Gamday VIII Worg's 8-25 Unleashing the Untouchable Levels 12-15 (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Scarab Sages

NG Elf Flame Oracle 14

K: Planes: 1d20 + 4 + 2 + 4 ⇒ (7) + 4 + 2 + 4 = 17

I do, but not enough to know anything. Though in most cases its the same as the DR. I'll try to test that theory on my next turn. =)

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |
Teriq Ashfall wrote:
Is the aura a save every round thing, or a save once, and you're clear type? (Most are usually the later, so figured I'd ask)

Save once then you are good. Fail the save, then you need to get out of its aura.

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Round 2: FIGHT!
Light Condition: Normal
Active Buffs: Haste (All Pathfinders and Isah), Inspire Courage (Round 1), Slide 3 Handout, Protection from Spells (+8 on Saves VS Spell and Spell Like Abilities)
Active Penalties: Ravages of Time Aura (DC26 Fort or Exhausted when within 30ft of the Averut)
Favian Aldori 4/4 Elemental Points(-0,Fine)
Blue Inevitable(-304,Collapsed)
Akyr Silvertusk 4/4 Elemental Points(-0,Fine)
Teriq Ashfall 3/4 Elemental Points(-0,Fine)
Orange Axiomite(-44,Fine)
Green Axiomite(-0,Fine)

Yellow Axiomite(-159,Collapsed)
Thrag 4/4 Elemental Points(-72,Fine)
C. Julian Duphin 4/4 Elemental Points(-0,Fine)
Hania 4/4 Elemental Points(-0,Fine)

Red Axiomite(-59,Sickened, Ethereal)
Isah(-0,Fine)

And I am back, lets finish this.

GM Screen:

Attack Roll Orange Fort Save VS DC20: 1d20 + 11 ⇒ (18) + 11 = 29
Attack Roll Green Fort Save VS DC20: 1d20 + 11 ⇒ (8) + 11 = 19

The Orange Axiomite seems to be doing fine, but the Green one seems to be affected by the scream! The orange axiomite shifts backwards and casts the spell the red one just utilized, as well as changing into the crystalline dust form.

What Is Happening
Orange: Crystalline Dust Form (Free Action), Spell vs Party Law Damage VS Non-Lawful: 4d8 ⇒ (7, 4, 5, 3) = 19 Law Damage VS Chaotic: 9d6 ⇒ (3, 6, 6, 5, 6, 2, 4, 5, 6) = 43
Green: Nothing, Dazed.

Thrag 1st Will Save: 1d20 + 13 + 4 ⇒ (10) + 13 + 4 = 27
Isah Fort Save: 1d20 + 7 + 8 ⇒ (8) + 7 + 8 = 23

DC21 Will Save Halves Damage and Negates Daze effect if Chaotic
Thrag, Julian, and Hania are up!

Grand Lodge

MMale CN Fighter 13 | HP 118/134 | AC 33(37) T 16(20) FF 29(33) | CMB +19, CMD 35 | F: +14, R: +12, W: +13 | Init: +4 | Perc: +17, SM: +16 [/ooc] | Speed 30ft | Active conditions: Heroism, Freedom of Movement

Will, Pro Spells: 1d20 + 13 + 4 ⇒ (18) + 13 + 4 = 35

Sovereign Court

C. Julian Duphin | Male NG human Investigator 12/Psychic 2 | HP 120/106 | AC 19 (17), T 12, FF 17 (15) | CMD 24| F +8 R +11 W +13 (Immune: Poison, +4 v. Traps) | Init +2 | Perc +18 (trap +24) SM +7 | Speed 30ft | Inspiration 10/11 ; Psychic Spells 1st: 5/5 | Active Conditions: echolocation (120m), FoM (120), herosim (120m), mutagen (+6 STR, +2 AC, 120), stoneskin (120, 120m)

Protection from spells, heroism, elemental 4
Will Save: 1d20 + 13 + 7 + 2 + 4 ⇒ (9) + 13 + 7 + 2 + 4 = 35
Fortitude Save: 1d20 + 8 + 7 + 2 + 4 ⇒ (1) + 8 + 7 + 2 + 4 = 22
I'll reroll that Fort save. (Adding in my stars)
Fortitude Save: 1d20 + 8 + 7 + 2 + 4 + 4 ⇒ (10) + 8 + 7 + 2 + 4 + 4 = 35

Frustrated by the cloud of dust, Julian will use elemental might for an extra standard action to drink his extract of enlarge person. He'll then study and attack green.

