Gnoll Mutant

Gympie's page

62 posts. Organized Play character for Michael Hallet.


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Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie suddenly appears next to the remaining skeleton and attempts to smash it.

◆ Dimensional Assault (Teleport 10 and Strike)
Attack: 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7Bludgeoning: 1d4 + 4 ⇒ (4) + 4 = 8

Gympie tries to get a hold of the creature with his jaws.
◆ Grapple
Athletics vs Fortitude: 1d20 + 8 - 5 ⇒ (5) + 8 - 5 = 8

◆ Grapple
Athletics vs Fortitude: 1d20 + 8 - 10 ⇒ (11) + 8 - 10 = 9

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Regaining his feet, Gympie rushes in without his weapon and attempts to bite the leopard.

◆ Stand
◆ Stride
◆ Strike
Attack (flanking): 1d20 + 8 ⇒ (7) + 8 = 15Piercing: 1d8 + 4 ⇒ (2) + 4 = 6

Pretty sure that just misses, so hero point
Attack (flanking): 1d20 + 8 ⇒ (8) + 8 = 16

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Recovery DC 11: 1d20 ⇒ 8 Dying 2

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
Griphook Ragnok wrote:
"Oh no! Our friend over there ish dying!" Griphook calls out his allies' attention. "Can somebody help our friend?"

I'm pretty sure you are the only one with healing at range. Lorquinor has a minor touch range heal. No one in the party has Battle Medicine. Maybe someone has potions, but they have to have the actions to administer it.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

As his wounds heal, Gympie moves around to confront the leopard. His mambele grows even more blades as he strikes.

◆ Stride
◆◆ Spellstrike (Gouging Claw) vs Red Leopard
Attack (flanking): 1d20 + 9 + 1 ⇒ (8) + 9 + 1 = 18
Slashing: 2d6 + 7 + 1 ⇒ (4, 6) + 7 + 1 = 18 plus 3 force.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

↺ Shield Block

Gympie's magical shield shatters.

Gympie reduces the damage by 5 but cannot cast shield for 10 minutes.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Yes, Gympie would have refocused as well. I tend to assume it's done unless the GM explicitly says there is a time crunch that prevent it.

With a magical shield, Gympie sets up his stance before advancing to the opening.

◆ Cast a spell (shield)
◆ Arcane Cascade
◆ Stride

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie advances on the last cat and slashes at it before trying to hold onto it with his jaws.

◆ Stride
◆ Strike
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
◆ Grapple (Jaws)
Attack vs Fort DC: 1d20 + 8 - 5 ⇒ (4) + 8 - 5 = 7

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie steps up and attempts to eviscerate the one clamped down on Basalt.

◆ Step
◆◆ SpellStrike (Gouging Claw)

Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Slashing: 2d6 + 7 + 1 ⇒ (6, 6) + 7 + 1 = 20 plus 1 force.

Hero Point
Attack: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11

AAAAAAAAAAAAAARGH!

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
Griphook Ragnok wrote:
Don't forget Inspire Courage bonus to your attacks and damage!

It wasn't on the tracker, so I didn't include it. It would have been AC 18 for 10 total damage.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie raises a magic shield and some of the force surrounds his weapon as well. Suddenly he appears right in front of the goblin snatching cat and strikes.

◆ Cast a Spell (shield) AC 20
◆ Arcane Cascade +5 speed, attacks deal extra force damage
◆ Dimensional Assault, teleport 15 ft and then strike.
Mambele;Slashing: 1d20 + 9 ⇒ (8) + 9 = 171d6 + 4 ⇒ (4) + 4 = 8 plus 1 force.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"All right, sounds like a plan then. We should get to it while we still have daylight."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Pink was already down. The GM just forgot to remove him from the tracker. We just need to deal with the persistent damage at this point.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie decides to put himself out there, with a quick twist of the wrist he finds himself next to two of the bandits.

◆ Dimensional Assault
Gympie teleports 15 ft. and then Strikes (Pink White Shirt)
Mambele: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
Slashing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 + 1 cold
Deadly: 1d8 ⇒ 5

He then tries to fake out the other before slashing at him.

◆ Feint (Yellow)
Deception: 1d20 + 4 ⇒ (18) + 4 = 22
Assuming that succeeds

◆ Strike (Yellow)
Mambele vs Flat-footed: 1d20 + 9 + 1 - 5 ⇒ (3) + 9 + 1 - 5 = 8
Slashing: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 + 3 cold.

