Scarvinious

Gruvok One-Eye's page

163 posts. Organized Play character for Nefreet.


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Envoy's Alliance

Half-Orc Sorcerer (8)

Either we face a gigantic cyclopean troll emerging from the earth, or the GM transitions to the next scenario... There is no in-between! ^_^

Envoy's Alliance

Half-Orc Sorcerer (8)

Being the social one...

Gruvok explains what the group found to Jorsal, highlighting the individual efforts of everyone (and definitely not telling him about the games of cards).

"Perhaps there was a lingering magical charge stored below, waiting for a sufficient life force to arrive in the vicinity, before it was triggered. This area may no longer be safe to explore."

Envoy's Alliance

Half-Orc Sorcerer (8)

Oh. What did this mean, then?

Luke_Parry wrote:
At this stage of the game, you do *not* want to fail any of the follow-up Religion Research checks.

Envoy's Alliance

Half-Orc Sorcerer (8)

*looks at Dranald*

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok's Religion is only +6, and he doesn't have a reroll. I don't personally want to risk crit failing, which seems all the more likely if the DC is higher, but if the rest of you want him to roll, I'll spoiler his result below and roll again during the next round.

Spoiler:
1d20 + 6 ⇒ (17) + 6 = 23

He doesn't have Occultism, though.

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok chides the Goblin, "Just couldn't help yourself, huh?"

Envoy's Alliance

Half-Orc Sorcerer (8)

"Wish I'd brought some dominos. I'm good at dominos."

Envoy's Alliance

Half-Orc Sorcerer (8)

"HaHAHA! Good show! You were pretty tricky! I think I should have stuck with the murals!"

Which, good thing we didn't, because those rolls would have still failed for both of us.

Envoy's Alliance

Half-Orc Sorcerer (8)

Uhh... So opposed Gambling Lore (or Intelligence?) checks? Best 2 of 3!

Intelligence: 1d20 + 1 ⇒ (5) + 1 = 6
Intelligence: 1d20 + 1 ⇒ (11) + 1 = 12
Intelligence: 1d20 + 1 ⇒ (13) + 1 = 14

Envoy's Alliance

Half-Orc Sorcerer (8)

"Makes sense. Alright. Deal me in."

Envoy's Alliance

Half-Orc Sorcerer (8)

"What sorta goblin game has vegetables?"

Envoy's Alliance

Half-Orc Sorcerer (8)

"Go fish."

Deception (T): 1d20 + 10 ⇒ (8) + 10 = 18

Envoy's Alliance

Half-Orc Sorcerer (8)

Sadly, +7 is Gruvok's best modifier for these.

Clearly, since the grandness of the plaza requires depth perception, Gruvok determines that his efforts are best spent keeping watch with Okh.

"Up for a game of cards?"

Envoy's Alliance

Half-Orc Sorcerer (8)
Farryn Sarjyre wrote:
Farryn gets into a big argument with Gru about what they are interpreting, ”No you idiot, look here! It means THIS!!!”

Gruvok is taken aback by the halfling's outburst.

"Listen here, shortstuff, you gotta read between the lines. Or, in your case, above them! HAhahAHAAHA!"

Society (T): 1d20 + 7 ⇒ (7) + 7 = 14

Maybe Okh's advice is the safest course of action...

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok analyzes the map, standing behind and over Farryn.

Society (T): 1d20 + 7 ⇒ (3) + 7 = 10

Envoy's Alliance

Half-Orc Sorcerer (8)

As Gruvok lay on the ground, his clothes thoroughly soiled, burnt and torn, he blinks his one good eye and stares at the ceiling.

"Thank you, Lord, for teaching me what a blast radius truly feels like."

Envoy's Alliance

Half-Orc Sorcerer (8)

O.O

Fort #1: 1d20 + 8 ⇒ (12) + 8 = 20
Fort #2: 1d20 + 8 ⇒ (14) + 8 = 22
Fort #3: 1d20 + 8 ⇒ (9) + 8 = 17
Fort #4: 1d20 + 8 ⇒ (17) + 8 = 25

Definitely didn't foresee the dominoes falling from the sky, there.

Envoy's Alliance

Half-Orc Sorcerer (8)

Fort #1: 1d20 + 8 ⇒ (18) + 8 = 26
Fort #2: 1d20 + 8 ⇒ (3) + 8 = 11
Fort Reroll: 1d20 + 8 ⇒ (12) + 8 = 20

"Nasty.. goopy.. I don't like my robes gettin' soiled."

