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Grizzi's page

62 posts. Alias of Lysle.


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Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Concerned but the appearance of the swarms, Grizzi draws his rifle and tries to coordinate fire on the nearest one.

Interact Strike; Ready; Aid (Strike to Aid next Strike on purple)
[dice=Strike Ranged shirren-eye rifle to AID next attack on puple swarm: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11
No help, but am now frightened 1 I presume.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
After a barrage of magically-generated force missiles, the last disciple falls. The preacher is starting to breathe pretty heavily as well.

'Oh, dear. It appears as though your lungs are having difficulty getting enough air into them." Grizzi notes, approaching the preacher. "Let me help by creating another access route for it."

He tries providing one repeatedly.

Stride
Melee Strike, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 9 ⇒ (15) + 9 = 24
Damage, cold: 1d4 ⇒ 4
Melee Strike, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 9 - 4 ⇒ (19) + 9 - 4 = 24
Damage, cold: 1d4 ⇒ 4


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Noticing the debris and the blood markings on the walls, Grizzi declares, "Cleaning up here is an even bigger task than I thought it would be. Let me help!'

The skittermander draws his zero knife and moves forward to begin scraping the yucky stuff from the walls.
Interact; Stride

Overeager, he accidentally allows the knife to slip off the wall toward a cultist.
Melee Strike,zero knife (agile, finesse, critical, powered, tech) v yellow: 1d20 + 9 ⇒ (5) + 9 = 14
Damage, cold: 1d4 ⇒ 1


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Laurel "Desna" wrote:
He looks around ”Someone is praying. Can’t be good…” he goes to investigate the sound…

"If they are praying for help cleaning up all this dust, then we may be the answer to their prayers!" Grizzi declares with excited anticipation as he follows the others.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:
I'm fine with speeding it up if needed, but also not worried about playing for credit.

This.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi takes up a new position, reloads, and takes another shot.
Step, Reload, Strike

"Back into the ground with you!" Grizzi declares.
Strike Ranged shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1) v green: 1d20 + 9 ⇒ (19) + 9 = 28
Damage, piercing: 1d10 + 1 ⇒ (9) + 1 = 10


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Ouch!" Grizzi declares as he is kick. "Silly bones. Don't you know that you are dead and should be buried?"

He cautiously moves backward and draws his rifle. "Don't worry! Grizzi will help you get back into the ground!"
Stride; Interact
He fires at the skeleton.
Strike Ranged shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 9 ⇒ (5) + 9 = 14
Damage, piercing: 1d10 + 1 ⇒ (1) + 1 = 2


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi is grateful that his wounds are healed, but hopes that he may still have the sausage.

When the others are ready, he attempts to open the door.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"I'm... fine," Grizzi responds, unconvincingly. His smile formed with gritted teeth. "I managed to find these."

He holds out the two vials as he manages to regain some of his composure. "I hope one of you will find them to be helpful."

Glancing at the door, he offers, "Shall I try to open it?"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi follows Fengsai and Zashodu. When Zashodu points, Grizzi's eyes follow, as do the thumbs of most of his hands, pointing the way for the others.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

The skittermander then catches a glimpse of a nearby object. "Ooh! I see a door! Could that be the entrance to the reactor?" He takes a step closer to it and redirects his thumbs.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
SF2 Playtest - Dr. Sani wrote:
Apply ice and hydrate well Sani says in answer to Grizzi's question, doesn't work on hexoglins or lightning elementals though.

Grizzi reaches for his zero knife. "Ice! Check!"

SF2 Playtest - Dr. Sani wrote:
Transdimensional rads, for transdimensional DNA scrambling. Do I need transdimensional lead to block it? I can see the appeal of extra limbs Sani says, giving two thumbs up to Grizzi, but I'm not sure I can handle the glow at night.

Grizzi responds, flashing back two thumbs of his own.

SF2 Playtest - Dr. Sani wrote:
So, the reactor is melting down, but we don't know where it is? Sounds a bit like a octopus suffering a stroke. You can help him if you're fast enough, but first you have find the correct brain.

"Find a brain! Can do!" Grizzi replies, then pauses. "So, what does a reactor's brain look like?"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
"Mx. But good, I'm glad to hear it, 'cuz you might be the only ones who can help here, and it'll be a disaster if nobody does. Just follow the chaos. And this map.” Lotus texts them a map of the station’s infrastructure. "We call that Entry Point Alinythia. I know the stakes are high right now, but I hope the you take the time to explore and investigate any anomalies you encounter in the Ghost Levels—and tell me all about it afterward."

"We would LOVE to help, Nufriend Lotus!" Grizzi exclaims. n fact, things are starting to look up on that front. "Say, we just got a message about a meltdown happening at Charity Substation. That's bad, right? Shouldn't we help with that before exploring the newly-appeared Ghost Levels?"