Hero Point
Mambele vs Flat-footed: 1d20 + 9 + 1 - 5 ⇒ (11) + 9 + 1 - 5 = 16

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Base kinesis is 2 actions.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Base Kinesis

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie strides up and tries to distract red.

◆ Stride
◆ Feint Deception vs Perception DC: 1d20 + 4 ⇒ (3) + 4 = 7
◆ Strike Mambele: 1d20 + 9 ⇒ (7) + 9 = 16
Slashing: 1d6 + 4 ⇒ (3) + 4 = 7 plus 1 cold

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie shouts, "freeze!" at one of the bandits as he tries to do just that to him. The kholo can't help but laugh at his own pun. The cold lingers for a bit.

◆◆ Ray of Frost vs blue circle
Attack: 1d20 + 7 ⇒ (20) + 7 = 27
cold damage: 1d4 + 3 ⇒ (1) + 3 = 4
Double damage and a 10 foot status penalty to speed for one round on a crit.

◆ Arcane Cascade stance (+5 speed, strikes will do extra cold damage)

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"Oh, yes, why don't you entertain us? That is what will keep us alive? I'm so glad Yigrig hired a bunch of clowns to guard the caravan."

Deception: 1d20 + 4 ⇒ (13) + 4 = 17

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"Whatever the reason, we will find what the cause is and put a stop to it."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"How else are you going to become acclimated to them? You should thank them for trying to toughen you up a bit." Gympie, the kholo hailing from Anthusis chides as he joins the others in the hall. Nearly seven feet tall and muscular, he looks at everyone in the room as someone contemplating what to try next at the buffet, a habit you are assured he has broken since he days fighting against the Chelaxian colonizers in the war for Vidrian's independence.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie tosses more flame at the big tree man and then allows it to linger about him.

Produce Flame: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Fire: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Arcane Cascade

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie advances and tries to get the attention of the big tree by firing a blast of flame at it.

◆ Stride
◆◆ Cast a Spell (Produce Flame) attack: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14fire: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"The bonsai has a destination. You will return it to us when you are done."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"If it wants out, then why isn't it out? Either you are not letting it out or you are not able to let it out. We know people who can."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"Looks like you have something that doesn't belong to you."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"Lin Po, Ti Lan, are you all right," Gympie asks hoping these were the Pathfinders they were sent to rescue.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie maneuvers beside Dimitsi before suddenly appearing in the brush to attack the nearest creature.

◆ Stride
◆ Dimensional Assault (Teleport 15 feet and strike magenta)

Jaws (flanking): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
piercing: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6 plus 3 fire.
(Spellstrike is recharged)

◆ Strike (if magenta is down, stride two where I am flaking Cyan with Dmitsi.)
Jaws (flanking): 1d20 + 7 + 1 - 5 ⇒ (7) + 7 + 1 - 5 = 10
piercing: 1d8 + 4 + 1 ⇒ (5) + 4 + 1 = 10 plus 3 fire.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie decided to see if these creatures were as flammable as the others?
With his whole self aflame, he strikes.

◆◆ Spellstrike

jaws: 1d20 + 7 ⇒ (10) + 7 = 17
piercing: 1d8 + 4 ⇒ (8) + 4 = 12
fire: 1d4 + 3 ⇒ (4) + 3 = 7

◆ Arcane Cascade

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie advances and then covers himself with a shield or force.

◆ Stride
◆ Stride
◆ Cast a Spell (shield)

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie keeps his blade in hand in case there were trouble and advances.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Spotting the wheel, Gympie looks at it closely, letting the smell hit his snout. It didn't really mean much to him, but the smell of decay reminded him of old times.

"No, you want me to chase it off?"

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Feeling the boar creature go limp, Gympie snaps his jaws down hard around the neck of the beast causing it to go up in flames like the others. Its energy spent, the aura of fire dissipates. He tosses the burnt carcass aside and licks the sap off his face.

"Are these the kami we were told about? They don't seem very benevolent."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

These creatures could continue to be a menace so Gympie chases after the last one and tries to stop it by grabbing on with his teeth.

◆ Stride
◆ Stride
◆ Grapple

Grapple (Jaws): 1d20 + 7 ⇒ (19) + 7 = 26

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Deciding to leave the closest creatures to the others, Gympie moves to help Dimitsi. He sprints beside the eidolon and then suddenly disappears, reappearing at its back with the blade of his asp coil already coming down upon it.

