Hot DM's Pawns of Time Campaign (Inactive)

Game Master Hotaru of the Society

Suddenly, Temple!


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Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Also, Brown Maggot couldn't have attacked as I am a derp!. But it doesn't really change anything. Brown Maggot is technically in the water that I haven't ever put on the map. All the squares to the right of Scath are water that's rapidly running. :) I have fixed the 'lack of large blue box' problem


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Free Grapple: 1d20 + 17 ⇒ (7) + 17 = 24 Hopefully that continues the grapple

Damage, Claw 1: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage, Claw 2: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Damage, Rake: 2d6 ⇒ (2, 6) = 8

Bite: 1d20 + 16 - 2 ⇒ (17) + 16 - 2 = 31
Damage, Bite: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10

If the grapple wasn't continued, then no rake, and to hits required for claws are below.
Claw 1: 1d20 + 16 ⇒ (8) + 16 = 24
Claw 2: 1d20 + 16 ⇒ (9) + 16 = 25

If both claws hit, and grapple was ended, then free attempt to regrapple
Free Grapple: 1d20 + 17 ⇒ (17) + 17 = 34


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"That's rather impressive then, because as far as I am aware I don't exactly have much magic in me... If I leave now and go help them out will you still be here when I come back"


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Including the +5 from being in charge of the grapple, that's a success. I'm a little confused on why you're skipping the attack rolls, though; from my understanding you have to do to-hit with all attacks even during a grapple, or do you have some other special power? Sorry to delay, I just want to get this right.

"I am always here." she nods to him. "And you have quite a lot of magic in your blood, actually."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Pierce looks surprised at that. "Really? But I can only use one step magic"his world's name for cantrips He says making a small circle of lite with his finger, from which tiny fireworks spew out.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate darted around and forward, keeping well away from the beetle by Bear. There was no need to get closer to it than necessary, after all, and she aimed carefully before firing off a single bullet. Scath was... looking quite surrounded there. Either he was going to be just fine at handling it by himself, or he was actually in trouble... and if it was the latter, she was going to have some stern words for him about running ahead and getting surrounded.

Ranged Touch Attack, Into Melee: 1d20 + 11 - 4 ⇒ (5) + 11 - 4 = 12 for Damage: 2d8 + 9 ⇒ (6, 5) + 9 = 20


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

"Mmmhmm. You have a very similar signature to those who visited a few weeks ago. It is strange how many visitors I have been having." she says looking towards the door, which slides open to allow Pierce passage.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Ooops, just use the two claw attacks I rolled for the rakes. Correct damage below

Rake 1: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Rake 2: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Nom nom nom. 20 more damage, for a total of 64.

Purple maggot becomes a streak of goop as a result of Hecate's effective muzzle velocity. A very long streak.

Attack again!: 1d20 + 12 ⇒ (11) + 12 = 23
Ouch: 1d8 + 10 ⇒ (1) + 10 = 11
Fort: 1d20 ⇒ 18

The desecated corspe, still wrapped in Scath's claws, lashes out once more, and this time finds prize, removing a clump of fur, and leaving a nasty welt.

Attack Nomph: 1d20 + 8 ⇒ (10) + 8 = 18
Bite Damage: 2d6 + 1d6 ⇒ (5, 2) + (6) = 13 The extra d6 is negative energy
Fortitude: 1d20 ⇒ 10

As if that weren't enough, a maw lunges out of the corpse's chest cavity, and latches on to Scath, ripping a chunk out of him and sending pure pain rippling though his body. Unfortunately, the dulling of the venom where it bit does absolutely nothing for the rest of the pain as Scath's body resists the creature's venom. It has thre pairs of mandibles and a wide open mouth, long, jagged spikes all along its sides, that seem barely able to move. Each mandible has tiny hooked fangs with blue liquid dripping out.

