| GM Harm |
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Goblin #2 Attack vs. Nilah: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin #3 attack vs. Jorun: 1d20 + 2 ⇒ (10) + 2 = 12
Goblin #3 damage vs. Jorun: 1d4 ⇒ 2
Nilah, the goblin you've already damaged is #1. I'm going to assume your previous attack was against him, as you didn't move the 5ft across to strike at #2.
Tuva's raven soars across to Nilah, landing on her back briefly to share the witches ward. Nilah's armour is sheathed in a shimmer, faint white light as the protective magic takes hold.
Nilah reverses the direction of her previous slash, returning her blade to cut deep into the goblin's chest. Its eyes widen momentarily before is collapses into a heap.
Thadaenn begins to move around to the far side of the injured dwarf in an effort to position himself better for another spell.
The goblin which is under the effects of Khasos curse turns toward Nilah, squinting as it struggles to see the swift, graceful movements of the nimble tiefling. It swings wildly, an attack which Nilah dodges with expertise.
The dwarf has no such luck. The remaining goblin easily slips it's jagged blade deep into his shoulder, rendering his right arm useless.
Tuva, you're up again. Nilah, you killed Goblin #1, and #2 has stepped into melee with you.
Goblin #3 is still fighting the dwarf, and a 30ft move into combat with him no longer provokes an AOO.
And one punch man has returned!
Channeling the pain into fury, Griff unleashes a mighty punch. He connects fair on Vghotan's nose, crumpling his cheekbones and splitting skin. All that remains of the once-snide expression on Wghotan's face is a bloody mess. Vghotan collapses.
The next part is assuming you search the goblin corpse, and the rest of the cavern. Feel free to outline any further action you'd like to take before heading back up top.
Griff Know(local): 1d20 + 6 ⇒ (20) + 6 = 26
A thorough search of the cavern reveals much. Griff experiences what can only be described as a moment of clarity, as he recalls a detailed conversation he overheard at the Salty Dog regarding the harbor district (how he remembered such information is bewildering, as he can also recall throwing up in his own boots that night due to his excessive consumption of alcohol). Long ago, Targosian pirates and smugglers excavated a network of caverns which began underneath the harbor and allowed for travel through the surrounding cliffs out through to the wilds north of the city. Though Lord Ulbrec had the tunnels collapsed some years ago, it seems that the goblins were able to utilize what was left of the warrens to burrow into town. A further inspection reveals that the small tunnels the creatures must have used to access the city have caved in; the dust in the air, coupled with the fresh goblin bodies which were crushed in the rockfall confirms your thoughts that this must have happened within the last few hours.
Searching Vghotan, you find a few items of interest. His sword seems as though it was forged for hands larger than those of a goblin. The flat, pointless tip and intricate engravings on the blade betray it's heritage; this weapon is obviously of dwarven make. The goblin also carries a crude map of Targo, and a strange scroll of rolled vellum. The scroll smells of brimstone, and is warm to the touch. Strange markings adorn it's surface, a language neither of you are familiar with. Finally, you find a small pouch containing a handful of precious gems.
You find a masterwork dwarven shortsword, strange scroll, crude map and Gem value: 5d6 ⇒ (4, 4, 4, 2, 2) = 16gp worth of gems