NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Thanks for running. Had a fun game.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk is not interested in getting involved with politics and justice. Bah.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk slumps as the post rage fatigue hits him and uses a charge from his wand of infernal healing to get him back on the path to recovery (should be at -3 after the minute has passed). knowledge (Arcane), heroism: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Hekk, thanks to his tutelage by the great Doctor Leopold R. Bibbard, knows that the shrine is just the thing to fix in order to close the portal, though he comes to that conclusion in a less orthodox manner, blaming thetodaemons and psychiatrists instead. He does not offer his explanation, though, not currently in the mood to proselytize. "Well, I can help with the ward, but stonework and the like is beyond me." He uses a charge from his wand of heightened awareness to aid in his knowledge recall. DC 24 knowledge (Arcane), heroism, heightened awareness: 1d20 + 9 + 2 + 2 ⇒ (13) + 9 + 2 + 2 = 26
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
With a full attack at his disposal, Hekk activates is bane baldric and begins slicing and dicing. He accepts the raging song instead of his own rage. To hit bardiche, power attack, rage, bane, flank: 1d20 + 15 - 2 + 2 + 2 + 2 ⇒ (15) + 15 - 2 + 2 + 2 + 2 = 34
To hit bardiche, power attack, rage, bane, flank, iterative: 1d20 + 15 - 2 + 2 + 2 + 2 - 5 ⇒ (5) + 15 - 2 + 2 + 2 + 2 - 5 = 19
He then moves in (step) and delivers a bite! To hit bite(toothy), secondary, power attack, rage, bane: 1d20 + 15 - 5 - 2 + 2 + 2 ⇒ (17) + 15 - 5 - 2 + 2 + 2 = 29
Please reduce the damage from last turn bu 2. I did not use arcane strike on that blow and I had added it in.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Moving this to discussion... Goran Baldaros wrote: ok..Goran's not taking it then...just in case i have to cast a heal spell...better safe than sorry... The choice is made each round. On a round you want to cast a spell, you just don't accept it. On a round you want to attack and use it, you accept it. That is why GM Aoi Rosenthal is asking that you explicitly state EACH ROUND whether you accept or not.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Just because he has the skill, even if at a low level...
He thinks they are land squids.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk does like a nice flank, but he is usually too busy chasing new opponents because they die so quickly. Such fragile things.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
will save, raging, heroism: 1d20 + 6 + 2 + 2 ⇒ (6) + 6 + 2 + 2 = 16; +4 vs enchantments
Remember to use up the 18 temp HP. Should Hekk be making a reflex save vs. the blight fire?
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
DC 20 will save, heroism: 1d20 + 6 + 2 ⇒ (13) + 6 + 2 = 21 No surprise here, but Hekk will rage and engage. To hit bardiche, power attack, rage, flank: 1d20 + 15 - 2 + 2 + 2 ⇒ (16) + 15 - 2 + 2 + 2 = 33 I think he is flanking, but not sure if he actually needs to be one further south.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
No invisibility for Hekk. That would be a waste.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
"Uh, what. That Hung Fey? I thought it was a fey god or something."
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk, is a rather gullible fellow and with that explanation he is all about helping.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Distrustfully (and rather bluntly), Hekk opines "Or the fellow may be trying to open it. What is your name and how did you find yourself here>?" Just in case he activates a heightened awareness spell from his wand.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
The word salad takes Hekk aback for a second, but eventually he parses out the important stuff. "All I know is that I don't want that job. Heck, let someone else figure out what to do with them. That is what you were asking, right?"
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Not interested in spending a token right now, personally, even though we lose them. Is anyone injured and could use a healing token?
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Heck discards the items as useless to him and allows the others to fight over them. Or give them away.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk will join the looting crew, though he uses more mundane methods.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk starts moving to a better vantage point and readies and action to shoot at any incoming fliers. To hit bow, fatigued: 1d20 + 8 - 1 ⇒ (12) + 8 - 1 = 19
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
To hit bow: 1d20 + 8 ⇒ (17) + 8 = 25
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (13) + 8 - 5 = 16
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk will pick up his bow and lend his attacks as well as the fliers come back for another try.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
#1 Hekk will move next to Riko round 1 and drop his bow. #2 Then he continuelly full attack with tooth and claw.