Swarm Bites: 2d6 ⇒ (3, 6) = 9
Don't Botch: 1d20 ⇒ 18

And still the swarms of maggots clamber over Scath and the corpse, and everything around them. They roil and dig into Scath's body, trying to find their way into the open wounds.

Purple is a skid mark. Corpse, Maw, and Swarm do a combined 33 damage to Scath, for a total of 37 so far.

Back to Roy and Fao!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath roars a battlecry of pain and outrage!

Hope:

Either heal me or harm undead! Small reminder to GM that Hope hasn't done her actions yet, and has had 2 rounds + surprise without doing anything


Male Eidolon HP (55/55) MC (1/1)

I think Bear was going to engage the one Hecate shot, which is why it doesn't exist any more, so if I'm right on that, here's his action.

Bear charges the green bug, making an attempt to land a wicked bite while it's attention is focused on the cat.

1d20 + 4 + 6 + 2 + 2 ⇒ (16) + 4 + 6 + 2 + 2 = 30

Bab, str(post Bull str), flank, charge,
If flank or charge add damage to an attack or grab check as well, please add that to those. I'm assuming not for the post. He takes -2 to AC for a turn.

1d6 + 9 ⇒ (3) + 9 = 12Bite
1d6 ⇒ 3Fire
1d6 ⇒ 5Bleed (if they take it)

1d20 + 13 ⇒ (13) + 13 = 26Bite has grab


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Roy moves six squares in while casting Shield on himself.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Roy casts his triangular shield, and begins to march forward, as Faobhar rushes forth and with a single snap of his mighty flaming maw, destroys another of the maggots.

When Scath roars, he simultaneously feels a pulse of healing energy, and watches as the creature's body gets torn asunder; it doesn't seem to react, even though the effect definitely works.

Healing: 2d8 + 5 ⇒ (8, 5) + 5 = 18
Harm: 2d6 ⇒ (6, 5) = 11 Total 75

Almost as she's doing that, several of the maggots lash out against Scath, snapping and gnashing, but only one makes it through his fur and hide. Once more, it doesn't hurt at all, but he can still feel that there is something obviously missing.

R: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Br: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Y: 1d20 + 3 ⇒ (11) + 3 = 14
Bl: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23

Bl Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Don't Botch: 1d20 ⇒ 7

Hope heals Scath for 18, but he immediately takes 8 from the blue maggot. She channels harm, dealing a solid amount of damage to the undead creature's body. It doesn't seem to affect the vermin, though. Whatever the undead creature is, it's left mostly in tatters, despite the fact it has yet to show any signs of pain or restraint.

Back to Hecate and Scath! :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Free Grapple: 1d20 + 17 ⇒ (6) + 17 = 23 Hopefully that continues the grapple, and if it does, he's pinned

Damage, Claw 1: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage, Claw 2: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Bite: 1d20 + 16 - 2 ⇒ (3) + 16 - 2 = 17
Damage, Bite: 1d3 + 6 + 1 ⇒ (2) + 6 + 1 = 9

If the grapple wasn't continued, then no rake, and to hits required for claws are below.
Rake 1: 1d20 + 16 ⇒ (8) + 16 = 24
Rake 2: 1d20 + 16 ⇒ (10) + 16 = 26

Damage, Rake 1: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage, Rake 2: 1d3 + 6 + 1 ⇒ (3) + 6 + 1 = 10


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate stepped out five feet, then started firing, fully intending to take down as many of the bugs as she could, as fast as she could. Unfortunately, the gun rose a little too high on her second shot, and she was unable to hit anything with it.

Deadly Aim.
Ranged Touch Attack: 1d20 + 10 - 4 ⇒ (7) + 10 - 4 = 13 for Damage: 2d8 + 8 ⇒ (3, 6) + 8 = 17
Ranged Touch Attack: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6

I am definitely picking up Precise Shot when I can...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I'll assume Hecate is firing tactically, and goes for blue. Red is basically dead and can be backhanded into oblivion. That leaves Blue as a flanker. Which she obliterates.