Grizzi pauses for a moment, then asks, "By the way, how does one stop a meltdown?"


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Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:

"If it isn't Courious Lotus, I meant Courier Lotus. We have been watching you, too."

Fengsai winks at Grizzi, then Fengsai pulls up the hood of her poncho to hide her face and whispers.
"Who are we hiding from? If it's that dangerous, I could turn invisible, but that would make it hard to order breakfast."

Grizzi places a hood over his head, too, then informs Fengsai. "I noticed one of your eyes blinked out-of-sync and for a longer amount of time. Do you want me to take a look at it? I can help you fix it."

"Also, your voice is very quiet. If you are having trouble speaking, I could help by repeating your words more loudly so that others can hear them better!"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Do you need help eating?" Grizzi inquires. "I'll be happy to help!"

Leveled up!


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:

Veffi suddenly passes out. Without him actively holding her down, Arta is able to shove him off and finally get to her feet.

"Uh, thanks. Uh. I hope our new members aren't too put out by this incident. Vampire attacks are not a normal part of our meetings. We usually just have tea. That guy never did drink the tea."

Taking the "hint", Grizzi rushes to grab several fresh cups for the remaining congregants.

He offers the first to the newly-discovered Meldo.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi reloads and takes up a new position.
Reload; Stride

Then, he fires again.
Ranged Strike shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (4) + 8 = 12
Damage, piercing: 1d10 + 1 ⇒ (1) + 1 = 2


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi continues shooting.
Reload; Aim
Ranged Strike shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (10) + 8 = 18
Damage, piercing w/Aim: 1d10 + 1 + 1d4 ⇒ (9) + 1 + (4) = 14


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi reloads, aims, and fires another shot.
Reload; Aim
Ranged Strike shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (8) + 8 = 16
Damage, piercing w/Aim: 1d10 + 1 + 1d4 ⇒ (2) + 1 + (4) = 7


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi reloads and contines to firem
Reload

Ranged Strike shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (7) + 8 = 15
Damage, piercing w/Aim: 1d10 + 1 + 1d4 ⇒ (6) + 1 + (3) = 10


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
"Actually, do interfere," Metema smiles fiendishly as his eyes burn into Zashodu...

"Can do!" Grizzi replies with a thumbs up as he reaches for his rifle and points it at Metema.

Interact to Draw; Aim

GM Super Zero wrote:
["Kill anyone who tries to hurt me."

The skittermander is so eager to get the shot off, the vampire's words don't register with him...

Ranged Strike shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (2) + 8 = 10
Damage, piercing w/Aim: 1d10 + 1 + 1d4 ⇒ (2) + 1 + (3) = 6
Grizzi spent 1 Hero Point already. If he has another, he will use it now.
Hero Point?: 1d20 + 8 ⇒ (13) + 8 = 21

... until seconds later. Once they do, Grizzi pauses confused. "So, what do you want us to do to those that succeed at hurting you?"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

I am traveling across the county to attend PaizoCon at Kublacon. I will try to post with my phone when possible, but feel free to bot Grizzi.

He will try to help whenever possible.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"That would be awful, trapped in an egg all by yourself without anyone to help you get free." Grizzi laments.

When the conversation turns to Veffi, Grizzi rushes over to the kasatha to try and be of assistance. However, he has no medical skills.

"Can I get you a drink? A meal? Multiple sets of gloves?" he offers.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"If you would like to get me a cup of hot cinnamon tea, then please do!" Grizzi replies cheerfully. "And, if not, what would you like? I am here to offer support!"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:
"Anyone want to come along?"

Grizzi raises multiple hands in response and follows Fengsai. Noticing that Fengsai is laying low, Grizzi tries to do the same.

Presumably a secret check, but if not...
Stealth: 1d20 + 8 ⇒ (13) + 8 = 21


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi looks over the pamphlet. "Oooh!" he cries with delight. "An invitation to a party! And one with lots of people looking for help!"


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"I can sign for you!" Grizzi offers, raising a hand. "In fact, I can sign multiple times, if it is helpful!" He adds, raising another.

Ready for the shipping dock, too.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi draws his rifle and points it at a dust weevil (blue) and fires.
Interact
Ranged,shirren-eye rifle (unwieldy, volley 30, fatal d12, kickback, analog, range increment 100 feet, reload 1): 1d20 + 8 ⇒ (17) + 8 = 25
Damage, piercing: 1d10 + 1 ⇒ (3) + 1 = 4
Then, he reloads.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
Joia is quick to ask the group if they'd be willing to help out some more. "We can always use extra hands!" she says brightly. Though she does admit, with a dramatic sigh, that "I guess I can't ask for more after everything you did yesterday."

