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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask rushes forward, charging at the very large version of Rufus.
The Executioner, PA, Charge: 1d20 + 8 + 2 ⇒ (16) + 8 + 2 = 26 adamantine slashing damage: 1d10 + 12 ⇒ (2) + 12 = 14 "This one is done for, Dailung. he just doesn't know it yet. You can focus on the others if you'd like." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Name: Jack Brown
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask grunts at Balon's proclamation, and checks the Executioner, more out of habit than need. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask defers to the far more diplomatic Dailung... he stands there, listening, watching the guards. His hand is casually resting on the haft of The Executioner, ready to spring into action at a moments notice, but he is currently 'at ease'. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Did it cast on the defensive? If not... we get to AoO[/dice] AoO, PA: 1d20 + 8 ⇒ (15) + 8 = 23 damage: 1d20 + 12 ⇒ (5) + 12 = 17 [ooc]Now
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up, displeased by the smell of scorched bones. He tries to take out his fury on the devil.
However, the cumbersome undead thing is in his way, and he misses. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() AoO PA: 1d20 + 8 ⇒ (16) + 8 = 24 slashing, magic, adamantine: 1d10 + 6 + 6 ⇒ (5) + 6 + 6 = 17 question, shouldn't the summon be a 1 round cast, even as an SLA? Thanks. SLAs as a standard action only if the spell isn't longer. Trask hits the thing, hard, when it tries to run away, hitting the veil winged creature hard. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() I am going to assume that it the dark winged thing that attacked. Also, GM, it might help if you roll saves -- that way we all know the results! Actions may be amended if I am wrong about the bad guy. "It's a trap!" Trask yells, as he unfurls The Executioner (I don't that's the right word). He moves, up, and attacks with reach.
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "Apologies, folks. We are on the trail of some miscreants, who have stolen from a sacred event. We are only here to recover the wedding gifts, and make sure that the villains are brought to justice." Paying close attention to their reactions.
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() wow, was busy over the weekend, but totally missed this thread. Unless stopped, Trask moves up, pulls out his tools, and starts unlocking the door.
if this fails, he will warn the others to guard against prying eyes, and take 20 for 31 ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Shaking his had at the nonsense coming out of the gnome's mouth, Trask cases the home. First, he quietly sneaks around the house, paying close attention to any windows or other escape routes. He then makes his way back around, and carefully checks out the door. Takes 10 on stealth (17)... and for perception as well (19) He takes 20 for finding traps on the door, etc... 29(+2 if there are traps) if there are traps: He will attempt to disarm the trap. disable: 1d20 + 11 ⇒ (15) + 11 = 26 ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() For the record, that was the sort of response I was fishing for, Dailung. Trask would have done it, but does not prefer it. He's just spent too much time in or near the Worldwound to not understand that sometimes it is the only way. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() [ooc]No, her response makes sense. He was poised to strike the final blow, when he noticed the manacles.[/b]
"Very well, we allow them to live. I do not relish killing, but sometimes it is the only answer. "However, we should use their own manacles to restrain them, as we do not have time to sit around waiting for the authorities. If you'd like, hire a boy to run to the constabulary with information on their whereabouts, and their misdeeds." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask prepares to finish the job on the remaining dervish, but pauses for a moment. "These are not demons, nor are they proven to be irredeemable. Should we live him alive, or finish him?" Seeing the bloody manacles, he has what he beliees is a better idea. He takes the three, and puts them into the manacles, carefully, so as not to open the wounds on the one that is merely unconscious. "There, we shall inform the authorities that he is here, and move on. We need to find this, 'Incubus'. I assume it is a ship." kn:Geography: 1d20 + 7 ⇒ (18) + 7 = 25 (to determine where a good hidden cove would be... somewhere a smuggler might go.) "I believe I know where the ship might be. Finish up here, and let us hurry. Perhaps there is still time." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up to flank with Dailung, and strike at [blue] with The Executioner. When he hits, he immediately studies the target.
