Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish and Fatima listen to this introduction. Fatima looks up to Hardish from time to time and he whispers a translation to her. Hardish keeps his eyes on the road ahead and he waits for the others to introduce themselves. It is clear that he does not intend to share about himself just yet.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish nods to the Wind. "That's an all-to-familiar sent, isn't it?" he says, just loudly enough that the group can hear it. He leans back and looks up into the clouds that block his view of the sky. He grimaces, as though he was a prisoner staring down his guard.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish scowls slightly as the group continues to get bigger. He mumbles under his breath. "More people will just slow me down." Nonetheless, he and his follower gather up their supplies and begin walking alongside the group, headed the same direction. Hardish ensures that Fatima and himself keep about 15 feet between themselves and the main group for now.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Congrats. Have fun.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish sees that the majority of the threat is gone. He begins to search the bodies for anything useful and to make sure they are properly dead. perception: 1d20 + 6 ⇒ (4) + 6 = 10
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Round 6
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Obviously, GM decision is final, but d20pfsrd.com references undead specifically as a creature type that can be affected by precision based attacks. For consistency and ease of play, I would certainly appreciate full damage. That said, I like a good challenge.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Round 5
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 I thought it was completely ineffective. Maybe I'm thinking of another system.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish steps around the horde to get into a better flanking position before striking his prey.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Now that he is close enough, Hardish digs in with his rapier, trying to spatter the insides of his target.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 I will double move in that case.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 As his companion stands by, Hardish approaches a zombie and attempts to stab it.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish, feeling encouraged by the presence of such allies, decides to move into melee combat with the zombies.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish takes a moment to recover his durable arrows before following the others.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Sounds reasonable
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 I am interested in playing my character, yes. Consistent pace is very important. I would rather play a game that consistently posts every few days than one that has intermittent spurts of activity.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish curses under his breath. "Why can't you be good and just take damage from my weapons?" He maneuvers himself into a flanking position with Daniel and continues his assault. rapier with sneak attack: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 1d6 + 2 ⇒ (2) + (2) + 2 = 6
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Round 3/4
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Round 3 Hardish sees the mob of zombies swarming the paladin. He grits his teeth before finally dropping his bow and drawing his rapier as he moves up to engage. "You owe me for this, Paladin. " He says as he tries to draw some attention towards himself.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish knocks another Arrow and fires. shortbow: 1d20 + 3 ⇒ (11) + 3 = 141d6 ⇒ 2
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish sees the approaching undead and the reaction of the rest of the group, he decides to go along with them. He draws his shortbow and looses a durable Arrow on one of the walkers. shortbow: 1d20 + 3 ⇒ (12) + 3 = 151d6 ⇒ 4 Meanwhile, Fatima squats down on the road and closes her eyes, as though in meditation.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish feels an unexplained hostility toward Daniel, a desire to get away from him. "I don't know what you're talking about as far as dark powers. I was able to escape the cultists before they..." He trails off, lost in a memory. "Hardish." He says, to himself, more than anyone. "My name is Hardish Swift. If you wish to travel with me, I cannot rightfully stop you, but do not attempt to control my actions. I will not be chained. "
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish seems content with the agreement and translates briefly to his follower. Finally, without another word, Hardish gestures toward the road in front of them and continues walking in the direction of the hummer.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 That was my running assumption with the "restart". Hardish goes flush at the mention of the cultists. "No, I do not work with them. I have spent a considerable amount of effort to escape from them, in fact." Hardish looks Daniel up and down with a steel gaze. "As far as aid, you can give me my freedom. That is my only goal."
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 perception: 1d20 + 6 ⇒ (19) + 6 = 25
Spoiler: He pauses an uncomfortably long time before speaking. "I suppose so, You'll have to keep up though. I don't slow down for anyone. "
"A weight, no a scapegoat. A sacrifice." After a time walking, Hardish turns to the man in armor, rapier at the ready. "And I suppose you'd like to join us to?"
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish notes the group's treatment of the lone man on the road and considers that they may be hospitable to those seeking protection. Hardish gestures silently for Fatima to follow him. Before heading off in the direction the hummer went, Hardish turns to the blind man who had offered to share his shelter. "Thank you again. Good luck to you."
