Clockwork Librarian

Heki Lightbringer's page

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Thank you for your answers, you are right. I found this: "Unlike many divinities, Arazni has a single, fixed form and a finite realm on the
Material Plane."
So it means that her body was also her soul.

I just thought that I have read somewhere that Geb took 1 year long journey through multiverse to find her soul and grab her back.

But maybe I just imagined it myself or it was from some older source. There is some inconsistency in Pathfinder Lore through the years.

But what Kasoh said works for me well, thx.


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Bachuan will be much harder to salvage. They could at least not name the ideology communism which comes from latin (and thus in the setting Taldan) word communia.

They could find some historical thinker from the region who had simmilar ideas. Heck, China is so renowned for its philosophers. There is not a problem with communist inspired region per say, but it can't be a blatant copycat. That is lazy and immersion breaking. At least name it in a region themed way when everythig else is named that way.

I am from post communist country, so the word communism just instantly plucks me up from the setting. You could argue the same thing with colonialism if you are from a post colonial country. Sure, but the word colony does not equal modern euroamerican colonialism, many cultures from all over the world and time periods were making colonies and trade stations.

Communism from my point of view pretty much equals Marx, Stalin, Mao and their ideology (correct me if I am wrong). I don't mind fighting Baphomet or Lamashtu, cause they are mythical beings from real world history, but I sure don't want any Maos or Stalins in Golarion.


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vagrant-poet wrote:


I understand what you're saying.

Colonial nations and areas as pretty much universally villainous foes to be rebelled against and defeated, is a kind of story I'm interested in.

Amanandar as written is both very white savior, and seems written to let you play as Taldan characters if Tian Xia is "too Asian" for a player. I can vaguely understand how that conversation arises, but I think a more self-aware team with Asian writers and decision makers would realize that that's not really a great statement to make, and if people want to play Avistani people that is just as valid as Tian characters in Avistan, without a justification-nation.

I haven't read it in quite some time, but I can't remember a single particularly compelling thing about Amanandar, just the above two things.

I think that conquering civilized foreign lands and making your own empire is an interesting story as well. It is a very grey area for sure, but moral dilemas and more heavy stuff is something that makes me interested in RPGs in the first place.

Taldor and Amandar are not Good Aligned, they are Neutral. Which means pros and cons. Grey stuff. That is important. If they would be defined as Lawful Good, that would be a huge problem, but luckily even 15 years ago and with very American outlook of the world Paizo did not make such mistake.

So I would just make sure that the white saviour trope point of view is dismissed. Taldan people brought law to the Amandar region opressed by bandits, but they also created other problems in the proces, because their reason for comming was acquisitive. That makes an interesting setting for a lot of diplomacy. It is not a necessarily evil place that must be rebelled against at all costs. There are other ways.
Rebellion does not equal good either, it equals chaos. Things can go horribly wrong during the rebellion even though the intent was pure good.


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Arazni may resent Iomedae for achieving divinity easily, but when Arazni was summoned to fight the Tyrant, Iomedae was just a paladin in the crusade not a godess herself yet.

Also it is a lich version of Arazni that is full of resentment (for obvious reasons since Geb raped her soul and no one helped Arazni). Arazni before her death from the hands of WT was a lot more pure and loving I would say.


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Things does not have to be "realistic" to be "believable" and "immersive".


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ArchSage20 wrote:

i have but a single wish for a wizard class feat that gives

IMMORTALITY

in the sense of non-aging that and nothing else if you give me that my life is fulfilled

Just become a lich, solved :)


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As a GM I really dont like players that wants to solve all their problems during character creation and then just spam their munchkin s~!~ with OP numbers without actually thinking about the specifics of the situation, terrain and monsters. That is why I like PF2 philosophy way more. I want encounters that cannot be solved with the same OP tactic all over again. I get that in PF1, but it required a huge amount of work from me as a GM. I am looking forward to PF2 playing next year for our new campaign.


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I play in Ustalav setting and actually think that Varisians were presented respectfully and having their own scary kingdom made them pretty cool. Also their divination abilities and harrow reading makes them special and useful and they really not feel like a buch of poor beggars making some cheap tricks.
I made Scarni hated a lot by other Varisians and a rather vicious gang, but I really dislike the name. Maybe it is not the best idea to just import suboptimal names from your homebrew James Jacobs.
I made Ailson Kindler a half-elf/Varisian with an ash skin and she´s pretty cool, but call her Alison or Alie by friends.