Hecate fires a pair of shots, one splatters the centipede most likely to cause Scath problems, and the other goes wide, as she fails to train her weapon back downwards enough as she targets the one a little closer.

Scath's claws rend and tear, and drag together as they rip what's left of the corpses to pieces, as he rends what's left of the body with his massive maw. He now has two rather large pairs of humanoid jerky for his efforts... and lots of bone.

A huge, two-headed worm-like creature is all that is left of the husk. It is larger than Scath, and each head is on opposite ends of the creature. Each one takes turns hissing as they exhale. Bluish goop burbles from their three-mandibled hundreds-of-teeth mouths.

They both lash out at Scath simultaneously, even as the swarm continues to roll over him.

Swarming: 2d6 ⇒ (4, 4) = 8
Don't Botch: 1d20 ⇒ 4

Bite 1: 1d20 + 8 ⇒ (12) + 8 = 20
Bite 2: 1d20 + 8 ⇒ (7) + 8 = 15

Bite Damage: 2d6 + 1d6 ⇒ (3, 3) + (4) = 10 The last 1d6 is negative energy
Fortitude: 1d20 ⇒ 1
Dex Damage: 1d4 ⇒ 2

The carnivorous maggots continue to swarm over Scath's body, ripping and tearing at his already-open wounds. One of the two heads lash out at Scath, and latches on, the chill and pain from the previous bite not particularly present... but he can also tell why; the numbing agent is spreading through his body this time.

I'll continue to make the fort saves on the worm's round. I doubt you'll fail it again.

The other head lashes out as well, but it's off balance from the previous attack, and Scath isn't having any of it.

Roy is up!

Edit:
Dungeoneering: 1d20 + 8 ⇒ (7) + 8 = 15

Scath:
You recognize what this is now; and while you don't know how to deal with it, you know how it works. All of the maggots are larva, born and carried around within fleshy puppets. When a creature succumbs to an 'Ebon Maw', its body is typically infested with some of the larva, the strongest winning out and taking over the body to continue the life cycle. What you're seeing now is the third stage of its metamorphosis... of four. The swarm is the first stage, and the larger ones are an alternative second, having feasted off of their brethren as they grew too large.

Recap: Scath takes 18 more damage, and two dexterity damage, as he becomes poisoned. Blue is Dedd. Corpse is Redead.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Bear munch tackles the yellow one as Roy moves in to the space down and right of Hecate and tries to blow dart the red one.
I'm not sure if he can hit it at this angle, but if he can't aim for the red one, he'll go for yellow too.

1d20 + 8 ⇒ (7) + 8 = 15Roy blow dart
1d2 ⇒ 1fire forged steel Dart

1d20 + 4 + 6 ⇒ (2) + 4 + 6 = 12Bear to hit
1d6 + 9 ⇒ (6) + 9 = 15Bite
1d6 ⇒ 1fire
1d6 ⇒ 1bleed

1d20 + 13 ⇒ (9) + 13 = 22 grapple


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Hope:

Need fire or something, deal with maggots! Big fire! Too many smash! Need healing! If no can do, let know, will fall back!

Scath has taken 45 out of 104 hp, good for now, but AC is down to 19 now. :( To Hit's down 1 as well.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Scath:
'Cannot burn. Not prepare for attacking, only for protecting. Hope not able see most times. Hope heal, but not strong heal after.'

Don't forget range increments! You still hit on the nose with that. :) Sadly... it's a little less than a backhand :(

The tiny-tufted dart flies through the air and wedges itself into the body of the creature, which flops its body halfway over, and it seems significantly worse for wear. 0 HP; disabled

The flop is something bear hadn't accounted for when he lunged forward with a mighty nomph... and he catches nothing but air.