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish peers at the man with the wrapped eyes, he decides against just nodding, but instead whispers quickly. "Thank you" Hardish keeps his own weapon pointed out toward the hole. Something tells him that the blind man is no threat to him.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish and Fatima find a place to hide until the threat passes. They proceed quickly and quietly, as they have practiced this same routine time and time again.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Although having 3 players could streamline posting and make it a faster pace game. The ultimate choice is yours, GM. I'm quite flexible.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 I will send a message to a friend to see if he's interested. I'm fine with my character(s) as is. There's a part of me that wants to play as Fatima, with Hardish as the follower, but I'll leave that be.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 I would be down for restarting this game with a new batch, or transplanting my character into a different setting. I am pretty flexible like that.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hello?
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Now that Fatima is up with him, Hardish will approach the door that leads into the temple proper and try to open it.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish draws some rope out and lowers one end down to Fatima. Once she has grabbed hold, he helps hoist her up.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Happy New Year!
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 "Still bleeding" Garret notes to himself. Garret will see Adlartok approaching and wait for her to cast her spell before sprinting into the room after Kawai. Hold action until the end of Adlartok's turn, then run action into the room.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish moves with increased urgency up to the roof of the building. climb: 1d20 + 5 ⇒ (6) + 5 = 11 Fatima waits for the horde to be nearly upon her before finding her quiet place and walking confidently back toward the temple.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish will note the relatively low roof and the chance to brace between two walls. He will duck into the alcove there, then he will begin to climb up. Fatima will go north for one more action, making as much noise as possible.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish and Fatima begin circling back around the temple and increasing their speed. Run action going west if possible.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish Init: 1d20 + 4 ⇒ (19) + 4 = 23
Hardish and Fatima begin herding the undead by drawing them towards them, away from the group. They head north-east, making some intentional noise at first.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish double moves up toward the temple, looking for the entryway. He holds between a large rock and a tree and peers into the darkness.perception: 1d20 + 6 ⇒ (14) + 6 = 20 Fatima breathes softly and intentionally, walking slowly forward behind Hardish, leaning against the rock behind Daniel at the end of the turn. I color inverted our other female human's avatar to represent Fatima, if that's alright.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Would you like us to account for that on our character sheet as well? I'm currently holding my shortbow in one hand and rapier in the other.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Oops, sorry for the late reply. I didn't realize we were waiting on me. Let's RP this blunder of mine, shall we? Surprise Round Hardish comes up to the group and explains the situation, unaware of the approaching walker behind him. Likewise, the group is unaware at first of the shadowy predator behind them. Both Fatima and Hardish point frightened fingers at the perceived threats and shout simultaneously "Behind you!" in their respective languages. Hardish then draws his rapier and begins moving toward the trees. Round 1
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish stares in disbelief at Troas' butcher-like management of the wound. "I don't, but I know that's not what you're supposed to do." He then points back to the temple ahead. "I saw about a dozen of the horde by the shrine to Desna up ahead. It looks empty of living and could be a place to hold up for the night if we draw them away or get rid of them. Fatima and I are pretty good at drawing them away if you can set up a barricade for once we're inside."
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 several stealth checks:
stealth for Hardish: 1d20 + 7 ⇒ (18) + 7 = 25
stealth for Hardish: 1d20 + 7 ⇒ (14) + 7 = 21 stealth for Hardish: 1d20 + 7 ⇒ (20) + 7 = 27 stealth for Hardish: 1d20 + 7 ⇒ (13) + 7 = 20 stealth for Fatima: 1d20 + 2 ⇒ (14) + 2 = 16 stealth for Fatima: 1d20 + 2 ⇒ (13) + 2 = 15 stealth for Fatima: 1d20 + 2 ⇒ (1) + 2 = 3 stealth for Fatima: 1d20 + 2 ⇒ (3) + 2 = 5 Hardish leads the group by about 60 feet, keeping an eye out for any movements in the woods or further down the road. perception: 1d20 + 6 ⇒ (10) + 6 = 16 He signals occasionally to them if he thinks that he hears something, then waves the group forward.
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 Hardish listens in to Daniel's complaint, and then his near complete disappearance as they head onto the trail. He thinks to himself. "Something familiar about that voice." Fatima follows along with the group, keeping quiet and finding her still place as she travels. stealth for companion: 1d20 + 2 ⇒ (18) + 2 = 20
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 "I vote for the trail. More maneuverability and a better chance for us to see anyone approaching. "
Male Human Mage Hand 0/3, Free K(any) 1/1 AC/Tch/FF 19/15/14, HP 17/22, f/r/w save +3/+8 with evasion/ +2 Initiative +4 Rogue 2
Trained Skills:
bluff, climb disguise: +5 linguistics, perception, sense motive: +6,acrobatics, sleight of hand, stealth: +7, disable device, escape artist, k(dungeoneering): +8 It's still late night-time, yes?
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