◆ Stride
◆ Stride
◆ Dimensional Assault (Teleport 15 ft. and Strike)

Asp Coil (flanking, inspired): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Slashing (inspired): 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8 plus 3 fire damage

Use of conflux spell recharges spellstrike.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie energizes his blade with fire and slashes at the tree he tried to burn before. As he whips his blade in the direction of the boar the blade splits into a series of linked segments. Some of the flaming aura lingers around him.

◆◆ Spellstrike (Produce Flame) vs Yellow
Attack: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
Slashing: 1d6 + 4 + 1 ⇒ (6) + 4 + 1 = 11
Fire: 1d4 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆ Arcane Cascade

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie moves within range before tossing a ball of flame at the nearest beast.

◆ Stride
◆ Cast a Spell (Produce Flame)

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Fire Damage: 1d4 + 3 ⇒ (1) + 3 = 4

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"This is what happens when you don't stick to the established roads. They should have known better."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie is pretty much useless when it comes to Wis/Cha skills so he's been kind of quiet.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

I have a glyph that is not needed it seems, but I also have a campaign coin.

Promotional Service Award

Prerequisites Have a campaign coin, Member of the Order of the Wayfinder.

Volunteers who make exceptional contributions to Organized Play can earn campaign coins or membership in the Order of the Wayfinder as a recognition of their hard work. When you use this boon, you gain a bonus Hero Point at the beginning of the adventure. In addition to the normal powers of a Hero Point, you can spend this special Hero Point to allow another player to reroll a check.

Special: A PC can only benefit from one promotional boon per game.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie, who carries his belongings with him. Heads out as soon as possible.

"No sense waiting any longer."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Smelling like a dog off the streets and just as mangy, a nearly seven-foot tall, powerfully-built humanoid enjoys the tea as he leans back to listen.

He wears a sword on one hip and a simple club on the other. Several odd-looking axe-shaped implements are hooked one one thigh, but it looks like his powerful jaws lined with sharp teeth could do more damage than any of the weapons he carries.

"Thanks for sparing us the unnecessary details," his gruff voice says almost mocking the long exposition. "What sort of weather should we expect this season and how are the roads?"

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Hamilton, the 3-action heal doesn't get the +8. Only the 2-action version gets that. Still, 7 was enough to heal everyone :)

"Well, it's done, quick and efficient like I said."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie was going to try to end this, now.

He quickly cast some spells and his weapon became even more jagged, which he whipped out at the creature once more.

◆ True Strike
◆◆ Spellstrike (Gouging Claw)

Attack: Take the better of Roll 1: 1d20 + 7 ⇒ (14) + 7 = 21 or Roll 2: 1d20 + 7 ⇒ (5) + 7 = 12

Slashing Damage: 1d6 + 4 + 1d4 + 3 ⇒ (2) + 4 + (2) + 3 = 11 plus 1 force damage.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie renews his shield and draws his long blade which split into a series of segments joined by cables. He then whips it at the caster.

◆ Cast a spell (shield)
◆ Interact (draw asp coil)
◆ Strike vs purple

Asp Coil (reach): 1d20 + 7 ⇒ (1) + 7 = 8
Slashing: 1d6 + 4 ⇒ (6) + 4 = 10 plus 1 force

Bleed: 1d20 ⇒ 19

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Fortitude: 1d20 + 7 ⇒ (6) + 7 = 13
Hero Point
Fortitude: 1d20 + 7 ⇒ (2) + 7 = 9

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

"I must be brutal, efficient."

Gympie causes a magical barrier to appear before him. Drawing on its power he is suddenly surrounded by that same force energy. In a blink he is gone, suddenly on the other side of one of the creatures and bites into it with sharp teeth.

◆ Cast a spell (shield)
◆ Arcane Cascade (force)
◆ Dimensional Assault (Teleport up to 15 feet and strike)

Jaws vs Red (flanking): 1d20 + 7 ⇒ (20) + 7 = 27
Piercing: 1d8 + 4 ⇒ (6) + 4 = 10 plus 3 force (Crit for 26 damage)

His gnoll instincts take over and he tears into the creature's throat.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

Gympie rolls with the wave this time, letting it push him but not upset his balance.

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Arcana: 1d20 + 6 ⇒ (9) + 6 = 15

"Maybe we should hold onto this one. It would let someone breathe water for a time."

Verdant Wheel

CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---

Gympie continues to swim for treasure.

Athletics: 1d20 + 7 ⇒ (12) + 7 = 19

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