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Hat-Trick's page
Organized Play Member. 109 posts (406 including aliases). No reviews. No lists. No wishlists. 3 Organized Play characters. 13 aliases.
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Disable Device issues shouldn't be any trouble. With the build I'm assembling, the skill modifier is already at a +18. I'm just not sure if Trapfinding from Unchained Rogue and Trapper Ranger stack. If they don't it's +19 to mess with traps and locks, if they do, it's +20. The Perception is at +14 with +15 or +16 depending on the Trapfinding ruling, lagging behind a bit due to an average Wisdom compared to a VERY high Dexterity.
Build so far is 3 levels of Unchained Rogue, 2 levels of Trapper Ranger, and 4 levels of Shadowdancer, planning on getting all ten PrC levels.
For ease, I'm spending a Rogue Talent on Trap Spotter to auto search for traps within 10 feet. That way my rubbish memory won't doom the group if I forget to mention searching.
Anarya suggested I look into Legendary Item as one of my Mythic things since it would help me remain stealthy with the Undetectable feature. Rather important for a sneaky type around powerful fiends, I'd think. I'm imagining it is a family heirloom weapon, and I'm leaning towards making it Intelligent as well, possessed by the character's father, while the Summoned Shadow is the spirit of their mother.
The most fitting Mythic Path is obviously Trickster, so the campaign trait of Chance Encounter is the one I'm getting.
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Hello! I would like to thank Anarya for inviting me. As for concept and backstory, I only know that I'm looking into making the best demon fighting Shadowdancer I can.
We did get a couple last minute entries.
Huzzah, I was able to log in again! Not sure what went wrong, but I suspect Paizo's Forum infrastructure might need some work.
I was genuinely worried I'd need to make posts on my phone.
Gans has two, high-fiving Bjorn for the first few levels, then doing celebratory donuts on the spot once Bjorn is Large size and therefore rideable as a mount.
I'm all for the argument of ethical use of Necromancy, but I can't imagine Gans will be easy to convince, seeing as he's Headstrong about traditionally Good things.
Doesn't matter to me, I don't plan on deviating from Engineer. Bjorn must grow big and strong.
Not expecting to change your mind, but I like sharing knowledge:
Fractional Base Bonus basically means any time a Base Attack or Save bonus doesn't go up on the class chart, they're considered to get a fraction of a full bonus that will eventually add up to a full bonus upon reaching a point when the bonus DOES increase.
Example: Archers have a 3/4 BAB, meaning at first level they have 3/4 of a bonus. Taking another level of archer brings them up to 6/4 or +1 1/2. If they were to multiclass into Black Mage, a class that gets 1/2 BAB, they would have a total of 8/4 or a full +2.
It gets a bit math intensive, but it helps out when taking multiple classes that have the same Bad Saves or letting BAB progress a bit if you swap classes at weird levels.
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I'll keep the 10 Minute Background there, since I didn't touch on everything with the backstory. More for myself than anything, since I find the questions involved and the answers I give help flesh out the character more than if I were to just knock out a couple paragraphs from nothing.
I added a quick couple paragraphs of backstory alongside the 10 Minute Background.
I noticed someone else submitted with a 10 minute background template, so I figured I'd use it too. I could write out something a bit more solid, if you prefer.
Defenestration is specifically through a window I thought? Still, one theatrical way to dispose of crime.
Hopefully Gans looks alright, GM Dolly?
I believe I have my character, Gans Bosco, all done and finished, ready for inspection.
The rule about no buying Materia means we can't buy any magic items? Because I have 975 gil left over after all my purchases and found this Curing Belt, and not much else I want to spend 900 gil on.
You said max HP for our first three levels, does that apply to Automatons/Animal Companions and the like?
Friend of mine stumbled upon FFd20 recently and I've been wanting to make an Engineer. Count me in!
Last time this AP came up in conversation I was torn between a Bard and a Thrown Axe Fighter. Sounds like I might have to make a decision!
The free Druid dedication is probably plenty of spell slots for such a concept as is, I'd imagine.
Ah! Good to know! That shouldn't be hard to do with my Anadi Ranger. I'm taking more than ten minutes on this ten minute background, but I'm making progress!
Not sure what Flaws and Quirks mean either, but I got a build ready and need to convert what I have written up into a 10 Minute Background. As for example posts, I think I got one picked out.
