Amuny wrote:
Thanks for the answer. That thread was the first place I looked, but I did not see that question answered.
With a synthesis summoner, it states that "The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions." My question is this: Does the free Biped base form's Limbs evolution, used to give legs, give the Summoner +10 base movement? "An eidolon grows an additional pair of limbs. These limbs can take one of two forms. They can be made into legs, complete with feet. Each pair of legs increases the eidolon’s base speed by 10 feet." I did search the forums using "synthesis + legs + speed" as a search string, but didn't pull up anything definitive. Also, the FAQ was also not helpful in providing an answer to this question.
Black_Lantern wrote:
To make him large, you need to be 8th level to give that 4 point evolution to your Eidolon ;) So don't worry... you can't do it at 2nd anyway. Depending on base form, Reach, possibly pounce, improved damage and improved natural armor are all good choices for a combat-based Eidolon.
WhipShire wrote: Just for flavor... take a look at the 3.5 PRC War Chanter from Complete Warrior book. Whip, thanks for the reply, but that's not an option as it's not a Pathfinder resource. Quandry wrote:
Quandry, that was my reading of it as well, but now I also know of the RAW ways it's possible. I hope this does get FAQ'd.
I'm looking at making a Dragon Disciple by taking Barbarian to 4th, and adding Bard 1. I'm trying to figure out how to make bardic performance work with Rage, but am not seeing how. While in rage, a barbarian cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration. A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired. So, through this, it seems impossible. There was a feat in the Pathfinder Chronicles Campaign Setting called Berserker's Cry, which let you "Barbarian song" your party for 1/2 level + Cha mod rounds, once per day.
There's also a Bard Archetype called Savage Skald, which lets you start a performance as part of a critical hit, giving the bard temp hp and the rest of the party a +1 to hit before the Bard's next turn. Sadly this appears to also fall under the normal Barbarian Rage skill usage. Are there any options that would make what I'm trying to do work? I'm looking for just Pathfinder resource replies, so I can then figure out if it would be legal for Society play.
KestlerGunner wrote:
Link appears to be broken... but I'd buy that for a dollar! then again, I dunno that Emil would really fit... he's more mutated and melting than burned. Emil
shadowcat wrote:
I like this thread. The only one I really have issues with is Grandmaster torch. the way he's been described matches this guy very well: Shishio Makoto
Shifty wrote:
Not upset about the fact that people got a shiny, more upset with the jerky response from the OP. I'm gonna drop it and leave though. See ya.
kensai13 wrote:
Wow, way to temper tantrum... it's people like you that keep me off of these boards for the most part...
W E Ray wrote:
We have a barbarian at my local PFS named Raistlin... I just had to laugh at that. Of course, we also have a character names "Herpaderp" and "Iron Man"... both are Synthesis Summoners, too.
gamemaster81 wrote: Thanks for your help I guess we will be playing pregens. What I meant was that there are four of us and tickets to get into most of the leftover games have under four players. Ahh, well the minimum table size is 3, and max is 7... so if there's any tables with 3 players only that are low level, then you can probably join them. I'm not there so don't know what's available ;) In any case, have fun there! Wish I were there...
gamemaster81 wrote: Myself and three friends are attending GenCon and the only available slots for gaming for a party our size seems to be for higher level pcs. Do we have to use pregens or can we make higher level game appropriate pcs using the new guide or are he just out of luck? If we can make new characters do we each start with 150 gold for purchasing items for our higher level characters? If not where is the starting gold for higher level pcs listed in PFS? Thank you all help will be appreciated! Character creation is limited to first level characters only, unless playing some of the level 14 modules that specifically allow creation of characters at that level. You *could* play pregens for those modules, but honestly I would just make 1st level characters and play them up until you reach that level... it would be more fun in the long run. Also, I'm curious what you mean from "a party our size"?
LostGamer wrote:
Honestly, I stick things in that box that are relevant to the character... things that provide some modifiers to attacks/defense/saves, or special attacks. Things like Power Attack, Combat Expertise, Sneak Attack, Channel Energy, Smite Evil and so forth. Putting those abilities there also helps me keep track of how often I use limited use abilities too.
Joseph Caubo wrote:
Good point, though when looking at the rules for building an intelligent item, I ran into this description: "Intelligent items can actually be considered creatures because they have Intelligence, Wisdom, and Charisma scores. Treat them as constructs." I have seen other posts on these boards saying that constructs are not purchasable, so that would lead me to say it's not available to add onto an item, either.
Joseph Caubo wrote: Just to be clear, there is still a ban on intelligent item creation correct? I just want to make sure this is still the case because a player asked me the other day if he could create them. Since it's not listed on the Additional Resources page or in the Handbook, I'd like to get a confirmation about this. Wow, holy thread necro! But to answer, item creation is not allowed at all in PFS, so no you can't create an intelligent item. An interesting thing to note, though... Since Josh's post back in 2010, there is an adventure with an intelligent item on the chronicle sheet that can be purchased.
How have all of you other GM's who have run this mod handled the plague? Do you roll for everyone you hit, no matter the race? Or do you just target the humans and half-elves? Plague Info: If Verdizaam touches any PC with his plague’s caress ability, there is a 25% chance that PC carries the target bloodline and becomes infected.
A PC who does not carry the Jistkan bloodline is immune from Night Plague. If that PC hails from Rahadoum, they are automatically infected.
Mark Garringer wrote:
Oh I know. My local PFS schedules modules ahead of time using Warhorn. So we already have multiple instances of the path scheduled after August ;)
I have been hearing conflicting information about this series, so I figured I would ask here for a definitive answer. This intro series is a 3 part intro into PFS for brand new characters. Can this series be played by multiple characters and get credit for them? Can you also do the same and take GM credit multiple times for this series?