If needed, I can move 5' more to get the flank, but I think this works. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "Hang on... the door is locked you say? Let me see what I can find or do." perception for traps: 1d20 + 11 ⇒ (19) + 11 = 30
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "All right, we should make a plan here." says the former crusader. "Are we going to just burst in, cracking skulls, or do we want to be a little more... diplomatic?" Trask looks at the lion skeleton, and continues, "Ok, I think I know the answer to that question. So, I believe we'll want Balon and Milo to the rear, with me guarding them. Dailung and Tharken at point?" ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Balon wrote: Already put the stats on my profile, assuming that the lion was a standard 5 hit dice lion. :) Note: it loses the grab ability, Balon. Trask looks at what Balon is doing, and merely shakes his head. "The paladins would never abide by this, but if it protects us, I guess it wouldn't be the worst thing I have seen. But, Balon, if you try and do such a thing to any of your companions, or me, we will have words." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() I used the Monster Advancement Generator to put together the skeleton lion. Since it wasn't 100% right (skellies lose special attacks, for example) I edited it for correction/ Lion(Skeleton)
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Hamilton shakes his head at the dhampir priest. Moving in front of him while he was attacking? If he wasn't as well trained as he would this could cause the large kellid man an issue, but he was trained in attacking through his allies. He takes a careful look at the lion, in order to better strike it. The Executioner PA, Studied: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16 slashing,magic,adamantine, studied, PA: 1d10 + 12 + 2 ⇒ (5) + 12 + 2 = 19 ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up and around the fountain, to get himself in front the the fragile looking Balon, within charging range of the elephant, and within striking range of the red lion. He then swings The Executioner at the red lion. The blade cuts in deeply, trailing blood and gore as he resets the weapon, preparing for his next strike.
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() @GM Alias -- which sub-tier are we playing? Just wondering, because 3 lions and an elephant seems like it should be a CR8+ encounter? I'm sure we'll survive, just checking. *gulp* ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Rufus, my condolences on your loss. It is totally understandable should you need more time. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Sure, but you have to be able to GET there. I double moved to where I am. In his loudest voice, Trask bellows out, "Everyone not combat trained! Move to the back behind us. NOW!!
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() So, the elephant is gone, right? Trask just moves up, drawing The Executioner. Note it has reach, and he has combat reflexes. "Tharkan move back next to me. Let's use the fountain as a choke point, and the long reach of our weapons to our advantage." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask wonders if this was the sort of mission he was doomed to be on now, and what he did to earn the wrath of the Decemverite. He notices Tharkan on the coals, and shakes his head. Why would someone subject himself to that by choice. Combat was never something Trask entered lightly. He'd rather The Executioner would remain in its sheath as much as possible. Except if he sees undead... or demons. Both had earned his wrath. He then makes his way to Master Bashir Al-Mudaris. He offers the man a handshake, remembers what he heard others saying, and then says, "Congratulations on the wonderful event. I am sure that you are quite proud of your new son-in-law. I hear he is, like me, a Pathfinder from the River Kingdoms? We come from hearty stock up there. "Also, I would to thank you for your donations to the Society. I shall do everything in my power to make sure they arrive safely." The handshake is as firm as he can make it without hurting the man. He tries to gauge the character of Al-Mudaris by his handshake FYI - I am assuming that the GM will let us know if we should be doing any charisma checks, or the like. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() before
now
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() A moderate hight Kellid man walks in, wearing a black leathery armor that seems unusually tough, and carrying a dull grey bardiche. A functional bow is strapped to his back, as is a fine nodachi. On his belt is an untarnished silver warhammer, and a decent dagger. Scars criss-cross his arms and body, as if he has seen more than his share of combat. "Name's Trask. I ain't a hero, so don't expect me to act like one. You know what a hero is, right? A hero is someone who dies for their cause, and I ain't about dyin'." He looks at Balon, puzzled for a moment. "You ain't one of those necromancers, is ye? 'Cause I don't treat with no undead. Just got out of Oppara, where me and some other blokes had to put down an uprisin' of undead. Some fool wanted to over-run the city with 'Accidental Death' or something." Back to the group. "I don't make no secret of my association with the Silver Crusade. As I said, I ain't a hero, but sometimes up in the Worldwound stuff has to get done that the Paladins and other heroes just can't bring themselves to do. That's where I come in. I do what those heroes can't. Don't ask me, and I won't have to tell you. "Oh, in combat, I use The Executioner, here," he says, indicating the bardiche. "Sometimes the things we fight have nasty weapons, or are armored to the gills. So, sometimes I just break their weapons and armor. Don't worry about gettin' in my way, I can just swing over you. Or through you. I've dealt with enough fools to make sure I can do that." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Thanks, Chris! Was great to get to play with you... now I need to see what your games are like when you're not doing a speed run! (I am sure they are great) ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Thanks for the game, Chris! It was fun! The tag-team slayers were definitely effective -- didn't hurt that we had more healing than most groups ever would. Thanks All! ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up, To within ten feet, and also attacks token not moved PA, etc,: 1d20 + 9 + 2 - 1 ⇒ (19) + 9 + 2 - 1 = 29 dmg w/sneak: 1d10 + 12 + 3 + 1d6 ⇒ (8) + 12 + 3 + (6) = 29 PA,confirm: 1d20 + 9 + 2 - 1 ⇒ (1) + 9 + 2 - 1 = 11
52 damage, if confirms and sneak works. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "Dioneo, that'd be great! With The Executione here, that would give me a fifteen foot range. Or Jal will get ten. Either way, play it by ear." assuming we are following Trask's plan, with Myra behind Jal, and the other two behind Trask, though at least 15 feet back.
