Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
In that case, I might just pull out. I generally prefer to cap games at three players - maaaaaaaybe four - because anything else simply runs too slowly for my tastes. Generally speaking, the more players there are, the higher the chances of failure.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Emphasis on "seams". Reality in this game didn't seem too stable. XD I'm still trying to figure out my idea. How many players are you looking to have in the game?
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Oh, yeah. Obviously, templates ought to be by GM permission only, since they do have the potential to change the game in unexpected ways. XD In my own games, I usually say that players need to trade in class levels equal to the CR change, with a minimum of 1, so they can't ever get them for free.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Oh, yeah, it reaaaaaaally depends on the template. XD Truth is, though, most of them aren't really meant for players to take - they're for adjusting monsters. (The best templates for players tend to be those with few or no changes in ability scores, only offering access to new powers - ideally at a scaling rate, rather than all at once. The Psychic template is a pretty good example of what might be appropriate for players.)
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
I think I might need to make a more active character. Hecate's been kind of a "follow the team and help" type, which isn't so useful when we're trying to advance forward. *Rubs chin* And it definitely helps to have a VERY SPECIFIC, reasonably short-term goal that our characters are trying to accomplish. In this game, we were kind of looking around and stuff, but it rarely felt like more than "You're here. Now you're here. Now you're somewhere else!" I wasn't connected to the events. More of a sense of being directly involved definitely helps keep things focused.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
I'm okay with religious games - indeed, my MAIN game features deities trying to regain their power, and religion is an immensely strong theme throughout - but Hecate, the character, definitely isn't. XD
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
A different story may be necessary - I agree with mdt that sandbox just doesn't work in PbP games... and I'm speaking from experience on that one as both a player and a GM. It just flat-out doesn't. A specific, linear story you can push forward on always goes faster and ends up working out much better for everyone. There's less chance of people feeling lost and uncertain (which seems to be one of the main problems - remember, even when it's only a few days between each of our posts, it can be hard to remember every little detail brought up just two or three areas before). Leaving sandbox stuff behind may help to remove a LOT of your frustrations. If you think we need to roll up entirely new characters for a new story, that's fine with me. ^^
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
A lot of the time, mm... I guess I'm just not really sure how to react or what I should do next? It might help if you were more active in pushing the group forward - less "Do you want to advance?", and more "Moving further into the area, you find..." It's a bit railroad-y, but that's kind of necessary if PbP games are going to succeed. *Personal experience*
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"Note to self - make pidgin Marain and teach it to everyone." Hecate muttered under her breath. The communications issues were a real bea- er... problem for conveying information in a precise and accurate manner.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Usually, I'm expecting someone else to post. XD Also trying to get a better sense of where we CAN go - I'm in quite a few games, and PbP is pretty slow, so I sometimes lose track of all the little possibilities in sandbox stuff. *Coughs* It might help if we had a running list of possible things to do in the campaigns tab - basically, whatever things you're ready for us to follow up on.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"Don't worry, we'll be back soon." Hecate added, moving back into the building. The others seemed a bit uncertain at the moment, but for now, she wanted to get a much better stock of this area and see if she could find anything else that might be useful for them. Any supplies they could locate would be quite useful in the future... Perception (Looking around): 1d20 + 12 ⇒ (10) + 12 = 22
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate quietly pat the dragon's leg - the part she could reach, anyway. "We need someone to stay out here and guard the entrance." she said. "You're the best one for that job, and it's an important one. It may not be glamorous, but the rear guard position is usually given to the most capable person for a reason - if something bad happens, they're the ones who protect everyone else."
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate nodded seriously as she looked at the dragon's toy. Well, at least he seemed to be having fun. "It's quite nice." she said. That... that was what people normally said in situations like this, right? Look, her homeworld had been... interesting. And she'd never been a people person. "You seem to have some talent for this."
