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Half-Orc Sorcerer (8)
![]() Being the social one... Gruvok explains what the group found to Jorsal, highlighting the individual efforts of everyone (and definitely not telling him about the games of cards). "Perhaps there was a lingering magical charge stored below, waiting for a sufficient life force to arrive in the vicinity, before it was triggered. This area may no longer be safe to explore." ![]()
Half-Orc Sorcerer (8)
![]() Gruvok's Religion is only +6, and he doesn't have a reroll. I don't personally want to risk crit failing, which seems all the more likely if the DC is higher, but if the rest of you want him to roll, I'll spoiler his result below and roll again during the next round. Spoiler:
1d20 + 6 ⇒ (17) + 6 = 23 He doesn't have Occultism, though. ![]()
Half-Orc Sorcerer (8)
![]() Farryn Sarjyre wrote: Farryn gets into a big argument with Gru about what they are interpreting, ”No you idiot, look here! It means THIS!!!” Gruvok is taken aback by the halfling's outburst. "Listen here, shortstuff, you gotta read between the lines. Or, in your case, above them! HAhahAHAAHA!" Society (T): 1d20 + 7 ⇒ (7) + 7 = 14 Maybe Okh's advice is the safest course of action... ![]()
Half-Orc Sorcerer (8)
![]() Fort #1: 1d20 + 8 ⇒ (18) + 8 = 26
"Nasty.. goopy.. I don't like my robes gettin' soiled." Gruvok steps forward and fans flames over the entire group. Burning Hands (Level 2, DC 20 Basic Reflex Save)
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Half-Orc Sorcerer (8)
![]() A1 - DISTRICT ENTRANCE: Trained but not very good at it, so I will Aid... Athletics (T): 1d20 + 5 ⇒ (2) + 5 = 7 A2 - DISTRICT WALL: Untrained, so I won't even attempt to Aid... A3 - WATCH TOWER: Negative mod, so I won't even attempt to Aid... A4 - AMPHITHEATER: Geezus. Lol. Untrained. So I won't try to Aid... A5 - GRAND PLAZA: I finally get to roll a check! Society (T): 1d20 + 7 ⇒ (5) + 7 = 12 A6. DRAGON SPIRIT: I'm a Sorcerer! Not a Wizard!! A7 - TEMPLE OF THE ETERNAL ECLIPSE: "Bingo! Hit Paydirt! HaHAAHAha!!" Religion (T): 1d20 + 6 ⇒ (13) + 6 = 19 A8 - STOREHOUSES: "These Cyclops and I got a lot in common... No, not that! Neither of us like farming!" Perception (T): 1d20 + 6 ⇒ (7) + 6 = 13 A9 - PLANETARIUM: I should have played my astronomical Lizardfolk Ranger through this... Nature (T): 1d20 + 6 ⇒ (18) + 6 = 24 ![]()
Half-Orc Sorcerer (8)
![]() Oh wow! I might actually get a chance to ride my horse during this scenario! Gruvok loads up his saddlebags but gripes that the Society-issued crowbars seem to be ten times the weight of his. "Surveying is one of those skills best left to people with depth perception, but I've fixed up a good number of buildings in my day. Let's get started with... A1?" ![]()
Half-Orc Sorcerer (8)
![]() Shrike wrote: “What do you know about modern cyclops culture?” "'Modern'? Nothing. Empire's been dead for years. HAHAHAAHA! But I know the ancients, they were cruel. Stories tell they could see the future, and used it only for their own gain." Deception (T): 1d20 + 10 ⇒ (10) + 10 = 20 Oh the irony of them asking the one-eyed half-orc about cyclops culture >.> ![]()
Half-Orc Sorcerer (8)
![]() Is Jasariel joining us for this session? Gruvok has two games left at Level 4, after this one, but I'm thinking since Okh is also a Sorcerer, I could start bringing a frontliner if Jasariel isn't available. I will soon have a Level 2 Barbarian, and I have a newly minted Champion. Neither are really good at any skills, though. ![]()
Half-Orc Sorcerer (8)
![]() Signing in for #2-01: Citadel of Corruption PLAYER: Nefreet
Spending 12 Fame before game to purchase Improved Envoy's Alliance Champion & Eager Protégé Boons Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (18) + 10 = 28 (Crit earns 4gp!) Free Spells Items: lesser antidote, scroll of heal (2nd level) ![]()
Half-Orc Sorcerer (8)
![]() "A'right, let's see how ya like this!" Gruvok strides past Jasariel (which will provoke if he has the ability) and charges his hands with electricity. Shocking Grasp (Level 2): 1d20 + 10 ⇒ (11) + 10 = 21 (+1 if they're wearing metal armor or made of metal)
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Half-Orc Sorcerer (8)
![]() Gruvok arcs electricity into the tunnel at the two Duergar. Electric Arc (DC 20 Basic Reflex Save)
And then pulls out a 2nd Level scroll of Heal. ![]()
Half-Orc Sorcerer (8)