Sara Marie wrote:
Order has been received. The person they were gifted to provided an incorrect address, and the box had been sitting at the apartment complex office for the last few days.
Xavram5 wrote:
I've been using Zumii's fillable pdf on my ipad. The problem is, none of the ipad pdf apps I have allow for editing the fillable pdf. I do run the non-editable sheet off of my ipad though, and it works quite well. I've tried iAnnotate, PDF ReaderPro, and pdf-notes free.
In the playtest, the Eidolon could be summoned 1/day.
Does this now mean that a Summoner can summon/dismiss his Eidolon any number of times per day as long as the Eidolon is not killed? Or are they still limited to once per day? The main reason for asking this is the feat: Summoner's Call. The feat grants the ability to summon the Eidolon 1 extra time per day, and grants bonuses to it for a short time when it arrives.
AlanM wrote:
Good point, Alan. I play way too much PFS if that's the rule I came up with right away *grin* In light of that, I would ask your GM to decide, and then plan from there.
eric99 wrote:
Only 1 combat pet/Animal Companion is allowed. You could have a second, but it would be non combat only. As far as taking Boon Companion to get the AC at 1st level... you do not get the power for the AC until you reach 4th level as a cleric. Boon Companion increases your Effective Druid Level (EDL), not your Cleric level. So regardless you would not be able to obtain the AC at first. When you hit 4th level, you could take Boon Companion and get your companion as a 4th level companion.
Hi guys. I was hoping to get input for myself in this thread as well, please? Have this game starting up in Dec and was planning on making an archer cleric for the serpent skull path. Biggest problem for me is, I have not played a cleric since 2nd edition. I was thinking either Elf or Human, cleric of Erastil. 20 point buy.
Rest of the party so far includes: Sorcerer, Paladin, Cavalier, Druid, and 1 unknown. Does this build sound like it would work out for the party? Or would you suggest changing to a different class due to the Druid/Paladin combo already in the party?
Mark Moreland wrote:
Good to know, now. Guess I'll be looking into getting this book for future use.
Mark Garringer wrote:
I rather hope not. That's a 5 year old 3.5 supplement? I thought the Season 0 mods were 3.5, and all of the newer Pathfinder mods were all done by the Pathfinder ruleset now?
Hi all. I'm going to be running this mod soon, and found something in the statblock for some of the creatures I have a question about. Male human dread ghoul monk 2 (Advanced Bestiary 76) I was wondering what this Advanced Bestiary is, and where to get it? I did a product search on this site and no Advanced Bestiary was found. Is this an unlisted upcoming book? Or is it a misprint in the mod and it refers somewhere else?
I asked this in another forum and was requested I bring it to the APG discussion page, but it's being ignored there so I'm asking here instead. I was wondering, with the changes made to Summoner and how the Eidolon and Summon Monster SLA works now... would that make Augment Summoning now work on the Eidolon? I have one, and theres a couple other players in my local group with Summoners. "Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned." If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source. Can anyone clear this up?
Doug Doug wrote: I'd suggest the Advanced Player's Guide thread, where the base class appears. I don't mean to be rude because your question is valid, but it doesn't pertain to Pathfinder Society directly and thus clutters up the "Frequently Asked [Pathfinder Society Organized Play] Questions" :) Ok, I'll take my toys and go play there then! :-P :-P :-P
I asked this in another forum and was requested I bring it here instead. I was wondering, with the changes made to Summoner and how the Eidolon and Summon Monster SLA works now... would that make Augment Summoning now work on the Eidolon? I have one, and theres a couple other players in my local group with Summoners. "Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned." If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source. Can anyone clear this up?
Doug Doug wrote:
Ok then please point me to where you want me to discuss this question? Thanks.
teribithia9 wrote: I don't have the book yet, but I think the general concensus on the main summoner thread is that it would work if you use the spell summon eidolon, but with the ritual, no. Hmm, that makes things a little weird then. The Summon Monster SLA reads like this: "Drawing upon this ability uses up the same power as the summoner uses to call his eidolon. As a result, he can only use this ability when his eidolon is not summoned." If Augment Summoning works on the Summon Monster SLA then the way this reads, it should also work on the Eidolon no matter if it's summoned via the ritual or the 2nd level spell. Conversely, if Augment Summoning does NOT work on the eidolon, then by extension it should also not work on the Summon Monster SLA since both use the same power and source.
Set wrote:
The great thing about the Summoner is that they can summon the creature 3 + cha mod times per day. This means that in a multi-enemy battle the Summoner can summon a monster, it smites, keeps killing it's target. When it's dead and the Lich is still there, he can summon another (dismissing the first as a result) with a fresh smite. Alternatively he could just summon the monster close to the Lich and have it wail away there first.
Snorter wrote:
Oooh, Dreamblade figures. That's a really good idea for use on the Eidolons. I haven't found a really good D&D Mini for mine yet... I may give this series a look at to see if I find something fun ;-)
seekerofshadowlight wrote:
Except the problem with that is this statement in the dismiss/resummon portion of the Eidolon's text: Quote: "A summoner can summon his eidolon once per day in a ritual that takes 1 minute to perform. When summoned in this way, the eidolon hit points are unchanged from the last time it was summoned. The only exception to this is if the eidolon was slain, in which case it returns with half its normal hit points. To me, this looks like once you summon the Eidolon at 1/2 HP, every other time you summon it, it has 1/2 HP. This brings up an interesting rules-lawyering point that I personally would not follow but I'm sure there are DMs out there who would.
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