Belkzen War Alchemist

Guel's page

25 posts. Alias of Oceanshieldwolf.


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Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Understood - no comms for that long is not a good sign. The game still shows up in my Campaign tab - if it resumes hopefully I'll see it.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Toooooooooooooom?


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Ok, thanks for the heads up Tom.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel shakes his head back at Ribnutz in a strangely Ribnutzian fashion. "This goblin weapon is a goblin weapon. Proper." he says adamantly. He begins to sift through the pile.

"But mebbe you got one extra properer." Guel finds a scythe, this one made from, surprisingly, a stout, if shorter than usual scythe handle, and a crosscut sawblade cut down into a scytheblade. Guel holds it up triumphantly.

"You Ribnutz. You no know proper like Guel know proper for Guel. This proper!"


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Swim, DC 5: 1d20 - 2 + 5 ⇒ (14) - 2 + 5 = 17

Guel grabs his scythe and makes his way across the water, even encumbered as he is the crossing is not difficult.

He clambers out of the water and brandishes his scythe again.

"You Ribnutz?" he asks - after the clobbering he received from Loptop he is unsure of his reception.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel lowers his scythe.

"Goodfine. Guel find Ribnutz. Protect village."

He looks at Lootop.

"Across water. Which way dat?" he asks without any mention of how to get across..


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Happy to run with events as they are progressing...


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel feels shame. Not for soiling himself, that's just Goblin etiquette. But because he can't catch spiders. Can't tie knots. And can't win the approval of the tribe. And now Loptop is going to give him a job.

Guel holds out his scythe, menacing Loptop.

"Guel no want job. Guel no want Loptop. Loptop give Loptop job of go away!!!"


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Sooooo....is Jugdaz in the whelp cage?


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Bravo!!!


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel tries to distract the crowd from Jugdaz' incarceration by merely jumping around like a frenetic ragdoll, with some impressive head thrashing to accompany it.

Damage, Non-Lethal: 1d3 ⇒ 3

Wow. Like very impressive. So impressive that Guel has suffered a neck injury. But do the goblins care?

Charisma, DC 15: 1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11

Nope. Guel cannot Goblin-mosh.

Non-lethal damage = 7.... 6 hp remaining.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Picking himself up, dusting himself off Guel pokes out his tongue in imitation of a snake, then, thrusting his scythe into the ground by the haft attempts to limbo under it, arms held out wide to the sides.

Damage, Non-Lethal: 1d3 ⇒ 1
Charisma, DC 15: 1d20 + 1 - 2 ⇒ (10) + 1 - 2 = 9

Sadly for the crowd, the scythe isn't stuck into the ground very well and the blade falls on Guel's twice already bumped head.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel's mind nears overload as the beat pulses. He has no idea what is expected of him until he sees the jeering leering crowd go wild for hijinks. Guel's flesh creeps and a cold sweat escapes in runnels from his armpits. Eyes bulging, and casting feverish glances left and right begins to sway, scythe held out and up. He tries to jump over the horizontal pole of the haft while still holding it.

Damage, Non-Lethal: 1d3 ⇒ 3

He skins his shin very very painfully and falls.

Charisma: 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

It basically looks like an arhythmic and very unfortunate mess.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel can sense the tide changing in the wind. Or ...something. He thinks quickly. Like really quickly.

"Yep. He can!"he shouts, trying his best to seem righteous. Or right. Or just-not-wrong.

Whelplomacy: 1d20 - 2 ⇒ (19) - 2 = 17


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel has had enough. He does not want to be hit again. He brazenly brandishes his scythe, fashioned out of a wagon spring, wire a rusty bolt and a clothespole. He holds his weapon between himself and Loptop.

"Owowowowow!!! You no hit Guel. You tell Guel wassa boneyard!?!?"


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Jugdaz rolled a 10 and 15 to beat the 9 and 12.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Yup. Obviously fated to be awesome.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel looks on in consternation as Beaknose is bit. First Jugdaz. Now Beaknose. Guel does not want to be next! He doesn't understand how to help Beaknose and still succeed at his own attempt - he merely dives in...this time manages to grab the spider but can't quite even hold the rope. Guel's eyes bulge as he sees the rope slither out of his grasp and the arachnid bear down on him...

Free Action: Wet loincloth

Wrangle!!!: 1d20 + 1 ⇒ (9) + 1 = 10
Tie Up!!!: 1d20 + 2 ⇒ (1) + 2 = 3


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

(In your Account ---> Create new Alias)


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel yelps when the spider tries to bite him but redoubles his efforts. Sadly the spider just evades his grasp...

Wrangle!!!: 1d20 + 1 ⇒ (7) + 1 = 8


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

@Thanks Jagael - it should be! I dropped having +1 from Favored Class as that is perhaps likely not going to be Warrior.

@tom - ok thanks for the headsup.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel fixes Loptop with a malificent glare and rubs his head. He listens attentively to the rules of the challenge, trying no to focus on the chief's horribulent form.

Wrangle!!!: 1d20 + 1 ⇒ (1) + 1 = 2

Unfortunately Guel trips over before even laying a hand on the arachnid.


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

@tom - do we have our equipment, or do we get presented with it? If we already have it, did we make it out of stuff found in the cage or find it there or similar?


Male Goblin Warrior 1; HP 13/13; AC 17/T 13/ FF 15; Fort +5, Ref +2, Will +2; CMB +1, CMD 13; Init +2; Per +2; Spd 30

Guel eyes Kettlehead with what can only be described as extreme prejudice. Except in Goblin, where there are lots of ways to describe it and more ways of enacting it.

The whelp listens as Loptop yabbers about stuff. As far as Guel is concerned, just being out of the cage is enough. Except for one thing.

"Whassa boneyard?"


Ok, here is OSW's submission - Guel the Goblin Warrior.

Guel has one overarching ambition that will help him join the Licktoad clan - escape the cage!

Guel's Song
Guel be wise, poke you eyes
Guel be strong, he no wrong
If you bad he poke you eyes an stomp on you an bite you lots an stab you wif scythe in you eyes too so haha
That his song, he no wrong

Clearly Guel is a songsmith. He also has an incredible 14 Wisdom.

He has wooden armor, buckler, scythe, dagger and two javelins - all broken, so all -2 and crit only on 20 and only x2 multiplier...

3 gp left to spend on treasure.

Traits still to choose. I went with the vanilla racial traits.

Guel loves wood. Trees. Fuel. Armor. Hafts. Splinters. Thorns. Vines. Fuel. Walls. Doors. Fuel. Splinters. All wood. Wood is good. Ha! Guel put that in song! Hang on.

Guel's Song (Updated)
Guel be wise, poke you eyes
Guel be strong, he no wrong
If you bad he poke you eyes an stomp on you an bite you lots an stab you wif scythe in you eyes too so haha
Wood is good!
That his song, he no wrong

In time, Guel might find that his affinity for wood stretches to allow him mystical control of this amazing material. (Kineticist (wood).)