Krun Thuul

G'thûrz Nazgûl's page

58 posts. Organized Play character for The.Dragon.Reborn.


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The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"These things give me a bad vibe. I would be happy to destroy them."

... and Naz will start to destroy anything that seems connected to shadows
... starting with the smaller things and moving to the pyramid until the spell is broken ...

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 4 Rage , Flank
Naz will step into a flanking position and swings at Uthil again for
Greatsword: 1d20 + 5 + 2 + 2 ⇒ (11) + 5 + 2 + 2 = 20 for Slashing: 2d6 + 9 ⇒ (5, 2) + 9 = 16
Finally a decent roll! :-)

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 3 Rage
Naz will step up again and swing at Uthil for
Greatsword: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 for Slashing: 2d6 + 9 ⇒ (6, 3) + 9 = 18

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2 Rage
Naz will step up and rage at Uthil for
Greatsword: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 for Slashing: 2d6 + 9 ⇒ (3, 5) + 9 = 17

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Distrustful of the whole setup, Naz cautiously enters the room looking for any signs of treachery ...
Perception: 1d20 + 4 ⇒ (7) + 4 = 11
... then moves up to the dias (not quite enough to flank) taking a total defensive stance (AC 21) until he has a better idea of the situation.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 3 Bless HP 14/18
Naz moves up to take a swing with his Greatsword ...
Greatsword: 1d20 + 5 + 1 ⇒ (17) + 5 + 1 = 23 for Slashing: 2d6 + 6 ⇒ (4, 2) + 6 = 12

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2
Reflex DC14: 1d20 + 2 ⇒ (13) + 2 = 15 HP 14/18
Naz hurls a second (2/4) spear at the aggravating shadow ...
Spear: 1d20 + 3 ⇒ (1) + 3 = 4 for Piercing: 1d8 + 4 ⇒ (6) + 4 = 10
... missing the mark as he is distracted by the acid burns.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1
Reflex DC14: 1d20 + 2 ⇒ (2) + 2 = 4
Reflex DC14: 1d20 + 2 ⇒ (3) + 2 = 5 HP 10/18
Naz hurls a spear and the little gremlin ...
Spear: 1d20 + 3 ⇒ (15) + 3 = 18 for Piercing: 1d8 + 4 ⇒ (5) + 4 = 9

The splash damage on each attack is 4; only the splash damage is halved with the save. The direct hit is full damage.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Naz will take the CLW charge for Kildrek

Naz examines the room surroundings ... looking for any clues while his friends tend to the unconscious man.

Perception: 1d20 + 4 ⇒ (4) + 4 = 8

... however, his mind can't seem to let go of the gruesome visage.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2 Flanking
Naz takes the long way around into a flanking position on the other side ...
Great Sword: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18 for Slashing: 2d6 + 6 ⇒ (3, 6) + 6 = 15

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1 Range into Melee
Naz runs into the room and tosses a tanglefoot bag at the metal snake ... Range Touch: 1d20 + 3 - 4 ⇒ (14) + 3 - 4 = 13

Tanglefoot bag:

A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 5 Cover
Naz will thrust his spear at the hound ...
Spear: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18 for Piercing: 1d8 + 6 ⇒ (7) + 6 = 13

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 4 Cover
Naz will thrust his spear at the hound ...
Spear: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8 for Piercing: 1d8 + 6 ⇒ (5) + 6 = 11
... but can't seem to get a good angle through the doorway.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 3 Running Back 120 ft AC 15
Naz shakes off his fright, and begins to run back to the fight ...

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Will DC 13: 1d20 + 0 ⇒ (11) + 0 = 11
Spooked by Finn fleeing the encounter, Naz quickly follows suit ...

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1
Naz will double move into the room toward the remaining fletchling.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1
Naz takes a swing at the Dino with his Great Sword ...
Greatsword: 1d20 + 5 ⇒ (10) + 5 = 15 for Slashing: 2d6 + 6 ⇒ (4, 5) + 6 = 15

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Naz just picked up a wand ... so we should be good with 2

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Naz waits until the party is ready to go in ...
"Knock Knock ..."
... then opens the door.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

In the back of the room, Naz listens quietly to the briefing, speaking only when it is complete.
"Nazgûl ... Ready."

