Grunf

Gurg, Not that other one...'s page

21 posts. Alias of Lord Manticore.


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With Ruul's prompting, people move to try and lift the giant. At this point, he is dead weight. Even with the help of Mama Grim and her goblin bears (and the prodigious use of ropes), they are only able to budge him. It takes the better part of an hour, and a sizable portion of the Camp's inhabitants, to move Gurg most of the way towards his tent.

Gurg begins to regain conciousness, which disappoints Father Death to no end. "Juliet, go fetch me a cup of kaffe, this might take awhile," the goblin says grudgingly. He climbs up onto the hill giant's face, to hear him properly, as Gurg is trying to speak, but in such low tones, it's hard to tell if he is really talking.

"What happened? One sun, I was talking to the upright candy, and the 'ext, I was on the cow and I had hurt my thimble something fierce." A second later, he says, "What did I just rattle?" Gurg appears very confused, and tired at this point.


Elen Emerwen wrote:
Elen casts Detect Poison.

There is no poison on or about him.

After several minutes, Gurg finally passes out on the ground. His left arm seems to just hang off his body as it finally falls limp. His other arm slides slowly off of his chest. His breathing is still erratic, but is now deeper. His good leg slides down and is flat against the ground, as is he now.


Gurg is semi-conscious at this point, the heal spells work, per se, but his physical condition seems to be steadily worsening. Gurg begins clutching his chest and breathing in short, quick gulps. He does little more than a grunt. His left arm feels almost rigid, and it jerks on occaision.

In the 13th century, they'd say that Gurg was being taken by demons and just put him out of his misery. Since this is Pathfinder, I'll let you guys play it out as you wish.


Ruul Spiritskin wrote:

Ruul rushed forward when the accident turned into a grisly injury.

"Gurg, calm down or you will make this worse."

Ruul will retrain him if necessary.

"Lavinia, how bad is it? What can be done?"

He is quickly going into shock. This, combined with what has happened to him, it's surprising that he hasn't had a heart attack yet...


Azaraunt wrote:
Azaraunt comes up behind Ruul and adds. Yesterday a great rage was upon you; some left over malady from your fight against the gargoyles and the undead I'd guess. You were not yourself. Still, you were a mighty foe and I am glad I had it within my power to contain you without having to do permanent harm. We now share a common enemy. Perhaps you could also be a mighty ally. Would you consider guiding us back to the place you had your fight?

"I'd be proud to help. And you know what?" Gurg says with a wide grin. "I'm not even going to charge you for my services." With that, Gurg starts to stand, but he doesn't quite make it up. He leans sideways and then falls completely, a look of utter confusion on his face. When he hits dirt, you can actually feel your body jump a little from the impact. At the same time, you hear the gnarly crunch and snap of a bone snapping, flesh ripping. You look at the leg he landed on, his leg bone sticking out from the body, the bone itself is snapped in at least a couple of places. He is bleeding and is no longer quiet in his screaming, which you swear could be heard all the way to Gundrun.

Compound fracture, right tibia, knee looks pretty bad as well (the fact that you can see knee bone should tell you a lot). 26 points of damage, plus 2 bleed, and he is disabled and prone.


Ruul Spiritskin wrote:

Ruul wasn't too uncomfortable. He'd grown up around bulls much bigger than himself. He regarded the giant with measured caution.

"You should thank our wizard, he's the one that spared your life. I had no part in the battle", Ruul explains.

"But all the same, I am glad he made that choice. We're preparing now to track down that caravan. Is there anything else you can tell us about the route or the forces that ambushed you that could aid us?"

"Well, there's the Crossroads path, I'm sure that you've heard of it by now. We followed that, as the path is more well-worn. The caravan was pretty slow, being so many wagons and all; we only got most of the way to the Crossroad itself by nightfall that first night. We pulled off about a mile from the road, so that we wouldn't run into the ghost caravan or nothing. We were lucky in that, there were no storms or any such that first day, and we were left alone that night.

"After that, we drifted towards the canyons. The thought was that, it would be a shortcut of some kind, and they were heading to Nerosyan, after all. It was near the end of the third day that we dealt with those creatures. Or, at least they dealt with us..." Gurg scratches his head, as he tries to sort out, again, what happened. "I can't remember much more after that, until I got here."


The door is open and you a now familiar hill giant standing in front of you. Well, more like sitting (it's the only way you'll see his head, which is still a couple of feet above the door frame). He looks haggard and well worn, but has a fierce expression nonetheless. He looks down at you and speaks, in a tone that, surprisingly, is little more than a whisper. He is trying to show consideration to the neighbors, it would appear.