Just let us know when you're ready for character posts, because I have a backstory typed up and ready to go!
Is that three including Orsen or three in addition to Orsen?
Might have to swerve away from Illusionist Wizard, because I have just been informed a Trapper Spider Ranger would be incredibly cool.
I'd be interested in joining in! I'm set on playing an Anadi, probably an Illusionist Wizard (and therefore taking the free Druid Dedication).
I don't have much of a backstory written just yet, but here is Neeral, The Thrower, fishing enthusiast and tailor by trade, assuming Background Skills are okay. Someone mentioned them earlier but I didn't see any confirmation on the matter.
With Vanara off the table, I'm drawing blanks on a replacement race. Vanara fit so well with what I wanted to do.
Having a silly idea of playing a Kobold now, trading in Crafty for Gliding Wings (effectively free Feather Fall) and the Darkvision and Light Sensitivity for Day Raider (Low Light Vision).
More questions, how do you feel about Vanara and Startoss Style (1, 2, 3)?
Follow up question, to alleviate some of the dangers of literally throwing my most valuable possessions at people, would it be possible to buy a couple +1 Sharding shuriken for 7200 GP (2/5ths the price of a full stack of five)? From what I understand, I'd only really need one, but a back up would be nice, and I don't want to be too cheap about such an important issue.
EDIT: Also HP
5d10 ⇒ (3, 9, 4, 3, 2) = 21
Suggested alterations to fit would be rather simple. Unchained Monk gets Still mind at level 4 rather than level 3, so Invisible Blade (the ability that replaces Still Mind) should be granted at level 4. The changes to the Ki Pool at level four would simply happen at level 3 when Unchained Monk gets their Ki Pool. Trick Throw usually falls on level 11, but there's nothing there to trade for it on Unchained Monk so it should probably be moved to either level 10 or level 12 in exchange for the Monk Power at the corresponding level.
Stats while I wait for a reply:
4d6 ⇒ (5, 3, 4, 4) = 16 13
4d6 ⇒ (5, 4, 5, 4) = 18 14
4d6 ⇒ (1, 6, 4, 6) = 17 16
4d6 ⇒ (6, 5, 2, 5) = 18 16
4d6 ⇒ (2, 5, 4, 5) = 16 14
4d6 ⇒ (6, 3, 4, 6) = 19 16
EDIT: That's pretty good, I could make basically anything with that. makes me feel better about making a monk for sure.
Question, most Monk archetypes don't stack with the Unchained Monk, would it be acceptable to alter one to fit? The Archetype Far Strike Monk just needs a few abilities nudged to the right levels to fit.
The most effective armor for goblin warriors would probably be breastplate (which allows them to use their full +2 Dex bonus). For a full band of 35 goblins, it's 7000 gp for Breastplates all round. Weaponry would probably be a matter of preference. Standard Goblin warriors have short swords and bows, which are fine, I think. The +4 from Breastplate is really impactful, but giving them bigger weapons won't improve their damage beyond a couple points, I don't think
I think they were posted in the Interest Check thread.
I'm proud of Dellan, and feel really good about her being picked Even if she doesn't, Hopkins will be just as fun.
Item wise, the only magic one I want for Emmet is the Belt of Mighty Hurling, preferably a Greater one. Unfortunately, 42,000 gp might be a bit steep.
Nonmagical items, a properly sized suit of full plate would cost only about 3,000 gp. A Greatsword and Lucerne Hammer should only cost about 130 gp, giving him things to throw. 3,880 gp all together if all three are masterwork.
And Emmet's backstory is here.
Emmet, The Clay Warden is mechanically done, I'll iron out a more fleshed out story than "The Wizard Did it" when it's not Midnight:30.
Ah, lovely. Got the Link right here.
I just realized the Template I want to use might not be allowed. What sources are available again?
Competition for those two yordle spots. May the best Bandle City Loyalist win.
Servant6 and I have similar ideas. Instead of a child of the tower, however, my idea was of an Armored Clay Golem originally created by the Wizard to help defend his tower if ever there was need. After Albarath's rise to idol, the golem would have gained a small spark of intelligence, but would still be beholden to the wizard's final order, "Protect the Spire."