Attack: Elemental Might 3, Heroism, Haste, Inspire Courage, Mutagen, studied combat, inspiration
+1 inspired longspear: 1d20 + 14 + 3 + 2 + 1 + 3 + 3 + 6 + 1d8 ⇒ (20) + 14 + 3 + 2 + 1 + 3 + 3 + 6 + (1) = 53 for piercing: 1d8 + 7 + 3 + 4 + 6 ⇒ (3) + 7 + 3 + 4 + 6 = 23
Confirm?: 1d20 + 14 + 3 + 2 + 1 + 3 + 3 + 6 ⇒ (17) + 14 + 3 + 2 + 1 + 3 + 3 + 6 = 49
piercing: 1d8 + 7 + 3 + 4 + 6 ⇒ (5) + 7 + 3 + 4 + 6 = 25
piercing: 1d8 + 7 + 3 + 4 + 6 ⇒ (7) + 7 + 3 + 4 + 6 = 27
Studied Strike: 5d6 ⇒ (4, 1, 6, 4, 4) = 19
+6 from inspired weapon
Total: 100

Grand Lodge

MMale CN Fighter 13 | HP 118/134 | AC 33(37) T 16(20) FF 29(33) | CMB +19, CMD 35 | F: +14, R: +12, W: +13 | Init: +4 | Perc: +17, SM: +16 [/ooc] | Speed 30ft | Active conditions: Heroism, Freedom of Movement

Thrash steps away from green and hammers away.

Attack, Power Attack, Heroism, Inspire Courage, Elemental Might 4, Haste: 1d20 + 27 - 4 + 2 + 3 + 4 + 1 ⇒ (1) + 27 - 4 + 2 + 3 + 4 + 1 = 34
Nat 1

Damage, Power Attack, Inspire Courage: 3d6 + 17 + 12 + 3 ⇒ (5, 1, 1) + 17 + 12 + 3 = 39

Attack, Power Attack, Heroism, Inspire Courage, Elemental Might 4, Haste: 1d20 + 27 - 4 + 2 + 3 + 4 + 1 ⇒ (19) + 27 - 4 + 2 + 3 + 4 + 1 = 52

Damage, Power Attack, Inspire Courage: 3d6 + 17 + 12 + 3 ⇒ (4, 5, 2) + 17 + 12 + 3 = 43

Attack, Power Attack, Heroism, Inspire Courage, Elemental Might 4, Haste: 1d20 + 22 - 4 + 2 + 3 + 4 + 1 ⇒ (8) + 22 - 4 + 2 + 3 + 4 + 1 = 36

Damage, Power Attack, Inspire Courage: 3d6 + 17 + 12 + 3 ⇒ (4, 2, 5) + 17 + 12 + 3 = 43

Attack, Power Attack, Heroism, Inspire Courage, Elemental Might 4, Haste: 1d20 + 17 - 4 + 2 + 3 + 4 + 1 ⇒ (16) + 17 - 4 + 2 + 3 + 4 + 1 = 39

Damage, Power Attack, Inspire Courage: 3d6 + 17 + 12 + 3 ⇒ (3, 4, 4) + 17 + 12 + 3 = 43


Oh, right! I was botting Hania! Thought I was waiting for someone else to go first. Sorry for the delay.

Hania ignores the powerful lawful energies surging around, and calls upon a celestial spirit to bond with her sword, as it begins to glow with a bright golden light. She then draws again on the the elemental energies of Ranginori, to buy herself some extra time... and uses it to call out a prayer to Sheylin... her sword glowing even brighter.

Standard action to activate her divine bond. Giving the weapon Keen and Flaming Burst.
Free action to use the elemental might ability to take an extra standard action, in which she will cast Blade of Bright Victory. This will give the weapon Ghost Touch (I'm assuming you meant 'incorporeal', not 'ethereal'?

She then steps confidently around the far side of the nearest dust cloud, so it can not so easily keep retreating.