Gruvok steps forward and fans flames over the entire group.

Burning Hands (Level 2, DC 20 Basic Reflex Save)
Fire: 4d6 ⇒ (4, 4, 1, 6) = 15
If [blue] fails its save it takes an additional 2 fire damage.

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok offers his Levered Crowbar to Jasariel (+1 Item bonus to Force Open).

Envoy's Alliance

Half-Orc Sorcerer (8)

We never did ask how much time we had, but I wouldn't think you'd rush an archaeological survey, so Gruvok will vote to sleep as well

"Gotta soak these old bones in a bath!"

Envoy's Alliance

Half-Orc Sorcerer (8)

A1 - DISTRICT ENTRANCE: Trained but not very good at it, so I will Aid...

Athletics (T): 1d20 + 5 ⇒ (2) + 5 = 7

A2 - DISTRICT WALL: Untrained, so I won't even attempt to Aid...

A3 - WATCH TOWER: Negative mod, so I won't even attempt to Aid...

A4 - AMPHITHEATER: Geezus. Lol. Untrained. So I won't try to Aid...

A5 - GRAND PLAZA: I finally get to roll a check!

Society (T): 1d20 + 7 ⇒ (5) + 7 = 12

A6. DRAGON SPIRIT: I'm a Sorcerer! Not a Wizard!!

A7 - TEMPLE OF THE ETERNAL ECLIPSE: "Bingo! Hit Paydirt! HaHAAHAha!!"

Religion (T): 1d20 + 6 ⇒ (13) + 6 = 19

A8 - STOREHOUSES: "These Cyclops and I got a lot in common... No, not that! Neither of us like farming!"

Perception (T): 1d20 + 6 ⇒ (7) + 6 = 13

A9 - PLANETARIUM: I should have played my astronomical Lizardfolk Ranger through this...

Nature (T): 1d20 + 6 ⇒ (18) + 6 = 24

Envoy's Alliance

Half-Orc Sorcerer (8)

Yikes. That's a lot. Catching up now.

Envoy's Alliance

Half-Orc Sorcerer (8)

Oh wow! I might actually get a chance to ride my horse during this scenario!

Gruvok loads up his saddlebags but gripes that the Society-issued crowbars seem to be ten times the weight of his.

"Surveying is one of those skills best left to people with depth perception, but I've fixed up a good number of buildings in my day. Let's get started with... A1?"

Envoy's Alliance

Half-Orc Sorcerer (8)
Shrike wrote:
“What do you know about modern cyclops culture?”

"'Modern'? Nothing. Empire's been dead for years. HAHAHAAHA! But I know the ancients, they were cruel. Stories tell they could see the future, and used it only for their own gain."

Deception (T): 1d20 + 10 ⇒ (10) + 10 = 20

Oh the irony of them asking the one-eyed half-orc about cyclops culture >.>

Envoy's Alliance

Half-Orc Sorcerer (8)

Is Jasariel joining us for this session?

Gruvok has two games left at Level 4, after this one, but I'm thinking since Okh is also a Sorcerer, I could start bringing a frontliner if Jasariel isn't available.

I will soon have a Level 2 Barbarian, and I have a newly minted Champion. Neither are really good at any skills, though.

Envoy's Alliance

Half-Orc Sorcerer (8)

Paizo isn't releasing anymore Quests, and the new Bounties are Level 1 only, so this should be #2-01.

Envoy's Alliance

Half-Orc Sorcerer (8)

Signing in for #2-01: Citadel of Corruption

PLAYER: Nefreet
CHARACTER: Gruvok
PFS ID#: 66548-2004
BOONS:
• Faction - Envoy's Alliance, Improved
• General - Eager Protégé (slotted for free)
• General - Sand Slide
• General - Cryptid Scholar
• General - Doom Averted
• General - Expert Hireling (Medicine, Alchemical Lore)
• Slotless - Engraved Wayfinder

Spending 12 Fame before game to purchase Improved Envoy's Alliance Champion & Eager Protégé Boons

Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (18) + 10 = 28 (Crit earns 4gp!)

Free Spells Items: lesser antidote, scroll of heal (2nd level)

Envoy's Alliance

Half-Orc Sorcerer (8)

"A'right, let's see how ya like this!"

