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Hania_'s page
580 posts. Organized Play character for Redelia.
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Paladin of Shelyn 17
Paladin of Shelyn 17
GM, Hania is level 13, so should not get level 14/15 gold. If we played at high tier, she would get out of tier gold.
Paladin of Shelyn 17
oops, forgot my day job
perform(sing): 1d20 + 15 ⇒ (2) + 15 = 17
Paladin of Shelyn 17
Hania breaths a sigh of relief as the evil one falls. She gently whispers words of thanks and dismissal to her celestial spirit. Then she turns to her companions to make sure everyone is ok.
Paladin of Shelyn 17
Paladin of Shelyn 17
Never mind, I was able to post.
Paladin of Shelyn 17
oops, forgot holy from celestial spirit. That adds 2d6 to damage on each attack
2d6 ⇒ (2, 5) = 7
2d6 ⇒ (1, 4) = 5
2d6 ⇒ (3, 4) = 7
2d6 ⇒ (1, 4) = 5
Weapon of Awe added 2 damage to each successful hit
Paladin of Shelyn 17
Hania carefully steps closer to the evil thing. "The Lady of Grace judges you worthy of destruction!" she calls out. activating Aura of Justice, so Barm can also smite evil; also declaring Thurl the target for her smite
Then she swings her sword over and over at him.
first attack, holy, smite, haste: 1d20 + 26 + 0 + 7 + 1 ⇒ (16) + 26 + 0 + 7 + 1 = 50
haste attack, same: 1d20 + 26 + 0 + 7 + 1 ⇒ (17) + 26 + 0 + 7 + 1 = 51
secondary attack, same: 1d20 + 21 + 0 + 7 + 1 ⇒ (11) + 21 + 0 + 7 + 1 = 40
tertiary attack: 1d20 + 16 + 0 + 7 + 1 ⇒ (16) + 16 + 0 + 7 + 1 = 40
damage; first successful attack with smite on evil outsider: 1d8 + 15 + 26 ⇒ (2) + 15 + 26 = 43
damage: 1d8 + 15 + 13 ⇒ (4) + 15 + 13 = 32
damage: 1d8 + 15 + 13 ⇒ (5) + 15 + 13 = 33
damage: 1d8 + 15 + 13 ⇒ (6) + 15 + 13 = 34
[ooc]smite bypasses all DR; AC is +7 against Thurl[ooc]
Hania also heals herself as a swift action.
LoH, greater mercy: 7d6 ⇒ (4, 5, 2, 5, 2, 5, 3) = 26
Paladin of Shelyn 17
Not up to posting yet, but I'd like to use aura of justice to give both myself and Barm the ability to smite evil. Barm needs to declare his target before the next turn. Also, swift action to lay on hands on self, then full attack with smite.
Paladin of Shelyn 17
Feeling quite ill after flu shot; may be unable to post for a day or two. Please bot as needed.
Paladin of Shelyn 17
Hania calls her celestial spirit into her sword and casts Weapon of Awe and Blade of Bright Victory.
Paladin of Shelyn 17
Really long day, so I'm not going to be able to put together a good turn. If I'm holding things up, please feel free to bot me. It's OK to use limited resources if it seems like a good idea.
Paladin of Shelyn 17
Hania casts bless on her companions.
Paladin of Shelyn 17
Unable to get into melee range, Hania moves and then channels positive energy to harm undead.
7d6 ⇒ (3, 5, 2, 5, 5, 5, 2) = 27
will save DC for half damage is 22
Paladin of Shelyn 17
Hania's hand on her sword tightens, ready for trouble.
Paladin of Shelyn 17
Hania is not ready to fight her to make her go to any mortal authority for judgement. If she is willing, that would be the ideal option, but violence for such a reason would not be justified.
Paladin of Shelyn 17
"Go, and do no more evil. Seek redemption as you best know, and as your sister would most have approved of. My companions may be right as to what is practical, but most important is that you do what is right."
automatically aids at diplomacy assist
Paladin of Shelyn 17
Hania heals Barm with his wand. Then she checks if everyone else is OK.
Paladin of Shelyn 17
Not seeing anyone who needs her help and not wanting to waste resources on enemies who seem well under control, Hania casts bless.
Paladin of Shelyn 17
Those within 10 feet of Hania get a +4 on their saves against the frightful presence from her auras. Hania is immune. I'm waiting until the others in Hania's initiative block have posted in case Hania needs to help someone with their fear.
Paladin of Shelyn 17
Bestow Grace does not stack with paladin's Divine Grace, unfortunately. There was a FAQ that even if they are different types, you can't add the same stat more than once.
Hania cast's Knight's Calling to compel the nearest drake to come to her.
Paladin of Shelyn 17
Hania avails herself of Fredwen's help.
Paladin of Shelyn 17
Hania gladly accepts the protection from fire, and grips her sword, on the lookout for any evil.
Paladin of Shelyn 17
Paladin of Shelyn 17
Hania politely asks the talking skull if it knows how to proceed.
Paladin of Shelyn 17
kn. religion: 1d20 + 16 ⇒ (16) + 16 = 32
"I really hope Thurl is not making trouble with the Runeplates..."
Paladin of Shelyn 17
Hania moves towards the remaining evil creature.
Paladin of Shelyn 17
Hania summons her celestial spirit into her sword and steps forward.
(choosing holy property)
Paladin of Shelyn 17
Hania moves forward and swings her sword at the evil thing.
