Tsadok Goldtooth

Hedran's page

924 posts. Alias of Edeldhur.


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Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran stays close to Thyra, but in silence.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Think we are good to go then?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

I am assuming we bought extra travelling rations before leaving? Hedran has enough for 8 days at the moment :P


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"Impressive" - Hedran nods at the sight of the huge crater, then turns to the others, with a shrug - "I have absolutely no idea how long it may take us to explore this area..."

Dak, do we have an idea of how big the island is?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Enjoy Sarai!


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran is fine with delivering the man to the captain. He tends to be ill disposed toward people who try to set him on fire :P


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"As I was saying... This had nothing to do with us specifically" - Hedran shakes his head with a chuckle, and shrugs his shoulders.

"He's just a corrupt criminal merchant being a corrupt criminal merchant I guess Sarai" - he adds, then whispers something he does not want the thug to hear - "Though I agree with you, torns in the side usually need to be taken out, with time and patience. Or a strong yank"


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran pays up - "Here is the money, but you can rest assured if I have to lift a finger to assist with anything on board during this trip, I will be charging you for it" - he snarls, then heads toward Thyra and the captive thug.

"Maybe it is best to just let the boat crew handle him" - he adds in a foul mood.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"Why would you expect us to pay the expenses? What makes you think we have anything to do with this?" - Hedran replies with a frown - "They seemed more intent in harming your ship than us - could it not have simply been one of your competitors?"


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran would love to chase the cowards, but he continues on his task of putting out the flames.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

With a snarl, the half-orc relents his intentions of pursuing the thugs, and moves to extinguish one of the fires to the best of his ability.

Map position updated.

"Try to catch one alive!"


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran snarls, then conjures a layer of slippery grease under the feet of the approaching thugs before moving ahead.

Casting Grease. Affecting the first 4. Reflex DC 13


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran follows after the others in silence, but keeps an eye on the captain.

Not sure how far close to the fray Hedran can get.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None
GM Dak wrote:

"So, I was out to sea when all the trouble happened. It is busy work trying to set records for the fastest ship in all Avistan. As such, I've only heard rumors of what happened. Since you lot seem to be so invested, maybe you could tell me the actual details?"

The Captain definitely seems to be asking a lot of probing questions. While it doesn't seem he has ulterior motives, his questions may end up leading somewhere you all don't want to talk about if the conversation isn't turned around, maybe helping to improve his attitude toward you would help.

"Thank you for the invitation to join you at dinner - the food is above par, as well as the drink" - Hedran nods - "I am here for knowledge - first on the blot above Riddleport, and now on the strange events we have witnessed" - he explains - "Apart from that, my motives are my own, as I am sure you will understand" - and concludes politely.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Good idea Cameron. Does that mean -200 gold in total then Thyra?

Is it just me or the loot is pretty slim? :P


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Before they leave/depart:

Hedran grabs an opportunity when the group has some privacy - "We should perhaps inform our good master Haffins we have an 'associate' in the Gold Goblin. Zincher may simply drop by unannounced and make a scene, wouldn't you agree?"

Nessa Meretrix wrote:
b]"I think we might be able to get the Cypher Mages to help us out. If I bring those notes to Samaritha then maybe her Master will be able to get the other mages to work on it and help out."[/b] Nessa, at least, thought that was a good idea, "I don't know if they can come up with anything but it wouldn't hurt to let them try would it?"

"Agreed Nessa. If there is any information to be garnered, they should be the ones to consult with most likely"

To Hildo Haffins in private, also before they depart:

"Master Haffins, I will not tell you how to run the business, since we hired you exactly because you should be better than any of us at it" - Hedran nods - "Show us our trust is not misplaced and line our pockets with gold" - he smiles - "But be intelligent and do not take any unnecessary risk. Be well, and we will see you when we return"

As they gather for departure:

The half-orc checks his gear and smiles at both his companions attire - "Sarai, you look indeed splendid" - he nods - "And Nessa, I think the captain and the whole crew will like it very much" - he adds.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

I agree with you Nessa - let's give it a try.

GM Dak, I was planning on buying this stuff for Hedran - would it be available before we depart?

Cloak of Resistance +1 1000 gold

Scroll of Obscuring Mist 25 gold
Scroll of Shield x2 50 gold
Scroll of Expeditious Retreat 25 gold
Scroll of Monkey Fish 25 gold
Scroll of Keep Watch x2 50 gold
Scroll of Burning Hands 25 gold

Total spent would be 1200 gold


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"My vote is for the halfling" - Hedran pipes in from the corner after hearing the opinion from the others - "He is the only one who actually provided a reason for taking the job - also I expect him to be invested in this and not simply bailing out if things get a little rough" - he nods - "His family depends on it, after all"

Information Gathering: 1d20 + 4 ⇒ (4) + 4 = 8

Sigh....