Gruvok strides past Jasariel (which will provoke if he has the ability) and charges his hands with electricity.

Shocking Grasp (Level 2): 1d20 + 10 ⇒ (11) + 10 = 21 (+1 if they're wearing metal armor or made of metal)
Electricity: 3d12 ⇒ (6, 4, 9) = 19
If they're wearing metal armor or made of metal they also take:
Persistent: 1d4 + 1 ⇒ (3) + 1 = 4

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok arcs electricity into the tunnel at the two Duergar.

Electric Arc (DC 20 Basic Reflex Save)
Electricity: 2d4 + 4 ⇒ (4, 1) + 4 = 9

And then pulls out a 2nd Level scroll of Heal.

Envoy's Alliance

Half-Orc Sorcerer (8)

"Enjoy the warmth of Atreia's blessings."

Gruvok touches Jasariel and imbues her with Fire Resistance 5, and then steps back.

"We should lead them into the bottleneck."

Envoy's Alliance

Half-Orc Sorcerer (8)

"Where'd Farryn go off to now?"

Gruvok opens up with a fiery projectile at the disregard wearing cyan robes.

Elemental Toss : 1d20 + 10 ⇒ (5) + 10 = 15
Fire: 2d8 + 2 ⇒ (5, 2) + 2 = 9

And as the fire lights up the tunnel, Gruvok's lone eye sees the Halfling on the ground already.

"Up you go!"

Heal (Level 2, 2 Actions)
Positive: 2d8 + 16 ⇒ (7, 7) + 16 = 30

Envoy's Alliance

Half-Orc Sorcerer (8)

Since time is of the essence, Gruvok will cast Longstrider when the group leaves the camp, and again when we arrive at the cave-in.

__________________________

A Sudden Dive:

Gruvok sighs and pulls out his climbing kit, extra rope and grappling hook.

"Just another reminder of my terrible depth perception."

Athletics (T): 1d20 + 5 ⇒ (15) + 5 = 20

__________________________

Hints of Entrapment:

"I don't read Dwarven."

Society (T): 1d20 + 7 ⇒ (9) + 7 = 16

__________________________

Explosive Entry:

"I leave this to you, Farryn! HAHAAHA!"

__________________________

Meandering Passageways

"Jasariel, I think it came from this way."

Nature (T), Aid DC 20: 1d20 + 6 ⇒ (3) + 6 = 9

So that cancels Farryn's Aid... Sorry =(

Envoy's Alliance

Half-Orc Sorcerer (8)

"And have they gone after anything specific or odd? Could be a normal raid, but don't want to rule out something weird."

Envoy's Alliance

Half-Orc Sorcerer (8)

Oh wow. This guy is "Gru's" soul mate <3

"Pathfinders have arrived, and the Eagles have landed! HAAHAHAHA!"

Gruvok matches Pratt's mannerisms uncannily.

"Gruvok! At your service. Friends call me 'Gru'. Everything about this reminds me of home. Building barricades. Defending the innocent. You got the right people for the job!"

Gruvok mulls over the plans, nodding in approval.

"Duergar are smarter than your average orc raider. What makes you think they don't have contingency plans as well?"

Envoy's Alliance

Half-Orc Sorcerer (8)

I think with Dranald and Jasariel being frontline you can probably play anything you want. After Gruvok levels out of the 1-4 Tier I have a Level 2 Cleric/Druid and will soon have a Level 2 Longbow Ranger. Or if we need a frontline by then I have a 0xp "Wereshark" Barbarian ^_^

Signing in for Quest #13: Falcons' Descent

PLAYER: Nefreet
CHARACTER: Gruvok
PFS ID#: 66548-2004
BOONS:
• Faction - Envoy's Alliance
• General - Sand Slide
• General - Cryptid Scholar
• General - Doom Averted
• General - Expert Hireling (Medicine, Alchemical Lore)
• Slotless - Engraved Wayfinder

Earn Income, Performance, DC 16: 1d20 + 10 ⇒ (20) + 10 = 30 (Crit earns 1gp!)

Free Spells Items: lesser antidote, scroll of heal (2nd level)

Envoy's Alliance

Half-Orc Sorcerer (8)

Right? I saw your comments.

Someone in one of the threads thought these Boons were going to be "unlocked" on your profile when the game gets reported. Sort of another encouragement to report games. And then you just download the Boon.