Barm is now in her auras, which includes a bonus on saves to fear effects
attack, smite, haste: 1d20 + 26 + 7 + 1 ⇒ (15) + 26 + 7 + 1 = 49
damage, smite, first hit on undead: 1d8 + 15 + 13 + 13 ⇒ (8) + 15 + 13 + 13 = 49
ignores any DR because of smite
AC is 7 higher against this thing because of smite
Paladin of Shelyn 17
Hania moves forward (speed currently 40 ft due to haste) and declares the abomination in front of her a target of her smite evil.
GM, I'll need to know if this is undead or an evil outsider to calculate damage correctly if I hit it on my next turn
Paladin of Shelyn 17
Hania keeps her sword in her hand, ready for trouble.
Paladin of Shelyn 17
Hania digs in her pack to find some food and water to share.
Paladin of Shelyn 17
Hania takes a moment to look more carefully at the dwarves' injuries.
Paladin of Shelyn 17
Hania offers Barn any healing help he needs.
Paladin of Shelyn 17
Hania continues to hack at the minotaur.
attack, hasteand bardic bonuses: 1d20 + 26 + 7 ⇒ (20) + 26 + 7 = 53
damage: 1d8 + 18 ⇒ (8) + 18 = 26
confirm: 1d20 + 33 ⇒ (9) + 33 = 42
crit damage if confirmed: 1d8 + 18 ⇒ (3) + 18 = 21
attack, hasteand bardic bonuses: 1d20 + 21 + 7 ⇒ (11) + 21 + 7 = 39
damage: 1d8 + 18 ⇒ (3) + 18 = 21
attack, hasteand bardic bonuses: 1d20 + 16 + 7 ⇒ (2) + 16 + 7 = 25
damage: 1d8 + 18 ⇒ (2) + 18 = 20
haste attack, hasteand bardic bonuses: 1d20 + 26 + 7 ⇒ (19) + 26 + 7 = 52
damage: 1d8 + 18 ⇒ (3) + 18 = 21
confirm: 1d20 + 26 + 7 ⇒ (7) + 26 + 7 = 40
damage if confirmed: 1d8 + 18 ⇒ (4) + 18 = 22
Paladin of Shelyn 17
oops, no I didn't. That would add +7 to attack and +3 to damage. Haste also allows one more attack.
haste attack, haste and bard bonuses: 1d20 + 26 + 7 ⇒ (11) + 26 + 7 = 44
damage: 1d8 + 15 + 3 ⇒ (7) + 15 + 3 = 25
Paladin of Shelyn 17
Hania grips her longsword in both hands and swipes again and again at the minotaur who came up to her.
attack, +5 longsword: 1d20 + 26 ⇒ (2) + 26 = 28
damage: 1d8 + 15 ⇒ (5) + 15 = 20
attack, +5 longsword: 1d20 + 21 ⇒ (11) + 21 = 32
damage: 1d8 + 15 ⇒ (1) + 15 = 16
attack, +5 longsword: 1d20 + 16 ⇒ (9) + 16 = 25
damage: 1d8 + 15 ⇒ (3) + 15 = 18
Paladin of Shelyn 17
oops, sorry I missed the call to roll initiative
Hania's auras could add to the status of others.
Paladin of Shelyn 17
Hania briefly prays before entering.
reminder that those who stay within 10 feet of her get buffs from her auras
Paladin of Shelyn 17
Hania smiles. "I can certainly go ahead, if needed. I almost always fight hand-to-hand. If someone can watch out for dangers, I welcome their company at the front."
Hania also explains what she knows about Magrim to anyone who is interested.
Paladin of Shelyn 17
Hania thinks about what she might know about Magrim.
kn. religion: 1d20 + 16 ⇒ (10) + 16 = 26
On the trip, she has chatted easily with Pteres. Sometimes when the group has been walking silently, she has seemed to be humming to herself as she walks. Each evening when the group makes camp she has found a quiet place to pray and sing. Sometimes when the wind has been coming from her direction, they have heard her singing praise to the Lady of Grace.
Paladin of Shelyn 17
GM, I wanted to warn you that Hania uses the spell Paladin's Sacrifice (which lets her take an attack that hits her companion on herself instead) and also Ultimate Mercy. For Paladin's Sacrifice in particular I would hate for you to narrate someone's death only to have me rather jarringly change the outcome...
(waves)
Hi, this is Redelia's character.
I'm not interested in hard mode.
Paladin of Shelyn 17
Player name: Redelia
Character name: Hania
PFS #: 184425-1
Faction: Silver Crusade
Day Job: perform: sing: 1d20 + 16 ⇒ (17) + 16 = 33
Paladin of Shelyn 17
"Great One, I don't know exactly when you were imprisoned, but I can tell you that history has continued to be a story of some fighting for good, others fighting for evil, and many normal people trying to live their lives in the midst. Evil has tried to make things worse for them, and good has sometimes tried to make things better, but sometimes made the mistake of forgetting the little people for the sake of winning the fight."
Paladin of Shelyn 17
+1 to CHA, please, for Hania.
Thank you for the botting, Teriq!
Paladin of Shelyn 17
I'm sorry everyone, but my brain is marshmallow after spending a bunch of extra time at the hospital in the past few days. Can someone who is comfortable doing so please bot me? Feel free to use Celestial Spirit if there is a good way to do so.
Paladin of Shelyn 17
Any ideas what properties Hania should give her sword with celestial spirit that might help with these creatures?
Paladin of Shelyn 17
is best in melee, and it would be good for the other melee characters to be close enough to her to benefit from her auras.
Paladin of Shelyn 17
Hania uses her magic to enhance her sword. casting weapon of awe. Will also use celestial spirit, but I need to see what we are fighting first.
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