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![]() Bachuan will be much harder to salvage. They could at least not name the ideology communism which comes from latin (and thus in the setting Taldan) word communia. They could find some historical thinker from the region who had simmilar ideas. Heck, China is so renowned for its philosophers. There is not a problem with communist inspired region per say, but it can't be a blatant copycat. That is lazy and immersion breaking. At least name it in a region themed way when everythig else is named that way. I am from post communist country, so the word communism just instantly plucks me up from the setting. You could argue the same thing with colonialism if you are from a post colonial country. Sure, but the word colony does not equal modern euroamerican colonialism, many cultures from all over the world and time periods were making colonies and trade stations. Communism from my point of view pretty much equals Marx, Stalin, Mao and their ideology (correct me if I am wrong). I don't mind fighting Baphomet or Lamashtu, cause they are mythical beings from real world history, but I sure don't want any Maos or Stalins in Golarion. ![]()
![]() vagrant-poet wrote:
I think that conquering civilized foreign lands and making your own empire is an interesting story as well. It is a very grey area for sure, but moral dilemas and more heavy stuff is something that makes me interested in RPGs in the first place. Taldor and Amandar are not Good Aligned, they are Neutral. Which means pros and cons. Grey stuff. That is important. If they would be defined as Lawful Good, that would be a huge problem, but luckily even 15 years ago and with very American outlook of the world Paizo did not make such mistake. So I would just make sure that the white saviour trope point of view is dismissed. Taldan people brought law to the Amandar region opressed by bandits, but they also created other problems in the proces, because their reason for comming was acquisitive. That makes an interesting setting for a lot of diplomacy. It is not a necessarily evil place that must be rebelled against at all costs. There are other ways.
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![]() Arazni may resent Iomedae for achieving divinity easily, but when Arazni was summoned to fight the Tyrant, Iomedae was just a paladin in the crusade not a godess herself yet. Also it is a lich version of Arazni that is full of resentment (for obvious reasons since Geb raped her soul and no one helped Arazni). Arazni before her death from the hands of WT was a lot more pure and loving I would say. ![]()
![]() As a GM I really dont like players that wants to solve all their problems during character creation and then just spam their munchkin s~!~ with OP numbers without actually thinking about the specifics of the situation, terrain and monsters. That is why I like PF2 philosophy way more. I want encounters that cannot be solved with the same OP tactic all over again. I get that in PF1, but it required a huge amount of work from me as a GM. I am looking forward to PF2 playing next year for our new campaign. ![]()
![]() I play in Ustalav setting and actually think that Varisians were presented respectfully and having their own scary kingdom made them pretty cool. Also their divination abilities and harrow reading makes them special and useful and they really not feel like a buch of poor beggars making some cheap tricks.
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