Other than the effort of swinging the bardiche, no other sound comes out of the slayer. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "Sure. Sounds good. You take point on the left passage, I'll take point on the right. Sounds like there isn't room for me to use a potion of enlarge person." Hamilton uses his Shining Wayfinder to cast protection from evil on himself. "Kyra, you still memorizing bull's strength? Would you mind casting that on me? "Chusynd, move up behind me. Be ready to cast silence in such a way to catch the cleric in it, but not our casters. Wouldn't want you, or Kyra, to be not able to keep Jal and I up. "Dioneo, if you can slap a protection from evil on Jal, that'd be better than the shield of faith that Chusynd could cast." He looks at Jal, then the rest of the group. "Assuming it is just some sort of big zombie, Jal and I should handle it. We've got three healers... if you two of you work to keep us standing, I think we'll be just fine. Dioneo, you should stay in reserve, ready to unleash your fire on the cleric once we've dropped the ogre. "Good enough?" Oil of bless weapon... oh, that'd be good. Will have to buy some after this! ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up on the other side... with The Executioner out rather than the nodachi. He signals for the others to follow behind.
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask will just slice away, after making the bugbear zombie his studied target.
"Damned undead... just never know when to stop moving." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Have to remember studied target -- been too long since I've played this character! ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask steps around (5' step) the bugbear to give others a flank, if he doesn't drop it with his next blow. The then swings his nodachi. Nodachi, PA, Bless: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 12 damage: 1d10 + 12 ⇒ (1) + 12 = 13 'I knew I liked The Executioner better. Far better balance, and the reach of her shaft is just a bonus. And more reliable, obviously.' ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask gets right back into his gruesome work. He moves up, drawing his nodachi, and attacks both the blue and the white zombies (I assume that is the bugbear?)
"How many more of these unclean things must we put back down? How are you doing on channels, Kyra? Maybe it is time to release Saranrae's cleansing light?" ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask moves up, looking for clues. He says nothing, as he's tired of the flippancy of the wanna be heroes. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "Normally I would say that we should not split up the team. Splitting up the team only ends in sadness, and I would prefer tha tthis not end up that way. "I remember, back at the Worldwound, working for a team out of Nerosyn, a couple of the more zealous types though that we 'stealthy' ones should sneak forward and scout. I was not in charge, so I followed orders. The camp that we were checking out was empty.... except for corpses. When we made our way back, we found the other three engaged in combat with demons. We lost several good men and women that day... and since then... I do not split the party." ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "My worst scars don't show, and I didn't know it was a competition. Ever had the undead tear your very life essence from you? I have, and it was not pleasant." 'G%~$%@ned heroes. Knew he was one of them. Don't they know that a hero is someone who will die for their cause? I ain't gonna die for no cause. Maybe to protect someone, but never for a freaking cause... or country. Screw that.' ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() After checking the bodies, Trask says, "Let's move on. If we don't see anything else, guess we go through this door." He checks to see if the door to the south is trapped Trap perception: 1d20 + 10 ⇒ (12) + 10 = 22 if he finds one:
disable: 1d20 + 12 ⇒ (12) + 12 = 24 "Jal, I've been hit far harder. This wasn't nearly as bad as having demons clawing at your eyes." he says, as he opens the door. ![]()
Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() Trask grumbles to himself as he takes a step to flank the woman, and attacks.
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Male NG Human (Kellid) Slayer 5 | HP: 42/42| AC: 22 (14 Tch, 20 Fl) | CMB: +8, CMD: 21 | F: +5, R: +6, W: +4 | Init: +2 | Perc: +9 [+11 vs Traps), SM: +9 | Speed 20/30ft | Shirt Reroll: 1/1 | | Active conditions: None.
![]() "as you say."
PA, bless, studied, nodachi: 1d20 + 9 - 2 + 1 + 1 ⇒ (7) + 9 - 2 + 1 + 1 = 16 dmg: 1d10 + 10 + 1 ⇒ (1) + 10 + 1 = 12
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