"I have extra hands!" Grizzi notes enthusiastically, stretching out all four of his palms. "We'd be happy to help!"

Grizzi inspects the various containers, beginning with the metal storage crates, he gives each a knock, hoping to hear some sign of life in response.

Then, he does the same with the wooden chests.

He, then, tries the same with the leather briefcases, but finds that they give too much to make a nice knocking sound.

He is less certain what to do when he gets to the cloth satchels. He pauses for a moment, then just gives them a shake.

Then, he turns to the stone container. Closing his eyes and hoping not to bruise a knuckle, he gives it a knock too.

Perception: 1d20 + 6 ⇒ (8) + 6 = 14


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"It looks like you picked up some extra tentacles somewhere," Grizzi observes, "And they may be making you a little bit grouchy. Shall I remove them for you?" He asks cheerfully, reaching for his knife.


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Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Zashodu wrote:

Are none of us small enough to at least squeeze through an open the other side? We need only for the squox to wander back through!

He looks about for Grizzi have they rejoined us yet?

Assuming he has...

Grizzi catches up with the rest of team. "Oh, good! I have found you. Say, I should leave and go tell Fengsai where you are!"

The skittermander prepares to leave once again, then pauses. "Did I hear you just say that none of us are small enough to squeeze through the pipe? I am one of us AND I happen to be small! I can help!"

Eager to please his allies, Grizzi begins moving through the pipe, then tries to shove the grate aside.
Athletics: 1d20 + 4 ⇒ (17) + 4 = 21


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:
"Grizzi if you want to stay here and help maybe you could check to see if there is a back entrance to the community center while I wait for Ozdabaki, or maybe we should just find the rest of the team? I wonder if they need help."

"I am ready to help!" Grizzi replies. "Give me some time and I could do both!"

The skittermander runs off looking for a back entrance.
Perception: 1d20 + 6 ⇒ (8) + 6 = 14

He then rushes back to Fengsai to report his findings, before preparing to seek out the rest of the team.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"You shouldn't go alone, Nufriend Fengsai. Let me help!" Grizzi urges as he starts to follow.
Stealth: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point: 1d20 + 8 ⇒ (4) + 8 = 12


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi eagerly follows the others.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Of course, Nufriend!" Grizzi chimes. "I would be happy to help with everything that I can!"

He starts by trying a hand at gardening.
Survival, untrained: 1d20 ⇒ 7

And another hand at entertaining the children with stories he gleaned from the infosphere.
Infosphere Lore: 1d20 + 7 ⇒ (10) + 7 = 17

He holds up two more hands, getting ready to assist with the older residents.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:

Fengasi turnes to Dr Sani.

"Now that I've seen the food around here, I think I will take that tetanus shot."

"I can help!" Grizzi suggests as he picks up a syringe he found discarded in the street. He pauses for a moment, to try and spot any of the home-fried grubs through the window, then rushes to Fengsai's side to offer the syringe.

When he finds her at the community center, he tries to help her with her search.
Perception to Aid Another: 1d20 + 6 ⇒ (14) + 6 = 20


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

I have been dealing with a nasty respiratory infection, which has slowed me down. However, Grizzi should be level 2 now.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Hearing shots fired, Grizzi concludes that his help may be needed. He grabs his own gun, a shirren-eye rifle, then rushes to where the others happen to be.
Interact to draw rifle
Stride x2


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Happy to help!" Grizzi declares. "And, yes! That should be the elevator...unless someone's toast is done."

The skittermander looks around for the source of the *ding!*.
Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Believing the others could benefit from some help with the computers, Grizzi puts his hands to work.
Computers: 1d20 + 6 ⇒ (10) + 6 = 16


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi presses his issues with the electrovore.
◆ Stride
Flat check v glitching 2: 1d20 ⇒ 20
Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore w/glitching 1: 1d20 + 7 - 1 ⇒ (20) + 7 - 1 = 26
Damage C: 1d4 ⇒ 1
Flat check v. glitching 1: 1d20 ⇒ 15
Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore w/glitching 1: 1d20 + 7 - 4 - 1 ⇒ (4) + 7 - 4 - 1 = 6
Damage C: 1d4 ⇒ 3


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Reflex: 1d20 + 9 ⇒ (2) + 9 = 11

Grizzi takes another zap and a look of concern grows on his face. "You may need to cool it." He says. [b]"Let me help."[/ooc]
◆ Step
Flat check v glitching 2: 1d20 ⇒ 4
Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore w/glitching 2: 1d20 + 7 - 2 ⇒ (12) + 7 - 2 = 17
Damage C: 1d4 ⇒ 1
Flat check v glitching 2: 1d20 ⇒ 9
Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore w/glitching 2: 1d20 + 7 - 4 - 2 ⇒ (1) + 7 - 4 - 2 = 2
Damage C: 1d4 ⇒ 4


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Poor thing, I think it has an electricity leak," Grizzi notes as the skittermander rubs one scorched arm with another. "Perhaps, I can fix it." He approaches the creature, trying to cool it down.