Scarab Sages

NG Elf Flame Oracle 14

GM: You listed Teriq as 3/4 on the elemental might and Hania as 4/4. Teriq hasn't used his yet... Hania has now used 2.

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

Round 2 & 3: FIGHT!
Light Condition: Normal
Active Buffs: Haste (All Pathfinders and Isah), Inspire Courage (Round 1), Slide 3 Handout, Protection from Spells (+8 on Saves VS Spell and Spell Like Abilities)
Active Penalties: Ravages of Time Aura (DC26 Fort or Exhausted when within 30ft of the Averut)
Favian Aldori 4/4 Elemental Points(-8,Fine)
Blue Inevitable(-304,Collapsed)
Akyr Silvertusk 4/4 Elemental Points(-9,Fine)
Teriq Ashfall 4/4 Elemental Points(-0,Fine)

Orange Axiomite(-44,Incorporeal)
Green Axiomite(-115,Fine)
Yellow Axiomite(-159,Dead)
Thrag 4/4 Elemental Points(-93,Fine)
C. Julian Duphin 4/4 Elemental Points(-9,Fine)
Hania 2/4 Elemental Points(-0,Fine)
Red Axiomite(-59,Sickened,Incorporeal)
Isah(-0,Fine)

@HaniaBotIncorporeal is correct. I keep getting the two mixed up. Fixed the elemental points.

GM Screen:

Attack Roll Red Hasted Attack VS Hania: 1d20 + 23 ⇒ (20) + 23 = 43
Attack Roll Red First Attack VS Hania: 1d20 + 23 ⇒ (13) + 23 = 36
Attack Roll Red Itterive 1 VS Hania: 1d20 + 18 ⇒ (19) + 18 = 37
Attack Roll Red Itterive 2 VS Hania: 1d20 + 13 ⇒ (8) + 13 = 21
Attack Roll Isah Hasted Flank VS Red: 1d20 + 23 ⇒ (4) + 23 = 27
Attack Roll Isah First Flank VS Red: 1d20 + 23 ⇒ (20) + 23 = 43
Attack Roll Isah Itterive Flank VS Red: 1d20 + 18 ⇒ (9) + 18 = 27
Attack Roll Red Crit Confirm VS Hania: 1d20 + 23 ⇒ (13) + 23 = 36
Attack Roll Isiah Crit Confirm VS Red: 1d20 + 23 ⇒ (10) + 23 = 33

Damage Roll Red Hasted Attack VS Hania: 1d8 + 11 ⇒ (4) + 11 = 15
Damage Roll Red First Attack VS Hania: 1d8 + 11 ⇒ (8) + 11 = 19
Damage Roll Red Itterive 1 VS Hania: 1d8 + 11 ⇒ (3) + 11 = 14
Damage Roll Red Itterive 2 VS Hania: 1d8 + 11 ⇒ (6) + 11 = 17
Damage Roll Isah Hasted Flank VS Red: 1d10 + 11 + 1d6 + 3 ⇒ (7) + 11 + (3) + 3 = 24
Damage Roll Isah First Flank VS Red: 1d10 + 11 + 1d6 + 3 ⇒ (1) + 11 + (5) + 3 = 20
Damage Roll Isah Itterive Flank VS Red: 1d10 + 11 + 1d6 + 3 ⇒ (5) + 11 + (3) + 3 = 22
Damage Roll Red Crit Confirm VS Hania: 2d8 + 22 ⇒ (4, 8) + 22 = 34
Damage Roll Isiah Crit Confirm VS Red: 1d10 + 11 + 1d6 + 3 ⇒ (5) + 11 + (4) + 3 = 23

The red Axiomite breaks out of his sickness, returns to his normal form, and full attacks Hania! Isah takes advantage of the positioning of his ally and flanks against red! Spear and trident fly as stabs happen repeatedly!

What Is Happening
Red: Suffer 89 Damage from Isah, Attack Hania.
Isah: Attack Red.
Hania: 82 Damage taken!

Favian, Akyr, and Teriq are up!

Sovereign Court

Neutral Human Magus 12 (Sheet) (Equipment) | HP: 40+87/87 | AC: 39 (30 T, 25 F) | CMD: 39 | F: 18, R: 21, W: 16 | Init: 14 | Perc: 3 | Speed 60 |
Tracked Resources:
Arcane Pool 10/13 | Lesser Extend Rod 0/3 | Pearl I 2/2 | Reroll 0/1

WILL (Favian): 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35
WILL (Desmond): 1d20 + 9 + 8 ⇒ (3) + 9 + 8 = 20

Favian takes 9, Desmond takes 19.