Attack R: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
Confirm?: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Attack Br: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Attack Y: 1d20 + 3 ⇒ (15) + 3 = 18

Red Nom: 1d8 + 3 ⇒ (5) + 3 = 8
Fortitude: 1d20 ⇒ 11

The maggots continue to attempt to assault Scath... and like Bear, he isn't quite prepared for one of them to suddenly flop over towards him. It breaches his guard, but it wasn't a particularly vulnerable spot after all... even still, it removes another chunk. Which promptly gets refilled, Scath's wounds mending.

Healing: 2d8 + 5 ⇒ (7, 2) + 5 = 14

Scath heals for 6 putting him at 51/104. Red tears itself open to get that last attempted attack.

Back to Scath and Hecate!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Hope:

See if two-legs have fire...

Scath lets out a roar and lights into the two-headed thing, ripping at living flesh now, his stance finally of use...

Bite: 1d20 + 15 ⇒ (17) + 15 = 32
Claw 1: 1d20 + 15 ⇒ (9) + 15 = 24
Claw 2: 1d20 + 15 ⇒ (13) + 15 = 28

Damage, Bite: 1d3 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage, Claw 1: 1d3 + 6 ⇒ (2) + 6 = 8
Damage, Claw 2: 1d3 + 6 ⇒ (2) + 6 = 8
Bleed: 2d6 ⇒ (3, 3) = 6 If both claws hit

EDIT, forgot free grapple

Grapple: 1d20 + 16 ⇒ (20) + 16 = 36


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

coulda sworn I already posted Pierce nods and then excuses himself as he sprints to find his companions. As he skids to a stop his guns fire off in a burst of steel and gunpowder
to hit: 1d20 + 7 ⇒ (20) + 7 = 27damage: 2d6 + 10 ⇒ (3, 2) + 10 = 15
to hit: 1d20 + 7 ⇒ (13) + 7 = 20damage: 2d6 + 10 ⇒ (1, 5) + 10 = 16
to hit: 1d20 + 2 ⇒ (15) + 2 = 17damage: 2d6 + 10 ⇒ (2, 2) + 10 = 14

crit confirm: 1d20 + 7 ⇒ (9) + 7 = 16 x4 damage
As the shots sink into their targets Pierce quips heard you fellas could use a little help"


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

I would definitely like targets listed there. You will be on the other side of the water from Scath


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate kept firing as she closed in, fully intending to take out every enemy she could with a barrage of shots aimed at the still-living beetles. "You know, cat, this would be a lot easier if you just let me kill things." she said bluntly as she reloaded her gun.

Deadly Aim + Rapid Shot
Ranged Touch Attack: 1d20 + 8 - 4 ⇒ (7) + 8 - 4 = 11
Ranged Touch Attack: 1d20 + 8 - 4 ⇒ (18) + 8 - 4 = 22 for Damage: 2d8 + 8 ⇒ (7, 8) + 8 = 23
Ranged Touch Attack: 1d20 + 3 - 4 ⇒ (18) + 3 - 4 = 17 for Damage: 2d8 + 8 ⇒ (7, 6) + 8 = 21

No idea which beetles are alive after Pierce's attacks, so... XD; Distribute the shots however you'd like!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Snarls:

Stupid two-legs, left them plenty to kill... greedy...


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Aaaand, doesn't matter, now. Three hits for Hecate...
Damage: 2d8 + 8 ⇒ (6, 7) + 8 = 21 Triple dedd.
Pat. Pat-Pat. Rat-tat-tat.

In a blur of motion, and incredible sound, (with a bit of biting and tearing on Scath's part), all of those creatures large enough to be dealt with by mundane implements are dealt with... but still the swarm bites and rends and claws.

Fort 1 and 2: 2d20 ⇒ (15, 6) = 21 Scath's body resists further applications of the poison.
Swarm Gnashes: 2d6 ⇒ (5, 3) = 8

Whiiiirrrr. Each individual com device chirps. "Scath say make big fire, kill all tiny. No can kill tiny with claw or tooth. Also, left plenty kill."

