HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 4 Rage , Flank
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 3 Rage
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2 Rage
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Distrustful of the whole setup, Naz cautiously enters the room looking for any signs of treachery ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 3 Bless HP 14/18
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1
The splash damage on each attack is 4; only the splash damage is halved with the save. The direct hit is full damage.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Naz will take the CLW charge for Kildrek Naz examines the room surroundings ... looking for any clues while his friends tend to the unconscious man. Perception: 1d20 + 4 ⇒ (4) + 4 = 8 ... however, his mind can't seem to let go of the gruesome visage.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2 Flanking
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1 Range into Melee
Tanglefoot bag: A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 5 Cover
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 4 Cover
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 3 Running Back 120 ft AC 15
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Will DC 13: 1d20 + 0 ⇒ (11) + 0 = 11
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Naz just picked up a wand ... so we should be good with 2
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Naz waits until the party is ready to go in ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
In the back of the room, Naz listens quietly to the briefing, speaking only when it is complete.
Eager to be on his way, the half-orc barbarian stands ... his great sword and collection of spears slung tight across his moderately armored body.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Player: ShadowKhan
Purchases: Beginning Totals: 435 GP & 2 PP
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Many thanks GM Aerondor ... I enjoyed the game. "Gillmen travel with tide ... moon make it safe; water thought to be pure or sacred for them."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 4 Raging AC15 9/20 HP
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 3 Raging AC15 20/20 HP
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Oops ... yeah ... recalculating ... GThurz is back on the other side of the log.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
GThurz will run across the log bridge ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Forgot about that ... does the +1 dam apply to the Alchemist Fire as well?
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Yes"
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
I forgot it was CL3 ... so ... +2 for everybody :-) Brings G man up to full strength."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Yes ... always good!"
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
GThurz drops the backpack from his shoulders and digs out the wand of CLW ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
GThurz comes down from his rage and slumps a little as the fatigue hits him ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 3 Inspired; Raging 2/6 rds - AC 15 HP 13/20
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 2 Inspired; Raging 1/6 rds - AC 15 HP 20
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Round 1 Inspired
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Perhaps make offering? Not antagonize spirits here."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
G'Thurz will move over to more closely examine the model ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Diplomacy (aid): 1d20 - 1 ⇒ (8) - 1 = 7
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Yes ... mission important enough help not asked for. Still, delay should be avoided where possible. Time is limited for discovering gillmen's purpose. Quick notes and move on."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Not sure what these glyphs mean, but looks like the right place."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Gthurz will take 10 for the climb back up.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Gthurz nods at Vengrim's idea ...
Climb: 1d20 - 2 ⇒ (15) - 2 = 13 With rope assist
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Gthurz grabs the rope to hold it as Vengrim climbs down.
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Search for clues before loot. Even if not magic, must have been placed there for a reason."
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
"Faster mission complete, Faster help for Janira. Should investigate package, but ... no rope?" GThurz finishes holding up his empty hands ...
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
Survival DC16: 1d20 + 4 ⇒ (17) + 4 = 21
HP 17/18 (+2) | AC 17 T12 FF15 | Init +4 Perc +4 CMB +5 CMD 17 | F+4 R+2 W+0 | CG Half-Orc | Barbarian 1 | Greatsword +5; 2d6+6 19-20/x2 S | sheet
GThurz emits a soft grunt, then grabs the backpack and follows the party into the cave where he delays just long enough it to his own before continuing. Sign in to create or edit a product review. |
