Guy St-Amant's page

317 posts. Alias of Nutcase Entertainment.


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dropped.


And, to be honest, the better options for the Fighter are rather recent.


Volkard Abendroth wrote:
Guy St-Amant wrote:
Dasrak wrote:
Guy St-Amant wrote:
What happened to Fighter being the worst PC class?
Weapon Master's Handbook happened. Skill Monkey Fighters are a thing now. Hell hath frozen over.
So, Fighter need even more books, from even more product lines?
I use more books from more product lines on my magus than I use on my fighters.

And if you remove those only needed for spells?


Dasrak wrote:
Guy St-Amant wrote:
What happened to Fighter being the worst PC class?
Weapon Master's Handbook happened. Skill Monkey Fighters are a thing now. Hell hath frozen over.

So, Fighter need even more books, from even more product lines?


Claxon wrote:
Guy St-Amant wrote:
Imbicatus wrote:
Guy St-Amant wrote:
What happened to Fighter being the worst PC class?
It was never the worst pc class. Even in the CRB it's good at fighting, it just can't do anything else.
Good at fighting until high levels play. Random loot is also one of the worst nightmare of this class.

Yeah, but most groups (based on anecdotal evidence from many posters on this website) don't seem to use "random loot only".

You get random loot, which is promptly sold to buy things you need.

I remember our GM telling us all the time about the myriad +1 weapons we found...which is (mostly) worthless if you already have a +1 weapon.

And so off to the market to get rid of them and buy what you need.

Random loot is only a problem if you're GM doesn't let you get access to a market to buy and sell "the big six".

Still, just convince your GM to use automatic bonus progression, and then everything gets much much better.

Random availability?


Azurespark wrote:
Guy St-Amant wrote:
Imbicatus wrote:
Guy St-Amant wrote:
What happened to Fighter being the worst PC class?
It was never the worst pc class. Even in the CRB it's good at fighting, it just can't do anything else.
Good at fighting until high levels play. Random loot is also one of the worst nightmare of this class.
Which is still more than we can say about the rogue. A rogue would suffer just as much from random loot, while being less effective in combat than a fighter.

UMD.


So, is it MapTools and Discord, or Maptools and Skype?


Imbicatus wrote:
Guy St-Amant wrote:
What happened to Fighter being the worst PC class?
It was never the worst pc class. Even in the CRB it's good at fighting, it just can't do anything else.

Good at fighting until high levels play. Random loot is also one of the worst nightmare of this class.


Now now, we are talking weak classes, not problem due to noob players.

What happened to Fighter being the worst PC class?


1 person marked this as a favorite.
Samy wrote:
J-Bone wrote:
Seems like Ironfang, Azlant and War for the Crown they've gone deep into Golarion lore. Two out of those three have been deep dives in Avistan, while Ruins of Azlant sounds pretty out there. So I am going to take a guess that we are somehow going back to Garund.
I think they've abandoned Garund and decided to go vanilla Avistan for the time being. I'm guessing Razmiran next, but only because Galt can't come right on the heels of WotC.

WftC, not WotC


J-Bone wrote:

With GenCon not too far off now, any predictions for the second 2018 AP?

Seems like Ironfang, Azlant and War for the Crown they've gone deep into Golarion lore. Two out of those three have been deep dives in Avistan, while Ruins of Azlant sounds pretty out there. So I am going to take a guess that we are somehow going back to Garund.

Or the Auctum (sp?) Enigma, but that one might start in Garund.


J-Bone wrote:

The dragon PC (in the company of Dragons) is pretty strong but the player is cool and my GM in a Runelords game so I trust her pretty well.

I don't have the Nightblade book.

Would it warrant the other PCs to be made on a higher PB? (< just wondering, not asking or begging.)

K.


Kobold Cleaver wrote:
You guys are using my thread wrong, you know.

Because you never, ever do that yourself?


J-Bone wrote:
No Generic Classes, Which of the Nightblade variants?

path of the Darkened Fortress.

Do you have the book by the way?

Edit: what is "In the Company of Dragons"?
Edit 2: Nevermind, how does that compare with everything else power wise?


* Guessing no PF'ed Generic Classes?
* NightBlade?


J-Bone wrote:

LOL yeah that was a copy/paste from my last campaign, Second Darkness. This one you absolutely can be CN or evil. Its kinda recommended. Pallys need not apply

Full HP at 1
Starting wealth is 150 gp for all classes
No background skills

The other house rule I do is that the last level of the campaign before it ends I award the capstone ability if the PC was in that class the whole campaign.