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Yup, I will grab one of those pots :D

All good for selling the armor from my end,and also for Sarai to take the rapier.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None
Sarai Shae wrote:
Sarai is both intrigued and disturbed by the journal they have located. "If this is half true, then whatever they intend to unleash will be catastrophic. We must investigate this further, or our new beginning and the Gold Goblin will go up in smoke."

"There is a lot we do not yet understand, that much is true... But I tend to agree with you Sarai"

Sarai Shae wrote:
She considers their options. "I suggest we spend a few days getting the place fixed back up and then hire new staff and a manager. I would like to see it profitable again, even if we have to spend a few coin to do so. What do you all think?"

"Yes, I would like to see the Gold Goblin back on its feet - even more so if we can make some money with it - count on me for the repairs and for the hiring if necessary" - Hedran replies.

Cameron Hawkwinter wrote:
Cameron replied, "I think we need to get ourselves to the Devil's Elbow... What a strange name, do any of you know anything about it?"

"Everything seems to point in that direction Cameron - I know nothing of the place, however..."

------

Stuff Hedran would like to do during 'downtime' if he has a chance:
- Nurse Lucky back to health;
- Selling/buying (will there be any shops back in business in time for us to sell some of the acquired loot?);
- If yes, and we divide some loot, Hedran would like to buy some scrolls (or even better, ask Sarai to scribe them if she knows them) - would this be something we would be able to find in Riddleport as things currently are?
- Gather Information about Devil's Elbow;
- Hedran is not the first to altrustically jump and help those in need, but as he navigates the streets of Riddleport, if he finds people which under his perspective may be in distress, or need of urgent assistance, he will help as he can.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Let me know if daily Spellcraft rolls are needed :P

Also, I believe the magical Chain Shirt is a +1, and Hedran is using it for now.

I went ahead and grabbed a dagger from the list.

I agree with taking the 250 to get the Gold Goblin back up and running, but I also think a 5th may be too much :P


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

In that case my suggestion would be to check out the rest of the tunnels below before we go. What does everyone say?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

A dark skinned elf... - Hedran ponders to himself, shaking his head.

The island of Devil’s Elbow, where the comet/thing crashed is to the South, right guys? Doesn´t mean anything of course.

I guess it may be time to find a boat to go investigate the crash site?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"It seems we are in agreement then" - Hedran nods, as he casually begins picking up furniture to try and put it somewhat in place - overturned tables and chairs, fallen down bookcases, etc.

"Hey... How did you get stuck in there?" - he grunts after lifting a particularly heavy couch - "Take it easy..." - he reaches to grab a pitch black weasel, which looks utterly miserable and wet.

The creature tries to struggle some, but seems to be very weak after its ordeal - "You have to be one of the luckiest creatures alive to have survived that" - Hedran adds, rubbing the animal with a dried rag, both to make it warmer, but also to return some energy to its limbs.

Once done, he reaches into his bag for some dried rations, and offers them to the small weasel - "Eat some, you'll feel better in no time"

Enter Lucky, the Weasel - Hedran's familiar, and also my first ranks in Handle Animal just because I guess it makes sense :D


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran is taking another level in Hexcrafter Magus.

HP: 1d8 ⇒ 6 [+2 from CON] = 8
FCB = +1 Skill Point
Stat increase goes to STR

Magus Arcana: Familiar (Weasel Protector Familiar)

Spell level 1 added: Grease

Skills gained:
Intimidate
Kn (Dungeoneering)
Perception
Survival
UMD

Handle Animal (background skill)
Linguistics (background skill)


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"That course change was anything but expected" - Hedran ponders, while looking around at the wreckage inside the Gold Goblin - "There has to be magic at play"

Sarai Shae wrote:

"What the left hand giveth, the right taketh away," she mourns. "This place is a wreck. I think we're going to have to board all this up for now. We can't open it like this. We also can't continue our exploration in the tunnels, though I'm glad we were not down there when this hit."

She thinks of options. "As much as I hate to do it, we should probably go check out the impact site. If this is an ongoing problem, we need to stop it."

"Definitelyyes Sarai. We need to board the place up, stopping looters from getting inside, and then we can go" - he replies - "And I guess we can forget about the basement for now..."