Damage is nonlethal magic, slashing, but not chaotic.

SR (Frostbite): 1d20 + 12 + 4 ⇒ (12) + 12 + 4 = 28

elemental power, inspire, flagbearer
Attack: 1d20 + 22 + 4 + 2 + 2 ⇒ (8) + 22 + 4 + 2 + 2 = 38 Damage: 1d8 + 10 + 3 + 2 ⇒ (4) + 10 + 3 + 2 = 19 Fire: 1d6 ⇒ 4 nonlethal cold: 1d6 + 12 ⇒ (3) + 12 = 15 Intimidate: 1d20 + 26 ⇒ (20) + 26 = 46
Attack: 1d20 + 22 + 4 + 2 + 2 ⇒ (17) + 22 + 4 + 2 + 2 = 47 Damage: 1d8 + 10 + 3 + 2 ⇒ (5) + 10 + 3 + 2 = 20 Fire: 1d6 ⇒ 3 nonlethal cold: 1d6 + 12 ⇒ (2) + 12 = 14 Intimidate: 1d20 + 26 ⇒ (11) + 26 = 37
Attack: 1d20 + 17 + 4 + 2 + 2 ⇒ (19) + 17 + 4 + 2 + 2 = 44 Damage: 1d8 + 10 + 3 + 2 ⇒ (1) + 10 + 3 + 2 = 16 Fire: 1d6 ⇒ 3 nonlethal cold: 1d6 + 12 ⇒ (2) + 12 = 14 Intimidate: 1d20 + 26 ⇒ (3) + 26 = 29

2nd and 3rd attacks were crit threats. As before will spend 2 arcane pool to increase the multiplier to x3 if confirmed.

Attack: 1d20 + 22 + 4 + 2 + 2 + 9 ⇒ (18) + 22 + 4 + 2 + 2 + 9 = 57 Damage: 2d8 + 20 + 6 + 4 ⇒ (5, 6) + 20 + 6 + 4 = 41 Fire: 2d10 ⇒ (2, 2) = 4 nonlethal cold: 1d6 + 12 ⇒ (3) + 12 = 15
Attack: 1d20 + 17 + 4 + 2 + 2 + 9 ⇒ (14) + 17 + 4 + 2 + 2 + 9 = 48 Damage: 2d8 + 20 + 6 + 4 ⇒ (7, 5) + 20 + 6 + 4 = 42 Fire: 2d10 ⇒ (8, 6) = 14 nonlethal cold: 1d6 + 12 ⇒ (4) + 12 = 16

Desmond aids AC.
Fail on a 1: 3d20 ⇒ (6, 7, 17) = 30

Scarab Sages

NG Elf Flame Oracle 14

20 of Hania's damage will be taken out of the elemental might temp hp's

Is damage on green right? looks like it should be closer to 200.
Julian's crit alone was 90, after DR yes? Then 3 of Thrags look good, for 99 (again, after DR).

Teriq floats a little closer, drawing on some the elemental energy in the room, before casting a spell and letting loose another barrage of arrows. This time sending each to a different target, trying to figure out what might turn off their regeneration powers, and allow them to be put down for good.

Use Elemental Might for the extra standard action. Use that standard action to cast Align weapon (chaotic)
Then 5' step and full attack, sending 1 arrow at each target (the big guy getting the iterative again)

Hail of Arrows:
All arrows are now Chaotic

elemental body (+3), elemental might (+3), haste (+1), bard (+3), banner, heroism (+2), deadly aim (-4), rapid shot (-2)

Many Shot vs green: 1d20 + 25 + 6 ⇒ (16) + 25 + 6 = 47, for 1d8 + 6 + 11 + 1d8 + 17 ⇒ (6) + 6 + 11 + (1) + 17 = 41 chaotic damage.
Iterative vs helpless blue, PBS, prone: 1d20 + 20 + 6 + 1 - 4 ⇒ (15) + 20 + 6 + 1 - 4 = 38, for 1d8 + 6 + 11 + 1 ⇒ (2) + 6 + 11 + 1 = 20 chaotic damage. 20% miss chance: 1d100 ⇒ 41
Rapid Shot vs red: 1d20 + 25 + 6 ⇒ (14) + 25 + 6 = 45, for 1d8 + 6 + 11 ⇒ (3) + 6 + 11 = 20 chaotic damage.
Hasted vs orange: 1d20 + 25 + 6 ⇒ (3) + 25 + 6 = 34, for 1d8 + 6 + 11 ⇒ (7) + 6 + 11 = 24/2=12 chaotic damage.