![]() "Where'd Farryn go off to now?" Gruvok opens up with a fiery projectile at the disregard wearing cyan robes. Elemental Toss : 1d20 + 10 ⇒ (5) + 10 = 15
And as the fire lights up the tunnel, Gruvok's lone eye sees the Halfling on the ground already. "Up you go!" Heal (Level 2, 2 Actions)
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Half-Orc Sorcerer (8)
![]() Since time is of the essence, Gruvok will cast Longstrider when the group leaves the camp, and again when we arrive at the cave-in. __________________________ A Sudden Dive: Gruvok sighs and pulls out his climbing kit, extra rope and grappling hook. "Just another reminder of my terrible depth perception." Athletics (T): 1d20 + 5 ⇒ (15) + 5 = 20 __________________________ Hints of Entrapment: "I don't read Dwarven." Society (T): 1d20 + 7 ⇒ (9) + 7 = 16 __________________________ Explosive Entry: "I leave this to you, Farryn! HAHAAHA!" __________________________ Meandering Passageways "Jasariel, I think it came from this way." Nature (T), Aid DC 20: 1d20 + 6 ⇒ (3) + 6 = 9 So that cancels Farryn's Aid... Sorry =( ![]()
Half-Orc Sorcerer (8)
![]() Oh wow. This guy is "Gru's" soul mate <3 "Pathfinders have arrived, and the Eagles have landed! HAAHAHAHA!" Gruvok matches Pratt's mannerisms uncannily. "Gruvok! At your service. Friends call me 'Gru'. Everything about this reminds me of home. Building barricades. Defending the innocent. You got the right people for the job!" Gruvok mulls over the plans, nodding in approval. "Duergar are smarter than your average orc raider. What makes you think they don't have contingency plans as well?" ![]()
Half-Orc Sorcerer (8)
![]() I think with Dranald and Jasariel being frontline you can probably play anything you want. After Gruvok levels out of the 1-4 Tier I have a Level 2 Cleric/Druid and will soon have a Level 2 Longbow Ranger. Or if we need a frontline by then I have a 0xp "Wereshark" Barbarian ^_^ Signing in for Quest #13: Falcons' Descent PLAYER: Nefreet
Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (20) + 10 = 30 (Crit earns 1gp!) Free Spells Items: lesser antidote, scroll of heal (2nd level) ![]()
Half-Orc Sorcerer (8)
![]() Right? I saw your comments. Someone in one of the threads thought these Boons were going to be "unlocked" on your profile when the game gets reported. Sort of another encouragement to report games. And then you just download the Boon. But if Paizo's main complaint is that they're running out of ideas and it takes too much effort to invent new Boons, I don't know how moving Boons to being downloadable changes that. I'll we'll just have to wait and see. ![]()
Half-Orc Sorcerer (8)
![]() Gruvok looks at the scroll in his hand with disdain before putting it back in his scroll case. "Alright, this thing's pretty berserk, let's see if we can get it to chill out! HAHAAHA!" Ray of Frost : 1d20 + 9 ⇒ (11) + 9 = 20
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Half-Orc Sorcerer (8)
![]() Alright. How about this. Dranald and Jasariel go before Gruvok. If Dranald can move from his current position, Gruvok will move there and cast his last Burning Hands on both enemies. Just move me after you move yourself. Burning Hands (Level 2, DC 19 Basic Reflex Save)
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Half-Orc Sorcerer (8)
![]() My guess is Flesh Golems. The Berserk tipped me off. Gruvok recites his scroll of Heal upon Dranald. "May the warmth of Atreia restore you!" Heal (Level 2, 2 Actions)
And then pulls out a scroll of Shillelagh. ![]()
Half-Orc Sorcerer (8)
![]() Equally confused, Gruvok's normally jovial expression is quickly getting replaced with one of terror. "If you think it will work!!" Targeting [blue] and [purple]. Burning Hands (Level 2, DC 19 Basic Reflex Save)
Gruvok then pulls out a 2nd-level scroll of Heal. ![]()
Half-Orc Sorcerer (8)
![]() "Ehhh... Fire doesn't burn... Acid doesn't singe... Electricity heals... Let's try WATER!" Hydraulic Push at [purple]: 1d20 + 9 ⇒ (15) + 9 = 24
And then he reaches out to touch Dranald. Heal (Level 1, 1 Action)
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Half-Orc Sorcerer (8)
![]() Yikes, I guess yesterday was so busy I didn't post in any of my games =( With Ukh and Farryn already injured, Gruvok channels positive energy into the room. Heal (Level 2, 3 Actions, DC 19 Basic Fort)
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