1.
Longspear has 'you may additional discard to reroll'. When can this power be used? Similar cards such as Battleaxe has 'If proficient, you may additionally discard to add another 1d8'. In Battleaxe's case, 'discard when reveal' makes sense. However 'discard when reveal' does not make sense for Longspear, since I probably don't want to 'discard to reroll' unless the first roll has failed the check. However, if I wait until the first roll is known, then 'discard to reoll', it looks like I play the same card twice in the same check, which is not allowed.
2.
Gem of Mental Acuity has 'On your non-combat check, recharge to roll your Intelligence, Wisdom, or Charisma die instead of the normal die.' When this power is used, is the check a 'Intelligence, Wisdom, or Charisma' check? Page 11 says 'Other powers allow you to use on skill instead of another'. But I don't think it is the case here since the gem's power is to repalce a die rather than replace a skill.
3.
Wand of Flame has 'For your combat check, bury or banish to roll ...'. When this power is used, are card traits, 'Wand, Magic etc', added to the check? The closest rule I find is on Page 11 says 'If you play a card to determine the skill you're using, that card's traits are also added to the check.' However, Wand of Flame does not determine the skill like other spells such as Acid Arrow.
4.
How long a character's power that says 'Gain the skill ...' last? For the check, the encounter, the turn or the game?
5.
Phantasmal Minion has 'Banish to give a card to another character and/or let any number of local characters give a card to another character'. If the and case is choosen, can the character who played the card do 'give a card' twice?
6.
Can Good Omen be played on a to close or to guard check that requires a combat check against a monstor that is immune to Mental trait?
7.
Life Drain, does 'then heal a card' occur at the time of revealing?
8.
Locate Object, if no boon is found, no encount can occur, however does the shuffle still occur?
9.
Elixir of Energy Resistance, does this card follow the character moving to other locations, until end of the scenario or banished for the 2nd power?
10.
Troubadour has 'On a local Charisma or Diplomacy non-combat check...' Can the power be used for a Charisma combat check?
11.
The Worldbreaker has '... then banish the top blessing of the hourglass'. It seems that the top card of the hourglass needs to be revealed first. If it is a blessing, the card is banished. But what to do if the card is not a blessing?
12.
Symbol of Insanity. If a character is choose more than once, does 'the party may play no more than one boon of each type to affect damage to the same character from the same source' applied to each time the character is choosen, or all intances?
13.
Suffer Damage seems to have incompatible rules. Page 12 says '(Remember that collectively, the party may play no more than one of each type of boon during a check, so if someone already played a spell on the check, a spell can't be played to reduce damage.) Page 13 says 'Collectively, the party may play no more than one boon of each type to affect damage to the same character from the same source,...' Or maybe the two rules are for two situations. Take Manticore, the first rule is for the combat check against Manticore. The second rule is for 'If undefeated, each local character suffers 1 Ranged Combat damage'?
14.
Last, need help to understand the Dagger example in 'Cards Don't Have Memories' section. It says 'If you play a Dagger by freely shuffling it into your deck then draw one of two Daggers that are in your deck, you can't rule out that it's the same Dagger, so you can't play it again on that check." First neither of the Dagger's two powers has 'shuffle it into my deck'. Second, which rule causes 'so you can't play it again on that check'