It's 'armor' would be a collection of items the Goblins had sacrificed to the tower now fused to the golem's body into plates and protrusions. Half buried in its waist would be a Belt of Mighty Hurling, which has allowed Emmet (as its been labeled by the many students) to utilize the many weapons embedded in its hide as deadly projectiles when combined with Throw Anything and a few ranged related feats.
It's also possible that Emmet might have standing orders to obey anyone with a specific glyph or able to cast a special cantrip, allowing the students, and Albarath itself to give it further orders.
Pyrrhus needs a theme song still, Getting Stronger sounds appropriate.
EDIT: Also I neglected to give him a title. The Fires of Rancor seems intimidating and fitting.
Pyrrhus Hopkins, the Hobgoblin is ready, and he even has his own short story. Basically, he's a survivor of the same chemical disaster that made Riven realize how terrible Noxus is, but instead of being a good guy who escaped scratch free, he's a vengeful and petty monster who's working with the Demacians as a mercenary, just so he can get a chance to screw over Noxian High Command. He's not evil, to fit your requirements, but he's definitely not a hero either. He's a soldier at heart, meaning he does what's needed.
The only real examples of religion come from either cults (Malzahar acting as the prophet of the Void and Elise sacrificing mortals to her Spider lord Vilemaw), Hero worship (I can't imagine the Shurimans don't venerate the Ascended), or Misinformation (The Celestial City of Targon isn't so much a city of gods as it is an advanced galactic empire that the Solari treat as Divine, backed up by Targon's ability to imbue mortals with power ala Leona and Taric). The most sincere form of god in the setting I can think of is Nagakaborous, Illaoi's god, though that might just be the fact that we don't know much about Nagakaborous outside of her preaching. In general, most citizens of Rune Terra do seem to put their faith behind ideologies as stated, but that doesn't mean there aren't "gods" to use the term loosely.
Got most of the crunch done for Pyrrhus Hopkins, still need to spend about half his gold, but the stats are all there. I'll see about putting together a story for him later.
I also have another idea, but I'm not quite sure how to implement it lore-wise. I want to play a Hobgoblin Kinetic Knight Kineticist. My issue is coming up with how a hobgoblin would exist, saying as there aren't any similar races. My original thought was that they were a normal human that was warped into a hideous mockery of its former self by the calamity at Kalamanda, aka The Crystal Scar, but the current League lore seems to have gotten rid of that.
So now I'm thinking s/he might be a victim of one of Singed's chemical weapons.
On the subject of rules considerations, one of my two Archetypes gives a free Rapid Reload feat for Muskets, but I don't plan on using them forever. Will you require me to take the feat a second time once I swap weapons? And if so, my later levels in Fighter will eventually allow me to apply weapon specific feats (like Rapid Reload) to entire weapon groups. If I take the feat a second time, can I later retrain out of it for something more useful?

I'm not quite sure why the theme is such a big deal, but I'll play your game.
Dellan, The Bandle City Dreadnaught (in the making).
A recent recruit into the illustrious Megling Musketeers now plagued with PTSD from watching her squad, including her idolized mentor and her own brother, die at the hands of ruthless bandits, the usually shy Dellan finds herself alone and far, far from home with nothing but her rifle and a melancholy tune to keep her safe. When her adventure is done, however, armies will tell ghost stories of the armored dreadnought and the sad melody that follows her between the roars of her cannon. She'll start off as back line artillery with her musket, but as she gains levels, she'll be donning Heavy Armor and moving forward to lay down large blasts of area damage with her Culverin/Shotgun.
I've always been a fan of tanks, Leona, Tahm Kench, Vlad, and Malphite are high on my list. As a newly recruited Megling Gunner, however, Dellan would have an admiration for Tristana's reckless confidence and be inspired to some degree by the dreaded tales of the undead juggernaught that is Mordekaiser while developing into The Bandle City Dreadnought. She'd have no love for Veigar's constant plots against her home, nor the Noxians who tortured him into his evil ways.
I tried my hand at typing up a short story telling Dellan's story just before she wanders into the start of the campaign, The Birth of a Dreadnought. Hopefully, it's at least a curious read.
I had to do some searching for a song that might fit for her melancholy lullaby, and settled on Zelda's Lullaby though mostly for the lack of any better melodies I could think of.
Rereading it again, it does seem to work for all two handed firearms. Usually Gun Training has you choose. Thanks again!
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