"I appreciate you not killing me yesterday. I may not look it, but I want to crush those gargoyles that made my company look like fools. I've never had that done before, and I certainly won't let it happen again." He looks at you like a bear would look at a human: not sure whether to ignore or challenge the little morsel.


Macavity the black wrote:
"I asked 'What sort of items and weapons did you have to deal with their kind?' But are you alright now? Can we untie you?" Macavity says to Gurg and Ruul.

"My crew and I had weapons, mostly spears and such, to deal specifically *yawn* with those kind of creatures. The orcs didn't have anything like that, but they were hired to guard the wagons, not do frontline work. *Yawn* I think we lost most of those weapons when we ran."

"Alright? *YAWN* No, not yet, I feel my rage just dripping out of me now, I jus wanna sleep now." At this point, Gurg slumps over on his side, eyelids fluttering closed. "I want to kill them...never failed...never...." Within seconds...*SCHNUGGGG* Gurg is sleeping soundly, quite soundly.


Gurg's eyes go out of focus for a moment, as if deep in thought. After a moment, he shakes his head rapidly. "Sorry, it's still rather hard to focus on where I am. You were saying?"

Free Perception, Hag:
The old hag motions for her bears to stop several paces from their dead 'relatives.' She walks over to the sleeping beast, flanks covered in deep cuts. She begins muttering in a low tone, and soon the beast's wound begin to close up, if slowly.


Azaraunt wrote:
The wizard wanders closer to hear the discussion, realizing that this information would not be available to them had they been forced to kill the giant. Hearing something he does not understand he asks for clarification. Excuse me Gurg, you said "they" came bellowing up from the ground. What came bellowing up? What did they look like? How big were they? How did they attack? And did they also fight the gargoyles when they came onto the scene, or did they seem to be in league with them?

"They were wraiths of some kind. I've seen a few different kind around here over the last few seasons. They come from the ranks of the dead from the time of the siege. It was just before first light when they started attacking us. We must have a hit a dense spot as there were more than the usual number of them attacking. We did have some items and weapons to deal with their kind. It's just a matter of outlasting them, if you can."


Ruul Spiritskin wrote:
"Gargoyles? We've battled gargoyles before. There were dangerous but not enough to drive a warrior to tears. One of our mages destroyed a whole wing of them with a single spell."

"I would agree with you, in even small numbers, gargoyles are manageable. But there were so many of them, they were blotting out the night sky!"


Some of the water dribbles out of his mouth but he nods his thanks to you. He clears his throat again before continuing.

"It was a huge caravan, see, easily 40 or more wagons, all of them from Magnimar, although I think a few linked up with them later. They thought that they could make this run through the Desolation, end up in Nerosyan in a week or maybe a fortnight at worst. I know a few people tried to talk him out of it, Father Death did, and from him, that's saying something." He glances at you, eye to eye (at this point, with him sitting, you and him are of the same height), and shows a hint of a smile. "Probably figured he wouldn't be able to collect so may souls at once, or something like that."

"They wouldn't listen to us though. Me, I couldn't have cared less, they were willing to pay upfront and were willing to wait a couple of days, while I hired on a few more guides, guards, what have you. We left here...oh I dunno, a few days ago, I guess. I don't even know what day this is, I've been out of it for awhile." Gurg pauses for breath before continuing. "We made it through the first two days, I remember that much. Grit storms were a pain, but it wasn't so bad. The caravan leaders thought that going near the canyons would make things easier. I told them no, and got a pouch more gold to shut up, so I did."

Gurg starts getting agitated, the memories coming back to him. "We were coming up on the closest point to the canyons, maybe a mile from the edge, and were starting to make the turn towards the south, when they came bellowing up from the ground. I dunno know what they were, but there were a lot of them. We were fighting them off, but several wagons were overturned and people were dying anyway. I had thought that were having a turn for the better," Gurg starts wiping away tears from his face with his shoulder, nose starting to run. "Then those gargoyles came up from the canyon, I swear it was hundreds of them, all of them scratching and tearing. That was the point in which it was every body for themselves. Oh, Lords..." Gurg is sobbing at this point, clearly unable to go on.


Ruul Spiritskin wrote:
"It was you, a number of orc warriors, and a handful of bear-like beasts. A few of the beasts had to be slain but everyone else subdued like you were. Do you remember what happened when you lead the caravan out into the desolation?"

"Yea...the bears and orcs were with me as part of the forces I had to hire." Gurg gulps steadily, tries to clear his throat, then asks for some water or wine. "Og Lors, *cough* Lords, it feels like I've been running for days, non-stop," his voice now little more than a croak.


