely does NOT register as a spell caster. Hekk looks a bit awkward when Tai Dan mentions registering as a spell caster, but says nothing, turning a little brown in the cheeks. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Well, Hekk definitely has a point to make. Finesse is no substitute for a good old fashioned pounding and he makes a point to show them. But even if he loses he is gracious about it. He loves a good fight and insists that Toko matches him up with the best and that the opponent does not go easy on him. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk will spar with the Toko's tengus, showing off his more powerful strikes, using his rage to enhance the blows. Since they are more interested in finesse, he does not use power attack. bardiche attack, rage: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32 ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk perks up at that last question, fingering his cold iron Bardiche. kn planes: 1d20 + 5 ⇒ (8) + 5 = 13 May I assume that this means that Hekk knows at least the fundamentals about qlippoth? ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk does not even seem to register the offer of a poncho. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() sense motive: 1d20 + 5 ⇒ (9) + 5 = 14 Hekk is oblivious to the subtleties of the conversation. DC 10 sense motive or perception: In fact, he may or may not be trying to tune it out as he is back to studying his book. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk gapes at the fellow. Turning to Aoi he asks, "You know this guy?" ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() local: 1d20 + 5 ⇒ (17) + 5 = 22
"Interesting. I knew most of that but I did not know that one of the qlippoth's strategies was to choke off the supply of souls to the abyss. I assume that includes killing all of us so that we do not birth more souls? I really do not like that solution." ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() True but the barbarian's strat tends to be to have the opponent run out of HP first. Which tends to burn through wands of CLW at an alarming rate and can often end in a climatically close call. Thus the enthusiastic endorsement of a cleric. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() grimdog73 wrote: if we need more melee, i have a swashbuckler i can bring in... Two barbarian variations, a skald, and a witch so your cleric seems perfect. You know how barbarian types tend to burn through HPs and the melee angle seems well covered. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Putting his book down with a sigh, Hekk lifts his head and stretches his neck. "Glory is good. I'm sure there is some advice on that in the book, but it has all become such a jumble without my mentor. Nevertheless, I do enjoy the pursuit of glory, heck yea. Question! What is the Way of Kirin?" ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Prior to the arrival or soon after, you will find a strange sight. A muscular half-orc with a well constructed mithril breastplate and a bardiche reading a copy of Diatribics written by a Doctor Leopold R. Bibbard. He seems pretty intent on squeezing some meaning out of it. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() 1) Player name: miteke
Day job Roll:
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() When Hekk enters he plops down on his chair and you hear a *crack* at which Hekk smiles an uncomfortable and VERY toothy grin. The man looks like an orc, or at least partly an orc and carries a Bardiche + composite bow, and has a single ioun stone circling his head. Armored in a mithril breastplate he looks every inch a warrior, except for the book he takes out and starts reading titled Diatribics by Leopold R. Bibbard. "Another student of prophesies. I wonder if he has met my mentor Leo and gotten cleared yet. That could be his problem you know. Too many thetodemons." Hekk and Leo have partnered on many a module and Leo is hilarious. Leo is persuasive, and Hekk is, well, gullible. Leo is based on a comical twist variant of L Ron Hubbard and his book a twist on Dianetics and Hekk is totally sold but with a rather confused theology. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() With a bard and an oracle already signed up, I'm bringing my dragon disciple. Player name: miteke
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Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Thought of that. Not sure it is worth redoing the chronicles though. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk sighs with satisfaction, even though he was secretly hoping that a big demon or devil or something would pop out of the broken orb. "Good job everyone," he says, and not for the first time. "We have taken on and defeated giants, dragons, serpentine monsters, and, worst of all, shadowy psychiatrists that refused to die and suck your awesomeness. I couldn't have done it without you all." ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk visibly puffs up at the compliment. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Hekk cracks his knuckles in anticipation. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() "I suppose so. Don't trust that orb thing, but some of the stuff it does is kinda nice." ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Ditto. I loved the continuity. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() "Well, heck, nice and simple. Glad we don't have to immerse it in a greater demon's blood or bathe it in an ancient dragon's lightning breath or something like that. Those things are hard to come by." Which of course reminds Hekk that he has lighting breath and it might be worth a try to see if he could melt the ting by breathing on it. Something to try when the others are not looking. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Cool. Hekk is at full awesomeness then. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() GM MattMorris wrote: You're on your own timeline now, so as long as you have a place to do it, you can rest. This is what he said. Since we came to Aiyana to rest, we will not get a chance to rest if this turns into a battle. Unless we rested elsewhere? But it was not my impression that we did so. We certainly did not say we were doing so. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() "All good. We just have one last thing to tie up. We need to destroy the dang thing." Hekk watches carefully in case he turns on them. Things like the cradle tend to turn folks brains to mush> Not Hekk's of course. This is the same day, right? And Hekk is still down 7 strength? This is damage not drain, right? So a few lesser restoration should do the trick. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() I guess I'm outvoted. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() Unless anyone objects... The group returns to the cloaker's magic shop and requests council, and a place to rest. Branson memorizes the appropriate spells and the group is restored as best they can be while under the cradle's curse as they wait for some answers. ![]()
Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/4 | HP: 93/93 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 23 | F/R/W +8/4/6 (+2 will if raging) | Init: +6 | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: fatigued, Resist Cold (15)
![]() For reference, here were some suggestions from the GM. "I think we should ask that nice shopkeeper what we could do with this cradley thing. And can I get my awesomeness back. That shadowy thing stole a LOT."
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