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (5) + 15 - 2 + 2 = 20
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (1) + 15 - 2 + 2 = 16
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (20) + 15 - 2 + 2 - 5 = 30
#3
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (11) + 15 - 2 + 2 = 26
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (20) + 15 - 2 + 2 = 35
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (4) + 15 - 2 + 2 - 5 = 14
#4
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (14) + 15 - 2 + 2 = 29
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (10) + 15 - 2 + 2 - 5 = 20
#5
To hit claw, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (18) + 15 - 2 + 2 = 33
To hit bite (toothy), power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (12) + 15 - 2 + 2 = 27
To hit claw, power attack, rage, MAP: 1d20 + 15 - 2 + 2 - 5 ⇒ (15) + 15 - 2 + 2 - 5 = 25
If it goes longer than this I'm thinking he might need to reevaluate before he uses up his rage.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Did Hekk not attack with his readied action because I said he would target guards instead of bombardiers? Which is the icon for Riko? Could you make all baddies circular or outlined in a certain color to make it more obvious? And just to be clear, Riko is no longer protected behind a force field, correct?
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Goran Baldaros wrote:
No need! See first line of this post @GM
To hit bow: 1d20 + 8 ⇒ (16) + 8 = 24
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (8) + 8 - 5 = 11
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk considers his targets and decides to peg the one in his field of vision that is furthest away (since they are off the map and I'm not sure what you want to do about line of sight, I will leave it up to you, GM Ansha, to determine who if any Hekk may target. Not that it matters with those crappy rolls!). To hit bow: 1d20 + 8 ⇒ (3) + 8 = 11
To hit bow, iterative: 1d20 + 8 - 5 ⇒ (12) + 8 - 5 = 15
Missing anything of worth, he lets voice his signature "Aw, heck!".
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk looks around in bewilderment as all his opponents go dashing off in different directions. "Aw, heck!" Not about to sip a fly potion to chase them down he simply stashes his melee weapon and draws his composite longbow with an annoyed grunt.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Typical burning hands damage :(
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Goran Baldaros wrote: is the blight fire actually fire? if so I have resistance 10....might mae a difference depending on save..will hold my action. See the OOC text in this post for info on the blight fire. With a sigh of annoyance, Hekk pokes at the remaining enemy in front of him. To hit bardiche, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (1) + 15 - 2 + 2 = 16
To hit bardiche, power attack, rage, iterative: 1d20 + 15 - 2 + 2 - 5 ⇒ (9) + 15 - 2 + 2 - 5 = 19
meh
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk rushes up along side Khugron to deliver his own attack on the foe straight ahead of him. To hit bardiche, power attack, rage: 1d20 + 15 - 2 + 2 ⇒ (8) + 15 - 2 + 2 = 23
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk sneaks in a casting of resist cold ASF, 5% chance of spell failure: 1d100 ⇒ 42 and also rages. He moves up as far as he can get after the delay.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk releases his rage post combat, a bit disappointed that the battle was over so quick. But with a bloodrager at his side, he suspects that will be common. Hekk wants to examine the blade, but does not want to reveal he can cast spells and holds back. "So, Aoi, what did you find?"
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
If it matters the bardiche is cold iron. Are you saying it did no damage at all? What type of knowledge check should we do on it? Nature or arcana? knowledge: 1d20 ⇒ 6; see spoiler for mods by type.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Thanks so much. In that case my numbers should be reduced by 2.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
@Omar
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk flies into a rage, finding his rage augumented by the performance. It is a good day to fight. Moving towards the massive tiger he lashes out with his bardiche. Note that Hekk is an unchained barbarian and gets a flat bonus to hit and damage and not a str/con bonus, so I believe they stack. Thoughts? If I am wrong, deduct 2 from both rolls. To hit bardiche, power attack, rage, raging song: 1d20 + 15 - 2 + 2 + 2 ⇒ (6) + 15 - 2 + 2 + 2 = 23
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk will snatch the oil of bless weapon. He will take an oil of magic weapon too, thinking it will work on his teeth. He has really big pointy teeth. Then again he does have an amulet of mighty fists so it would be wastefully redundant, so someone else can take it. It would make his teeth extra shiny though.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
sense motive (Commander Gu Xiang): 1d20 + 5 ⇒ (19) + 5 = 24
Hekk talks to the soldiers about unlocking their full potential using some mental exercises outlined in the book on Psionicsology by Dr.
diplomacy (Scout Noro Yuto): 1d20 + 7 ⇒ (17) + 7 = 24 (Crap. I didn't think he would actually succeed. I might even be able to sell a couple books!