At Ruul's healing touch, Gurg begins to come around, the bleeding stopped for the time being. He looks around, lucidly it would appear, before settling his gaze on Ruul.

"What happened? How did I get here and why am I tied up?" For a hill giant, he seems quite intelligent, and is speaking in for what must be for him, almost a whisper, but is loud and clear to you.


Numair Nejem wrote:

Numair is happy to see the giant is still lucid, but is wary of a trap. Still, he'll extend the olive branch...

"Sit down and put your hands on your head, giant! We're only defending the Camp and won't deal you or your men any further harm if they stand down, but you must call them off now! That goes double for these bears. Get them under control or we'll be forced to put them down for good."

Numair will wait for a second to see if the giant heard, understood, and is complying before taking further action. He will wait till just before the bear tries to maul him again to act. (Delaying till Init 13.)

The giant seems dazed, confused. He responds to a voice, but he can't focus on who it is. He stands up shakily, Trying to make sense of his situation. He starts to stumble back a few feet and bounces off of the building behind him. With that, he falls back down, and passes out, crushing the arrows still sticking out of his chest.

Ad hoc bleed damage: 1d6 ⇒ 1

I've put a blue line through him to indicate that he is unconscious.


Gurg finally manages to climb out of the pit, and he has a look that is a combination of exhaustion and fear. He doesn't seem to notice you near him, but he is still coherent, as he speaks in a tone just above a crazed whisper.

"Oh, dear Lords, please leave us alone. We surrender, of Gods, so many of them, please make it stop. Oh no, not the children oh heavens, what did we do to deserve this just make them all go away."


Lavinia Batharoy wrote:

Lavinia will attempt calm down the raging beast with a spell.

Casting Calm Emotion, will save dc 18

** spoiler omitted **

Will, Calm: 1d20 + 7 ⇒ (8) + 7 = 15

The hill giant's feet splash into the clear liquid and he lands so that he is covered just above knee height in the stuff. He screams from the pain of the fall, and then screams again at his predicament. Then, he visibly begins to calm down, just as his legs begin to sizzle from the heat. You know, put some oregano down there, I bet we can get a nice stew going...


Calendir Elberen wrote:

"What the....? Is he coming to attack us?!

Turning to his cat he shouts - "Lagash!! High ground!! Elen! Hide!"

Calendir will not think twice about it and will definitely start loosing arrows at the... hill giant? I haven't done it yet simply because I am waiting to see if there will be initiative. How far is he anyway?

Unless someone stops him, or if it seems that the giant will reach him straight away (in which case he will look for a hiding spot), Calendir lets fly (posting just in case - I know how fast posts move when we are in combat :D)

Attack 1 just misses

Attack 2 hit, AC has been updated, along with damage.

Third attack hits, damage is updated.

"Halt FOOL!!"

The arrows sticking out of his chest do little to slow him down, nor do you shouts seem to have any effect.


Azaraunt wrote:


Azaraunt moves out with the rest of the group, his familiar, already invisible, taking flight and moving ahead of him, gaining altitude.

Since the group is responding to trouble and is currently all together (a rare thing actually) the wizard will haste the party, catching all the party members but not familiars or animal companions.

** spoiler omitted **

Round 2 response:

Reflex v. Acid Pit: 1d20 + 4 ⇒ (1) + 4 = 5 See, I said that was a waste of a good nat 20...

Gurg will fall into a pit 20' shy of Calendir's position at the end of its action in Round 2. Currently, Calendir will get an action in before Gurg moves.

Damage, Falling: 4d6 ⇒ (2, 4, 6, 3) = 15


Gurg's action is to charge Calendir. However, the distance, even with him raging, is to far to connect on this round.

Initiative, Gurg: 1d20 ⇒ 20 Well, there's a waste of a good nat 20...

Gurg's position is on the map in the square in front of the octagonal structure's door (i.e. the temple), almost dead center of the map. That is where is turn ends. Each map square is 10', but Gurg is large, and takes up the whole space.


Calendir Elberen wrote:

Standing outside, Calendir tries to understand what kind of noise this may be - a cry for help, screams of combat, or anything else.

(+14 vs. evil outsiders, +16 vs. undead, +14 while in desert terrain)

Lagash perks up his ears at the sounds.

Lagash outshines me again :D

Perception for Calendir, Kallistiel, and Elen (so far):
You go outside and walk towards the common area to get a better view. What you see is somewhat freightening. There are four orcs, five...something that looks like a bear (or like this). These seem to be led by a hill giant. All of them appear to have lost their minds, and are battering at the walls of the well house with their weapons, claws, and in a couple of cases, teeth.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

The hill giant sees you in the street, screams in a rather high pitch for a giant, and starts runing towards you