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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Regaining his feet, Gympie rushes in without his weapon and attempts to bite the leopard. ◆ Stand
Pretty sure that just misses, so hero point
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Griphook Ragnok wrote: "Oh no! Our friend over there ish dying!" Griphook calls out his allies' attention. "Can somebody help our friend?" I'm pretty sure you are the only one with healing at range. Lorquinor has a minor touch range heal. No one in the party has Battle Medicine. Maybe someone has potions, but they have to have the actions to administer it. ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() As his wounds heal, Gympie moves around to confront the leopard. His mambele grows even more blades as he strikes. ◆ Stride
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Yes, Gympie would have refocused as well. I tend to assume it's done unless the GM explicitly says there is a time crunch that prevent it. With a magical shield, Gympie sets up his stance before advancing to the opening. ◆ Cast a spell (shield)
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie advances on the last cat and slashes at it before trying to hold onto it with his jaws. ◆ Stride
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie steps up and attempts to eviscerate the one clamped down on Basalt. ◆ Step
Attack: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
Hero Point
AAAAAAAAAAAAAARGH! ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie raises a magic shield and some of the force surrounds his weapon as well. Suddenly he appears right in front of the goblin snatching cat and strikes. ◆ Cast a Spell (shield) AC 20
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie decides to put himself out there, with a quick twist of the wrist he finds himself next to two of the bandits. ◆ Dimensional Assault
He then tries to fake out the other before slashing at him. ◆ Feint (Yellow)
◆ Strike (Yellow)
Hero Point
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie strides up and tries to distract red. ◆ Stride
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie shouts, "freeze!" at one of the bandits as he tries to do just that to him. The kholo can't help but laugh at his own pun. The cold lingers for a bit. ◆◆ Ray of Frost vs blue circle
◆ Arcane Cascade stance (+5 speed, strikes will do extra cold damage) ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() "How else are you going to become acclimated to them? You should thank them for trying to toughen you up a bit." Gympie, the kholo hailing from Anthusis chides as he joins the others in the hall. Nearly seven feet tall and muscular, he looks at everyone in the room as someone contemplating what to try next at the buffet, a habit you are assured he has broken since he days fighting against the Chelaxian colonizers in the war for Vidrian's independence. ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie advances and tries to get the attention of the big tree by firing a blast of flame at it. ◆ Stride
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie maneuvers beside Dimitsi before suddenly appearing in the brush to attack the nearest creature. ◆ Stride
Jaws (flanking): 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
◆ Strike (if magenta is down, stride two where I am flaking Cyan with Dmitsi.)
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CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie decided to see if these creatures were as flammable as the others?
◆◆ Spellstrike jaws: 1d20 + 7 ⇒ (10) + 7 = 17
◆ Arcane Cascade ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Spotting the wheel, Gympie looks at it closely, letting the smell hit his snout. It didn't really mean much to him, but the smell of decay reminded him of old times. "No, you want me to chase it off?" ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Feeling the boar creature go limp, Gympie snaps his jaws down hard around the neck of the beast causing it to go up in flames like the others. Its energy spent, the aura of fire dissipates. He tosses the burnt carcass aside and licks the sap off his face. "Are these the kami we were told about? They don't seem very benevolent." ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() These creatures could continue to be a menace so Gympie chases after the last one and tries to stop it by grabbing on with his teeth. ◆ Stride
Grapple (Jaws): 1d20 + 7 ⇒ (19) + 7 = 26 ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Deciding to leave the closest creatures to the others, Gympie moves to help Dimitsi. He sprints beside the eidolon and then suddenly disappears, reappearing at its back with the blade of his asp coil already coming down upon it. ◆ Stride
Asp Coil (flanking, inspired): 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Use of conflux spell recharges spellstrike. ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie energizes his blade with fire and slashes at the tree he tried to burn before. As he whips his blade in the direction of the boar the blade splits into a series of linked segments. Some of the flaming aura lingers around him. ◆◆ Spellstrike (Produce Flame) vs Yellow
◆ Arcane Cascade ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() I have a glyph that is not needed it seems, but I also have a campaign coin. Promotional Service Award Prerequisites Have a campaign coin, Member of the Order of the Wayfinder. Volunteers who make exceptional contributions to Organized Play can earn campaign coins or membership in the Order of the Wayfinder as a recognition of their hard work. When you use this boon, you gain a bonus Hero Point at the beginning of the adventure. In addition to the normal powers of a Hero Point, you can spend this special Hero Point to allow another player to reroll a check. Special: A PC can only benefit from one promotional boon per game. ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Smelling like a dog off the streets and just as mangy, a nearly seven-foot tall, powerfully-built humanoid enjoys the tea as he leans back to listen. He wears a sword on one hip and a simple club on the other. Several odd-looking axe-shaped implements are hooked one one thigh, but it looks like his powerful jaws lined with sharp teeth could do more damage than any of the weapons he carries. "Thanks for sparing us the unnecessary details," his gruff voice says almost mocking the long exposition. "What sort of weather should we expect this season and how are the roads?" ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie was going to try to end this, now. He quickly cast some spells and his weapon became even more jagged, which he whipped out at the creature once more. ◆ True Strike
Attack: Take the better of Roll 1: 1d20 + 7 ⇒ (14) + 7 = 21 or Roll 2: 1d20 + 7 ⇒ (5) + 7 = 12 Slashing Damage: 1d6 + 4 + 1d4 + 3 ⇒ (2) + 4 + (2) + 3 = 11 plus 1 force damage. ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() Gympie renews his shield and draws his long blade which split into a series of segments joined by cables. He then whips it at the caster. ◆ Cast a spell (shield)
Asp Coil (reach): 1d20 + 7 ⇒ (1) + 7 = 8
Bleed: 1d20 ⇒ 19 ![]()
CG male gnoll magus 2 HP 28/28 | AC 19 (20)| F +7 R +6 W +5 | Perc +3 | Spd. 25 (30)ft. | Active Conditions: ---
![]() "I must be brutal, efficient." Gympie causes a magical barrier to appear before him. Drawing on its power he is suddenly surrounded by that same force energy. In a blink he is gone, suddenly on the other side of one of the creatures and bites into it with sharp teeth. ◆ Cast a spell (shield)
Jaws vs Red (flanking): 1d20 + 7 ⇒ (20) + 7 = 27
His gnoll instincts take over and he tears into the creature's throat.
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