Hecate takes out the remaining centipedes, Scath digs into the Ebon Maw and nearly destroys it, and Pierce cleaves the creature in half and puts a bullet in each head for good measure. That leaves only the swarm, which only two of the party can really deal with, I think.

Meanwhile, Skyscale remains at the entrance clawing into the wall, and bellowing something about magic rocks that Pierce can only somewhat make out, having missed most of his spiel so far.

Back to Heroes!


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath holds onto the bit of worm he just bit into, and then bolts back to the entrance, where the dragon is, leaving the maggot swarm to fend for itself in finding food. Sitting down near the dragon, he drops the worm bit where the dragon can see it, and begins to lick his wounds, spitting out poison as he gets some out of each.

Hope:

What is scale hide bellowing about? Tell him breath on maggots if they come out. Tell other two-legs lead maggots to scale hide if can't kill them. Tell scale hide worm was living in dead thing that wore scale skin.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Hope relays the message to the various communication devices, "If can't kill maggots, lead to big scaly. Tell big scaly kill. Also, what he talk about?"

Scath:
'No can speak scaly, sorry. Only know Elodan and Scath languages.' Think of her like an eidolon/familiar; she can speak with her own kind and anyone you can speak with. :)


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath grumbles, and makes a mental note to listen more closely to the two-leg and the dragon. Languages weren't hard, if you paid attention... At least, not when you have a 16 int


Male Eidolon HP (55/55) MC (1/1)

Bear starts to move back towards the dragon, hoping the things will follow him. He leads enough so they don't catch up, but not so much that they give up.

Roy moves out of the way and checks any nearby barrels for something flammable.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate raised her gun, pointing it away from things, and frowned as she looked around. Her bullets would do nothing to a swarm like that, especially because she had no scattershots, much less REAL modern firepower.

I'm... passing. XD I don't think I have ANYTHING usable on a swarm. Maybe we could try to lead it out to where Skyscale could breathe on it?


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Bear leads the maggots away and towards Sky, as Roy scrambles up a wall to not distract them.

Bear makes a cuff sounds and indicates for Hecate to get out of the way or help lead them away so they don't attack her inseam of follow him.

GM says you can treat that as a delay until Bear acts, so you can still act when firepanda suggests to. :)


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

DM recognizes that as the swarm follows after Bear and you are an appealing target, choosing not to do anything doesn't sound ideal. :)


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

If he's leading it towards her, then yes, she's definitely getting out of the way. XD Double-timing it.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

No where else he could take it. :) Also, Magic-Kitty was warned! Giving Pierce until tomorrow afternoon, then pushing forward, as normal.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Meant to say upwards and to toward the exit. The ceiling probably isn't that tall, so he has movement left to go towards it. Also, if this is the second round, he can take a double move.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"I have a few grenades, let's try a light incindary to start"
aka alchemical fire he says moving closer to the swarm and throwing the weapon
1d20 + 9 ⇒ (16) + 9 = 25 1d6 ⇒ 4


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Strange that it didn't tell me you'd posted; I've still been waiting on you to declare an action of some sort :p

Scath digs his heels in... and pads his way out of the hallway, leaving the two-legs to their own devices, as Hope explains to them what's going on.

Roy moves over to some barrels and looks inside... it's a lot of metal of various types, styles, and shapes. There are a few metal canisters with a bronze-colored glowing liquid inside. It doesn't seem exceptionally sturdy on its own.

Seeing little in the obvious vein of helpful things, and being warned by Bear and Hecate that the swarm is coming, he slips away from it.

Bear and Hecate move steadily away from the creeping swarm, as Pierce throws in an incendiary. It seems fairly effective, the licking flames dispersing over a considerable portion... but there are literally thousands of maggots in the swarm, and their tiny bodies, packed tightly together, help to safeguard many of them.