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

@Teriq Mixed up the incorporeal. Moving all your shots that are for the axiomites on Orange because red just got slaughtered.

Green is dead. Red is then slashed to ribbons by Favian and his deadly assault. Nothing remains of the overconfident axiomite. Orange looks barely able to handle another attack.

Scarab Sages

NG Elf Flame Oracle 14

the axiomites aren't regenerating too? Thought everything was. Well then!

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

@Teriq They would be, but they have an extra clause to their regeneration stopping that the entire party has. Even Isah has it.

Teriq's arrow also pierces the flesh of the Inevitable, and the monstrosity grows still.


BZZZZZZT WORGBOT ENGAGED: INITIATING AKYR

Akyr continues to inspire courage and uses another Ear-Piercing Scream against the incorporeal orange.

Ear Piercing Scream: 5d6 ⇒ (2, 2, 2, 4, 5) = 15
SR Check: 1d20 + 15 + 3 ⇒ (14) + 15 + 3 = 32

GM Screen:

Fort Save DC20: 1d20 + 11 ⇒ (14) + 11 = 25

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

The orange axiomite, having taken enough of a beating and realizing it is outclassed and outmatched, tries to float away using its incorporeal form to fly as a withdrawal.

Whether or not you guys shoot it in the back to kill it is up to you, but with less than half of its HP left I am going to call this fight wrapped up.

With the axiomites and inevitable destroyed, you find an interesting object that was hidden away in the forge but seems to have been revealed when Vector was defeated. It appears to be a fairly impressive hammer that is in many pieces. With several days of work, this could become a powerful weapon.
Earning a Lesser Mace of Smiting on the chronicles.

The elemental might you had during the fight leaves your bodies and starts to swell in the middle of the room. What appears to be a lion's head with crow talons and a snake body surges out of the motes of energy. He reaches with one of his talons to the shards of the Opal, and sweeps you all up in his other arms. Space distorts around you all as he peers forward...

You come to in the plane of air in a ruined palace. The lion headed figure takes a few deep breaths. Even Isah is here, and he looks fairly surprised. The lion headed figure then speaks, "It is good to feel the air of my realm rush through my body once again. I, Ranginori, Duke of Thunder, thank you all for your aid in my release. Favian, Thrag, Hania, Teriq, Akyr and Julian."

"You all have gone through many trials to be here, and all with your own goals and purposes for doing so, be it the promise of wealth from a divine being, testing your strength against strong foes, or helping those in need and standing against tyranny and injustice."

"Please, tell me of what has happened during my long imprisonment."

Isah coughs. "Well, now that we have secured victory and a hefty blow against the tyrants of fire and earth, I shall be taking my leave. May our mutual benefits align again in the future." Isah then disappears through a plane shift.

Slide 3: Picture of Ranginori
Alignments Detected on him: Neutral Good.

Sovereign Court

HP: 129/129 | AC: 23 (19 Tch, 14 FF) | CMD: 20 | F: +15+2+4, R: +26+2+4, W: +17+2+4 | Init: +18+4 | Perc: +22+2, SM+32+2 | BAB+9 | Speed 20ft+10 / FLY 40'| Bard Perform: 22/35 |Spells: 1st 5/8 |2nd: 1/7 | 3rd: 2/6 | 4th: 1/5 | 5th:2/3 | Oracle 1st: 5/5: | Active Conditions: EVASION Lucky #8, See Invis, Heroism, Longstrid, FreedmMvmt, Htnd Aware, Pro from Spells, 7 Mirror Images

Akyr offers Isah a formal bow of respect. "I wish you well, and hope you now realize how beneficial it is to work with the Pathfinder Society."

