Half-Orc

Ralo Half-Ear's page

72 posts. Alias of Darksmokepuncher.


Full Name

Ralo Half-Ear

Race

Half-Orc

Classes/Levels

Fighter (Two-Weapon Warrior) 1

Gender

Male

Size

M

Age

19

Alignment

N

Deity

Besmara

Languages

Common, Orc, (1)

Occupation

Sailor, Carpenter, Surgeon

Strength 14
Dexterity 15
Constitution 14
Intelligence 12
Wisdom 12
Charisma 8

About Ralo Half-Ear

Stat Block:

RALO HALF-EAR CR 1
Male Half-Orc Fighter (Two-Weapon Fighter) 2
CN Medium Humanoid (Orc)
Hero Points 1
Init +6; Senses Darkvision (60 feet); Perception +1
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DEFENSE
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AC 16, touch 12, flat-footed 14. . (+4 armor, +2 Dex)
hp 21 (2d10+4)
Fort +5, Ref +2, Will +1
Defensive Abilities Bravery +1
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OFFENSE
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Spd 30 ft.
Melee Dagger +4 (1d4+2/19-20/x2) and
. . Handaxe +2 (1d6+2/20/x3) and
. . Scimitar +2 (1d6+2/18-20/x2) and
. . Unarmed Strike +4 (1d3+2/20/x2)
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STATISTICS
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Str 14, Dex 15, Con 14, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +4; CMD 16
Feats Double Slice, Endurance, Improved Initiative, Two-weapon Fighting
Traits Adopted, World Traveler: Knowledge (Local)
Skills Acrobatics +0, Climb +4, Craft (Carpentry) +6, Escape Artist +0, Fly +0, Heal +8, Intimidate +5, Knowledge (Local) +6, Profession (Sailor) +5, Ride +0, Stealth +0, Survival +5, Swim +4
Languages Common, Giant, Orc
SQ Compass, Hero Points (1), Orc Ferocity (1/day)
Combat Gear Chain Shirt, Dagger, Handaxe, Scimitar; Other Gear Artisan's tools: Craft (Carpentry), Backpack (2 @ 7 lbs), Bag, Waterproof (1 @ 9 lbs), Bedroll, Chalk, 1 piece, Compass, Flint and steel, Hat, Healer's kit (10 uses), Pouch, belt (1 @ 1 lbs), Pouch, belt (7 @ 3 lbs), Saw, Shaving Kit, Soap, Bar (50 uses), String (50'), Waterskin, Whetstone, Wrist sheath, spring loaded (1 @ 1 lbs)
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TRACKED RESOURCES
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Dagger - 0/1
Healer's kit (10 uses) - 0/10
Orc Ferocity (1/day) - 0/1
Shaving Kit - 0/50
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SPECIAL ABILITIES
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Bravery +1 (Ex) +1 Will save vs. Fear
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Orc Ferocity (1/day) 1/day, when brought below 0 HP but not killed, you can fight on for 1 more round as if disabled. The next round, unless brought to at least 0 HP, you immediately fall unconscious and begin dying.

Backstory:

Ralo was raised by humans, but not his family. His adoptive parents ran a failing shipyard in the Shackles, and more out of an eye for free labor than the kindness of their hearts, took in the orphaned Orcling. Still, Ralo was never mistreated. He received food and lodging, knowledge of woodworking, medicine when ill and beatings when deserved. All in all, he had a good life.

One day, while swimming, a pirate sloop cut through the waters above him as he dove for abalone. He began his ascent for air, pockets full of fresh abalone and just before he broke the surface, one of the sailors aboard the ship cast a fishing line which caught Ralo by the ear, ripping half of it off on the first tug.

Ralo surfaced covered in blood and water, screaming with pain. The crew of "Serendipity," as she was called, hoisted the young Half-Orc on deck to tend his wound. When the would-be fisherman asked pardon of the boy, Ralo instead tossed him in the drink and broke his fishing pole.

The men laughed at young Ralo's panache and decided they'd like to keep him on a while. And so Ralo became a powder-monkey at the age of 12.

Nearly 7 years later, after many adventures, the "Serendipity" returned to the Shackles and made port. Ralo, who had since risen to become a carpenter's mate and surgeon, took his opportunity to escape his servitude and rejoin his family.

Alas, it was not the reunion he'd hoped for. Ralo found his father's shipyard had been sold, well, extorted really, and his father had turned knifeman and been killed by a rival. With no news of his mother, Ralo darkened the door of the Formidably Maid with the intention of drinking himself stupid.

As the night progressed, he fell in to exchanging tales and shanties of the sea with some real sea wolves. During their conversation, Ralo divulged his carpentry skills and how they landed him in the position of ship's surgeon on a number of occasions.

Suddenly, a woman rushed from the tavern pursued by two ruffians. Thinking he might help in some way, Ralo followed. Unfortunately, the whole thing was a ruse and having sapped a few poor souls in his day, Ralo knew precisely what was happening as he slipped out of consciousness.

Hopefully, whatever vessel he found himself on this time would have need of an amateur surgeon: they always got an extra ration of rum you see.

On Ralo's Person:

Chain shirt, dagger (In spring loaded wrist sheath), boarding axe, cutlass, belt pouches containing: chalk, shaving kit, bar of soap, string, and a whetstone.

Concealed Item:

Healer's kit because it says so in my campaign trait. If I can hide an additional piece, it would be the writ sheath with the dagger in it.