Unfortunately, the speed and hustle of his allies are questionable, leaving Bear to grin and bear it to keep Roy safe. His hide is mostly able to turn away the creatures for now, and he hardly notices them.

Bear takes 4 damage, Pierce deals 6 damage. Turn rotates back to Heroes!

NomNomNom: 2d6 ⇒ (3, 1) = 4
Fortitude: 1d20 + 5 ⇒ (12) + 5 = 17


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath bats the dragon on the tail as hard as he can, but without claws, to get it's attention. Then the cat opens it's mouth and hisses at the approaching swarm. He keeps his mouth open, and moves his head from side to side, as if he were breathing on the approaching maggots. When he runs out of breath, he looks at the dragon significantly, and then moves back out of the way again, leaving room for the two-legs.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Skyscale looks to Scath... and then to the room... then back to the Scath...

He takes a deep breath and then exhales, the cone of lightning arcing amongst everything in the room, causing metal objects to bounce and clatter noisily.

He seems surprised by the effect he has, he dances around for a moment and begins clawing at the air once more.

I may not be portraying it very well... but he's doing an excellent job of portraying 'there's a wall here' in mime. :P


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Hecate winced a bit as the lightning came out - she was staying pretty far away from that, though, and in general leaving this little detail up to them.


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

SHould we assume the electricity blew the maggots apart then?

Scath moves over to where the dragon is and bats at the air where he's miming about an invisible wall.

Hope:

Something stop dragon from enter? Or me miss something?


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

It did not. He blasted just the air and ground. It's reasonable to assume, based on that, that he's blind to whatever he just breathed on.

He watches as you bat a paw through it, and presses his paw -firmly- against that same point, and stumbles backwards, whining and grumbling.

Hope peeks out of his saddlebags, as Scath asks his question. There's a dull humming noise... and then a moment later. "See magic. Need spend time learn about."


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

"Well that's not a good sign" Pierce runs over to where the dragon is and tries to see if he could leave and if he could see through it if he was on the other side. "Maybe an anti-life shell? No he could still see through that... I think"


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

You can see through it just fine. I have moved you 120 feet.


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

Swarm: 2d6 ⇒ (3, 5) = 8
Poison?: 1d20 + 5 ⇒ (6) + 5 = 11
Dex Damage: 1d4 ⇒ 4
Poison?: 1d20 + 5 ⇒ (17) + 5 = 22 Cured

Faobear takes more damage from the evil little critters, and can feel portions of his body go numb... like when he sleeps the wrong way, and all of his weight is on one paw. Except it doesn't go away.

After a bit of finesse, Scath works out how to tell the dragon exactly when to breathe... mainly by repeating precisely what he had done early. The dragon does as he's told by the fuzz-fungus infected no-scale. With several crackles and pops, the maggots explode blacken and crisp in Skyscale's arc of lightning.

Spellcraft: 1d20 + 10 ⇒ (6) + 10 = 16
"Is... wall. Yes. Magic wall. Like Roy Shield or Faith Shield or... other shield. But no can tell what else. Not affect any us... but affect Sky Scaled. So... magic against lizard?" she suggests after having taken the time to analyze the magic.


Male Half Orc Shielded Armored Soulknife 8 HP: 77/79, Perception 11+DV 60ft

Bear leads the monstrous worms over, growling as they bite at his haunches.

When they are finally dealt with, he goes back to Roy and flops down onto the floor as he does often, this time with good reason.

"Aw. There's my big brave guy. I'm sorry, Bear. Thank ya for keeping us safe."

He hugs Bear and casts a spell or two until he's feeling better from the actual bites, at least.

1d10 + 5 ⇒ (5) + 5 = 10
1d10 + 5 ⇒ (10) + 5 = 15
Lesser Rejuvenate Eidolon twice. And yes, Roy is willing to use a second spell for the extra two points.