But if Paizo's main complaint is that they're running out of ideas and it takes too much effort to invent new Boons, I don't know how moving Boons to being downloadable changes that.

I'll we'll just have to wait and see.

Envoy's Alliance

Half-Orc Sorcerer (8)

Thank you again!

That boon is hilariously perfect.

Envoy's Alliance

Half-Orc Sorcerer (8)

"We'd better get some free groceries as a bonus for that one. Just sayin'..."

A fight I certainly won't be forgetting for some time, Lol.

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok looks at the scroll in his hand with disdain before putting it back in his scroll case. "Alright, this thing's pretty berserk, let's see if we can get it to chill out! HAHAAHA!"

Ray of Frost : 1d20 + 9 ⇒ (11) + 9 = 20
Cold: 2d4 + 4 ⇒ (4, 4) + 4 = 12

Envoy's Alliance

Half-Orc Sorcerer (8)
Ukh wrote:
Gruvok, you’re apparently now the only one who can hurt these things.

I'm out of 2nd Level spells, and I don't think they've been hurting them anyways. I think all the damage has been coming from you, because your attacks aren't spells.

Envoy's Alliance

Half-Orc Sorcerer (8)

Alright. How about this. Dranald and Jasariel go before Gruvok. If Dranald can move from his current position, Gruvok will move there and cast his last Burning Hands on both enemies. Just move me after you move yourself.

Burning Hands (Level 2, DC 19 Basic Reflex Save)
Fire: 4d6 ⇒ (6, 1, 2, 1) = 10
If [purple] fails its save it takes an additional 2 fire damage.

Envoy's Alliance

Half-Orc Sorcerer (8)

My guess is Flesh Golems. The Berserk tipped me off.

Gruvok recites his scroll of Heal upon Dranald.

"May the warmth of Atreia restore you!"

Heal (Level 2, 2 Actions)
Positive: 2d8 + 16 ⇒ (1, 7) + 16 = 24

And then pulls out a scroll of Shillelagh.

Envoy's Alliance

Half-Orc Sorcerer (8)

Equally confused, Gruvok's normally jovial expression is quickly getting replaced with one of terror.

"If you think it will work!!"

Targeting [blue] and [purple].

Burning Hands (Level 2, DC 19 Basic Reflex Save)
Fire: 4d6 ⇒ (3, 2, 6, 1) = 12
If [purple] fails its save it takes an additional 2 fire damage.

Gruvok then pulls out a 2nd-level scroll of Heal.

Envoy's Alliance

Half-Orc Sorcerer (8)

"Ehhh... Fire doesn't burn... Acid doesn't singe... Electricity heals... Let's try WATER!"

Hydraulic Push at [purple]: 1d20 + 9 ⇒ (15) + 9 = 24
Bludgeoning: 3d6 ⇒ (1, 6, 5) = 12 and knocked back 5 feet (or 10 feet on a Crit)

And then he reaches out to touch Dranald.

Heal (Level 1, 1 Action)
Positive: 1d8 ⇒ 6

Envoy's Alliance

Half-Orc Sorcerer (8)

Yikes, I guess yesterday was so busy I didn't post in any of my games =(

With Ukh and Farryn already injured, Gruvok channels positive energy into the room.

Heal (Level 2, 3 Actions, DC 19 Basic Fort)
Positive: 2d8 ⇒ (8, 3) = 11

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok will cast Longstrider, pull out his Levered Crowbar, wait until a zombie sets the box down, and speed over to open it.

Athletics: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14

Envoy's Alliance

Half-Orc Sorcerer (8)

Gruvok watches to see if that crate is ever unattended.

Envoy's Alliance

Half-Orc Sorcerer (8)

Oh yikes, no, always reroll natural 1s in this edition.

Society (T): 1d20 + 6 ⇒ (13) + 6 = 19

Envoy's Alliance

Half-Orc Sorcerer (8)

"If working with the Society has taught me anything, it's that there's ambushes, and paperwork, but not always in that order..."

Gruvok searches through the ledgers with one eye.

Society (T): 1d20 + 6 ⇒ (1) + 6 = 7

Envoy's Alliance

Half-Orc Sorcerer (8)

"Eh, Dranald, your Holy Symbol is showing..."

And then he covers his mouth.

"Heh heh hehh heh."

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