One day to board the place up, then off to investigate the site? What do you think guys? Dak?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

I would say Glitterdust (amazing utility) or Unnatural Lust (which is indeed very fitting, but also a strong save or suck spell :D).


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Definitely interested in continuing - things are getting interesting ;)

And yay level 4!!


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None
GM Dak wrote:
...crack the Sandpoint glass windows...

Man, I really enjoyed that reference ;)

Reflex: 1d20 + 6 ⇒ (1) + 6 = 7

Hedran goes down like a sack of potatoes as the shockwave bursts through Riddleport.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

”There is nowhere to run Sarai” - Hedran grunts, hastily running down the stairs, half naked but carrying his gear along with him - ”If a thing like that hits Riddleport we won’t be able to get far enough in time...” - he pauses for a second, pondering - ”We need to get underground before it hits. Where the hell is Nessa...?”

But is it falling fast like a comet Dak? Or...?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran stands up and heads to the window, his head still slightly heavy from the drinking last night - "What the hell is going on now?!" - he snarls, opening the shutters and peering outside - "What the...?"

So... does it look like the 'thing' is heading in our direction?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None
Nessa Meretrix wrote:
She trailed one clawed finger up beneath Hedran's chin and said, "You don't know what you're missing out on." With an amused giggle she spun away with a flourish, her wing's and tail brushing past him as she did.

"On that we agree" - he nods again, raising his glass in a toast as Nessa leaves.

Sarai Shae wrote:
Sarai thanks Hedran for the drink. "I will sleep well tonight," she says.

"We definitely need the rest" - Hedran replies, plopping himself down wearily on one of the bar stools.

Sarai Shae wrote:
"This is all so curious--our employer turning on us, earning this establishment through not dying, and then exploring this strange labyrinth beneath it. And what about that--thing in the sky? It was there, and now it's gone. Strange."
Cameron Hawkwinter wrote:

When he heard about the blot vanishing, Cameron was deeply puzzled. When he heard of the blot's disappearance he told the others, "The timing seems very suspicious... But what does it mean?" He shook his head, he might as well ask why is the sky blue. After musing for a bit he considered, "We have a decision to make, go back to the tunnels or investigate this dark elf. If it would help I could ask the gods for guidance..."

Cameron has Augury as a Domain spell.

"I know it just sounds like too much of a coincidence, and I am not saying it is but... We have actually done nothing except fighting off some troglodytes and some underground creatures" - the magus reasons - "It is hard to correlate it with such a otherworldly effect like that blot in the sky"

Eventually Hedran will also hit the sack when the others do, just keeping up the RP :D


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None
Cameron Hawkwinter wrote:

Cameron wasn't sure about staying over at the Gold Goblin, although given the day they'd had one for the road sounded like a plan. Upon seeing the bar, Cameron drawled, "Looks like a choice of burbon or burbon. I guess I'll have burbon!"

He helps himself to the bar, pours a slug and downs it, "Disgusting! I'll have another..."

He pours out a second, downs it and shakes his head, "This stuff takes like paint stripper, I feel I need some of that to scrape this filth off me. Anyway I need a bath and bed and uh I don't know, don't have plans beyond the next day. We need to track that elf down but yeah, that's a problem for tomorrow!"

"Cameron, Cameron... You do understand it is just common courtesy if you pour one for you, also pour one for the others who are with you, right?" - Hedran chuckles - "Now we are all a glass behind"

Sarai Shae wrote:

She takes a drink and starts coughing profusely.

"Darling, a little wine if you will. This is--not my style."

"You are absolutely right, and that was indeed my bad Milady" - Hedran bows politely and moves to open a bottle of red wine for his companion, uncorking it carefully, cleaning up a glass, and pouring a small amount for her to taste - "Please..."

Nessa Meretrix wrote:
When she finished she slammed the glass on the counter and looked Hedran in the eyes. "A good toast Hedran," she purred as she approached him with her wings now folding closed, a swish to her hips, and strode up to Hedran with a hungry look in her eyes, "I would be so lonely without you Hedran, I don't think I could bear it." She leaned in close tot eh man and said, "Why don't you come back to the temple with me, I need an escort and I would be ever so grateful to you if you would take me safely back."

The half-orc did tense a bit as Nessa extended her wings, and perhaps even more as she approached. But he managed to stand his ground - "Come now Nessa..." - he paused momentarily - "You don't think I am so easily won over do you?" - he stared at her with a smile, somehow looking at her eyes, and only that - "Though... I will more than gladly walk you back to the Temple if it makes you feel safer. Unless you want to stay here for tonight?"