You also mentioned PFS legal stuff, but a few of them are almost useless in this, and quite a few illegal ones are useful and/or recomended...

* What about HP after first level?
* Allowed Races?
* Allowed Archetypes?
* Ability scores adjustments for age categories, Core or PFS?
* Young Characters?


thenovalord wrote:
Gorbacz wrote:
Yakman wrote:

Azaersi also has 8 STR... is that right?

she's supposed to be a melee powerhouse... that just seems off.

Dex to hit and damage. She doesn't need STR for anything.
Yeah mechanically it means nothing, but I agree it does feel a bit 'off'.

Her backstory explains it.


so:

Starting Wealth?
Hit points after first level?
Background skills?


Hell's Vengeance AP:

J-Bone wrote:

Here are the general rules I use when I run my VTT games:

Character Creation rules:
• 15 point Buy
No Evil or Chaotic Neutral
• No Crafting
• 3rd party classes will be considered on a case by case basis
• No 3rd party races unless approved by the GM
...

Maybe you should be careful with the copy-pasta.


What are the characters creation rules?

Stats generation: PB or dices?
Races: ?
Classes: ?
Traits: ?
Starting Wealth: ?
Background Skills: ?
other rules and houserules...


Adam Daigle wrote:

Well, *I* can't. Thankfully I work with a bunch of amazing people.

+1

You might want to remind those amazing people to triple check the site and related hardware before leaving for GenCon.

I know it is already on the to-do-list.


Adam Daigle wrote:
I mentioned this in the product thread for Pathfinder #121, but it bears repeating here too. With the ramp up for GenCon, the Player's Guide is moving a little slower than normal. I try to have it available when subscribers start getting their PDFs, which is any day now, but that's not going to happen this time around. I'd expect the Player's Guide to drop anywhere from as soon as the end of the week to the street date of the AP (August 17th).

O_O

You can do that while at GenCon?

TIL that ...


Diego Valdez wrote:

International shipping for the Starfinder Core Rulebook is very expensive, yes.

As far as shipping hubs, we only ship out of our warehouse here in Redmond, WA.

I live in Canada, hence why I was surprised, not sure about the other posters.


... the Player Guide should be out soon, unless there are delays.


Meraki wrote:
I like playing a variety of different races, including humans, though I usually tend toward the less monstrous and more human-esque ones. (Though I did play a maftet once, modded to fit as a PC race. That was fun. I'd totally do it again.) I do like playing humans a lot because the Golarion universe has a bunch of neat human cultures, so I enjoy exploring those. I do have a fondness for playing certain races over others, though.

That's a resume of one of the point in this thread, Humans have a wide variety of cultures and ethnicities, most of the other races tend to be homogenous in both, and variants tend to be alternate races, like drow.


Ah, yes, the concept of escapism, parts of it seem lost to many.

We play many games as a way to "escape" our reality, and sometime, humanocentrism is counter-productive to that.

Someone could argue with "most writers are human", which is true, but as far as I know, "most writers are reality warping wizards" isn't, but it might be a different issue.

Hell, WereWolves and the like could still be considered human, but good luck finding a DM/GM willing to let you play one.


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quibblemuch wrote:
Guy St-Amant wrote:
Now I want a "Lamp-Bound" curse.

"Dude, why are you carrying that tamagotchi? It's so 1990s."

"I have to. Or else the ineffable powers of the cosmos will withdraw their favor."
"Whoa. That sucks."
"Yeah, well, better than my cousin, who has to wear parachute pants and Hammer side-walk everywhere."

That, or just quote Aladdin: "Phenomenal cosmic powers... and Itty-bitty living space."


2 people marked this as a favorite.
Sah wrote:
blahpers wrote:
I'd allow it, so long as it's a boat suitable enough to call a place. Skull & Shackles pirate ship--sure. Canoe--not unless you're a termite.
Now I'm picturing an oracle carrying a kayak with him everywhere.

That would be closer to "Object-Bound" than "Site-Bound", and isn't much of a curse if the character can carry the object around himself/herself/itself/themselve.

Now I want a "Lamp-Bound" curse.


Antony Walls wrote:
Guy St-Amant wrote:
Diego Valdez wrote:

Hello Frank2610,

Priority mail is the cheapest shipping method available for the Core Rulebook to your address. It is a very large book at nearly 4 pounds, so the only shipping methods available for it internationally are priority mail or UPS International. UPS International is about $13 more expensive.

So, pretty much any shipping of the SFCRB outside the USA will be US 46$+ ?