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"This place needs better backups." Hecate mused. "We might be here for awhile - I'm gonna go check on Sky." With that, she turned and started heading back towards the entrance. At the very least, he deserved to be informed about what they'd found... though she still had a LOT of questions about the Skylar system... foremost among them why it was here at all.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"Which one of you is the oldest, or has the most information, and are they accessible from here?" Hecate inquired, filing the information away in her mind. The more they could figure out about what was happening, the better - especially if one of her hunches turned out to be correct.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"Does 'Neet' stand for anything in particular?" Hecate asked, narrowing her eyes as she heard the statement (and the all-too-familiar name). Depending on the answer, they might learn a lot... or nothing at all.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
You can assume Hecate will be poking around the area, looking for anything she might be able to use in her future crafting. XD Basically, raw materials.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Now that things were clear, though, Hecate turned to the rest of the chamber and started examining it. She hadn't really been able to pay much attention to the makeup of the room while she'd been busy helping eliminate the bugs, but now... Perception: 1d20 + 12 ⇒ (9) + 12 = 21
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Off to the side, Hecate was frowning slightly. Weapons that weren't very smart were... trouble. Useful this time, but they'd probably be safer if they looked for other options in the future, rather than continuing to make use of Skyscale.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate winced a bit as the lightning came out - she was staying pretty far away from that, though, and in general leaving this little detail up to them.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate raised her gun, pointing it away from things, and frowned as she looked around. Her bullets would do nothing to a swarm like that, especially because she had no scattershots, much less REAL modern firepower. I'm... passing. XD I don't think I have ANYTHING usable on a swarm. Maybe we could try to lead it out to where Skyscale could breathe on it?
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate kept firing as she closed in, fully intending to take out every enemy she could with a barrage of shots aimed at the still-living beetles. "You know, cat, this would be a lot easier if you just let me kill things." she said bluntly as she reloaded her gun. Deadly Aim + Rapid Shot
No idea which beetles are alive after Pierce's attacks, so... XD; Distribute the shots however you'd like!
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate stepped out five feet, then started firing, fully intending to take down as many of the bugs as she could, as fast as she could. Unfortunately, the gun rose a little too high on her second shot, and she was unable to hit anything with it. Deadly Aim.
I am definitely picking up Precise Shot when I can...
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
*Looks in* I just want to note that for many reasons, I REALLY LIKE items that improve over time, and I'm glad something like that will be working for Scath. XD
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate darted around and forward, keeping well away from the beetle by Bear. There was no need to get closer to it than necessary, after all, and she aimed carefully before firing off a single bullet. Scath was... looking quite surrounded there. Either he was going to be just fine at handling it by himself, or he was actually in trouble... and if it was the latter, she was going to have some stern words for him about running ahead and getting surrounded. Ranged Touch Attack, Into Melee: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12 for Damage: 2d8 + 9 ⇒ (6, 5) + 9 = 20
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
So, who told Scath that it was a good idea to run that far ahead of everyone else? XD Hecate scowled slightly as Scath somehow got into the middle of a massive horde of maggots, and she moved forward before aiming at the maggot closest to her (the red one, I believe) and shooting a single bullet from her gun. Ranged Touch Attack: 1d20 + 10 ⇒ (11) + 10 = 21 for Damage: 2d8 + 8 ⇒ (1, 2) + 8 = 11 Hm... not the best shot she'd ever made. Well, she was going to continue firing in a moment, and hopefully that would be enough to thin down their numbers.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Moving more on instinct than anything else, Hecate hurried over to the side wall, checking her weapon again as she peered around the corner at the door. If it was locked, she could probably just shoot the lock off - and either way, she wanted to remain in cover as much as possible.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
"Hmm..." Hecate mused. "Anyone got something we can light the way with?" Sadly, one thing her optical turrets DIDN'T do was let her see in the dark. She really needed to get (or, more likely, make) lens for that someday.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Hecate frowned a bit and raised her weapon a little higher as she heard the hissing sound, figuring that it was usually better to be cautious than not when you didn't know what you were getting into. As for feeding the dragon, she didn't have nearly enough food for that, though she did suggest that he go hunt something on his own at some point.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
Yeah, we'll have to fix that. XD There's been a LOT of language issues to overcome in this game, so we probably wouldn't do wrong by investing on some ways of overcoming that.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
If there's one thing that's universally true, it's that players are good at destroying carefully-crafted plans. XD; Often completely on accident. That said, mmm... it's definitely accurate to say that Hecate's basically been following Scath - that seemed to be the trail forward in the plot, as it were, and she didn't really want to say "hey, I know scent trails fade over time, but let's stop following this and hang out at the shopping mall for awhile!". If you'd like to get us to talk to more NPCs, it might work better to have less in the way of "here's a trail to follow" and break it up a bit, only introducing the way forward after interacting with NPCs and such in a given area.
Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |
That was me posting because nobody else had, hoping to get something to happen. XD; I'm fine with resting, too - the post can be interpreted either way. |