With his treatable wounds dealt with, Roy pulls his funny tool and a brown glass bottle out, popping the top with a tool he flips out of the wooden stick. He holds the bottle up to Bear's muzzle and let's him take a swig before downing a bit of it himself, saving most for Bear.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Off to the side, Hecate was frowning slightly. Weapons that weren't very smart were... trouble. Useful this time, but they'd probably be safer if they looked for other options in the future, rather than continuing to make use of Skyscale.


Human Gunslinger (Techslinger) 6 | HP: 66/66 | AC: 19, T: 17, FF: 12 | Fort: +6, Ref: +10, Will: +5 | BAB: +6, CMB: +6, CMD: 24 | Init: +13, Perception: +12 |

Now that things were clear, though, Hecate turned to the rest of the chamber and started examining it. She hadn't really been able to pay much attention to the makeup of the room while she'd been busy helping eliminate the bugs, but now...

Perception: 1d20 + 12 ⇒ (9) + 12 = 21


Inspire Courage (+1 Hit/Damage and Will v. Charm and Fear)

As Hecate (And Pierce once he's doing the same) moves through the room, the various pieces become more obviously parts to a greater whole. The latticework is clearly like the railing she'd seen before. The tiny beetles (which Scath had more experience with), lay destroyed on the floor, or rather, fallen into disrepair; malice didn't seem to have a hand in their destruction. The walls and floor are covered in cobwebs, dust, and the maggot's filth... along with more than a bit of blood.

Engineering Hecate: 1d20 + 7 ⇒ (3) + 7 = 10
Engineering Pierce: 1d20 + 6 ⇒ (15) + 6 = 21

The majority of the metals are of a rare material that Hecate doesn't recognize, but Pierce does. The metal glows a soft-bronze color, and seems to be used for most of the room. Even without the torches, it's clear the room would never move much beyond dim light, just for the mechanical components.

Pierce:
Exceedingly rare, most of the components within this room seem to be made from a form of bronze which has properties that have never been replicated; objects made from this simply are made from this, dug up as artifacts of an ancient civilization. The properties are simple: When weaponized: The metal ignores any material that does not have at least some magic within it, and ignores creatures that are not inherently magical, or that have spells prepared, literally passing through objects that are of no interest to it. Against such a creature (and materials!), a weapon formed of this stuff acts as a bane weapon (even against objects). It also glows softly, making it difficult to conceal the weapon, however.

Perhaps not so strangely, the metal's use in the mechanical structure makes sense, despite its powerful properties when it comes to destroying magic; the material can be polarized, easily, to either accept positive or negative charge... or reject such. Weapons and armor made of this material function similarly to frost and fire-forged equipment. When used in electrical systems, there is a near-zero-loss in energy output... unless the metal or system is misconfigured, of course.

Once melted, the metal loses nearly all of its magical properties.
***

In the barrels that Roy had been going through, there are plenty of spare parts, and a few canisters of a liquid form of the metal, made clear through the crystalline sides of the vials. Pierce has likely never heard of a liquid version. It glows dully. Likewise, are several pieces within the barrel that could likely be used to craft a new beetle, or repair several of the old ones.

One entire barrel is dedicated to a mystery liquid, that smells acrid, like battery acid, which Scath will recognize as the cleaning solution from following the beetles before.

It might also be possible to weaponize more of the materials with a little bit of work...


Male Lynx HP (20)
Stats:
AC/Touch/Flat 21/18/14 | CMB/CMD 4/17(21 v Trip) | Fort/Ref/Will +6/+6/+0 | Init +3
Skills:
Acrobatics +5, Bluff +6, Climb +12, Disguise +7, Intimidate +5, Perception +5, Sense Motive +5, Stealth +10/14, Survival/Track +5, Swim +5, Linguistics +6, Kn(Dungeon/Geog/Local) +8, Kn(History) +10
Magical Beast (Slayer 2)

Scath sniffs the broken beetles, and bats at one experimentally.

Hope:

Can fix beetle golem?

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