Turning to Ranginori, Akyr heaves a great sigh. "So, what's the last thing you remember before being imprisoned, my great and powerful Duke of Thunder?"
Using Loremaster for take 20 on relevant knowledge skill for a 44.

Pausing to consider Ranginori's answer, Akyr begins to fill in the gaps as best she can, providing a brief sweeping overview before describing the current efforts of the Pathfinder Society to restore the balance to the elements by aiding the good lords, concluding with "And that is why we risked our lives, honor and all we hold dear in order free you, my Lord. We are thrilled to have succeeded, and look forward to working with you to restore balance to the elements. And..." Akyr steps close and whispers to Ranginori, "might I add that once that order has been restored, if you find yourself curious about our home plane of Golarion, I am involved with an organization filled with powerful Lords and leaders such as yourself, and you'd be most welcome in our ranks."

Take ten Diplomacy=47 at the moment. Both to put the Society in good graces with Ranginori, and to potentially recruit him for the Sovereign Court (Faction Journal Card mission...), if he counts as "named NPC aristocrat, noble, ambassador, or similar figure."
If we need to provide greater detail on the current events, I can, but it's difficult to separate what I know and what Akyr knows...

Sovereign Court

C. Julian Duphin | Male NG human Investigator 12/Psychic 2 | HP 120/106 | AC 19 (17), T 12, FF 17 (15) | CMD 24| F +8 R +11 W +13 (Immune: Poison, +4 v. Traps) | Init +2 | Perc +18 (trap +24) SM +7 | Speed 30ft | Inspiration 10/11 ; Psychic Spells 1st: 5/5 | Active Conditions: echolocation (120m), FoM (120), herosim (120m), mutagen (+6 STR, +2 AC, 120), stoneskin (120, 120m)

Same. If the details of Cosmic Captive are widely known within the Pathfinder Society, Julian would share a story of the daring asteroid rescue, but I didn't play it with him.

Scarab Sages

NG Elf Flame Oracle 14

"What has happened?" Teriq says quietly, trying to ponder how one would even answer that question.

This fellow was imprisoned eons ago, yes? We've only been involved for a tiny sliver of that time, almost too small to even register. We're talking all the way back to the beginning of life in the material planes here.
'What did I miss?' seems a very loaded question =)

Silver Crusade

Female Human Paladin of Shelyn 13 | HP 115/115 | AC 26, T 11, FF 26 | F: +16 R: +10, W: +14 | Perc +0 | Init +4

"Great One, I don't know exactly when you were imprisoned, but I can tell you that history has continued to be a story of some fighting for good, others fighting for evil, and many normal people trying to live their lives in the midst. Evil has tried to make things worse for them, and good has sometimes tried to make things better, but sometimes made the mistake of forgetting the little people for the sake of winning the fight."

Grand Lodge

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MMale CN Fighter 13 | HP 118/134 | AC 33(37) T 16(20) FF 29(33) | CMB +19, CMD 35 | F: +14, R: +12, W: +13 | Init: +4 | Perc: +17, SM: +16 [/ooc] | Speed 30ft | Active conditions: Heroism, Freedom of Movement

Thrag shrugs,

Some exiled Azlantian grew a spire in the middle of a forest.

Liberty's Edge

| Tears at Bitter Manor Maps | Down the Blighted Path Maps |

"A spire in the forest? That sounds... Peculiar." Ragniri says, admittedly confused. "Know this then, faithful one. When I can reclaim my realm as my own, I will return it to the prosperous ways it once was and can be once again. For now, I shall return you home." He hands you each a piece of the Untouchable Opal. "Return this to your Sorrina Westyr, and have her bury them permanently and irrevocably in the darkest corners of the cosmos. May it never be whole again."

You are returned to Lodehollow with Ranginori, where he makes his first public appearance. The local oreads and shaitans are not sure what to make of what is happening, but it is clear to them that Ranginori has no intentions of remaining idol. He promises this monumental event shall be the first of many to come, for all creatures of the Elemental Planes must unite against tyranny.

Perhaps Vector the Inevitable was right about the ensuing chaos to follow his release after all, but that will be a confrontation for another day.

******************************************

When reporting back to Grave Treader and Sorrina, they are at first dubious about Isah the efreeti's true motivations. Even so, Isah has revealed that the Aspis Consortium maintains enough spies to have learned of the Society's endeavor. What will come of that is for time to tell as well.