All the more reason that Paizo should have a European shipping hub.

For example, DHL charge $26 to ship a 2 kg (4.4 lbs) from the UK to anywhere in the world, with a 5 to 7 day delivery window.

They don't seem to have a North American shipping hub either.


Diego Valdez wrote:

Hello Frank2610,

Priority mail is the cheapest shipping method available for the Core Rulebook to your address. It is a very large book at nearly 4 pounds, so the only shipping methods available for it internationally are priority mail or UPS International. UPS International is about $13 more expensive.

So, pretty much any shipping of the SFCRB outside the USA will be US 46$+ ?


Sauce987654321 wrote:
Guy St-Amant wrote:
Sauce987654321 wrote:
Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.
Long, yes, wide, not really, hence why some monsters might feel undersized.

It's not very wide, I don't know what you exactly mean.

This is a good example of a colossal snake.

This is not a colossal snake, not even remotely.

I get what you mean for the second example.

...

For what I'm trying to say; take a pipe/conduit/hose/we, even if it is 25 ft long, if it is only 5 or 6 inches in diameter, it would probably not be considered anything past "Large", maybe even "Medium".


Sauce987654321 wrote:
Titanoboa is such a bad example of a colossal monster, considering a Giant Anaconda is 60ft. long and gargantuan and Elasmosaurus is 45ft. long and huge.

Long, yes, wide, not really, hence why some monsters might feel undersized.


Diamondust wrote:
@Guy Run out of class skills? Put ranks in non-class skills then. Crisis averted. Experts have good will saves because they focus on their mind(skills and such) rather than their body. If that's not a good enough reason, the rules say experts get good will saves, so experts will have good will saves.

Ranger: Fort and Ref.

Rogue: Ref.
Cleric, Sorcerer and the like have good Will save, but only 2+int skill points...


Diamondust wrote:
@Kahurangi Interesting character idea, remember you need a reason to be in the field. The way that the gestalt is working is made to give you a bit extra to start with and make a really good background with. Any class will be functional, I'm not sure what you're worried about here. Basically you are an Expert 7/Future Class 0. Your future class will advance and gain feats and abilities from level 1 advancing and leveling as fast as a normal level 1 character. The original feats from your expert levels and human bonus are essentially bonus feats, relevant to your backstory so that you can have some extra useful feats outside of the normal 'must haves' of your build. They should be relevant to your character story up until now and not anticipating your future class choice (essentially min-maxing for all your worth).

* What about Favored class bonus?

* High Int might run out of class skills.

*

Diamondust wrote:
@Guy No switching saves.

I was asking because I'm not sure why everyone should have good Will save, and some could have good reasons to have good Fort or Ref save instead.


Diamondust wrote:

@Guy What sort of non-scientist are you thinking of? If you can give me a good reason that someone like that would be inside the safety zone where protective suits are required (though maybe a little over the top considering the tiny amount of radiation that was detected) then I will listen to that idea.

@Joseph If you have a good sounding reason (getting hired is easy, there is a hospital set up for emergencies and the general looking after all of the scientists, security personnel and staff) for being inside the safety dome, as I said to Guy, I will listen to your idea.

Some of the staff would, realistically, accompany the scientists on site in case of emergencies (medical or otherwise), like the "every second count" type, a person or two paying attention to "outside" dangers (cave in, landslides, animal attack, dangerous weather), some researchers could have assistant(s) that aren't entirely related/focused on research, someone who does the heavy lifting and other physical stuff, etc...


Ferious Thune wrote:
Guy St-Amant wrote:
Steven Schopmeyer wrote:
The adamantine pricing. What needs fixing?
Cost to material/size, like the flat +3000 GP for weapons.
That's what the FAQ was about. You now multiply the additional cost for the special materials by whatever the size adjustment is. So a large adamantine weapon would be +6,000gp.

... Dagger vs Greatsword ...


Steven Schopmeyer wrote:
The adamantine pricing. What needs fixing?

Cost to material/size, like the flat +3000 GP for weapons.


Thomas Hutchins wrote:
Guy St-Amant wrote:

I am guessing Organized Play could use some reworking/retooling in concern of Optional Rules.

Side note: has the pricing for Adamantine weapons (and potentially, armors) been fixed yet?

What was wrong with them?

Huh?


3 people marked this as a favorite.
Vic Wertz wrote:
In this context, it's faulty in both directions: one person standing alone may be listened to if their reasoning is solid, while a multitude won't get their way if our designers don't agree.