Eager to be on his way, the half-orc barbarian stands ... his great sword and collection of spears slung tight across his moderately armored body.
It seems Naz travels light ... other than his weapons and scale mail.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Player: ShadowKhan
Character: Nazgûl
PFS ID: 147934-13
Faction: The Exchange
Day Job: None

Purchases:

Beginning Totals: 435 GP & 2 PP
  • Wand of Cure Light Wounds ... 2 PP
  • Alchemist Fire ... 20 GP
  • Climbers Kit ... 80 GP
  • Holy Water ... 25 GP
  • Tanglefoot Bag ... 50 GP
  • Wayfinder ... 250 GP
Ending Totals: 10 GP & 0 PP

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Many thanks GM Aerondor ... I enjoyed the game.

"Gillmen travel with tide ... moon make it safe; water thought to be pure or sacred for them."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 4 Raging AC15 9/20 HP
GThurz continues his attack on the Minotaur ...
Great Sword: 1d20 + 7 ⇒ (15) + 7 = 22 for Slashing: 2d6 + 9 ⇒ (3, 2) + 9 = 14
... then steps 5ft back.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 3 Raging AC15 20/20 HP
GThurz draws his Great Sword, then flies into a rage before moving in to attack the Minotaur ...
Great Sword: 1d20 + 7 ⇒ (1) + 7 = 8 for Slashing: 2d6 + 9 ⇒ (3, 4) + 9 = 16

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2
GThurz will move forward and throw a spear near the Minotaur ...
Spear: 1d20 + 3 ⇒ (6) + 3 = 9 for Piercing: 1d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Oops ... yeah ... recalculating ... GThurz is back on the other side of the log.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

GThurz will run across the log bridge ...

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2
GThurz heaves drops a spear at the cube his feet ...
Spear: 1d20 + 3 - 4 + 1 ⇒ (1) + 3 - 4 + 1 = 1 for Piercing: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Forgot about that ... does the +1 dam apply to the Alchemist Fire as well?

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1
GThurz will throw his Alchemist Fire pack as well ...
Alchemist: 1d20 + 3 ⇒ (15) + 3 = 18 for Fire: 1d6 ⇒ 3 and Next Round: 1d6 ⇒ 5

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Yes"
GThurz will lead the party into the crawlway ... Spear in hand.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

I forgot it was CL3 ... so ... +2 for everybody :-) Brings G man up to full strength."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Yes ... always good!"

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

GThurz drops the backpack from his shoulders and digs out the wand of CLW ...
"Don't know that ... use wand? Or potion?"
If someone is able to actually use the wand ... that would be preferred; otherwise GThurz will use the potion(s)
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

GThurz comes down from his rage and slumps a little as the fatigue hits him ...
"Healing? Not feel so good."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 3 Inspired; Raging 2/6 rds - AC 15 HP 13/20
GThurz ignores the pain from his wound and continues hacking at the remaining Red zombie ...
Great Sword: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22 for Slashing: 2d6 + 9 + 1 ⇒ (6, 1) + 9 + 1 = 17

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 2 Inspired; Raging 1/6 rds - AC 15 HP 20
GThurz flies into a rage, draws his Greatsword and hacks at the Blue zombie in from of him ...
Great Sword: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18 for Slashing: 2d6 + 9 + 1 ⇒ (3, 5) + 9 + 1 = 18

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Round 1 Inspired
GThurz shoulders his way to the front and heaves a spear on one of the shambling bodies ... Green
Spear: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18 for Piercing: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Perhaps make offering? Not antagonize spirits here."
Seeing the coins and other offerings, G'Thurz will toss in a silver piece before turning toward the eastern exit ...
"Be at peace ancient one."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

G'Thurz will move over to more closely examine the model ...
"What does model do?"

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Diplomacy (aid): 1d20 - 1 ⇒ (8) - 1 = 7
"Why waste time building such a model?"

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Yes ... mission important enough help not asked for. Still, delay should be avoided where possible. Time is limited for discovering gillmen's purpose. Quick notes and move on."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Not sure what these glyphs mean, but looks like the right place."
Gthurz moves to the far side toward the burning torches as he puzzles at the various petroglyphs.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Gthurz will take 10 for the climb back up.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Gthurz nods at Vengrim's idea ...
"Can be first, make sure other side safe."

Climb: 1d20 - 2 ⇒ (15) - 2 = 13 With rope assist

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Gthurz grabs the rope to hold it as Vengrim climbs down.

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Search for clues before loot. Even if not magic, must have been placed there for a reason."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

"Faster mission complete, Faster help for Janira. Should investigate package, but ... no rope?" GThurz finishes holding up his empty hands ...

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

Survival DC16: 1d20 + 4 ⇒ (17) + 4 = 21
"Tracks here and here. Something heavy was here by the pit."

The Exchange

HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet

GThurz emits a soft grunt, then grabs the backpack and follows the party into the cave where he delays just long enough it to his own before continuing.


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