******************************************

Weeks after you return from Kandirion's Pyre, you receive a letter of gratitude and a ring of Air Elemental Command made of white gold and bearing a surviving fragment of the Untouchable Opal.
A Token of my Favor.
Ranginori

This ring is your prize for not turning the Opal over to the Inevitable Vector. It will now be on your chronicles for a significantly discounted price.

Primary Success
If you successfully destroy the Untouchable Opal and defeat the Inevitable Vector.
1 Prestige and the Liberated Divinity Boon earned.

Secondary Success
If you re calibrate all four of the devices that power the Forge. Doing so allows it to remain functional and not be destroyed, thus future craftspeople may learn from its potential.
1 Prestige earned.

Dayjobs please and then I will post chronicles with your wishes..

Sovereign Court

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C. Julian Duphin | Male NG human Investigator 12/Psychic 2 | HP 120/106 | AC 19 (17), T 12, FF 17 (15) | CMD 24| F +8 R +11 W +13 (Immune: Poison, +4 v. Traps) | Init +2 | Perc +18 (trap +24) SM +7 | Speed 30ft | Inspiration 10/11 ; Psychic Spells 1st: 5/5 | Active Conditions: echolocation (120m), FoM (120), herosim (120m), mutagen (+6 STR, +2 AC, 120), stoneskin (120, 120m)

Day Job (Craft: Alchemy): 1d20 + 21 ⇒ (7) + 21 = 28

Thanks so much for running. I really like the way you handle the complicated combats. Taking notes for my own PBP GMing.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Thanks Julian. I worked hard on my system for it.

Also Julian; what is your choice of wish?

Sovereign Court

HP: 129/129 | AC: 23 (19 Tch, 14 FF) | CMD: 20 | F: +15+2+4, R: +26+2+4, W: +17+2+4 | Init: +18+4 | Perc: +22+2, SM+32+2 | BAB+9 | Speed 20ft+10 / FLY 40'| Bard Perform: 22/35 |Spells: 1st 5/8 |2nd: 1/7 | 3rd: 2/6 | 4th: 1/5 | 5th:2/3 | Oracle 1st: 5/5: | Active Conditions: EVASION Lucky #8, See Invis, Heroism, Longstrid, FreedmMvmt, Htnd Aware, Pro from Spells, 7 Mirror Images

Akyr turns to his fellow pathfinders. "You are all invited to my estate in the River Kingdoms for a weeklong festival celebrating this great triumph. During the festivities, perhaps you can help me with the lyrics for the libretto."
Then Akyr breaks out his hurdy-gurdy and begins to compose the epic Opera of "Ranginori's Triumphant Return." He takes to the streets and plays it for all who would listen, using their reactions to help adjust the composition as he goes.

Take ten Day Job, Perform Keyboard=46,
PLUS EMERALD SPIRE LAND RUSH Hex G, increase amount of gp by 50% (alas, too high of a level to ever completely acquire all 16 hexes to bump that to +100%)
Day Job = 225gp

And, to put it all together, he went with WISH for WEALTH

Sovereign Court

C. Julian Duphin | Male NG human Investigator 12/Psychic 2 | HP 120/106 | AC 19 (17), T 12, FF 17 (15) | CMD 24| F +8 R +11 W +13 (Immune: Poison, +4 v. Traps) | Init +2 | Perc +18 (trap +24) SM +7 | Speed 30ft | Inspiration 10/11 ; Psychic Spells 1st: 5/5 | Active Conditions: echolocation (120m), FoM (120), herosim (120m), mutagen (+6 STR, +2 AC, 120), stoneskin (120, 120m)

I'll wish for +1 INT, please.

Scarab Sages

Pathfinder Society Subscriber | Venture Agent

Julian's chronicle uploaded.

Grand Lodge

MMale CN Fighter 13 | HP 118/134 | AC 33(37) T 16(20) FF 29(33) | CMB +19, CMD 35 | F: +14, R: +12, W: +13 | Init: +4 | Perc: +17, SM: +16 [/ooc] | Speed 30ft | Active conditions: Heroism, Freedom of Movement

Thanks for the game. I'll see you back at the manor.

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