Speaking of wording, this cut dangerously close to "we don't give a **** about our paying customers"... not a feeling you want to give people.

I am guessing Organized Play could use some reworking/retooling in concern of Optional Rules.

Side note: has the pricing for Adamantine weapons (and potentially, armors) been fixed yet?


Diamondust wrote:
@Guy No switching saves.

I was asking because I'm not sure why everyone should have good Will save, and some could have good reasons to have good Fort or Ref save instead.

Will there be any non scientists acompanying the team, in case different skill sets might be needed?

^ asuming these non scientists can work with scientists, archeologists, etc, and might be used to do so.


* Any possibilities of switching which save is our good save?

* Guessing you aren't using Traits and drawbacks?

* What kind of technology is available?

* Do we have to be scientists, or is there room for other "experts", like 'thieves', survivalists, people with more mundane skills (crafting, cooking, etc)?

* Edit: Are fictional languages like LotR Elvan/Elven, Star Trek's Klingon, etc available?


1 person marked this as a favorite.

I apologize to Chris (and Crystal) for the tone in one of my post.


Mark Moreland wrote:
Guy St-Amant wrote:
Chris Lambertz wrote:
Removed a post. Let's keep the conversation friendly, thanks!
Not sure how agreeing with Crystal on that point was being unfriendly.
Tone is everything.

True, that I apologize for.


Chris Lambertz wrote:
Removed a post. Let's keep the conversation friendly, thanks!

Not sure how agreeing with Crystal on that point was being unfriendly.


Dragon78 wrote:
Aberrations would be interesting but don't really fit a wilderness them so I wasn't going to expect them.

an archetype for "Ultimate Dungeons/Dungeoneering"?


Missed this? or simply annoyed by that discussion?

DM DoctorEvil wrote:

...

Melee/Front Line/Damage Dealer
Nargun Firehelm - Dwarf Barbarian
Griar Brand - fishing aerokineticist (honestly don't know if this is the right category for kineticist?)
...

Psychic/Occult < ?


DM DoctorEvil wrote:
Guy St-Amant wrote:
DM DoctorEvil wrote:
Guy St-Amant wrote:

2) Ability scores change by age categories, CRB or PFS like?

3) Young Characters?

2&3) You can select to be a young adventurer if you like, but I don't see the benefit of it If it suits your story, then fine. There will be no stat-based bonus/penalties based on the starting age of the character.
2 & 3) Would a young human character be small sized?
2&3 - I suppose you could have a small-sized young human if you really want. The more exotic you get the less likely you are to be chosen.

2 & 3) The PFS pregen of Yoon, the Iconic Kineticist, has her as a small human, due to be young... asking since you seem to be using quite a few PFS rules.

^ as a side note, in PFS, minus the ability scores adjustment, small size due to youth comes with all the pros and cons, including reduced weapon damages.


DM DoctorEvil wrote:
Guy St-Amant wrote:

1) is this PFS? (guessing no)

2) Ability scores change by age categories, CRB or PFS like?

3) Young Characters?

Edit: 4) Dockside Avanger and Varisian Immunity traits?

1) I didn't really realize there were Chronicle sheets available for this AP, but since there are, I will offer them to anyone who wants upon completion of each part of the AP.

2&3) You can select to be a young adventurer if you like, but I don't see the benefit of it If it suits your story, then fine. There will be no stat-based bonus/penalties based on the starting age of the character.

4)These are quasi-campaign traits and should not be used. The list I added to initial post are the only campaign traits that are available for use.

1) Dunno, I don't play PFS, so I wanted to make sure.

2 & 3) Would a young human character be small sized?

4) Would you allow these traits as Regional Traits?

Edit: 5) Drawback for additional Trait? (surprised no one asked this yet)


1) is this PFS? (guessing no)

2) Ability scores change by age categories, CRB or PFS like?

3) Young Characters?

Edit: 4) Dockside Avanger and Varisian Immunity traits?


Steve Geddes wrote:
Guy St-Amant wrote:
Dale McCoy Jr wrote:
Guy St-Amant wrote:
Steve Geddes wrote:
You couldn't preorder it (one of the silly Free RPG Day rules).
No preordering or no early shipping?
Nope. Free RPG Day gets it first. They can do as they wish after a set day once it's over, but nothing before.
Don't see how this prevent preorders without early shipping.

Yeah it shouldn't. Thats why I called it silly.

I checked previously (with free RPG day organisers) and they confirmed preordering was against their rules.

I think Paizo tried to use an auto switch for the print version, but it failed.

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