Stride
Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore: 1d20 + 7 ⇒ (16) + 7 = 23
Damage C: 1d4 ⇒ 1
◆Melee, zero knife (agile, finesse, critical, powered, tech) v Electrovore: 1d20 + 7 - 4 ⇒ (17) + 7 - 4 = 20
Damage C: 1d4 ⇒ 3


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

I am heading out of town tomorrow and may not be posting again until sometime Monday, February 10.

Please feel free to bot me, if I had not replied to a post within 24 hours.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"If the creature likes electricity, perhaps we can offer entice it with a meal?" Grizzi looks around for something helpful.

Looking around for equipment or cable or something that contains or could produce a charge. Would a battery work? Crafting or some such to identify a potential outlet/cableline?


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
There is another creature, hiding (poorly) near the console. It vaguely snake-like, though it also has wings. It certainly does take notice of the door opening, and watches the party, though it doesn't seem immediately hostile.

Upon spying the creature, Grizzi walks into the room, arms open wide.

"Greetings, Nufriend!" He calls out to the serpentine creature.

He tries again, repeating the greeting in Vesk, Akitonian, Goblin, and Pahtra.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Grizzi turns his attention to help the remaining one with his zero knife.
Melee, zero knife (agile, finesse, critical, powered, tech) v green: 1d20 + 7 ⇒ (13) + 7 = 20
Damage (C): 1d4 ⇒ 1
Melee, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 7 - 4 ⇒ (16) + 7 - 4 = 19
Damage (C): 1d4 ⇒ 1
Melee, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 7 - 8 ⇒ (14) + 7 - 8 = 13
Damage (C): 1d4 ⇒ 3


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

"Ouch!" Grizzi rubs his recent wound with one of his hands as he twirls his knife in another. "I was just trying to help!"

"Excuse me," he says to the green-eyed ysoki as he tries to get by them.
◆ Acrobatics to Tumble Through green: 1d20 + 7 ⇒ (14) + 7 = 21

"I was just trying help. Perhaps, your firearm was malfunctioning. Allow me to adjust it for you. Please, hold still." The skittermander explains as he moves his knife to try and loosen one of the screws on the laser rifle. "It is likely still warm, but by zero knife should handle it."
Melee, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 7 ⇒ (8) + 7 = 15
Damage (C): 1d4 ⇒ 2
Vs. green if Acrobatics was unsuccessful.
Melee, zero knife (agile, finesse, critical, powered, tech) v red: 1d20 + 7 - 4 ⇒ (2) + 7 - 4 = 5
Damage (C): 1d4 ⇒ 4
Vs. green if Acrobatics was unsuccessful.


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9

Reflex: 1d20 + 9 ⇒ (9) + 9 = 18

"You're looking for claims? Let me help!" Grizzi rushes into the room. "Pardon. Excuse me. Pardon." He says as he attempts to get by one of the ysoki.
◆ Acrobatics to Tumble Through purple: 1d20 + 7 ⇒ (1) + 7 = 8
Hopefully, that beats the Reflex DC. If not, Grizzi tries again.

Second Tumble Check, if needed:

◆ Acrobatics to Tumble Through purple: 1d20 + 7 ⇒ (17) + 7 = 24

"Perhaps, I can pry open some wall panels to help you look." He draws his knife.
◆ Interact

If Grizzi has an action left, he will use it to Aid an attack roll against Purple. ◆ Aid.


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Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
Fengsai wrote:
"Get back he's just trying to help."

The universal warning that follows every skittermander!


Grizzi | Skittermander operative 3 | AC 20 | HP 30/30Fort +5; Ref +11; Will +7 |Speed 35 feet, climb 35 feet | Perception +7; low-light vision
Skills:
Acrobatics +9, Athletics +5, Computers +10, Crafting +8, Diplomacy +7, Infosphere Lore +8, Piloting +9, Society +8, Stealth +9
GM Super Zero wrote:
"Um," says one of the shirren, "We heard voices through the other door to the south. We didn't think they sounded friendly, but we don't know anything else."

"We don't know anything else about what is behind the door either, Nufriends!" Grizzi concedes pleasantly. "But, I do know how to help you learn something more about what is behind the door. Let me help you by opening it!"

The skittermander moves forward with designs to open the door to the south
and attempts to do so unless another PC requests otherwise.