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
kn(religion, Lord in Iron): 1d20 + 5 ⇒ (5) + 5 = 10 "Psychiatrists? Dr. Bibble hates them. Seems that they mess with your mind and do other horrible, terrible stuff. Once we went to a facility for old folks and found a ghost or something and he said it was because of the psychiatrists. But I've never heard him called the Lord in Iron." I played a bunch of games with said 'doctor' who was basically a scam artist and Hekk fell for it hook, line, and sinker. Bought his book and became a disciple during the course of a few adventures, which amounted to nodding at whatever he said and paying to be 'cleared' without knowing, really, what it all meant. But Hekk has faith! He blamed a lot on psychiatrists.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Khugron wrote: Khugron frowned. "Well, we can start here. This place isss ripe for burning to the ground, judging from the lack of "backbonesss" from these guardsss. he said. "You up for getting these guysss to do their jobsss?" the Nagaji asked Hekk. "Weeelll. I might suggest Diatribics written by Doctor Leopold R. Bibbard. It has been an inspiration to me and, at the very least, has inspired me to avoid psychiatrists. We could try forming a study session."
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
"Well, let's get our bearings and figure out where we go next. I don't suppose we have a map or some indication of where to look other than this general area? Heck, I don't remember any additional information other than that there was some kind of 'evidence' of problems."
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
knowledge (planes): 1d20 + 5 ⇒ (16) + 5 = 21 Hekk is embarrassed of his sorcerer abilities and rarely speaks of them, attributing them to his draconic influences when he can, or outright hiding them. He most definitely does NOT register as a spell caster. Hekk looks a bit awkward when Tai Dan mentions registering as a spell caster, but says nothing, turning a little brown in the cheeks.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Well, Hekk definitely has a point to make. Finesse is no substitute for a good old fashioned pounding and he makes a point to show them. But even if he loses he is gracious about it. He loves a good fight and insists that Toko matches him up with the best and that the opponent does not go easy on him.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk will spar with the Toko's tengus, showing off his more powerful strikes, using his rage to enhance the blows. Since they are more interested in finesse, he does not use power attack. bardiche attack, rage: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk perks up at that last question, fingering his cold iron Bardiche. kn planes: 1d20 + 5 ⇒ (8) + 5 = 13 May I assume that this means that Hekk knows at least the fundamentals about qlippoth?
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk does not even seem to register the offer of a poncho.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
sense motive: 1d20 + 5 ⇒ (9) + 5 = 14 Hekk is oblivious to the subtleties of the conversation. DC 10 sense motive or perception: In fact, he may or may not be trying to tune it out as he is back to studying his book.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
Hekk gapes at the fellow. Turning to Aoi he asks, "You know this guy?"
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
local: 1d20 + 5 ⇒ (17) + 5 = 22
"Interesting. I knew most of that but I did not know that one of the qlippoth's strategies was to choke off the supply of souls to the abyss. I assume that includes killing all of us so that we do not birth more souls? I really do not like that solution."
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
True but the barbarian's strat tends to be to have the opponent run out of HP first. Which tends to burn through wands of CLW at an alarming rate and can often end in a climatically close call. Thus the enthusiastic endorsement of a cleric.
NEEDS LEVEL ADV Male C/N half-orc unchained barbarian/3, sorcerer/2, dragon disc/5 | HP: 114/114 (18/18 temp rage HP) | AC/T/FF: 20/10/13 | CMD: 26 | F/R/W +12/5/7 (+2 will if raging) | Init: +6 | Darkvision 90', Blindsense 30' | Speed 40 ft | Apprs +5, Climb +12, H Anim +7, Intim +9, Kn Arc +9, Kn Dung,Loc,Nat,Pln,Rlg +5, Perc +12, Scraft +5, Surv +4, Swim +9, UMD +7 | Active Conditions: light sensitivity
grimdog73 wrote: if we need more melee, i have a swashbuckler i can bring in... Two barbarian variations, a skald, and a witch so your cleric seems perfect. You know how barbarian types tend to burn through HPs and the melee angle seems well covered.
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