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

As Thyra and Sarai reveal their intent of returning to their quarters, Hedran calls out - "Guys, let us have one drink before turning in? The bar is right there, and we deserve it after a day like today?" - he nods.

Just assuming the Gold Goblin has a somewhat stocked bar - doesn't need to be anything out of the ordinary :)

[ooc]If the guys agree:[/b]

Pouring a round for all of them, Hedran raises his glass in a toast - "Here's to you all for keeping it together these last couple of days - had we not fought as a group, we would all be dead by now" - the he smiles and turns to Nessa with a chuckle - "And here is thanking nothing dragged me away into a dark hole, lest Nessa be left brooding in sadness about my departure, for the rest of her days"


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran clears the gore from his morningstar as they return back to the Gold Goblin - "We have done well nonetheless" - he grunts at his companions.

Dak, is there a door we can close and lock to the lower tunnels from the Gold Goblin - apologies but I don´t remember :P

"We will need to seal the access to the tunnels somehow, so we can have a decent rest"

Also guys, this is already a day after our fight with Saul right? We kept the Golden Goblin closed, but did we put up a post at the door or something exaplining why? Should we do that?

Last but not least, am I correct in assuming we have no magical weapons between all of us? Is the loot list the one up top saying 'Loot & Notes'? Because I think some (if not all) of those things have already been identified, right?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

How much damage was that bite GM Dak?

Hedran continues pummeling - "Enough of this already" - he growls.

Morningstar: 1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22
Damage if it hits: 1d8 + 6 ⇒ (1) + 6 = 7


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran's approach is methodic, if brutal and straightforward - he swings again.

Morningstar: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Damage if it hits: 1d8 + 6 ⇒ (2) + 6 = 8

Completely missing his mark...


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Happy New Year everyone!


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"Just keep swinging Thyra" - Hedran grunts, his morningstar never stopping.

Attack: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage if it hits: 1d8 + 6 ⇒ (5) + 6 = 11


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Dak, should I act? Or I am done for the round?


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Will go after Sarai - plan is to use Vanish, then move in to melee range. Preferably to Sarai's position, if not then next to her.

Status:

HP: 26
AC: 19
Effects: Vanish


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Apologies for the lack of posting guys - had a medical emergency last Thursday, and I am still recovering from it... Trying to catch up as best as possible.

I will also grab this opportunity to let you know I will (hopefully) be travelling from the 18th to the 27th to visit family over the Christmas holidays, so posting will definitely be spotty.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran scans the strange rocks around them.

Do they seem haphazardly arranged, or as if they had been.. Placed? :P

Also, can they be easily retrieved? Thinking of grabbing one for further study.

Otherwise he falls in line behind Sarai - "Come now, we may still find some fun down here. Who knows..." - the half-orc chuckles.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Yep, miraculously, Hedran was not injured in that fight :O Thank you anyway Cameron :D

Hedran grabs one javelin, and follows Sarai according to their agreed marching order and distance.

Think actually Hedran was closing the marching order though :D

Once they are in the room, he takes a more careful look at the obscured portion of the room, before proceeding.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Welcome back Dak! And speed recovery.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"We should. After we take a moment to catch our breath" - Hedran replies - "That was amazingly well done everyone. Thyra, I hope you take this as a compliment - you have the resilience of a dwarf" - he smiles and nods.

Then casting Detect Magic and doing a quick search of the defeated for valuables.


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Enjoy the family trip Dak! :D


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"Let them run - we could use the respite" - Hedran snarls, swinging again and again.

Morningstar on Pink Troglodyte: 1d20 + 4 ⇒ (7) + 4 = 11
Damage if it hits: 1d8 + 5 ⇒ (3) + 5 = 8


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

"How many of you are there?!" - Hedran roars, as he continues his savage attacks - "Surrender fools! Haven't you lost enough warriors yet?!"

Morningstar on Yellow Troglodyte: 1d20 + 4 ⇒ (14) + 4 = 18
Damage if it hits: 1d8 + 5 ⇒ (1) + 5 = 6


Male half-orc magus (hexcrafter) 3/ranger 1 || Init +2 || Perception +9 || Speed 30 ft. || AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield) || hp 34/34 || Fort +9, Ref +9, Will +5 || Effects: None

Hedran hears Thyra's prayer and nods his approval - "Let us finish this" - he growls at the companions around him, and swings hard at the troglodyte again.

Morningstar on Red Troglodyte: 1d20 + 4 ⇒ (12) + 4 = 16
Damage if it hits: 1d8 + 5 ⇒ (2) + 5 = 7

If it goes down, Hedran steps forward ;)

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